http://www.forbes.com/sites/insertcoin/2014/11/12/congratulations-ubisoft-youre-the-new-ea/
There’s a fine line between doing what you have to do to sell your product, and tricking (formerly) loyal customers into picking a game they might not have bought otherwise if they had all the facts.
http://www.forbes.com/sites/insertcoin/2014/11/12/congratulations-ubisoft-youre-the-new-ea/
A common refrain when we deal with these kinds of issues is that “well, publishers need to make money.” I understand that, but there’s a limit to what you can do without completely alienating your customers.
http://www.forbes.com/sites/insertcoin/2014/11/12/congratulations-ubisoft-youre-the-new-ea/
Ubisoft is rushing out games and trying controversial revenue generation all at the same time, and it’s not just creating a poor user experience, it’s making them look sloppy and cavalier about their relationship with their fanbase.
http://www.forbes.com/sites/insertcoin/2014/11/12/congratulations-ubisoft-youre-the-new-ea/
And in pumping out more games from their beloved series more often, they’re diluting all the properties involved by rushing out a final product that doesn’t have enough time to be an innovative evolution for the series, or one is filled with technical issues. Or both.
Consumers want:
A) A product that looks like what was advertised
B) Not to be talked down to in PR speak
C) A working product at launch
D) To be respected for shelling out $60 for a new game, and not goaded into paying even more
These are not difficult goals to accomplish, and it’s amazing how far a little honesty will go in an industry where consumers constantly feel misled. Obviously every company exists to make money, but when your customers feel deceived or like their loyalty is being exploited, you’ve taken a wrong turn.
Consumers want:
A) A product that looks like what was advertised
B) Not to be talked down to in PR speak
C) A working product at launch
D) To be respected for shelling out $60 for a new game, and not goaded into paying even more
These are not difficult goals to accomplish, and it’s amazing how far a little honesty will go in an industry where consumers constantly feel misled. Obviously every company exists to make money, but when your customers feel deceived or like their loyalty is being exploited, you’ve taken a wrong turn.
Instead of bad games, however, we're getting bad recolors or items that don't layer right or holiday events with glitches, etc. What do you think? Is Gaia involved in the same kind of gaming let-downs as most video game companies right now? (i.e. releasing games to broken servers, releasing games with glitches, charging $$$ for added content)