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Reply { Classrooms } ---------------- Classes/ Open Classes/ EXAMS ARE HERE
[OPEN CLASS] First Aid 101 (Zar)

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Baneful
Crew

Dramatic Hunter

PostPosted: Thu Sep 12, 2013 8:19 am
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NAME OF CLASS: First Aid 101
PROFESSOR NAME: Professor Cricket

General information: A general overview on basic illnesses a student might run into, as well as symptoms and quick fixes to things like breaks and deep cuts while on the go!

Each student is given a dummy to work on, though they may choose to partner up in fixing it.

Mechanics:
Roll 1 20-sided dice, what you roll is what your student gets to work with...

Dice Rolls and What they Mean!
1-4 - Broken Bone
4-8 - Fever
9-12 - Heat Stroke
13-16 - Hypothermia
17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.


After this, please roll 4, 4-sided Dice. Take into account their total and any repeating numbers

Total Results and their Meaning

1-6 - You do a rather poor job patching up your dummy, you might not want to try and heal anybody anytime soon!
7-12 - You do an average job, nothing extraordinary, but passable!
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!


What Repeating Numbers Mean

No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all.
Repeating 1s or 2s - You didn't use enough supplies, that's rather lazy and Cricket obviously disapproves of it.
Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!


If you work as a group, split up the dice between yourselves as evenly as possible. So if you're paired up, each person rolls a 10 sided dice and you add up the results to get your dummy!

Then you split up your 4 sided dice to work on fixing it up!


Bonus Mechanics:
For every 3 times you attempt this course, your student may add +1 to their 4d4 dice roll's total to improve how well they patched up the dummy.



YOU LOSE/FINISH THIS CLASS WHEN...

- You are finished rolling both sets of dice and rping out the results. That means you have to make ANOTHER rp to try again!







 
Baneful rolled 1 20-sided dice: 5 Total: 5 (1-20)
PostPosted: Thu Sep 12, 2013 8:35 am


Zar hadn't been inclined to go to classes for some time due to his deep seated apathy and the fact he was convinced that he didn't actually want to go on living for a while. That particular state of affairs rectified, he was once again inclined to actually get up, get dressed and go, with the intention of making up the weaknesses he had accumulated over his time at the school.

Today's class was on First Aid, which he assumed had to have at least some applicable uses outside of the school.

Today's class was on treating fever, which was rather interesting considering that various races tended to have drastically different core temperatures, what was a fever for an ice creature might well be normal temperature for someone else, and what was normal for a flame creature might be fatal for anyone else. Much of the start of the class was about reading up on these ranging temperatures and how to get at least a handle on them.

 

Baneful
Crew

Dramatic Hunter

Baneful rolled 4 4-sided dice: 4, 1, 3, 2 Total: 10 (4-16)

Baneful
Crew

Dramatic Hunter

PostPosted: Thu Sep 12, 2013 8:48 am


Steadily he got to work, Zar at least was an attentive student with a near photographic memory in some respects, it was simply the manual labour part which was perhaps more complicated than he anticipated, cooling someone down was a rather complex affair and involved going through the correct safety procedures in terms of flame retardant gloves and cool compresses.

He took his time, he was careful, and he did exactly the minimum that he was required to.

When his dummy was checked it was stable, but nothing special and he hadn't wasted even a single supply in the process, efficiency was what he was good at.

Class : Pass

Type of injury: Fever
Quote:
7-12 - You do an average job, nothing extraordinary, but passable!

 
Baneful rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Thu Sep 12, 2013 9:11 am


His initial success buoyed Zar up as he returned for the second part of the first aid class, he found it amusing to have to learn skills to mend others, when as a demon, it was hardly a major priority for him.

This time the class was on broken bones, which were also more of a concern for some species than others, if you were a slime creature, the issue of broken bones probably wasn't going to be of enormous concern. Zar though had been through the joys of broken bones, especially in his wings, so he paid rather rapt attention to this particular class, drawing up his dummy and listening riveted to the instruction.

 

Baneful
Crew

Dramatic Hunter

Baneful rolled 4 4-sided dice: 4, 3, 3, 2 Total: 12 (4-16)

Baneful
Crew

Dramatic Hunter

PostPosted: Thu Sep 12, 2013 9:23 am

Once again, Zar turned his hand to the dummy with the usual degree of efficiency, using all three of the limbs available to him to expedite the process. There was something oddly soothing about wrapping things up, and he got perhaps a tiny bit overzealous about the quantity of bandages he used.

This accomplished he sat back to admire his nearly mummified dummy.

Class : Pass
Type of Injury: Broken Bone
Quote:
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!

 
Baneful rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Thu Sep 12, 2013 9:44 am


It was another class, another broken bone, apparently the previous attempts had been so dismal that they were to have another go. He wasn't really complaining, it was rather enjoyable.

 

Baneful
Crew

Dramatic Hunter

Baneful rolled 4 4-sided dice: 4, 4, 1, 4 Total: 13 (4-16)

Baneful
Crew

Dramatic Hunter

PostPosted: Thu Sep 12, 2013 9:47 am

This time he was more than ready and when handed the bandages set to work immediately, wrapping up the supposedly injured area in layers and layers of impeccably tidy bandages so tight to the surface that it would be difficult even to get scissors under them to cut them off.

It perhaps wasn't the intended outcome of the task but at least whatever broken bones there were would be supported. Probably forever.

Class : Pass
Type of Injury: Broken Bone
Quote:
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!

 
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