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Posted: Wed Dec 07, 2016 12:38 am
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Posted: Wed Dec 07, 2016 5:18 pm
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Warning! Violence, War, Magic, & the Supernatural ahead. The fictional worlds of the Megaverse setting is violent, deadly, filled with aliens, war-ridden, and filled with monsters of supernatural origins. Astral-dimensional beings, often referred to as “dæmons”, torment and prey on humans. Alien life forms, monsters, vampires, ghosts, ancient (demi-)gods, magic, insanity, psychic powers, and intense combat are elements in this roleplay. If this is not your cup of tea, best to turn away now.
So what is the Megaverse exactly?
Well the infinite Megaverse is filled with magical energy and tears in the fabric of reality. It is a place where fractures in space and time tear through reality and open doors to supernatural realms, strange dimensions, and alien worlds. From these portals emerge mythical gods, elemental creatures, hordes of demons, monsters, dragons, creatures of magic, shadow beasts, Great Intelligences, the vast undead, pure darkness from elder dimensions, and aliens from countless places across the Megaverse.
Earth has become an alien landscape where the people, cultures, technologies, and the colliding madness of countless alien worlds (and realities) merge with our own. It is a world that has just become part of the bigger Megaverse, but will be off limits for the purposes of this roleplay.
This setting is one of contradiction and intense juxtaposition. It is an environment that is simultaneously familiar and alien, wondrous and horrifying, good and evil. It is an adventurous setting where the magical, supernatural, and alien come looking to annihilate you. An environment where technology and science co-exist with magic and psionics. Robot warriors and power armored troops battle dragons, demons, and magic users galore. People of science share this Megaverse with magic-wielding shamans, gods of myth-n-legend, elemental beings, and the forces of light and dark.
The Megaverse is one of constant change, conflict, horror, wonderment, magic, and endless possibilities limited only by your imagination. Everything is possible here. If you can think it, I can gamify it.
Where dose magic come from?
In this setting, magic stems from events called Cataclysms. These are effectively WW3+ style events that results in at least the death of billions of people during a single moment. This distribution of so much energy, returning it to the Megaverse, materializes it and often results in it flowing into or creating laylines (see below). Any spellcaster within' a layline could effectively cast magic without limit. When two laylines cross they crate something called a Nexus Point (see further below), these are larger Rifts in space and time which can remain open for centuries. In this setting, Earth suffered such an event after it's Golden Age. At least half the human population died from the initial fighting and 30% more died once the Cataclysm got going. Another half died in the 200 year dark age brought on by the Cataclysm. As such, although these events bring magic to the Megaverse, their cost in lives is simply not worth creating laylines.
What type of beings can exit an Rift or Nexus Point?
Anything! You may end up encountering a 5th-dimensional being that came from a micro pocket-dimension from another universe. Here are a list of terms to help you navigate the Megaverse:
D-bee, short for "Extra Dimensional Being", which is pretty much a catch-all term from anything that exits a Rift or Nexus Point.
Xeno, a term popularized by humans, is a way of identifying species of being that is not like your own race but still native to the Megaverse. Pretty much a catch-all for space fairing civilizations.
Elemental, a term used to identify beings conseaved within' one of the many Astral realms.
Deevil, often just pronounce "Devil", is an extra dimensional being from an astral realm known as 9 Hells. Their appearance tends to be devilish in nature. Although highly evil they are also lawful and ordered. Devils are bound by their word.
Dæmon, often just pronounced "demon", is actually a elemental entity of pure chaotic evil. Unlike Deevils which will often only have elemental powers of either ice or fire, their is no limit on what elemental powers a individual Demon can have. Demons cannot be trusted, any alliance made with one will be short lived.
Great Intelligence, this term is used to describe alien creature of epic size or intellect.
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Posted: Wed Dec 07, 2016 5:24 pm
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Might as well post what the character sheet will look like.
Name: Age: Eyes: Hair: Sex: Height: Weight:
Lv: 1 Health Points: Endurance + Strength Armor Class: Dexterity Mod (image) Race: Your race, whatever that may be. Description: A description of your race; stereotypes, traits, and tendencies (if you created your own race). Role: Think of this as class from D&D, but a bit more general. You can be any type of class, job, or role: Field Surgeon, Ninja, Jeweler; it's all fair game. Description: For custom roles Background:
[Main] Roll 10D20s for your main stats, you can either re-roll all your stats up to 2 times or just 4 of your lowest stats (must keep values). Roll & Mod ___ & ___ Strength ___ & ___ Endurance ___ & ___ Intelligence ___ & ___ Perception ___ & ___ Charisma ___ & ___ Wisdom ___ & ___ Dexterity ___ & ___ Agility ___ & ___ Sanity ___ & ___ Luck
Skills: Here is a taste of the various skill you character can have [x] [x] [x] [x] [x] [x]. As you can see, too many. Your score modifier will be used to modify the appropriate skills. Intelligence, Dexterity, Charisma, and Wisdom will house most of your characters skills. I'm made an incomplete list of skills you can encounter under each skill. I doubt "Sanity" will ever have any skill associated with it.
___ Strength Mod ___ Climb ___ Jump ___ Swim
___ Endurance Mod ___ Concentration
___ Intelligence Mod ___ Arcane Craft - (Spellcraft+Psicraft) ___ Decipher Script - (you can decipher writing in an unfamiliar language or a message written in an incomplete or archaic form) ___ Cryptography - (recognizing, designing, and cracking secret codes and messages. The character must study the code for two hours to attempt to break it successfully. A failed roll means the individual must study the code for an additional two hours before he can try to break it again) ___ Engineering ___ Disable Device ___ Search ___ Forgery [Appraise] ___ Technology ___ Arcane/Magic ___ Common Goods [Computer] ___ C. Engineer ___ C. Hacking ___ C. Imaging ___ C. Keyboarding ___ C. Language ___ C. Networking ___ C. Operations ___ C. Programming ___ Computer Repair ___ Cyberjacking ___ 3D/VR Worlds ___ Neural Interface ___ Supercomputers ___ Artificial Intelligence [Knowledge] ___ Arcane ___ Dungeoneering ___ Geography ___ Nature ___ Nobility/Royalty ___ Religion ___ Planes/Dimensions/Realms ___ Space/Worlds [Systems] ___ Radio ___ Laser ___ Optics ___ Television ___ Telephone ___ Microwave ___ Surveillance
___ Perception Mod ___ Insight - (you can discern intent and decipher body language, read between the lines) ___ Listen
___ Charisma Mod ___ Beg ___ Bluff ___ Barter ___ Signaling - (hand/flags/wands) ___ Intimidate ___ Disguise ___ Streetwise ___ Diplomacy ___ Animal Handle ___ Public Speaking ___ Use Arcane Device [Communication] ___ Signal Code ___ Signing ___ Jamming ___ Encryption [Perform] ___ Act - (comedy, drama, mime) ___ Comedy - (buffoonery, limericks, joke-telling) ___ Dance - (ballet, waltz, jig) ___ Storytelling - (epic, ode, oratory) ___ Sing - (ballad, chant, melody) [Instrument] ___ Keyed Instruments - (piano or pipe organ) ___ Percussion Instruments - (bells, chimes, drums, gong) ___ String Instruments - (fiddle, harp, lute, mandolin) ___ Wind Instruments - (flute, pan pipes, trumpet)
___ Wisdom Mod ___ Animal Husbandry ___ Animal Breeding ___ Autohypnosis - (trained your mind to gain mastery over your body) ___ Accounting ___ Advertising ___ First Aid [Survival] ___ Hunting ___ Spotting ___ Tracking
___ Dexterity Mod ___ Balance ___ Escape ___ Hide ___ Move Silently ___ Lock Picking ___ Sleight of Hand ___ Pick Pocket ___ Tumble ___ Ride ___ Rope
___ Agility Mod ___ Haste
___ Sanity Mod (Nothing)
___ Luck Mod ___ Gambling ___ Games
Faults: Negative personality traits, fears, and/or weaknesses. Gives a -1 to -33 penalty depending on circumstance.
Inventory: Shackles, Prison Wears Credits: 0
Languages:
Weapon Proficiency:
Supernormal Feat: This term covers abilities, feats, & spells of: natural, supernatural, & paranormal origins. This section is for additional abilities and powers.
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