Archon general description and rules/guidelines.
Archon (never add an 's' it's the same singular or plural) are magicborn. They could claim to be both the oldest and the rarest race in all the worlds. They originated at the dawn of magic and while there are more than one, making them a race, their have never been more than three alive at one time. They are both incredibly powerful and incredibly fragile creatures, usually associated with a specific type of magical energy. They are born wild and are naturally volatile. They feed on free magic and will destroy things to free the magic they need from them. When they die, they blow up.
It is important to note that archon are not just born anywhere. They need to have a large concentration of four things before they will form; old and abundant magic, a large build-up of residual knowledge or memory, a long history of effort or patience, and a very magically conductive focal object.
Archon are living magic. They have to spend a part of themselves to use any kind of magic and thus they risk death by getting into a major fight. Most archon can only create a solid form that resembles an atronarch. This serves as a more efficient combat form but it is hardly attractive or social.
Archon are rare, so rare that there are currently ten or fewer characters listed who have even heard of them. They have no society and feel no real need to be near others of their own kind. However, if they live long enough to develop their personality they can find others to be quite attractive company for one reason or another.
Core rules to remember:
1: The behavior of any energy in an uncontrolled state will likely resemble simple elemental effects. This does not actually limit or dictate the abilities of the archon. Thus, your natural form could be a ball of water or mist or lightning or flame or light etc... but archon are not elementals.
2: Archon are immortal because they have no aging mechanism. They simply can't age. Any body they manifest is more like wearing a complex golem. The form is going to be subject to the whim and skill of the archon.
3: Archon can learn information very quickly but they often have difficulty comprehending the significance of it or how different pieces fit together. Thus, they are often confused.
4: Archon can take on any form they can piece together or craft with their magic type, they can also excercise a wide variety of abilities associated with the type of magic that they were born from. However, the bigger the task the more magic is required. Overdo it and you die. This isn't as forgiving as blood magic. This is like using chunks of your own flesh and bone as reagents in battle spells.
5: Archon are fragile in their natural form as well as dangerous to come into contact with. They are especially vulnerable to strikes from objects that are either opposed to their magic type or are naturally magically conductive. Think of what would happen to a ball of lightning if you hit it with a thrown metal javelin that was dragging a chain across the ground. Instant catastrophic damage. Spells and other magic warping or disrupting effects can have the same impact. Remember to dodge or die gracefully... in a massive ball of boom.
For any specific relevant questions send a PM to Haeo.