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A literate and semi-literate Soul Eater-based role playing guild. Active in 2022! 

Tags: Soul Eater, Roleplay, DWMA, Witch, Dark Fantasy 

Reply โ‡จ ๐–ฏ๐–ฑ๐–ฎ๐–ฅ๐–จ๐–ซ๐–ค๐–ฒ ๐– ๐–ญ๐–ฃ ๐–ถ๐–ฎ๐–ฑ๐–ช๐–ก๐–ฎ๐–ท๐–ค๐–ฒ
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Stumpleton

Mega Waffles

PostPosted: Sun Aug 29, 2021 8:26 pm


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                                                      Stinger
                                                      Level: 1
                                                      Rank: โ˜†
                                                      Class: Weapon
                                                      Faction: DWMA


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                                                      Finnwick
                                                      Level: 3
                                                      Rank: โ˜†โ˜†
                                                      Class: Meister
                                                      Faction: DWMA


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                                                      Corym
                                                      Level: 1
                                                      Rank: โ˜†
                                                      Class: Witch
                                                      Faction: Grand Coven
 
PostPosted: Sun Aug 29, 2021 8:45 pm
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โ†ฏโ˜พโ†ฏ ๐Ÿ‡งโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฆโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ธโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฎโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡จโ€‹โ€‹โ€‹โ€‹โ€‹ ๐Ÿ‡ฉโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฆโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡นโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฆโ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹
โ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌ

NAME: Corym
ALIAS: --
LEVEL: 1
AGE: 19
BIRTHDATE: 6/16
GENDER: Male
HANDEDNESS: Right
PERSONALITY: A friendly face, Corym possesses a warm and inviting personality, always ready with an ear to listen and a hot cup of tea ..... At least, that's how he likes to present himself. In truth, Corym is cunning and conniving individual, always keeping an ear out for angles and advantages to use his against those around him. Of course, no one would give away this type of information away to such a seedy individual, so Corym is careful not to show any cracks in his faรงade, diligently monitoring his own speech and body language. However, to fully deny one's true nature is a recipe for disaster, almost guaranteeing exposure to those of a more keen eye. As such, Corym relieves some the pressure of his station by engaging playful quips and witty dialogue with his more regular customers. It would be foolish though to take his more impish tendencies for a lack of capabilities. Corym has sharp instincts and does everything he can to stay five steps ahead of everyone else, both friend and foe alike.


โ†ฏโ˜พโ†ฏ ๐Ÿ‡ฑโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ดโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ดโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฐโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ธโ€‹โ€‹โ€‹โ€‹โ€‹
โ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌ

HAIR COLOR: Violet
EYE COLOR: Blue
HEIGHT: 5'7"
WEIGHT: 132 lbs
ATTIRE: Civilian - Witch
TRANSFORMATION: Crow


โ†ฏโ˜พโ†ฏ ๐Ÿ‡งโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฎโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ดโ€‹โ€‹โ€‹โ€‹โ€‹ ๐Ÿ‡ฆโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ณโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฉโ€‹โ€‹โ€‹โ€‹โ€‹ ๐Ÿ‡ซโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฆโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡จโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡นโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฎโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ดโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ณโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ธโ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹
โ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌ

FACTIONS: Grand Coven
STAR RANK: โ˜† One Star

BIOGRAPHY: While not the most powerful of witches, Corym's family has a long history of loyal service to the Grand Coven. Given their proficiency with transformation magic, they have long served as the Coven's intelligence network, spreading themselves far and wide to covertly pass along information they come across to ensure that the Coven is always one step ahead. Naturally, it was expected of Corym to carry on his family's legacy and loyally serve the Coven. This was especially important as his family was stationed in Death City, the home of the DWMA.

tab Corym's upbringing could be described as strict. He was never permitted to leave the house and resided in a secret basement his parents had installed to hide their son's existence. However, this was all done in the name of ensuring that he could train and develop his magic away from prying eyes, ensuring neither he nor his parents would be exposed. His parents' front was a small bookstore and the plan was to one day bring on Corym as an employee, never even revealing their familial relationship and deepening his own cover. Unfortunately, despite all their careful planning, things did not go as his parents intended.

tab When Corym was sixteen, there was a raid on his parents' store, having been discovered by the DWMA and exposed as witches. Fortunately, his parents did have just enough time to send a crow home to Corym, warning him of the DWMA's discovery. This allowed him just enough time to disguise himself as an ordinary crow, even down to his very soul, and make his escape. The loss of his parents was tragic but it was also a reminder of how dangerous the lives they lived were and just how important it was to remain cautious and vigilant.

tab After laying low at another one of his family's stations for a month or so, Corym returned to Death City to resume his parents' work. Posing as an orphan who had opted out of the foster system, he played to the manager of DeathBucks' more sympathetic nature and secured himself a job as a barista. Since then he slowly wormed his way into the community, establishing relationships with both civilians and even some members of the DWMA. However, whereas his parents had blind loyalty to the Coven, Corym recognizes just how valuable information is as a currency. As such, he's more selective of the information he sends to the Coven. He certainly believes the Coven to be the stronger organization but he's also well aware that you can never fully count out the underdog. Thus, he also occasionally passes along information to DWMA members as well, effectively playing to both sides to a degree. Regardless of who emerges to victor of any skirmishes, Corym's sole concern is securing his seat at the winner's table.
 

Stumpleton

Mega Waffles


Stumpleton

Mega Waffles

PostPosted: Sun Aug 29, 2021 8:46 pm
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โ†ฏโ˜พโ†ฏ ๐Ÿ‡งโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฆโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡นโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡นโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฑโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ชโ€‹โ€‹โ€‹โ€‹โ€‹ ๐Ÿ‡ฉโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฆโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡นโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฆโ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹
โ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌ

CLASS: Witch
โ‡จโ‡จโ‡จโ‡จOccultist โ‡จ Occultist witches focus on the esoteric magical arts of the occult as Werewolves, Bloodsuckers, or Transformation Mages. Occultists unlock either the Werewolf, Bloodsucker, or Transformation magic trees of their choosing. Werewolves transform into human-wolf hybrids and have a unique mastery over wind magic. Bloodsuckers transform into bats and are the only ones who can master blood magic. Finally, Transformation Mages can transform into any animal form of their choosing and are uniquely talented in shadow magic. Occultists start with an additional two perks in the Werewolf, Bloodsucker, or Transformation magic trees. You can only choose to access one of these trees.
ARCHETYPE: Everyman
โ‡จโ‡จโ‡จโ‡จ The Everyman or Everywoman is a highly flexible archetype that is adaptable to their situation with an agreeable hum to it. The Everyman receives two additional perks in any of their skill trees. Additionally, the everyman earns one additional custom technique for every level up. They gain an additional 25 to any resource they have per level. The Everyman is highly compatible with sages and rulers but incompatible with innocents. They are neutral with all other archetypes.
RESOURCE POOL: 125 Mana
SOUL COLOR: โ—‰ Violet

STATS:
โ†ฏ STRENGTH โ‡จ 0
โ†ฏ DEXTERITY โ‡จ 2
โ†ฏ WISDOM โ‡จ 4
โ†ฏ GUTS โ‡จ 0

โ†ฏโ˜พโ†ฏ ๐Ÿ‡ตโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ทโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ดโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฌโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ทโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ชโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ธโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ธโ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹
โ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌ

SOULS: 0

MISSIONS COMPLETE:
Level 1 | 0
Level 2 | 0
Level 3 | 0
Level 4 | 0
Level 5 | 0

MISSIONS AND EVENTS CLAIMS:

{This spoiler is where you'll link to your character's relevant claim posts for missions and events.}
Missions Claim: [ x ]
Events Claim: [ x ]
 
PostPosted: Sun Aug 29, 2021 8:47 pm
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โ†ฏโ˜พโ†ฏ ๐Ÿ‡ธโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฐโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฎโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฑโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฑโ€‹โ€‹โ€‹โ€‹โ€‹ ๐Ÿ‡นโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ทโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ชโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ชโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ธโ€‹โ€‹โ€‹โ€‹โ€‹ ๐Ÿ‡ฆโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ณโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฉโ€‹โ€‹โ€‹โ€‹โ€‹ ๐Ÿ‡ตโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ชโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ทโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฐโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ธโ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹
โ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌ

Transformation
Tier One
โ†ฏ Reserved โ†ฏ
Soul Guard, when broken for whatever reason, refunds 1/2 the mana cost the witch once every five posts.
โ‡ฉ
โ†ฏ Translator โ†ฏ
Any single target of the witch's choosing can gain the ability to understand the witch's Transformation animal family. The ability to understand this animal family is permanent.
โ‡ฉ
โ†ฏ Soul Savant โ†ฏ
When using Soul Guard, this perk enables the Transformation witch to change their information to generic civilian human soul to anything they desire. Their Soul Guard can make them appear to be a reaper or a demon, too. Additionally, this perk enables them to feed other information instead of it being randomly generated - enabling them to establish that they're a Weapon, they're under the effect of Black Blood, or anything else they desire.

โ‡ฉ
โ†ฏ Not Mad, Just Fun โ†ฏ
This perk enables the witch to passively heal herself of up to two tiers of Madness when transforming. This perk is usable once every five posts.

Tier Two
โ†ฏ Tricky โ†ฏ
The Transformation witch is capable of using one spell while Soul Guard is active without breaking it. The spell must be a lower level than the Soul Guard. Spells cast are capable of being detected by Soul Guard, and if visually leaving the witch's form, may reveal them as a witch regardless of their Soul Guard. This perk should be utilized strategically to avoid such a happening. This perk is usable once every five posts.
โ‡ฉ
โ†ฏ Sneaky โ†ฏ
For one post, all of the witch's spells are invisible in manifestation. Unless effected by a factor that prevents as much, these spells are still detectable through Soul Perception. This perk is only usable once per battle.

Tier Three
โ†ฏ Covert Occult โ†ฏ
One spell of the Transformation witch's can be rendered undetectable through Soul Perception. Any physical manifestation of the witch is still visible to the human eye unless otherwise stated, but it no longer visibly manifests directly from the witch if it did before. This perk is usable once per battle.


Polearms
Tier One
โ†ฏ Defying Gravity โ†ฏ
The Witch is able to fly by sitting on a broomstick or staff. Additionally, the broom or staff will fly back into the Witch's hand when disarmed.

Tier Two
โ†ฏ Hocus Pocus โ†ฏ
A spell cast from the polearm by a Witch through Casting Conduit will generate a free copy of the spell at the same time that is one level lower at a minimum of level one. This ability has a five post cooldown.


Tier Three
โ†ฏ You Shall Not Pass! โ†ฏ
Three times a battle, a technique from this skill tree can overwhelm same level techniques.


โ†ฏโ˜พโ†ฏ ๐Ÿ‡ธโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ตโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ชโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฑโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ฑโ€‹โ€‹โ€‹โ€‹โ€‹๐Ÿ‡ธโ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹
โ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌโ–ฌ

Transformation
โ˜พ [ Transformation ] Soul Guard | Scaled Level | Tier 1 | Mana
Every magical creature knows how to cast a spell to protect their soul from prying eyes. This ability hides the soul's magical inclinations and makes it appear human. For Transformation witches, those loyal to the pure occult magic, their Soul Guard is particularly powerful. This Soul Guard passively functions one level than paid, meaning a level five Soul Guard cast by a Transformation witch cannot be pierced. Finally, this replaces the generic Soul Guard.

โ˜พ Transformation | Level 1 | Tier 1 | Mana
This is the ability to turn into an animal. This may also be used to turn into a human. Finally, this ability can be used to turn into something in between the two, frequently just a human with animal ears and tail, but possibly something more animal than that. This ability can always be used without breaking Soul Guard. It may not be used more than once in one post while in combat.

โ˜พ Charm | Level 2 | Tier 1 | Mana
In any form, a Transformation witch can use her greatest assets: her versatility and charm. This ability allows a Transformation witch to enhance her words with mana. This is frequently used for seduction outside of combat, for the witch's amusement, or to sneak in somewhere they shouldn't be. In combat, however, this technique robs a single opponent of an activation, not stacking with anything else that can do so. As such, this technique is usable twice a battle and is not repeatable in the same post.

โ˜พ Trick and Treat | Level 2 | Tier 1 | Mana
The witch generates a manifestation or enchantment with her magic that is designed to fool Soul Perception. If a manifestation, the witch will create an animal of her family that reads as a level five witch soul for three posts. She can direct the manifestation at will. If an enchantment, then the witch is casting this trick on someone else, typically an unsuspecting human. The target's soul information will switch to that of a level five witch soul for three posts.

โ˜พ Rabid | Scaled Level | Tier 2 | Mana
The witch generates a magical apparition of their animal form or a specific part of it like a claw, jaw, or stinger. This magical apparition can be launched at the opponent. A successful attack drains the opponent of resource equal to one level lower than this technique.

โ˜พ It's a Jungle Out Here | Scaled Level | Tier 2 | Mana
The witch generates mimicries of their animal family that form around the witch. She can create up to ten of these, but the power of this technique is divided amongst them. These magically constructed animals attack at the witch's will. At base, these animals last four posts.


Polearms
โ˜พ Casting Conduit | Scaled Level | Tier 1 | Mana
The Witch uses their staff, broom, or wind for casting a spell. In doing so, a spell from a different skill tree can be augmented by perks from this skill tree if the Witch desires it.
 

Stumpleton

Mega Waffles


Stumpleton

Mega Waffles

PostPosted: Sun Aug 29, 2021 8:49 pm
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โ‡จ ๐–ฏ๐–ฑ๐–ฎ๐–ฅ๐–จ๐–ซ๐–ค๐–ฒ ๐– ๐–ญ๐–ฃ ๐–ถ๐–ฎ๐–ฑ๐–ช๐–ก๐–ฎ๐–ท๐–ค๐–ฒ

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