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Tags: Halloween, Demons, Monsters, Roleplay, Academy 

Reply { Classrooms } ---------------- Classes/ Open Classes/ EXAMS ARE HERE
[OPEN CLASS] Playing Doctor [Ren] fin

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kuropeco

Dramatic Marshmallow

PostPosted: Sun Nov 03, 2013 3:05 pm
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NAME OF CLASS: First Aid 101
PROFESSOR NAME: Professor Cricket

General information: A general overview on basic illnesses a student might run into, as well as symptoms and quick fixes to things like breaks and deep cuts while on the go!

Each student is given a dummy to work on, though they may choose to partner up in fixing it.

Mechanics:
Roll 1 20-sided dice, what you roll is what your student gets to work with...

Dice Rolls and What they Mean!
1-4 - Broken Bone
4-8 - Fever
9-12 - Heat Stroke
13-16 - Hypothermia
17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.


After this, please roll 4, 4-sided Dice. Take into account their total and any repeating numbers

Total Results and their Meaning

1-6 - You do a rather poor job patching up your dummy, you might not want to try and heal anybody anytime soon!
7-12 - You do an average job, nothing extraordinary, but passable!
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!


What Repeating Numbers Mean

No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all.
Repeating 1s or 2s - You didn't use enough supplies, that's rather lazy and Cricket obviously disapproves of it.
Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!


If you work as a group, split up the dice between yourselves as evenly as possible. So if you're paired up, each person rolls a 10 sided dice and you add up the results to get your dummy!

Then you split up your 4 sided dice to work on fixing it up!


Bonus Mechanics:
For every 3 times you attempt this course, your student may add +1 to their 4d4 dice roll's total to improve how well they patched up the dummy.



YOU LOSE/FINISH THIS CLASS WHEN...

- You are finished rolling both sets of dice and rping out the results. That means you have to make ANOTHER rp to try again!
 
kuropeco rolled 1 20-sided dice: 13 Total: 13 (1-20)
PostPosted: Sun Nov 03, 2013 3:11 pm
After his conversation with Mei, Ren had determined one Very Important Thing:

He was terrible at healing.

It shouldn't have come as a surprise; Mei was, after all, a specialty in healing, especially when it came to others, whereas Ren was just...lousy. He tended to put his focus into other things, things that might not have mattered as much, but now that he was getting ready to graduate, it was important to be as serious as possible.

So here he was, at Nurse Cricket's, ready and waiting.

The dummy stared up at him with blank eyes, which sort of creeped him out, but Ren took a deep breath, squared his shoulders, and got ready to heal.

(Or he hoped so, at least.)


Quote:
13-16 - Hypothermia
 

kuropeco

Dramatic Marshmallow

kuropeco rolled 4 4-sided dice: 2, 3, 2, 3 Total: 10 (4-16)

kuropeco

Dramatic Marshmallow

PostPosted: Sun Nov 03, 2013 3:12 pm
And now it was time to actually get to work.

Ren, needless to say, did absolutely terribly.

It was with a heavy heart and a sad face that he crawled shamefully away from his first dummy, the echoes of Nurse Cricket's reprimands still echoing in his ears. He may or may not have also had his tail between his legs, Ren slinking from the room, ears flat against his head.

Next time.


Fails: 0
Passes: 1


Quote:
7-12 - You do an average job, nothing extraordinary, but passable!
 
kuropeco rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Sun Nov 03, 2013 3:17 pm
And he was back.

This time his dummy had no pulse, no breath. Ren squinted down at it, trying not to show how weirded out he was, and leaned closer to try and determine why it was that it wasn't breathing and didn't have a pulse.

Other than the fact that it was...a dummy...of course...


Quote:
17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.
 

kuropeco

Dramatic Marshmallow

kuropeco rolled 4 4-sided dice: 1, 2, 2, 3 Total: 8 (4-16)

kuropeco

Dramatic Marshmallow

PostPosted: Sun Nov 03, 2013 3:18 pm
Maybe he could do this. Maybe he could learn to doctor well...

He did even worse this time than he had the first time, though Ren still decided he was going to come back and try it again because he could do it. Really. He could do it.


Fails: 0
Passes: 2


Quote:
7-12 - You do an average job, nothing extraordinary, but passable!
 
kuropeco rolled 1 20-sided dice: 7 Total: 7 (1-20)
PostPosted: Sun Nov 03, 2013 3:21 pm
Ren was back.

Again.

And the dummy was staring at him again...


Quote:
4-8 - Fever
 

kuropeco

Dramatic Marshmallow

kuropeco rolled 4 4-sided dice: 3, 3, 3, 1 Total: 10 (4-16)

kuropeco

Dramatic Marshmallow

PostPosted: Sun Nov 03, 2013 3:22 pm
He needed to learn to be better with the supplies.

Ren slunk out of the classroom again.


Fails: 0
Passes: 3


Quote:
7-12 - You do an average job, nothing extraordinary, but passable!
 
kuropeco rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Sun Nov 03, 2013 3:24 pm
Why were the dummies so creepy.

Quote:
1-4 - Broken Bone
 

kuropeco

Dramatic Marshmallow

kuropeco rolled 4 4-sided dice: 1, 2, 1, 1 Total: 5 (4-16)

kuropeco

Dramatic Marshmallow

PostPosted: Sun Nov 03, 2013 3:26 pm
Maybe if he learned how to deal with the supplies issue he might do better than just average.

Maybe.

Possibly.

(Or not.)


Fails: 1
Passes: 3


Quote:
1-6 - You do a rather poor job patching up your dummy, you might not want to try and heal anybody anytime soon!
 
kuropeco rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Sun Nov 03, 2013 3:28 pm
One day he was going to find the dummies not creepy.

One day.


Quote:
13-16 - Hypothermia
 

kuropeco

Dramatic Marshmallow

kuropeco rolled 4 4-sided dice: 2, 2, 3, 1 Total: 8 (4-16)

kuropeco

Dramatic Marshmallow

PostPosted: Sun Nov 03, 2013 3:29 pm
He was going to be extra careful this time.

Except not because no.


Fails: 1
Passes: 4


Quote:
7-12 - You do an average job, nothing extraordinary, but passable!
 
kuropeco rolled 1 20-sided dice: 5 Total: 5 (1-20)
PostPosted: Sun Nov 03, 2013 3:30 pm
Maybe he just wasn't meant for this whole thing.

Maybe he just wasn't meant to heal people.


Quote:
4-8 - Fever
 

kuropeco

Dramatic Marshmallow

kuropeco rolled 4 4-sided dice: 4, 2, 3, 2 Total: 11 (4-16)

kuropeco

Dramatic Marshmallow

PostPosted: Sun Nov 03, 2013 3:32 pm
Ren wilted.

But then he actually did what he was supposed to and walked out feeling marginally better than he had before.


Fails: 1
Passes: 5


Quote:
7-12 - You do an average job, nothing extraordinary, but passable!
 
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