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Posted: Sat Aug 29, 2015 4:40 pm
I added more art to Noisy's profile at the bottom. :-3
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Posted: Sat Aug 29, 2015 5:31 pm
Dayum. Now that right there is some flexible artwork. Not bad, not bad at all.
Post incoming ninja
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Posted: Mon Aug 31, 2015 3:07 pm
Niiiice pics. Do you ever do art requests, Rae? Cause if you do, I know a guy who happens to need some character artwork ninja
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Posted: Mon Aug 31, 2015 3:43 pm
eek I-I can try.... Whaddaya have in mind?
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Posted: Mon Aug 31, 2015 4:24 pm
Me? No, it's a friend. Totally a friend who isn't actually me. I'll have him send you a PM.
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Posted: Sat Sep 05, 2015 4:34 pm
So if certain traps were to, say, be blown up, would they still trigger or be too destroyed to function?
Cause given my last post, I seriously hope it's the latter emotion_omnomnom
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Posted: Sat Sep 05, 2015 9:52 pm
Good question! I haven't brought it up because it hadn't been called for, but I may as well explain the rest of the trap rules in full now. Tutorial time with Jump, everybody! Jump on it! idea
The traps will activate when at least one pound of pressure is applied to them. They can be diffused if the surface they're on is structurally compromised, but it has to be done in a way that doesn't spring the trap, meaning the structure must be destroyed without applying that one pound of pressure to the trap's surface.
Let's say there's a trap on a plank of wood. If the plank was burned, no plank, no trap. If the plank was Water Gunned on the trapside, the trap would spring and the plank would be destroyed. If the plank was Water Gunned from the backside, the plank would be destroyed and the trap would disappear.
In the case of an explosion, any traps hit by it would activate, although an explosion would trump most of Ska's traps and probably consume their effects (the exceptions being Hurl and Alert). If the explosion was done below a trap's surface and destroys that surface, boom no more trap.
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Posted: Sat Sep 05, 2015 9:59 pm
Thanks, Jump. You know guys, I really learned something today.
And what I learned was in that post right there.
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Posted: Wed Sep 09, 2015 8:29 pm
So I added a temp section for Ferox/Team Ratio in the profile thread. I'll make it all nice and updated with the rest of his team, but it'll do for now ninja
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Posted: Thu Sep 17, 2015 3:43 pm
I almost cried watching this trailer, you guys.
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Posted: Tue Sep 22, 2015 10:12 am
If there's an actual AR overlay using your phone, I'm gonna be incredibly impressed.
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Posted: Fri Jan 01, 2016 5:36 pm
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Posted: Mon Dec 19, 2016 2:52 pm
In retrospect, this post seems like a pretty big joke.
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Posted: Wed Dec 21, 2016 3:48 pm
I never meant to sound so prophetic. 2016 blew
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