DEUS EX MACHINA PERSONNEL FORM The Hunter Name: Alice Chambers
Nicknames: she went by 'novembrid' online once
Gender: Female
Age: 19
Category: Life Division
Personality: Alice would fit right into the archetype of 'act first, think later', were her over-willingness to act not based entirely around an insistent thought in her mind at any one moment. She is intrigued by most anything, fascinated by the place they naturally fall within the order of things, and has a bad habit of focusing far too intensely on reaching the answer to
'what's this?' - it has gotten her into too many precarious situations to count, but she never feels a lick of shame over any of it.
On the occasions when she would prefer to stay in one place, her favorite pasttime is to sit in the woods and silently watch the world just
happen around her, marveling at the way that everything manages to remain oblivious (or simply uncaring) to the intrusion of her presence.
Traits:[+]
adventurous
confident
focused
knowledgeable
resourceful
[+/-]
daydreamer
family-oriented
tough
[-]
careless
impulsive
reckless
shameless
unreliable
Why did your human character choose to become a Hunter? Raised within the deep woods of Appalachia on tales of family history, folklore, and creatures, Alice was enraptured since birth by every part of her environment. Though not without modern comforts in her lifetime, her family was still largely capable of self-sustaining, which included a knowledge of flora and fauna that could have been branded witchcraft to the outside eye. In truth, it was alchemical at best, the result of many generations' understanding of what could be found and used from nature around them.
Alice assumed that a little piece of every part of this had something to do with why she was approached for recruitment, and with the opportunity to grow her knowledge of the natural world, she readily accepted - as long as they'd let Dinah come with her, of course.
The Weapon Name: The Queen
Nicknames: It's
The Queen or nothing.
Type of Weapon: Axe
Former species of weapon: War Horsewoman
Gender: Female
Personality: Though the Queen seems to feel a strong sense of entitlement, it's because she believes it was
earned. She is consistently headstrong and stubborn, which had a tendency towards getting results when she was in a more corporeal form, but the inability to just
go and
destroy without the assistance of a fledgling has made her feel at odds with this situation.
Weapon Ability: OFF WITH IT uses the
Battle Cry mechanic. The axe resonates with an unbearable screeching sound when the charge is used.
Roll 7d4. First Dice: 1: Miss, 2-4: Full Damage. Add up remaining dice. This total is the damage dealt to your opponent.