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Reply { Classrooms } ---------------- Classes/ Open Classes/ EXAMS ARE HERE
[ Open Class ] Trashology 101 (Kane)

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its_ p a o


Witty Punching Bag

PostPosted: Tue Oct 24, 2017 2:56 pm
Quote:
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NAME OF CLASS CHORE: Trashology 101
PROFESSOR NAME: Moira *********, Professor Janitor

General Information: In Trashology 101, students will learn the valuable skills of cleanliness and machine operation. All around campus, trash and waste and other icky things are taken care of by Moira's sorta-patented Trashbot Waste Disposal Units! But they need to be emptied sometimes and there's just too many of them for Moira to handle on her own...


The Course: The Trashbot Waste Disposal Units (or Trashbots) zip around the campus and collect trash, etc. before returning to their home base in Moira's Fortress of Janitorial Solitude. This home base is a massive, warehouse-like room with a cold concrete floor, rusting steel girders, and a rather pervasive smell. The Waste Disposal Chutes are also set into the floor - huge tubes that lead down to a rather foul cavern below, infested with all manner of vermin. Students must deal with the Trashbots... by whatever means necessary.

Did we mention that the Trashbots are ten-foot-tall ramshackle monstrosities of rusting metal, covered in blades and dumpsters and rust? And that they don't particularly like letting go of a thing once they have it? And that their programming as to what counts as 'trash' is spotty at the best of times?



Mechanics - Solo:

Students who attempt Trashology 101 solo are certainly brave, taking on the Trashbots without any other assistance! Upon entering the Trashbot home base, intrepid soloists are faced with five active Trashbots, each of whom would love to scoop you up and drop you down the Waste Disposal Chute.

The Trashbots must be defeated one at a time, in five separate 'waves'.

Wave One: Roll 1d20-
------- If you roll 6-20: you successfully dodge the first Trashbot. It runs into a wall and deactivates.
------- If you roll 1-5: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...

Wave Two: Roll 1d12-
------- If you roll 6-12: you duck behind a dumpster! Your cunning hiding place confuses the second Trashbot. It toodles away after a few minutes and leaves you alone.
------- If you roll 1-5: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...

Wave Three: Roll 1d8-
------- If you roll 5-8: using all the resources at your command, you manage to trip the third Trashbot. It flops around feebly for a minute before deactivating.
------- If you roll 1-4: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...

Wave Four: Roll 1d6-
------- If you roll 4-6: a hapless gnome runs by. You chuck it into the fourth Trashbot's main collector. Thus appeased, the Trashbot leaves you alone.
------- If you roll 1-3: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...

Wave Five: Roll 1d4-
------- If you roll 3-4: you end up next to a particularly rancid garbage bag, which you can just barely heave at the fifth and final Trashbot. The bag explodes on impact, showering both you and the Trashbot with ick - but the Trashbot flings itself down the Waste Disposal Chute, leaving you the last one standing. In need of a shower, but standing!
------- If you roll 1-2: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...


If you make it through all five waves, you are deemed a Trashology Hero! Moira will put your name down on her notice board for all to see. You will gain the admiration of your peers! Maybe.

If you get punted down the Waste Disposal Chute, you end up in a huge cavern full of garbage, verminous minipets, and gnomes who got tossed out by mistake. You may leave the cavern dump through a tunnel that lets out near the Creepateria.




Mechanics - Group:

Students that enter in groups of 2 or more must face a different challenge! This challenge may be met by very large groups if desired, so if you want to form a mini-army of Trash Soldiers, feel free!

When the students enter, each of them are snatched up by a Trashbot, and no matter how hard they struggle they can't quite get free... but they can sort of steer the Trashbots around! The goal is to steer the Trashbots into each other in order to free your fellow students and yourself from their stinky grips.

Each Trashbot has 20 HP. To attack another Trashbot, you must roll for two things: your damage and your accuracy.

With each post, roll 2d6. The first dice is your ACCURACY, if you hit or not! Even you hit, odd you miss! The second dice is your DAMAGE. There are no modifiers: whatever the second dice rolls is the damage you deal to your target!

Remember in each post to state both your target (i.e. Character A's Trashbot) and your own Trashbot's HP! Keep in mind you are damaging the Trashbots only - character HP is completely unaffected.

Once your Trashbot hits 0 HP, it deactivates and releases you. At that point, you should move out of the way lest you be stepped on by an active Trashbot! Students cannot attack Trashbots from the sidelines until there is only one active Trashbot left on the field.

When there is only one Trashbot left 'alive', the students on the sidelines may begin attacking by throwing trashbags at it! The dice roll is the same as before: 2d6, first dice for accuracy, second for damage.

When all Trashbots are deactivated, students are kindly asked to dump any loose garbage down the Waste Disposal Chutes before leaving. Moira thanks you!



YOU LOSE/FINISH THIS CLASS WHEN...

- You are at any point in time grabbed and thrown into the waste disposal chute. That means you have to START OVER to try again! You may do so in the same thread or a new one if you decide to attempt again at a later date.
 
PostPosted: Tue Oct 24, 2017 3:07 pm
Kane followed the signs, not thrilled that it was to a class having to do with garbage, of all things, but this was school. They taught things and he had to deal with all of it...the homework, the other students and creeple that hung about, and the classes. This seemed more like a chore, but the boil kept his mount shut and walked on until he reached a room labeled "Home Base" for some reason or another. His nerves weren't getting to him yet, but upon entry they finally caught up and he gripped the insides of his pockets at the sight of the Trashbots.

And the instructions that were given. They were kidding, right?

He was a skinny, stuttering boil that just wanted to go home half the time he was outside of his dorm and away from the warmth and fluffy of all that was inside said dorm, and he was supposed to get past five of these things? Never mind the fact that they looked monstrous, but they were also kind of gross and disgusting. Because trash.

Kane blinked at the task ahead, frowning and possibly even trembling as he waited for his turn.
 


its_ p a o


Witty Punching Bag

its_ p a o rolled 1 20-sided dice: 4 Total: 4 (1-20)


its_ p a o


Witty Punching Bag

PostPosted: Tue Oct 24, 2017 3:09 pm
Quote:
If you roll 1-5: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...


When it was his turn he finally stepped up and gauged the distance between this Trashbot and the next "safe" zone...if that was a thing, he wasn't sure because all he could see at this point was the Trashbot as it made its way over to him.

And he froze up.

Next thing he knew he was about ten feet up in the air before getting dumped into a chute that led to a lot of trash.
 
its_ p a o rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Tue Oct 24, 2017 3:10 pm
Quote:
If you roll 1-5: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...


The second time around didn't seem any better. In fact, it was actually much, much worse, because he had to walk from the creepateria all the way back to this Home Base, only to wind up with the same result because he froze up again.  


its_ p a o


Witty Punching Bag

its_ p a o rolled 1 20-sided dice: 18 Total: 18 (1-20)


its_ p a o


Witty Punching Bag

PostPosted: Tue Oct 24, 2017 3:12 pm
Quote:
If you roll 6-20: you successfully dodge the first Trashbot. It runs into a wall and deactivates.


Kane made his way back, doing his best to hide his face because he reeked and just about anyone he passed made some kind of noise or indication that they noticed and he couldn't stand it. But he had to pass this class because he promised his parents he would at least try since he was in school...so there he was, trying.

He was back at Home Base soon enough, only this time with a bit more resolve. When the Trashbot came at him he didn't freeze up this time, much to his surprise (and maybe even the Trashbot's, but he didn't know if they were sentient at all), and was able to dodge it just in time. It tried to skid to a stop but wound up crashing into the wall and deactivating.

"Nice," he murmured, smile small but bright as he moved on to the next wave.
 
its_ p a o rolled 1 12-sided dice: 10 Total: 10 (1-12)
PostPosted: Tue Oct 24, 2017 3:13 pm
Quote:
If you roll 6-12: you duck behind a dumpster! Your cunning hiding place confuses the second Trashbot. It toodles away after a few minutes and leaves you alone.


For the second bot the first thing that came to mind was to hide, because there was a dumpster conveniently nearby unlike in the path of the last one. When it rolled away without bothering him, Kane grinned wide (and probably slightly amused, but that didn't show as much) and hurried on to the next wave.  


its_ p a o


Witty Punching Bag

its_ p a o rolled 1 8-sided dice: 3 Total: 3 (1-8)


its_ p a o


Witty Punching Bag

PostPosted: Tue Oct 24, 2017 3:17 pm
Quote:
If you roll 1-4: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...


His luck seemed to run out with the next Trashbot though, he he was falling down the (sadly) now-familiar chute, re-emerging for the third time in the creepateria. Creeple by then knew to avoid the entrance he kept coming out of, so that was...nice?  
its_ p a o rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Tue Oct 24, 2017 3:18 pm
Quote:
If you roll 1-5: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...


It was back to square one when he got back to Home Base, but before he knew it he was back in the creepateria again. For a moment he contemplated, again, why he was putting himself through all of this.

And he remembered his parents and just heaved a sigh as he shuffled back toward Home Base.
 


its_ p a o


Witty Punching Bag

its_ p a o rolled 1 20-sided dice: 8 Total: 8 (1-20)


its_ p a o


Witty Punching Bag

PostPosted: Tue Oct 24, 2017 3:19 pm
Quote:
If you roll 6-20: you successfully dodge the first Trashbot. It runs into a wall and deactivates.


He felt like he should be an expert by now, so when his turn came again he stepped up and watched, carefully timing his dodge much like the first time he succeeded.

Thankfully it worked and he moved on, glancing over his shoulder to make sure the Trashbot didn't suddenly wake up and come after him. It didn't, which eased his nerves at least a little.
 
its_ p a o rolled 1 12-sided dice: 8 Total: 8 (1-12)
PostPosted: Tue Oct 24, 2017 3:28 pm
Quote:
If you roll 6-12: you duck behind a dumpster! Your cunning hiding place confuses the second Trashbot. It toodles away after a few minutes and leaves you alone.


He ducked behind the same dumpster again, and again the Trashbot (stupidly) passes him by and goes about its business. Still grinning that his "strategy" worked, the boil hurried off to the next wave.  


its_ p a o


Witty Punching Bag

its_ p a o rolled 1 8-sided dice: 5 Total: 5 (1-8)


its_ p a o


Witty Punching Bag

PostPosted: Tue Oct 24, 2017 3:29 pm
Quote:
If you roll 5-8: using all the resources at your command, you manage to trip the third Trashbot. It flops around feebly for a minute before deactivating.


There were even more things at his disposal at the next wave, though he contemplated actually using anything because it was all trash and generally gross. The Trashbot was obviously not phased by all the trash everywhere, though, so he quickly just threw everything into one big pile and hoped the Trashbot was blind...

Which it was! Apparently. Because it just...tripped over the pile. Brilliant.

The boil snickered as he watched it flop about for a second, then moved on after it deactivated.
 
its_ p a o rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Tue Oct 24, 2017 3:30 pm
Quote:
If you roll 4-6: a hapless gnome runs by. You chuck it into the fourth Trashbot's main collector. Thus appeased, the Trashbot leaves you alone.


Kane had always had mixed feelings about all the gnomes, but he was in the middle of a class and he had to use things to his advantage...so when a gnome ran by for whatever reason (and he assumed there must have been a reason) he picked it up and threw it straight at the oncoming Trashbot. It came to a stop and took the gnome like it was a sacrificial offering, and dropped it into the chute before going on with its business.

So Kane was free to move on the next wave.
 


its_ p a o


Witty Punching Bag

its_ p a o rolled 1 4-sided dice: 3 Total: 3 (1-4)


its_ p a o


Witty Punching Bag

PostPosted: Tue Oct 24, 2017 3:30 pm
Quote:
If you roll 3-4: you end up next to a particularly rancid garbage bag, which you can just barely heave at the fifth and final Trashbot. The bag explodes on impact, showering both you and the Trashbot with ick - but the Trashbot flings itself down the Waste Disposal Chute, leaving you the last one standing. In need of a shower, but standing!


The next wave felt like an obvious answer because he was standing right next to a giant bag that smelled of death and expired lunch meat, but he was so hesitant to get near it, never mind touch it, that the Trashbot was halfway to him already before he finally decided that he had to pass this class. So with quiet grunts and groans he painstakingly hefted the bag and threw it at the Trashbot.

And then he wasn't sure what happened next because the smell of the garbage and gross that showered him and the Trashbot was so dizzying...but next thing he knew the Trashbot was gone and he was left.

Victorious!

He lifted his hands, silently cheering because he was scared to open his mouth and potentially taste what he was smelling.
 
PostPosted: Tue Oct 24, 2017 4:17 pm
He was satisfied with having passed the class (he wasn't a fan of his name being put on a wall, but that wasn't so bad compared to what he had to go through to get his name on the wall), but Kane walked back to his dorm and actually dreaded going inside for the first time since he got there, only because he didn't want his currently rancid clothes (that he would likely go and burn somewhere, because washing them would probably not solve the problem) to spread the icky smell to the rest of his belongings.

But to get out of them and get showered he had to go inside, so inside he went...and he zipped about as quickly as he could before leaving to go and get himself cleaned up.

[ PASSED ]
 


its_ p a o


Witty Punching Bag

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