User Image

β‡¨β˜Ύβ‡¨ Soul Resonance System:
Meisters and Weapons must be in sync to fight well together. This can extend behind knowing each other's minds and getting familiar with each other's bodies. Knowing someone's soul is something that takes time and effort, but it is deeply rewarding. Meisters and Weapons that can resonate their soul wavelengths become much stronger than they would be apart.

By default, soul resonance lasts one post per level of the team. A level one Meister and level one Weapon could Resonate for one post. If the team is at different levels, like a level three Meister and a level two Weapon, the duration is the lowest level's limit minus one post. In this scenario, the level two Weapon would have a two post duration, minus one, meaning a level three Meister and level two Weapon would resonate for one post at maximum. There is no duration minimum, meaning a level two Meister and a level one Weapon would be entirely unable to Resonate because it couldn't endure even one full post. Resonance duration limits can be impacted by skill trees and perks.

In Resonance, the team becomes stronger because they are so in-sync. This means many attacks are strengthened. Resonance also gives the M/W pair the capacity to use Soul Resonance Abilities, which are earned through skill trees.
β†― Wavelength attacks channeled through a weapon are one level higher.
β†― Gives access to Soul Resonance Abilities up to the lowest level teammate's level.
β†― Resonance teams, when no one is under any tier of Madness, collectively resist afflicted Madness by one tier less, and may entirely negate tier one Madness affliction for the duration of the Resonance.
β†― Resonance teams can communicate with each other telepathically as their soul connection is strong enough to permit access to each other's minds in low doses.
β†― Soul Perception can be activated from the location of any person in the team, even if that person is not the one using the Perception technique. This means Meister A can perceive from Weapon C's position even though Weapon C is on the other side of a building. Data collected from Soul Perception is innately shared with all members of a Resonance team.
β†― When highly compatible, one member of the team per combat cycle receives one technique boosted by a level.

β‡¨β˜Ύβ‡¨ How do you achieve soul resonance?
β†― It requires five paragraphs of training from each member. Meister/Weapon pairs should learn to Resonate with each other as soon as possible because it will improve their knowledge of each other and teamwork capability even when they are not actively Resonating.
β†― Once this requirement is met, Resonance is always successful unless the Meister and Weapon are quarreling. Their souls will be in disarray.
β†― Resonating with other M/W pairs or including a second Weapon or Meister (called Chain Resonance) will require five paragraphs of training with each new member. Having completed a mission with the desired party at some point in the past will meet this requirement as well, but only in the circumstance that one M/W pair is trying to resonate with another M/W pair.
β†― The best way to Soul Resonance with multiple people is to have pairs Resonate with each other first; i.e., M/W pair one resonate with each other and M/W pair two resonate with each other before trying to sync their Resonance. If any other combination occurred to Resonance, each person would require five paragraphs of training with their desired Resonance partner.
β†― If the Chain Resonance join is successful, the post duration is reset for Resonance. This reset only occurs once; Resonance with more or less people at another time in battle is not possible.