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[ automated exam ] Vaudrey

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kuropeco

Dramatic Marshmallow

PostPosted: Mon Jul 03, 2017 10:21 am
Quote:
THE EXAM: HOUSE OF HORRORS (Y1 > Y2)



Each student ready to move from the first year to the second would find a nice, neatly printed letter taped to their door inviting them to participate in a "Non-Mandatory-But-Highly-Recommended-Anyway Test" (or NMBHRAT for short). A location was provided at the bottom of the note (a section of the grounds, just near the forest), and beneath that the words "Come at anytime."

Upon arrival, you would first notice that a peculiar house has been erected. It's not large enough to overshadow any of the dorms by any means; in fact, it seems rather tiny and shabby in comparison, with the door half stripped of its paint, the windows cracked and smeared with dust, and everything looks as though the merest touch will make it collapse.

At first you wonder if you're in the right place at all, but then you notice a little box sitting just outside of the house. Closer examination would reveal a note, written in a loopy handwriting perhaps familiar to some:



Welcome welcome to the House
Please be quiet as a mouse
The House will tell if you are good
The House will tell if you are bad

Think you're up to face the thing?
If you pass it, all will sing
Do your best, oh fair student
I hope your deaths you do circumvent



THE EXAM
THE HOUSE OF HORRORS

The smell is what gets your attention first; like smoke and old wood, it wafts across the air towards you, enticing you onward, pulling you forward, and you reach the little shabby house and the door half hanging off its hinges, practically begging you to come inside.

A sign posted outside reads "Welcome to the House."

At first, you're mildly concerned but upon knocking stepping inside, you realize that the house in question appears deserted.

Well, that's just creepy. But trying to go backwards only results in failure - the door has locked behind you. You're trapped inside, and now you must figure out how to get through the house in order to continue on your quest.


--------------------------------------------


TO GET THROUGH THE HOUSE:

There are THREE MAJOR ROOMS to the House of Horrors. In order to successfully pass through the House and receive your exam credit, you must navigate through all three rooms until you reach the exit, located after the very last room:


  • Cutthroat Kitchen

      To get through the Cutthroat Kitchen, you need 10 steps. Roll 1d4 and add up the amount of steps you take (i.e. you roll a 3, that's 3 steps forward). You must get at least 10 steps. If you go over ten, that's fine, as long as it's at least 10.

      Each number of steps rolled has it's own consequence:
      1 - You open a door in the kitchen looking for the exit and promptly find yourself dunked by a bucket of icy water. Who left that there?
      2 - You trip and fall into a vat of what looks like melted chocolate.
      3 - You step in a pile of what looks like sticky glue on the floor and therefore get it stuck on the bottom of your foot/shoe for the rest of your trek through the House.
      4 - For some reason, there is an entire bin of tiny bones that you somehow manage to knock over, which, of course, makes a terribly loud sound.


  • Lurking Library

      In order to get through the Library, you'll have to find the right combination of books in order to find the combination. Roll 3d6, and follow the guidelines below:

      - 1,1 OR 2,2 as two of the numbers - Looks like you've found some sort of...oops better put that back quickly before a certain cranky Librarian sees you looking at por - (try again)
      - 3,3 OR 4,4 OR 5,5 OR 6,6 as two of the numbers - You pull out a book, and then another, and to your relief you see that the door beyond swings open for you to slip through! (success)
      - 1,2,3 (doesn't have to be in order) - Somehow you get entangled in what looks like a long rope made of paper and spend several moments trying to break your way free, when you notice that in the process you've actually fallen out the door into the next room. How convenient! (success)
      - 6,6,6 Is that a giant spi - quick run for it - (start back in the first room)
      - 1,1,1 You try climbing a bookshelf, rather than pull books trying to find the secret switch, and wind up tumbling over the side rather ungracefully. But hey, look, the...nope, just a shadow (try again)

      - If you didn't roll one of these numbers, it means you didn't find the right combination and have to try again! (reroll)


  • Bloodcurdling Bedroom

      The Bloodcurdling Bedroom requires only one thing - picking the lock successfully to get through the door on the other side. Roll 1d100. You must get above a 65 to have successfully picked the lock. If you roll below, then your attempts were unsuccessful and you have to keep on truckin'.


Upon their exit from the house, a certain mischievous Trick or Treater can be found lounging in a tree on the other side, looking as happy as a pig in mud. He smiles down at you, his grin terribly self-satisfied, and tosses you a rolled up piece of parchment. Opening it, you see a certificate of Exam Completion.

"Congratulations," he says brightly, and flashes you a wink. "You're now a Knob."
 
kuropeco rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Mon Jul 03, 2017 12:38 pm
He was ready for this.

In all honesty, Vaudrey felt he'd been ready for this ages ago, but he'd spent a lot of time lounging around expecting things to come to him instead of going after them. And besides, Ren had always done well in school, so now it was definitely time to make him and everyone else (as small as that amount may have been) proud of him.

It was just a matter of...doing work.

And not being concerned by the fact that he was now stuck in a house that looked as though its last occupant had died multiple times.

Vaudrey was Concerned.


Steps: 00 / 10
 

kuropeco

Dramatic Marshmallow

kuropeco rolled 1 4-sided dice: 1 Total: 1 (1-4)

kuropeco

Dramatic Marshmallow

PostPosted: Mon Jul 03, 2017 12:40 pm
So far, not so good.

The first step had Vaudrey sputtering in shock, icy water sliding down his face, over his feathers, making him shiver all over, squawking in indignation. All he'd done was open a door. He'd opened a door, and gotten slammed in the face by ice water for his troubles.

One step into the house, and already he was dying (metaphorically).


Steps: 01 / 10
 
kuropeco rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Mon Jul 03, 2017 12:41 pm
Another bucket of icy water. Vaudrey was now one thoroughly soaked bird.


Steps: 02 / 10
 

kuropeco

Dramatic Marshmallow

kuropeco rolled 1 4-sided dice: 1 Total: 1 (1-4)

kuropeco

Dramatic Marshmallow

PostPosted: Mon Jul 03, 2017 12:42 pm
His boot was stuck to the ground.

Vaudrey sat on one of the kitchen chairs and yanked at it - ineffectually, because he seemed to be entirely glued to the off color tile floor. He scuffed his other boot, pressed it down against the ground, and hauled as hard as he could until it finally came free with a sort of unpleasant squelching sound that persisted every time he walked.


Steps: 05 / 10
 
kuropeco rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Mon Jul 03, 2017 12:44 pm
The water again.

Vaudrey was refraining from screaming. Barely.


Steps: 06 / 10
 

kuropeco

Dramatic Marshmallow

kuropeco rolled 1 4-sided dice: 3 Total: 3 (1-4)

kuropeco

Dramatic Marshmallow

PostPosted: Mon Jul 03, 2017 12:46 pm
Was it possible to dissipate just from having ice water dumped on you?


Steps: 07 / 10
 
kuropeco rolled 3 6-sided dice: 4, 5, 6 Total: 15 (3-18)
PostPosted: Mon Jul 03, 2017 1:16 pm
He'd finally made it past the kitchen.

Vaudrey could have wept in relief. Now it was just a matter of getting past the library. Or rather, trying to find the right things in the right library without causing mayhem, or breaking anything, or being stuck there forever; a prospect that was so unappealing that Vaudrey practically fell onto the bookshelves in his haste to look for things.
 

kuropeco

Dramatic Marshmallow

kuropeco rolled 3 6-sided dice: 1, 5, 4 Total: 10 (3-18)

kuropeco

Dramatic Marshmallow

PostPosted: Mon Jul 03, 2017 1:18 pm
The library was winning so far.

Vaudrey wilted a little.
 
kuropeco rolled 3 6-sided dice: 5, 4, 4 Total: 13 (3-18)
PostPosted: Mon Jul 03, 2017 1:19 pm
The library was still winning. Vaudrey scrabbled for more books, ignoring the feathers currently flying everywhere in his rapidfire attempts at grabbing everything he could find.  

kuropeco

Dramatic Marshmallow

kuropeco rolled 1 100-sided dice: 26 Total: 26 (1-100)

kuropeco

Dramatic Marshmallow

PostPosted: Mon Jul 03, 2017 1:21 pm
He'd done it. He'd made it past the library, and now he had to make it past the next place, which was just as frustrating as the entire rest of the house, and really Vaudrey was quite ready to be done with all of this, thank you very much.

He poked at the lock with the tip of a claw, frowning, his eyes drawing together in concern.
 
kuropeco rolled 1 100-sided dice: 78 Total: 78 (1-100)
PostPosted: Mon Jul 03, 2017 1:22 pm
So far, he was getting nowhere. Vaudrey tried again.

And he was free.

It took him a moment to realize what had happened, Vaudrey stumbling out of the house with a look of surprise on his face, his eyes round and enormous. Another few moments passed while he tried to figure out if he'd somehow failed, if he'd made a mistake, but

- nope. He saw the note, unrolled it, and practically collapsed with glee, Vaudrey leaping up and down, his feathers flying everywhere.

"I did it!" he crowed, then tripped over his tail on the way home.
 

kuropeco

Dramatic Marshmallow

Reply
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