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[LOST CLANS] Sanjiva's Temple of Creation

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Black Magic Empress

PostPosted: Fri Apr 21, 2017 10:41 pm
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PostPosted: Fri Apr 21, 2017 10:56 pm
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The Horseman
Name: Sanjiva
Nicknames: None
Gender: Female
Age: Appears to be in her late teens and her mentality matches her appearance

Original Clan: Conquest

Job Role: Artisan

Personality:
Sanjiva is drawn to complexity. A mere glance at her outfits, her living space, or her art immediately reveals this to anyone willing to look. She embraces the idea that the universe is made of smaller things that deserve to be acknowledged. The way something is viewed always has importance to her. She can interpret simple mistakes as fate-determined inspiration or tactical distractions. She often uses this as an excuse to get out of admitting she was wrong.

Her opinion of herself and her clan is soaring. It’s so high that she can seem arrogant. Beings who lack any sort of mental dynamic bore her. According to her, one track minds are wasted minds. She generally speaks with a voice that is both eloquent and demanding. She rarely sugar coats her words and some can find her blunt honesty overbearing. She goes out of her way to give herself an intimidating appearance, in order to avoid unnecessary conflicts and ward away dull minds. She has incredibly high standards for companions. She expects more from her friends than she is even capable of. This leads to her spending an extensive amount of time alone. She makes the most out of her alone time by constantly creating and planning.

She does not tolerate any attacks on the horsemen. Merely thinking about the destruction of their islands fills her with fury. She has done her best to block out the incident from her mind. Sanjiva is ambitious. No goal is too great in her eyes. The horseman tower just isn’t enough to satisfy her. Unknown places and creatures excite her. To live in a world without discovery would be an insult to her clan and ancestors.

She treats competitions a bit too seriously. A simple game can be treated as an intense battle, making her participate with ferocity. Her competitive nature has led to others not wanting to compete with her out of annoyance. She finds gambling thrilling. She has difficulty resisting a challenge, especially when the stakes are high. It can be a curse for her, since she can find herself being goaded into gambles and competitions with unreasonable odds.

She firmly believes in finishing what she’s started, whether it be a sparring match or a simple song. She wants to master all of her talents and urges others to excel at their own. Seeing good talent go to waste irritates her. When working with others, her powerful drive can be motivational or overbearing.

Mount Form: White horse with red markings around the eyes
Weapon Form: Recurve Bow


FEAR ATTACKS:

(T1) Blood Boiler ((The Pulse)) - Sanjiva motivates her target or herself. Her vicious words unleash a blazing fighting spirit for a short time.
First Tier: PUL1
Dice: 1d4
xxxxx 1-2: +2 HP for 2 turns.
xxxxx 3: +2 HP for 3 turns.
xxxxx 4: +2 HP for 4 turns.

(T2) Screaming Salvation ((The Chill)) - Sanjiva fires an arrow glowing with fear at her target or punctures herself it. It causes a horrible pain but also rapidly heals wounds.
Tier Two: CHL2
Dice: 8d4
First Dice:
xxxxx 1: Miss
xxxxx 2-4: Success!
Amount Healed: Add up the remaining dice.
Average Amount Healed: 17

(T2) Hell King Judgment ((The Charge)) - Sanjiva fires an arrow with a brittle head. Upon contact, the arrowhead breaks and unleashes blue violet flames around the immediate area.
Tier Two: CRG2
Dice: 4d10
First Two Dice: work just like standard attack dice.
xxxxx ie, 2d10 -6 = the damage to your first target.
Third Dice: is your direct damage to your second target.
Fourth Dice: divided by 2 is the damage do your third target. Remember to round up.
Example: I roll 9, 4, 1, 5.
xxxxx First Opponent: 9+4=13-6=7 dmg
xxxxx Second Opponent: 1 is 1 dmg.
xxxxx Third Opponent: 5/2 is 1.5, round up to 2 dmg.


Physical Description:

Eye Colour: Blue Violet
Hair Colour/Style: Pink so pale that it looks white
Skin Colour: Cream
Clothing Style/Colours: Her outermost layer of clothing is inspired by the Buhhdist Narakas and is meant to give her a villainous appearance. It consists of a heavy, regal hanfu, black armored boots, black armored gauntlets, and a decorated chest plate. Her Hanfu is deep red and orange.
Extra: Wears thick white makeup with deep red mehari eyeshadow and very dark lip rouge. Has long black horns that arch towards the back of her head. She wears an elaborate crown/headdress that blends with her horns. A small lantern hangs off the end of each of the headdress’s longest prongs.
References:
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Black Magic Empress


Black Magic Empress

PostPosted: Fri Apr 21, 2017 11:00 pm
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[u/c]


Points: 18/125
-------------------------------

[FANART] [ 1 ] :: (1 PT)
[SOLO] Waves (Sanjiva) :: (1 PT) +1 for +800 words

-[PRP] Rekindle - Red Flames (Sanjiva & Iyari) :: (1 PT) +1 for +800 words
-REBELLION META- [JOURNAL] [Paxton Sanjiva] :: (18 RP points obtained, 8 distributed to Sanjiva) (8 PTS)
{ POST META ORP } Rebellion (Horsemen Version) :: (1 PT) +1 for Crystal Task: Participate in an ORP
[TASK] Twisted Tunnels (Failed) :: (2 PTS) +2 for +800 words
[TASK] Trick or Treat: Trick (Complete Success) :: (3 PTS) +2 for +800 words, +1 for Completion
[JOB CLASS TEST] Inferno (1 PTS) +1 for Crystal Task: Successfully pass your job class test!
 
PostPosted: Fri Apr 21, 2017 11:05 pm
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Black Magic Empress


Black Magic Empress

PostPosted: Fri Apr 21, 2017 11:07 pm
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User Image Crystal Tattoo:

The power of Destruction filled her with motivation. A mark of Judgement appeared on her body. With it, she felt the drive that was always within her burn bright. Her intricate thoughts, her hunger to inspire, and her lust for risk were all given clear direction. Judgment may lead her to ruin, but there is always victory in being one's true self.








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Artisan passive ability: Your horseman can bring to life one of their pieces of art to do their bidding for a small period of time. If it is a painting the painting comes out of the canvas itself and moves as if real. This lasts only for 5 minutes. They may also create paintings for others to use (but these cannot be used in battle) to up to two others max.
- In battle, you may summon that piece of artwork into battle. Roll an extra 1d6 once per battle as additional damage you do to your opponent.


B class artifact "Toto"

Appearance: A dog-shaped necklace.

Effect: Summon a tiny shadow-shaped dog that will follow you around. It can obey base orders and can be any tiny dog shape you want. It can follow you for an hour a day, and can even look like a real human dog (tiny dog version).

Battle effect: Summons a tiny dog into battle! Heals +5 HP. Can only be used once per battle.

Add-on: Battle- Character's attack dice stats for one turn are the same as your opponent's. Ie: if their dice is 2d12-6, so are yours for that turn. (Horsemen only). You forfeit your attack for the turn in favour of these dice if you do this.
 
PostPosted: Fri Apr 21, 2017 11:10 pm
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Black Magic Empress


Black Magic Empress

PostPosted: Fri Apr 21, 2017 11:12 pm
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