[ Training // After seeing Soraru fight the owlbears in Arashigakure ]
Takao rolled his shoulders back, then reached for his blade. He eyed his target as he flipped the blade over in his fingers. Then, he leaned back and launched it. Making a hand seal, the blade multiplied into twenty-five shadow clones. The clones dispersed as they made contact with the wall but the real blade made the target. [ Shadow Clone Arms Barrage || Learned ] [ +14 Jutsu ]
Takao created a shadow clone. The clone charged after him, so Takao pivoted away. He charged chakra to his blade. He flicked his blade, creating a fuuton projectile to blast the clone away. [ Flame Wheel || learned ] [ +14 Jutsu ]
Takao created a shadow clone and sent him to run down the hallway. When enough distance was created, Takao activated the clone's chakra. On command, the clone exploded. The blast blew a hole in the hallway, so Takao whistled as he turned a blind eye to the damage. [ Shadow Clone Explosion || Learned ] [ +14 Jutsu - Maruton/Sensory ]
Takao focused on the world around him for a few moments, trying to tap into his sensory abilities. He formed a few hand seals, expending his chakra radially from his body. The connection to nature chakra others may have would be hindered temporarily, preventing them from connecting to it. This masking of natural chakra was difficult for Takao to sense but he was sure it worked. [ Nature Lockdown || Learned ] [ +14 Jutsu - Sensory ]
▬ ▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ > Chakra : : 1,905 // 1,905 x > Stamina : : 1,705 // 1,705 x > XP : : 6,540 x > Ryo : : 両0 xxx > Jack / Jackx > No Bloodline x > Arashigakure x > S-rank xxxxxxxxx
• [ Free ] Streetwise: Receives 2x ryo on missions • [ Maruton Augment ] Maruton techniques can originate from a point around the user - within a five meter radius per body rank. • [ Jack ] Jamming: When sensory abilities or Dojutsu that would detect the user as a target are utilized within the same topic as the user this ability takes effect. Chakra is automatically deducted from the user’s pool equal to the rank of the sensory technique to allow the user to avoid detection. If a dojutsu is the cause of detection, the user pays the cost of the targets body rank instead. This effect remains active one post for every other body rank ( D,B,S ) • [ Jack ] Jazz Hands: Ninjutsu may be performed with somatic gestures. • [ Jack ] Iridescence: For an e-rank amount of chakra, Takao's chakra manifestation may become multi-colored and function as a visual trigger for a genjutsu; this does not consume an activation. • [ Jack ] Quick Expertise: Career missions performed in the village function as two missions solely in terms of counting towards title advancement for the first title only. • [ Jack ] Suspense: Takao can pay for a maruton technique in resource and in activation but not release the technique until the next turn for no additional cost/activation. This may be done once every three turns.
{ Stats and Tai/Buki Trainings}
Current Stats
Speed: [ 0 ] xx Strength: [ 0 ] xx Reflex: [ 0 ] xx Fortitude: [ 0 ]
• [ Channeling Martial Skill ] Once completed, all techniques are able to carry two elemental properties. • [ Phantom Slayer ] The user is capable of leaving phantasms of their own body at the end of every phantom slayer technique they preform for no additional cost. These are considered E rank phantasms, effecting only sight. • [ Sobagai Deba Sentou ] The user becomes more accustomed to all combat revolving around small weapons combat. The user's speed and reflex when wielding a small weapon is increased by a slight amount. • [ Sobagai Deba Sentou ] After each technique, light shines in the opponent's eyes and reduces their reflexes for that turn equal to the rank of the technique used by the practitioner. • [ Sobagai Deba Sentou ] Once per post, the user may use a single D-Rank or lower technique involving small weapons without paying the cost. This still requires the activation be utilized. • [ Sobagai Deba Sentou ] All projectile weapons used as a small weapon for this style gain a slight speed increase per rank of the parent technique.
Current Bonuses
None Currently
{ Missions + Current Objectives }
Mission Title [ Rank ]
- Objectives - Go - Here
{ Jutsu Used }
> XX [ X-Rank ]
XXX
> XXX [ X-Rank ]
XXX
Posted: Wed Dec 25, 2019 11:01 am
[ Training // Before meeting Shion ]
25 Training Coupons let's go gang
3 Coupon [+10 Jutsu per]
▰ Thread [ Genshi ] | Rank E | Variable ▰ Donation and Circulation [ Gien to Kairan ] | Rank E | Variable ▰ Cleanse [ Kiyomaru ] | Rank E ▰ Massage [ Shiatsu ] | Rank E ▰ Extraction [ Tekishutsu ] | Rank E ▰ Pain Intensification [ Itami Gekka ] | Rank E ▰ Power of Resistance [ Teikouryoku ] | Rank E | Variable ▰ Diagnosis [ Shindan ] | Rank E ▰ Poison Removal [ Jokyo Dokubutsu ] | Rank D ▰ Bandage Skill [ Gantai no Jutsu ] | Rank D | Variable ▰ Lung Inflation [ Hai Fukuraseruno ] | Rank D | Variable [ Vertigo ]
▰ Circulation of the Blood [ Ketsuekijunkan ] | Rank D l Variable [ Status ] ▰ Phantom Limb [ Gen'eishi ] | Rank D | Variable [ Ca. Paralysis ] ▰ Medical Release: Instant Movement Technique [ Eiseijutsu: Shunshin no Jutsu ] | Rank D [ Status T1 ] ▰ Healing Hands Technique: Minor [ Chiyute No Jutsu: Karui ] | Rank C [ Stamina Replenishment ] ▰ Necrotic Flesh Removal [ Eshi Tekijo ] | Rank C | Variable [ Disease ] ▰ Chakra Syringe [ Chakra shirinji ] | Rank C | Variable [ Ca. Disease ] ▰ Temperature Control [ Ondochousetsu ] | Rank C | Variable [ Dehy/Fros/Drench ] ▰ Mental Medicine [ Shinteki Ijutsu ] | Rank C | Variable [ Trauma ] ▰ Chakra Scalpel [ Chakra no Mesu ] | Rank C [ Ca. Trauma ] ▰ Healing Hands Technique [ Chiyute no Jutsu ] | Rank B ▰ Pain Suppression [ Itami Yokusei ] | Rank B
▰ Healing Hands Technique: Major [ Chiyute No Jutsu: Ichidanto ] | Rank A ▰ Bone Healer Skill [ Hone Chiyu no jutsu ] | Rank A [ Stam. & Adrenaline ] ▰ Electrolyte Balance [ Denkaishitsu Heikin ] | Rank A [ Adrenaline & ex. activation ] ▰ Ninja Medicine Creation [ Ninja Kigusuri Souzou ] | Rank A ▰ Cell Regeneration [ Saisei no Saibou ] | Rank A [ Auto-heal ] ▰ Exhaustion [ Konpai ] | Rank A [ Enemy cannot regen. chakra, no contact needed ] ▰ Important Body Points Disturbance [ Ranshinshou ] | Rank A [ Enemy pays 2x stamina, req. contact ] ▰ Killing Hands Technique [ Satsugaite no Jutsu ] | Rank A [ T4 Trauma ] ▰ Mystical Hand Technique [ Shousen Jutsu ] | Rank S ▰ Psychic Surgery [ Shinreitejutsu ] | Rank S ▰ Genesis Rebirth [ Souzousaisei ] | Rank S+
▬ ▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ > Chakra : : 1,905 // 1,905 x > Stamina : : 1,705 // 1,705 x > XP : : 6,540 x > Ryo : : 両0 xxx > Jack / Jackx > No Bloodline x > Arashigakure x > S-rank xxxxxxxxx
• [ Free ] Streetwise: Receives 2x ryo on missions • [ Maruton Augment ] Maruton techniques can originate from a point around the user - within a five meter radius per body rank. • [ Jack ] Jamming: When sensory abilities or Dojutsu that would detect the user as a target are utilized within the same topic as the user this ability takes effect. Chakra is automatically deducted from the user’s pool equal to the rank of the sensory technique to allow the user to avoid detection. If a dojutsu is the cause of detection, the user pays the cost of the targets body rank instead. This effect remains active one post for every other body rank ( D,B,S ) • [ Jack ] Jazz Hands: Ninjutsu may be performed with somatic gestures. • [ Jack ] Iridescence: For an e-rank amount of chakra, Takao's chakra manifestation may become multi-colored and function as a visual trigger for a genjutsu; this does not consume an activation. • [ Jack ] Quick Expertise: Career missions performed in the village function as two missions solely in terms of counting towards title advancement for the first title only. • [ Jack ] Suspense: Takao can pay for a maruton technique in resource and in activation but not release the technique until the next turn for no additional cost/activation. This may be done once every three turns.
{ Stats and Tai/Buki Trainings}
Current Stats
Speed: [ 0 ] xx Strength: [ 0 ] xx Reflex: [ 0 ] xx Fortitude: [ 0 ]
• [ Channeling Martial Skill ] Once completed, all techniques are able to carry two elemental properties. • [ Phantom Slayer ] The user is capable of leaving phantasms of their own body at the end of every phantom slayer technique they preform for no additional cost. These are considered E rank phantasms, effecting only sight. • [ Sobagai Deba Sentou ] The user becomes more accustomed to all combat revolving around small weapons combat. The user's speed and reflex when wielding a small weapon is increased by a slight amount. • [ Sobagai Deba Sentou ] After each technique, light shines in the opponent's eyes and reduces their reflexes for that turn equal to the rank of the technique used by the practitioner. • [ Sobagai Deba Sentou ] Once per post, the user may use a single D-Rank or lower technique involving small weapons without paying the cost. This still requires the activation be utilized. • [ Sobagai Deba Sentou ] All projectile weapons used as a small weapon for this style gain a slight speed increase per rank of the parent technique.
Current Bonuses
None Currently
{ Missions + Current Objectives }
Mission Title [ Rank ]
- Objectives - Go - Here
{ Jutsu Used }
> XX [ X-Rank ]
XXX
> XXX [ X-Rank ]
XXX
ghostfinch
Seeker
Offline
ghostfinch
Seeker
Offline
Posted: Wed Dec 25, 2019 10:14 pm
[ Training // After Owl bears ]
22 Training Coupons let's go gang
5 Coupon [+10 Jutsu per]
Flowing Arts [ mastered all ] - 13 tech Fissure Kicking [ mastered all ] - 14 tech Kaiser Fist [ mastered all ] - 15 tech
42 Techniques [8 overflow techniques to be used in the next post - genjutsu]
▬ ▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ > Chakra : : 1,905 // 1,905 x > Stamina : : 1,705 // 1,705 x > XP : : 6,540 x > Ryo : : 両0 xxx > Jack / Jackx > No Bloodline x > Arashigakure x > S-rank xxxxxxxxx
• [ Free ] Streetwise: Receives 2x ryo on missions • [ Maruton Augment ] Maruton techniques can originate from a point around the user - within a five meter radius per body rank. • [ Jack ] Jamming: When sensory abilities or Dojutsu that would detect the user as a target are utilized within the same topic as the user this ability takes effect. Chakra is automatically deducted from the user’s pool equal to the rank of the sensory technique to allow the user to avoid detection. If a dojutsu is the cause of detection, the user pays the cost of the targets body rank instead. This effect remains active one post for every other body rank ( D,B,S ) • [ Jack ] Jazz Hands: Ninjutsu may be performed with somatic gestures. • [ Jack ] Iridescence: For an e-rank amount of chakra, Takao's chakra manifestation may become multi-colored and function as a visual trigger for a genjutsu; this does not consume an activation. • [ Jack ] Quick Expertise: Career missions performed in the village function as two missions solely in terms of counting towards title advancement for the first title only. • [ Jack ] Suspense: Takao can pay for a maruton technique in resource and in activation but not release the technique until the next turn for no additional cost/activation. This may be done once every three turns.
{ Stats and Tai/Buki Trainings}
Current Stats
Speed: [ 0 ] xx Strength: [ 0 ] xx Reflex: [ 0 ] xx Fortitude: [ 0 ]
• [ Channeling Martial Skill ] Once completed, all techniques are able to carry two elemental properties. • [ Phantom Slayer ] The user is capable of leaving phantasms of their own body at the end of every phantom slayer technique they preform for no additional cost. These are considered E rank phantasms, effecting only sight. • [ Sobagai Deba Sentou ] The user becomes more accustomed to all combat revolving around small weapons combat. The user's speed and reflex when wielding a small weapon is increased by a slight amount. • [ Sobagai Deba Sentou ] After each technique, light shines in the opponent's eyes and reduces their reflexes for that turn equal to the rank of the technique used by the practitioner. • [ Sobagai Deba Sentou ] Once per post, the user may use a single D-Rank or lower technique involving small weapons without paying the cost. This still requires the activation be utilized. • [ Sobagai Deba Sentou ] All projectile weapons used as a small weapon for this style gain a slight speed increase per rank of the parent technique. • [ Flowing Arts ] Once every three posts, the user may utilize an offensive technique that targets a specific part of the target's body that would disrupt their attack. This offensive attack deals damage regularly but allows the user to use their remaining activations as offensive as well. • [ Fissure Kicking ] The user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. The second technique must be executed at or below the rank of the first. • [ Fissure Kicking ] By using a quick twist of the hips, the user can change the momentum of a kick that has been executed in order to change it's direction completely. Doing so requires half the cost of the technique be paid and the newly directed attack gains an additional slight increase to speed per rank of the technique. This ability may only be used once every three posts. • [ Kaiser Fist ] The basis of the style, punch hard, punch first. The user is able to spend stamina in order to increase the strength of their punches for no activation. For each rank applied, a slight increase to strength is conferred. • [ Kaiser Fist ] The user's armor retains it's former effects. Now, the armor emits a crackling, bright, white hot chakra that appears like a thin aura around the user. The chakra causes mild burns on contact. In addition, the user gains a slight increase to strength and speed per rank of the armor. • [ Kaiser Fist ] This training adds to the previous effects of the Kaiser armor's technique. In addition to that, the target's armor now allows them to regenerate 10 stamina per rank of chakra applied to each technique while the armor is active. The user may not generate more stamina than their reserves may hold. • [ Kaiser Fist ] The final stage of training for the Kaiser Armor. In addition to it's previous effects, the Kaiser armor now causes searing burns upon contact that blister due to the crackling chakra. Additionally, the user's strength and speed are increased mildly per rank of the armor instead of it's original slight. Taijutsu and bukijutsu techniques used while this armor is active create shock waves five feet in the direction of the attack per rank of the technique.