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[Open Class] Stealth X2 (Roch)

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Ice Queen

Dapper Lunatic

PostPosted: Wed May 01, 2013 1:47 pm
Quote:
INTERMEDIATE CLASS:

NAME OF CLASS: Horseman Trial - Intermediate Stealth (Must have passed beginner)
PROFESSOR NAME Invictus

General information: Invictus has firm beliefs that if you are going to attack, you need to work on not being seen first. Being gung ho is fine, but if you can't hide yourself in case of powerful foes, you're going to get into trouble.

However, more than that, being able to get in and out of a location safely without getting caught or dying while in the process of it is also important. So even after his first trial, he has set up another .....


The Course:
Fortress of Trees

In the center of the silent forest is a large fortress of trees, along with, outside, a diagram of a creature that many who have made it that far will recognize:It is the same 'Patrolman' of sorts that has been knocking out individuals in the forest.

They were distinctly humanoid looking, but they appeared to be made simply out of light, wearing no armor, or any sort of distinctive item besides the fact their bodies would occasionally flicker. Their hands were three simple looking fingers which were eerily long with one functioning as a sort of thumb. No face of any sort would be distinguishable, but there were a pair of lights that flickered red on either side of the head.

On the diagram, there is a small outline of information on the creatures:

Quote:

These are hive creatures, and as such function underneath a queen. There are guards or 'soldiers' (which you see here), as well as workers (not pictured).

General Information
1. They don't react to movement, but they will react to sudden noises and flashing lights
-----> They do not respond to speaking voices and almost appear to not hear them.
2. There is a response to scents - especially to sweat, but even things as lingering as someone having used a scented soap to bathe with will also cause some looks.
3. They do not respond to light touching with fingers, but strong jabs with them or full palm contact does rouse a response.
4. Despite looking made of light, they are very much solid and almost feel like wood to the touch.
5. The red lights only turn on when they appear to be picking something up
6. If you suddenly move away from them, they will chase and almost seem to run digitgrade.
7. Hanging items draw their attention for some reason.


They are prone to hoarding treasures that will be hurtful for them to keep - such as man made objects like eyePods and phones - and thus I am tasking you with entering the hive, taking one of these out-of-place treasures, and returning with it without being captured.


As a warning, the Queen will be guarding the treasure itself and tends to be very...territorial over it.


Mechanics:

Quote:

Stage 1:
- Roll 4 d8 (either all together at once, or in separate posts)
--- This is the 'entry' into the hive to find the Queen. Match the numbers of your rolls to the following results:
Quote:

1- You were caught an thrown out. Start over from the beginning with your HP still effected by the negatives from being spotted!
2, 4, 6 - Undetected, continue on!
3, 5, 7 - Something picked up on you! You can flee from it to keep from discovery and continue on to the next room, but you lose 10HP in the process!
8 - You found a shortcut! Proceed immediately to the Queen's room!


Stage 2:
- Roll 1 d6
---- This is the retrieval of the Denizen-made item from the Queen's Room! These range from strange things like eyePhones for some reason, as well as the Trinkets that were retrieved in the forest. Sometimes you might even find they've squirreled away a minipet!
-- Match your roll result
-- Roll until you grab something!

Quote:

1 - You grab something up in a small burlap sack. It seems to be... moving? Curious! You take it with you.
2, 4 - The queen rolled over while you were trying to grab something and landed right on your hand! OUCH! - 20 HP! ROLL AGAIN
3, 5 - Grab and go! The Queen didn't even notice you were here!
6 - QUEENIE HAS NOTICED YOU! She throws a fit above all fits and summons her 'Warriors' to her chamber. You're dragged out! Start over if you're so inclined, but your HP alterations are still in effect.


Stage 3:
Rinse lather of stage one, only you're on your way out! Repeat the steps for Stage 1, including the Dice Roll effects!
-- 8 in this case is an auto-escape! NICE!


Extra


Tools

  • A spherical light that could be turned on to flash repeatedly

  • A can of scented lysol

  • A length of ribbon

  • A series of firecrackers



The tools Invictus has offered you will allow you to alter your roll ONCE for Stage 1 or 3 only by +/- 1. You cannot change 1 to 8 or 8 to 1, however.


If you roll a 1 in Stage 2, you retrieved a minipet! It seems very happy to be out of there! Quote me to let me know along with your minipet SN! YOU MUST GET OUT SAFELY WITH IT TO CLAIM IT, HOWEVER

You fail at dissipation - which is -10 HP!



Bonus Mechanics

The tool given out universally to all who make it to this trial is the only 'bonus' given this time.
 
Ice Queen rolled 4 8-sided dice: 1, 3, 2, 8 Total: 14 (4-32)
PostPosted: Wed May 01, 2013 1:50 pm
Quote:
1- You were caught an thrown out. Start over from the beginning with your HP still effected by the negatives from being spotted!
2, 4, 6 - Undetected, continue on!
3, 5, 7 - Something picked up on you! You can flee from it to keep from discovery and continue on to the next room, but you lose 10HP in the process!
8 - You found a shortcut! Proceed immediately to the Queen's room!
1, 3, 2, 8


He'd almost forgotten that this place existed--no, there was no almost about it. Roch'd been sauntering through the woods when he bumped into the fortress--and was automatically grabbed by one of the light creatures and tossed out on his a**.

It all came back to him. For a moment he sat there, remembering that class so long ago--and the fact that he'd failed. Welp, there wasn't anything else he was supposed to be doing (lies. All lies. He had a class that he was definitely skipping right now.) so he might as well try this again! He took a deep breath--stepped through the trees--and was grabbed.

With a curse he shadowstepped out of the hold, finding a place to hide as he got his bearings back. He'd been reckless, he thought as he looked around. But--this looked familiar, he realized as he slipped through a door like space in the fortress. This was the way to the queen!

Stage 1: pass
HP: 40/50
Bonus: unused  

Ice Queen

Dapper Lunatic

Ice Queen rolled 1 6-sided dice: 2 Total: 2 (1-6)

Ice Queen

Dapper Lunatic

PostPosted: Wed May 01, 2013 2:00 pm
Quote:
2, 4 - The queen rolled over while you were trying to grab something and landed right on your hand! OUCH! - 20 HP! ROLL AGAIN


There she was, the rolling mass of danger, Roch thought as he headed for the queen. His hand shot out for one of the shinies that she slept on--only to be crushed as she rolled on top of it.

He hissed a curse and jerked his hand free, wincing as he waved the hand to try and rid himself of the pain.

Stage 2
HP: 20/50
Bonus: unavailable  
Ice Queen rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Wed May 01, 2013 2:03 pm
He reached forward again--only to wince as the queen started throwing a fit. "Son of a--" Before he could finish, her warriors were racing inside, grabbing him, and dragging him out of the fortress.

He hadn't gotten anything except for a smashed hand, he thought as he was tossed out. Was he going to stop at that?

He grinned. Hell no. It'd been too long since he'd last died.

Stage 2
HP: 20/50
Bonus: unavailable  

Ice Queen

Dapper Lunatic

Ice Queen rolled 4 8-sided dice: 2, 6, 5, 2 Total: 15 (4-32)

Ice Queen

Dapper Lunatic

PostPosted: Wed May 01, 2013 7:03 pm
Quote:
1- You were caught an thrown out. Start over from the beginning with your HP still effected by the negatives from being spotted!
2, 4, 6 - Undetected, continue on!
3, 5, 7 - Something picked up on you! You can flee from it to keep from discovery and continue on to the next room, but you lose 10HP in the process!
8 - You found a shortcut! Proceed immediately to the Queen's room!
2, 6, 5, 2 (using bonus for the 5)


Roch started back in, spraying lysol when one of them got too close. This time he was going to make it out of the queen's room, dammit, he thought as he headed for the room on silent feet.

Stage 1
HP: 20/50
Bonus: used  
Ice Queen rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Wed May 01, 2013 7:05 pm
He'd tried too soon, he thought as the warriors grabbed him and hauled him out. She hadn't had time to fall asleep again. Well... that sucked, he thought as he was tossed outside again.

Maybe it was time to leave, after all. He'd come back, though. Once she'd had time to forget about him.  

Ice Queen

Dapper Lunatic

Ice Queen rolled 4 8-sided dice: 3, 6, 6, 6 Total: 21 (4-32)

Ice Queen

Dapper Lunatic

PostPosted: Sun May 05, 2013 4:24 pm
Roch came back, unable to stop himself--only to be caught on the first try. He slipped free and raced down the path he'd already memorized by now, intent on actually getting through this damn trial properly.

He slipped around the glowing creatures, silent as the grave, then shadowstepped the final way to the queen's room, looking at her for a long moment before approaching the bed.

Stage 1: Pass
HP: 10/50  
Ice Queen rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Sun May 05, 2013 4:30 pm
And then there was the queen. Roch really hated the queen. He was starting to hate the WORD "queen." He moved on silent feet, reaching the part of the treasure farthest from her girth--and grabbed a bag from the pile. It was enough, he thought as he looked at her--

Then he left as silently as he'd gotten there.

Stage 2: Pass
HP: 10/50  

Ice Queen

Dapper Lunatic

Ice Queen rolled 4 8-sided dice: 6, 3, 6, 2 Total: 17 (4-32)

Ice Queen

Dapper Lunatic

PostPosted: Sun May 05, 2013 4:31 pm
He'd found something, Roch thought as he grabbed a sack. Astonishingly enough Queenie had slept through the entire thing this time, and he snuck out of the fortress in about the same way he'd gone in--only getting grabbed once--and having his FEAR shield shattered entirely before he managed to squirm out of its grasp and race away.

He'd just passed his second stealth test, he thought as he looked at the bag. He had no idea what to do with it--but he might as well keep it! Now, he thought, time t'go to Nurse Cricket--or maybe just go take a nap. Seriously, he felt like crap.

Stage 3: Pass!
HP: 0

demon_pachabel
 
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