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[Open Class] Stop being lazy Damien! (Disguise Class -DONE)

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Bloodlust Dante

Fortunate Hellraiser

PostPosted: Mon Aug 17, 2015 7:26 pm
NAME OF CLASS: Disguise for Dummies (aka the TL;DR class)
ToTER'S NAME: Old Batty

General information:
Batty is a doppelganger, and as such he's pretty good at disguising himself amongst humans, hiding in their midst until he sees the opportunity to wreak havoc. He knows some of Amityville's students don't have it so easy, and he has made it a mission to help those kids who were not fortunate enough to have been born awesome as they attempt to blend into the world of humans.

Whether you have expressed interest in attempting this class yourself or Batty has singled you out for whatever reason, one day a map and an electronic card key will be shoved until the door of your dorm. If you choose to follow the map, you find yourself standing in front of a featureless metal door sunk into the side of a short, rocky hill. There is a slot to the door's right which seems to be the perfect place to swipe your mysterious card. When you do, the door slides open, revealing a long staircase heading further into the hill, and a cool rush of air washes over you.

it's game time

Mechanics:
Quote:
STEP ONE: CHOOSE A COSTUME
Your first stop is Batty's Costume Warehouse. If you want to blend into human society effectively, you have to dress convincingly. Wigs, noses, face paint, uniforms, socks, underwear, earrings, toe rings, tongue rings - Batty's got 'em all.

As you enter the costume warehouse you might feel slightly uneasy, whether because it's your first time visiting the giant underground structure and you don't know what to expect, or because it's your thousandth time in here and you do. You choose a direction and start on the path to your disguise destiny.

Roll 1d100 and match your result to the guide below to see if you have successfully chosen a costume. The results of your roll may change periodically, so please check to make sure there are no differences if you haven't attempted this class in a while!

1-10: You search the warehouse for a while, finding no costumes that interest you. But suddenly... LAB COATS. EVERYWHERE. You pick one out and put it on, mostly because they are the only articles of clothing for what seems like miles. And what's that in the pocket of your new coat? A rubber scalpel and some nitrous oxide! Now we're talking! You are a (bad) plastic surgeon. PLEASE PROCEED TO STEP TWO.

11-15: You have chosen the perfect costume. It fits. You look good. Too bad about that security tag. As you reach the warehouse exit, a row of deadly lasers spark to life and burn your new clothing from your body. YOU FAIL

16-20: Left, left, left, right, left. No, you haven't found an army uniform, but you are hopelessly lost in the warehouse. Maybe if you cry, scream, or rage long enough, some of Batty's bats will come rescue you. YOU FAIL

21-30: You find a sweatervest, a pair of glasses, and a clipboard under
a pile of life-size human dolls. You are a psychiatrist! PLEASE PROCEED TO STEP TWO.

31-40: This wing of the warehouse smells faintly of hot dogs and chlorine. And look! There, on the only hanger in sight, is a tank top, short-shorts, a whistle, and a giant tube of Zinka! You're a camp counselor! PLEASE PROCEED TO STEP TWO.

41-45: The costume you chose is far too large. As you try to exit the warehouse, some of the fabric gets caught on something and begins to unravel. Your costume is ruined! Sorry about that! YOU FAIL

46-50: You have stumbled upon the rockstar section of the warehouse. The outfit you change into here not only leaves you barely dressed, but the little you are wearing is bedazzled beyond belief. PROCEED TO STEP TWO. Your costume is so awesome that you automatically pass Step Three if you make it there.

51-55: The only outfit you can find is made entirely of fruit. As you stroll toward the exit, a handful of hungry bats steal your costume piece by juicy piece. YOU FAIL

56-60: You are an archaeologist! You've got a magnifying glass, a whole bunch of those little brushes, and more khaki clothing than you know what to do with. But you want to be even more convincing. You need treasure. There's a shiny medallion sitting on a pedestal nearby, but when you pick it up, there's a rumbling and suddenly a giant stone ball is rolling toward you! Run! Get crushed! Any way you slice it, YOU FAIL

61-70: A poofy hat, an apron, a big twirly mustache... You are a sous chef! PLEASE PROCEED TO STEP TWO.
71-80: After walking for quite a while, you come to a dead end. But this is no ordinary dead end. The ground here is blanketed with a neatly trimmed carpet of grass and there are golf balls and clubs strewn around the area. There are also several fanboy/girl dolls here, as well as a polo shirt and a pair of plaid pants. You are a golf pro. PLEASE PROCEED TO STEP TWO.

81-85: You wander through an area of total darkness. Even if you can see in the dark, you find your vision impaired by some strange force. You feel many tiny pairs of hands strapping you into an outlandish outfit. When you can finally see again, you find that you have been dressed like Lady Gaga. There will be no blending for you. YOU FAIL

86-95: Your costume marks you as one who hails from a long line of asbestos abatement experts. Congratulations, you are a hazmat worker. PLEASE PROCEED TO STEP TWO.

96-100: You wander through the warehouse for a while, finding no outfit that really speaks to you. Eventually, however, you feel a wave of knowledge wash over you and you know that for the duration of this challenge, your connection with the animal world will help you along your journey. You are a zookeeper, and this costume grants you the ability to pass Step Two no matter what you roll. PLEASE PROCEED TO STEP TWO.

Quote:
STEP TWO: CHOOSE A PET
Humans love animals. There's no easier way to blend into the human world than to take your pet sloth out for a jog after work.

Once you have changed into your new outfit and nothing seems to have gone wrong, you are free to continue into the "kennel" where toy versions of some of the human race's favorite pets are available for your use.

Roll 1d10 to choose a pet. These results may change periodically as well.

1: You picked a dog. Some form of collie, it seems. PLEASE PROCEED TO STEP THREE.

2: You have chosen a manx cat. PLEASE PROCEED TO STEP THREE.

3: Your elephant doll is too heavy to carry. Too bad, so sad. YOU FAIL

4: A flamingo! How nice. PLEASE PROCEED TO STEP THREE.

5: You have chosen a charming, slimy slug. It brings out your eyes! PLEASE PROCEED TO STEP THREE.

6: What's that? A unicorn? You're so lucky to have found one! Not only may you proceed to Step Three, you may also have another life.

7: You pick up an alligator plush and it explodes in your arms. YOU FAIL

8: A beaver! How woodsy! PLEASE PROCEED TO STEP THREE.

9: You probably have no idea what possessed you to pick up the Human Toddler Doll(tm), but now it won't stop crying and asking questions. You'll never hide in plain sight now! YOU FAIL

10: A quagga? Seriously? Those are extinct, fool! YOU FAIL

Quote:
STEP THREE: CHOOSE YOUR NEIGHBORS
You're finally ready to try your hand at blending. You won't be meeting any real humans in this next phase, but these human simulators (robots) are close enough.

Upon exiting the kennel, you are faced with a long hallway. At the end of this hall is a four-way crossroads, the door at the end of each path marked with a different direction. Roll 1d4 in your next post to see which door you choose.

1 (North Door): Everyone on the other side of the North Door loves hats. Sure, you might stand out a bit at first if you don't have one, but either way they'll find you a fine chapeau soon enough, no questions asked. PLEASE PROCEED TO STEP FOUR.

2 (South Door): All of the people behind the South Door are psychiatrists. If you're not a psychiatrist, they will sniff you out and YOU FAIL. If you are a psychiatrist, you may proceed to step four.

3 (East Door): These "people" don't speak any language you've ever heard of. They're scaly and they walk on four legs and they might remind you a little of home, depending on who you are. You've invaded a den of robotic komodo dragons. Luckily for you, they don't seem to care what you're wearing or what toy you're carrying. PLEASE PROCEED TO STEP FOUR.

4 (West Door): A sharp-eyed kid sees you as soon as you pass through the West Door and promptly tells the authorities. You catch a glimpse of the community you might have successfully infiltrated, but that is all you see before you are ejected. YOU FAIL

Quote:
STEP FOUR: ASSIMILATE OR DIE
You have dressed like them, adopted their domesticated wildlife, and been accepted into their midst... for now. Will you pass The Final Test? Roll 1d20 to find out.

1-13: You're pretty good at this human thing, but something's still not quite right. While hanging out with these faux fearbags, you make some form of unforgivable error which alerts them to your presence. YOU FAIL, unless you still have one of your lives, in which case, lucky you.

14-20: Your human act is flawless! Congratulations, you've passed!

Bonus Mechanics:
Quote:
Doppelgangers get an extra two chances to pass Step Four if they make it that far.
Y2 students get two lives.
Y3 students get three.

If you fail a step and still have an extra life, you must use it to retry that step, not bypass it.

You complete the class when:
Quote:
You pass Step Four! Yay.
 
Bloodlust Dante rolled 1 100-sided dice: 25 Total: 25 (1-100)
PostPosted: Mon Aug 17, 2015 8:05 pm
With Uru already well on the way to graduating, it finally burned a fire under the monster to get in gear too. It wasn't a walk in the park to do his personal acting studies along with the Amity required courses, but Damien knew he could only stay here so long if his career ever took off. Headshots were already in production and getting sent to directors. He should have some extra skills to back them up.
Lo, where the idea of learning about disguises comes into play. It might just help if he ever tries to be a stunt double. So would doing his own stunts, but he would figure out where he stood on that line at a later date.

This was a chance to do double duty. Batty was certainly batty when Damien followed the map and pushed the key in and found what could only be a warehouse, filled with..... clothes. just the sheer mass of collected items was unbelievable. and Wondered how the Boil came across such an eclectic range of accessories and attire.

The hound began to rummage. tossing aside weird socks and a long feathery like scarf thing that was a gaudy shade of yellow. There was a vest that didn't seem like it was being attacked by a pile of ravenous moths, with a pair of glasses with no glass in the frames which was ok with him. No chance at hurting his baby greens because he wore lenses that he had no business with. A clipboard that had pink paper with the iconic logo of Hello Skitter was on the shelf above and in decent enough condition. A little bit of wiggling to get the vest on and get each arm in the appropriate opening, an extra dash of flailing and he was set. Dr. Krantz was complete. "Well, maybe the props are a nice touch." he admitted to himself, moving away from the odd giant dolls that the items were under.

Quote:
21-30: You find a sweatervest, a pair of glasses, and a clipboard under
a pile of life-size human dolls. You are a psychiatrist! PLEASE PROCEED TO STEP TWO.
 

Bloodlust Dante

Fortunate Hellraiser

Bloodlust Dante rolled 1 10-sided dice: 10 Total: 10 (1-10)

Bloodlust Dante

Fortunate Hellraiser

PostPosted: Mon Aug 17, 2015 8:41 pm
The next area was filled with a wide array of creatures, not minipets but just.... creatures. Creatures that had Damien very confused. That kelpie had a spear on its forehead. "Too bizzare" he muttered, were these really human pets? They were all unmoving and had a glassy eyed look to them. there was a kelpie without a spear head, but this one had gone to the salon and got its hide striped in white. Or was it black? was it red all over? Damien was not sure.

All in all, he felt stupid after trying to drag it out with him, and decided to put it back.

Quote:
10: A quagga? Seriously? Those are extinct, fool! YOU FAIL
 
Bloodlust Dante rolled 1 10-sided dice: 9 Total: 9 (1-10)
PostPosted: Mon Aug 17, 2015 8:49 pm
(Using the first extra Life!)

The next pet that the pup gravitated to was a tiny bundle in what he imagined was a cocoon of human proportions. The covering was far too fragile and the little pink squaling thing that came out had him spooked, dropping it into the pile of fashionably striped kelpies and

Jack could that thing scream. The hellhound covered his ears and cringed. "Jackin' hell, what are you, part banshee?!"

It was placed as far away as possible and he never wanted to touch it ever again.

Quote:
9: You probably have no idea what possessed you to pick up the Human Toddler Doll(tm), but now it won't stop crying and asking questions. You'll never hide in plain sight now! YOU FAIL
 

Bloodlust Dante

Fortunate Hellraiser

Bloodlust Dante rolled 1 10-sided dice: 10 Total: 10 (1-10)

Bloodlust Dante

Fortunate Hellraiser

PostPosted: Mon Aug 17, 2015 8:54 pm
(Using the Second extra Life!)

The fashionable keplie was safe.

'It didn't scream at him and made damien wonder where its 'baw-tail' is. It was safe. and impossible to use as part of the disguise.  
Bloodlust Dante rolled 1 10-sided dice: 4 Total: 4 (1-10)
PostPosted: Mon Aug 17, 2015 8:59 pm
(Using the third extra Life!)

Damien this is where you get something good, ok? yes good, thank you.



It was hideous. it was so bright, not in the way where his glowing marks were bright but in the 'oh jack its hideous' bright. It stood there in all its glory, one one leg.

"Poor thing, you have be so careful balancing." he chided, pitying the beast and its everything that it was. Humans were awful things, keeping it and probably mocking the poor thing. the off colored cockatrice seemed malnourished, too thin for his tastes, but that made it light and easy to carry compared to the hipster Kelpies.

Done and done, it was safe to move on. quickly, before the cocoon pet came back to deafen Damien again.


Quote:
4: A flamingo! How nice. PLEASE PROCEED TO STEP THREE.
 

Bloodlust Dante

Fortunate Hellraiser

Bloodlust Dante rolled 1 4-sided dice: 2 Total: 2 (1-4)

Bloodlust Dante

Fortunate Hellraiser

PostPosted: Mon Aug 17, 2015 9:09 pm
Pick a door. any door. wait. pick the correct door pup.

There were doors set up in a cross formation, just waiting for him and Mr. pookums, the sad one legged thingamabob that he nicknamed. All the doors looked the same to his opinion. But Bul always said to him that good adventurers should always go down (that was for you King), so he was going to follow his friends wise words and chose the door facing south. The room was filled with beeping sounds, and human robot stand ins that did human things.

Like bumping into walls, falling over in piles and spinning around in circles while screaming out the phrase 'football' and 'john madden'. They had on coats and glasses too and quickly tried to surround him and bring him to the water cooler and have him talk about things like card games on motorcycles. the monster was glad to see that his outfit worked. They though he was part of their herd.

It was better than him being chased by sticks. he heard stories about that. yes indeed.

Quote:
2 (South Door): All of the people behind the South Door are psychiatrists. If you're not a psychiatrist, they will sniff you out and YOU FAIL. If you are a psychiatrist, you may proceed to step four.
 
Bloodlust Dante rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Mon Aug 17, 2015 9:29 pm
(is this the end?)

Damien wasn't sure what they were talking about at one point. He was fairly sure that the hum-bots were just prattling on about "life points" and " WoW" and he was quickly tuning them out.

Some were speaking about "deflagate" and "conversion points" on the other side of the room. It didnt take long for everyone to stop and stare at him and Mr. Pookums and wait to hear what he had to say. It was a tense moment that had him reaching to fix his glassless glasses and stammer out a word. "Uh... football?" there was much in the way of loud beeps and human bots being shoved into lockers and he was one that remained unscathed. He survived again, as part of the popular human bots.

It was working and he was damn good at disguises.

Quote:
14-20: Your human act is flawless! Congratulations, you've passed!



-Class Completed  

Bloodlust Dante

Fortunate Hellraiser

Reply
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