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[Open Class] Arts and Crafts 101 (Zar + Barth)

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Baneful
Crew

Dramatic Hunter

PostPosted: Tue Sep 02, 2014 11:09 am
Zoobey
NAME OF CLASS: Arts and Crafts 101
PROFESSOR NAME: Professor Zixil Braxton

General information:
The Arts and Crafts room is tucked away in the corner - one way in and out, which is just how the teacher likes it. The classroom looks normal enough from the outside, with its standard door and numberplate (with an added addendum by the teacher, his name and the class title added on a piece of Muck Tape). The inside, however, looks like someone found all of the weird, eclectic stuff within a five mile radius, ate it, and then vomited it all up. The teacher has either completely lost his mind, or is trying way, way too hard. The cabinets that line the walls are partially filled with beginner art supplies: slime-based paints, earwax crayons, and...glitter, a thing so evil that it can be known by no other name.

Mechanics:
Your Most Excellent Professor isn't going to fill your head with crazy ideas. That's all up to you!

Upon entering the class, roll 1d100 to determine your Muse Level (ML).

Muse Level 1-20

Woah, you can't make art with a Muse Level this low! Go stare longingly at your first crush, or listen to emotional music, or cry it out! We can't have you making anything that's worth less than 20 silver seeds beneath your actual capabilities.


Muse Level 21-50

Did you dip yourself in paint and roll your face over the canvas? That's not going to be acceptable. Nobody will want to buy this. Or look at it. Not even kind of.


Muse Level 51-80

Looks like you might have the right idea. Go ahead and give it a shot. I guess the worst thing that could happen is you ruin everything, but that's okay.


Muse Level 81-100

Got a real overachiever here! Creativity is oozing from your pores (seriously clean that stuff up please)!


If you roll 1-50, you will need to make another attempt. A roll of 51-100 allows you to proceed. The above information correlating to your ML gives you a good idea of how your student will be approaching this assignment.

If you succeeded in developing a passable Muse Level, you will then need to roll a 1d10 to determine to overall success of your drawing/painting/sculpture etc. Feel free to pick whatever medium you'd like!

1-3 You really poured yourself into this one, but the Professor isn't quite feeling it. Take it home and pin it on your wall, because that's all you're getting. (Fail. You'll have to make another attempt!)
4-9 You paid careful attention to details, color schemes, and - most importantly - marketability. Professor Braxton smashes a sickly note to your body with a sloppy "A" written on it, because ruining the art would be a travesty. As far as you can tell, you've done a good thing. (Pass!)
10 You are a prodigy! This thing belongs in a museum! Or the home of the highest bidder! Your artwork will be displayed in front of the entire class. Hope you're not shy. (SUPER-PASS!)

You must RP your student creating their...well, whatever they make.

Bonus Mechanics:
•If you include a DRAWN representation of the piece of art that your student creates, you can automatically add 2 to your success roll, ultimately bringing up their final score. These drawings do not have to be anything fantastic, and can be as detailed or non-detailed as you want.

•Any student who is able to use magic to create illusions can roll 1d4 to determine how amazing their artwork appears. Which is what matters. If you roll even, you can add 1 point. If you roll odd, no points can be added. This can not be combined with the 2 points you can add when including an image.

•Any student who lacks dexterity (lookin' at you, claw-handed monsters) can roll 1d4 to determine their ability to talk Professor Braxton into believing that the piece of art's concept is going over his head and is, in fact, a true masterpiece. If you roll even, you can add 1 point. If you roll odd, no points can be added. This can not be combined with the 2 points you can add when including an image.

Each visit to the classroom has the potential to span multiple posts due to the amount of dice rolls. You can interact with other students, try to steal their concepts - whatever you'd like to play out!

YOU COMPLETE THE CLASS WHEN


You pass the class!



 
Toshihiko Two rolled 1 100-sided dice: 88 Total: 88 (1-100)
PostPosted: Tue Sep 02, 2014 11:15 am
Graduation.

Barth had been putting it off for...well, he thought an acceptable amount of time, but the facts were that this was something he would have to manage. Eventually. And to do so, he had to take a certain number of prerequisite courses.

There were, of course, a variety of options. But Barth doubted his ability to learn skills such as dodging lightning. Or fighting bears while climbing a hill.

Assembling something of his own choosing in a quiet, non-movement-oriented room was much more his pace.

He was fortunately a creature blessed in both the ideas and ooze departments.
 

Toshihiko Two
Crew

Sugary Marshmallow

Baneful rolled 1 100-sided dice: 89 Total: 89 (1-100)

Baneful
Crew

Dramatic Hunter

PostPosted: Tue Sep 02, 2014 11:18 am


Zar wasn't much for artistic ventures, he found it difficult to think of his own concepts and to plan things out, his creative juices were focused in other places than schoolwork and drawing. His body was both his brush and his art form. This meant that when it came to actually doing an art class, he was left grasping in the dark at things he didn't understand. He attended with Barth in the hopes that perhaps the other demon would have some idea of what to do - the smug b*****d usually did.

He took his seat in a place he could potentially get a good view of whatever the Sloth demon did.

 
Toshihiko Two rolled 1 10-sided dice: 6 Total: 6 (1-10)
PostPosted: Tue Sep 02, 2014 11:23 am
Barth was a member of the photography club (since participation in several clubs was required by the school), and was a veteran of serial works. The View From My Bed collection and Different Places on the Ceiling had both been...received, at least.

For this class, he thought he'd continue with art that was primarily meditative- a contemplation of the briefness of time, and a symbol of tranquility and existence as creator.

He took his time in choosing the correct brush and paper.

Most importantly, he took a great deal of time centering his mind for the task. This required an exorbitant amount of stillness and relaxation. Barth sat with the ink and the paper for the majority of the class.

In the end, performed the exercise in spite of needing to hold his utensils at the very end of his claws.

The circle he produced in the single stroke was not perfect, but that suited his purposes fine. He replaced the brush. With a smaller pen, he wrote not Bartholomew Mudd, but the carefully rendered circle of his sigil.

The teacher seemed to find it satisfactory. Barth smiled, just slightly.
 

Toshihiko Two
Crew

Sugary Marshmallow

Baneful rolled 1 10-sided dice: 2 Total: 2 (1-10)

Baneful
Crew

Dramatic Hunter

PostPosted: Tue Sep 02, 2014 11:24 am


Zar realized fairly quickly that he had probably chose the wrong person to copy. Barth sat - and for a huge proportion of the class - did nothing at all. The longer he sat, the more stressed out he became. Eventually his patience ran out, and rather than wait to see what Barth did, if he did it at all, he started just drawing anything he could. It was difficult, because Zar being what and who he was, there was no real idea or concept present in his thoughts. He drew from anything, from feeling and from raw hopefulness.

When Barth did eventually draw something, he did not understand what it was, but in a fit of panic, tried to incorporate it into his work as well.

He was not very proud of the results but they seemed just passable enough.

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