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⇨ Skill Trees and Perks Description:
Skill trees determine how powerful your character is in a particular fighting style. Skills fall into three broad main categories of weapon, soul, and magic skills. Weapon skills are generally reserved for Weapon class with heavy weapons usually falling under the Strength stat and light weapons typically falling under Dexterity. Soul skills are mostly used by Meisters and tend to fall under the Wisdom and Guts stats. Magic skills are commonly reserved for Witches and most of those skills are under the Wisdom stat. The higher your relevant stat is to a skill the further you can advance in that skill tree. As your character collects souls and gets stronger their stats will increase and they will gain power in their skills.

↯ Every skill tree has three tiers.
↯ To unlock the first and lowest tier you need two points in a relevant stat. For example, to unlock the first tier of pyromancy you need two points in Wisdom.
↯ To unlock the second tier you need four points.
↯ Unlocking the third and final tier requires six points.
↯ Each tier consists of perks that range in power according to what tier the perk is in. There are six perks in the first tier, four in the second tier, and two in the third tier.
↯ You may choose up to four perks in the first tier, two in the second tier, and one in the third tier. First-tier perks are considered basic powerups, second-tier perks are powerful abilities, and third-tier perks are ultimate abilities.
↯ You gain perk points from your class on level up and you can choose to spend them on perks at any time with one point per perk. Additionally, you can refund and reallocate perk points at any time you want without resubmitting your character's profile unless you are in combat.
↯ Some perks require a lower tier perk in order to access them. These perks will replace the lower tier perk as they are a powerful version. As such, the perk point spent on the weaker version is refunded and can be spent elsewhere.
There are arrows between the perks in the skill tree code but they do not mean that you choose them linearally. You can choose perks in the same tier in whatever order you want.

⇨ Spells and Techniques:
↯ Every skill tree has a handful of techniques that can be unlocked by tier. Once the first tier is unlocked, the level 1-2 spells or techniques can be learned. When the second tier is available, the level 3-4 spells or techniques are learned. Finally, when the third tier is unlocked the one ultimate spell or technique of level 5 is learned.
↯ On top of needing to unlock the appropriate skill tree tier to learn a technique or spell, the spell or technique can only be up to one level above your character's level or lower.
Must have at least one perk of the appropriate tier to take a technique or spell from the skill tree.
↯ Spells are given by magic skills and techniques are given by weapon and soul skills but they function in essentially the same way. Spells and techniques are automatically added to the character profile for use once the appropriate tier is unlocked without needing to train.
↯ All spells and techniques are considered equal to each other in terms of power meaning that a weapon technique can destroy a magical spell and vice versa. If one technique/spell is a higher level than the opposing technique/spell then when they clash the higher-level technique/spell wins. If two equally leveled spells/techniques collide then they cancel each other out and neither attack is successful. Perks are able to change these dynamics through power-ups.

⇨ Resource Pools:
Weapon, soul, and magic skills each use different resources when casting or performing them. Weapon skills use stamina, soul skills use spirit, and magic skills use mana. The higher level the spell or technique the more resources it will utilize as described below. Also, all resources are instantly replenished when fully out of combat so not fighting or being actively pursued for combat.

⇨⇨⇨Level 1 spells and techniques use 10 stamina, mana, or spirit points.
⇨⇨⇨Level 2 spells and techniques use 20 stamina, mana, or spirit points.
⇨⇨⇨Level 3 spells and techniques use 30 stamina, mana, or spirit points.
⇨⇨⇨Level 4 spells and techniques use 40 stamina, mana, or spirit points.
⇨⇨⇨Level 5 spells and techniques use 50 stamina, mana, or spirit points.

⇨ Level Five Signature Skill:
Once a character reaches level five they have become far more powerful than they were when their journey began. They have been on many adventures and have learned quite a few skills. As such, a level five character may choose their signature skill which is the one and only skill that they have access to in which they can have all perks. The signature skill tends to be the character's favored fighting style.