[ Character Sheets ]
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[ Premise/Foreword ]
The idea behind this game will be to serve as an introduction into D&D 3.5 for those of us who have yet to learn this system. The session will be designed as a one-shot game with an open ending for continuation if the group likes their characters. It will also serve as a nice introduction to my more story based version of Mundesa, the setting to which my Sandbox game is attached though there will be differences because of the change to the setting in game style. So this game will hold some interest for both new and old players.
[ Setting Information/Background ]
As said the setting will be the continent of Mundesa, a place filled to the brim with magic, steam-punk style technology, and crazy politics. Oh and big monsters, lets not forget those.
[ Game Introduction/Plot ]
The players are going to be starting off in a dungeon and I mean that in the literal "jail" kind, not the type in which they are entering a place of adventure. Your characters have been abducted by a clan of evil deep dwarves and you must make your escape from their compound! Success will be determined by wit, guile, and a whole lot of ale!
[ Character Creation ]
For new players I will be available 2 hours before game start to help you roll up your character.
Available Sources:Almost All WotC material, homebrew to be approved.
Banned Resources:No psionics or
ECL: 1
Gold: Standard for class at level 1, your possessions have been taken from you.
Races: Any
Ability Scores*: Roll 2 sets of ability scores made of a 7 rolls of 4d6, dropping the lowest number in each roll, choose best set and drop lowest roll.
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Hit Points:Max 1st level, rolled after
Alignments: Any
Pantheon:Any
Backgrounds:Prefer some kind of lower social standing but anything is fine.
[ House/Optional Rules ]
You should really see my Actors thread, it explains some things...
Meeting specifics
The game is planned to START at 5PM USA EST on April 5th but I will be online 2 hours before that to help new players roll up their characters. The session will last until the players have completed their mission of escape and I'll be able to play well into the night should it take that long. However the planned run time is actually fairly short and it should be pretty painless.
Skype name: "removed" no quotation marks. I will be editing this out after the game. Please include some kind of notation telling me who you are so I don't disregard you.