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Kugutsu | Puppet Techniques [old; less than 48 update]

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Hurrak

Crew

Eternal Lop

PostPosted: Sun Aug 22, 2021 5:40 pm


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                        Kugutsu
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                        â–°â–°â–° Requirements:
                        Kugutsu are a unique style of jutsu that is primarily exclusive to the Puppetry Class. Some exceptions are possible through specific career branches.

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                        E-Rank Techniques

                        â–° Puppetry String Technique | Rank E
                        Use of this technique generates a set of strings on each hand with one string per finger to the user's deployed puppets. The user's strings are visible unless masked by an additional technique or a stealth node device. Moreover, strings will remain active until canceled or broken by the user or another capable force. Once connected, puppets can travel anywhere within a single thread. This technique is considered basic. Does not require chakra to maintain.

                        â–° Indigo Secret Technique: Tragedy and Comedy | Rank E
                        Use allows puppets to substitute with each other and trade places, Use consumes one [1] Substitution Technique.

                        â–° Puppet Summoning | Rank E
                        Summons as many puppets as the user has sealed. This technique is considered basic. Learning this technique additionally satisfies E-rank Sealing and Unsealing training. Does not require chakra or stamina to use, nor does it cost an activation.

                        â–° Puppet Dismissal | Rank E
                        This technique allows the user to dismiss a user's puppet after performing a brief set of handsigns. May dismiss one or all of a user's puppets from combat. Does not cost an activation.

                        â–° Puppet Sealing | Rank X (Learned at E)
                        This technique initially allows the user to seal as many of your puppets as desired into a user's scroll or a designated fuuin. This technique is a core component for puppeteers this fuuin cannot be stolen and any destroyed or stolen scrolls do not impact a user's access to the puppet.
                        This unique technique may seal as many of your puppets as desired. Counted as a supplementary activation when used on your puppets.
                        If used on an opponent's puppet then this technique is an offensive activation limited to a single puppet per use. This technique requires physically touching the opponent's puppet to dismiss and send a puppet into an inactive state. The user must pay chakra equal to the rank of puppet targeted: C-ranked for tier one, B-ranked for tier two, A-ranked for tier three, S-ranked for tier four.

                        â–° Puppet Dodge | Rank X (Learned at E)
                        Has the puppet dodge an oncoming attack. Cost depends on technique dodged. Use dodge system mechanics to determine cost for Tier Three and Tier Four puppets, although use chakra instead of stamina. Tier Two puppets use pay half of the cost of the technique with a minimum of five chakra. Tier One puppets only have to pay 5 chakra to dodge any attack. This technique's usage matches that of the dodge system.

                        â–° Grapple Hook | Rank E
                        The user temporarily reverses the nature of chakra strings and form a single string to latch onto a stationary structure (building, an overhanging beam; something that wouldn’t topple against the weight of your character). The string becomes sturdy, stable, and the user may repurpose the chakra strings for grappling, swinging, scaling, climbing when standard Tree Climbing won’t make the cut.


                        D-Rank Techniques

                        â–° Puppetry: Instant Movement Technique | Rank D
                        Nearly exactly like the Maruton version of Shunshin, this jutsu allows one to travel within the user's own chakra threads to the location of a puppet. Usable thrice per battle, including the other versions of Shunshin. Rules of the Maruton version of Shunshin apply. Kugutsu no Jutsu must be active. The user may, instead of themselves, move a puppet via this technique but may move no more than one person or puppet per use.

                        â–° Ramrod | Rank X (Learned at D)
                        A specialized cleaning technique designed for puppets and mechanisms which get gunked up by the elements trying to impede the puppeteer. Sands, slimes, liquids and loose matter that don’t belong are rejected. Joints and crucial puppet bits are forced to expand or snap apart as the user’s strings unleash a blast of energy. Foreign contaminants are removed at one above rank and a temporary repellant is applied for a single [1] post thereafter. Maximum [2] puppets per activation.

                        â–° Puppet: Spring Strike | Rank X (Learned at D)
                        This technique delivers a short-range strike of the user’s chakra that is used through any active puppet or willing participants under the Skillful Achievement with a Human Body technique. Through the puppeteer’s own activation, a puppet’s basic activation may be supplemented with this chakra-enhanced strike. This strike rapidly produces an orb of chakra to against the target which promptly detonates. This technique does not provide additional strikes. Opponents struck are dealt a [1] point reduction in Endurance. The strike releases a of concussive blast each knocking targets to the ground or away ten feet.

                        â–° Ground Wire [ Aasusen ] | Rank X (Learned at D)
                        The user fires super powered strings into solid material (stone, etc) and simulates the strength needed to uproot and break large sections of the ground or solid structures paired with a concussive blast to beat against opponents. The user executes this technique with motions one might with manipulating puppets. On its own, Ground Wire maximum reach is 40 feet in any direction the puppeteer is able to disperse their strings and do so with fine precision. Opponents who are off-set by this technique are dealt [1] Endurance reduction. Use at B-rank or above deal [2] Endurance reduction. While Bladed Wire is active the length of Ground Wire reaches up to 200.

                        C-Rank Techniques



                        â–° Hookshot | Rank C-B (Learned at C)
                        A slightly more advanced and efficient version of the Grappling Hook technique, more for specific use. The user will reverse the nature of their chakra strings, send them out to connect to an inanimate object. Once this happens the strings pull the user of this technique immediately towards the target location as quickly as possible in a straight line leaving no room for swinging of any kind. When used at B-Rank these strings may attach to a living being such as another rpc, npc, yokai, or monster. These strings are harmless still and simply pull the user towards their target quickly. This strings. Also unlike with the Grappling Hook technique, this technique could be used on things that might not be sturdy to travel towards them quickly...whatever happens after that is a different case.

                        â–° One-Thousand Autumn Showers | Rank X (Learned at C)
                        While a user’s strings are active a small arrangement of strings manifests dedicated purely for numerous weapons found in the user’s inventory (including projectiles) to hover freely around them. This technique may launch weapons at their opponent and allow manipulation to their target. Likewise, this technique may block incoming physical attacks by paying the rank of the technique to manipulate any weapon or redirect taijutsu attacks to evade the puppeteer while these strings are active. The user’s basic combat and bukijutsu techniques gain an additional [2] stat point increase to speed and strength.

                        â–° Soga Secret Style: Tapestry [ Tsudzureori ] | Rank X (Learned at C)
                        The user splinters individual chakra strings into dozens of translucent strands that spiral and weave into a tight, formidable barrier of a one-dimensional shape of a user’s choice. The barrier measures five feet wide and tall per rank of the technique, doubling at S and S+ Ranks. The barrier moves withstands spiritual and physical attacks. This technique may be utilized at any range within the puppeteer's capabilities. The technique must remain within the same thread. Chakra strings must be active. Lasts two posts. Upkeep cost required after the second post. Cost must be two ranks below initial use.

                        â–° Web of Strings | Rank C
                        The user forms a string of hand seals and then breaks their hands apart and has one hand placed on the ground. Chakra strings fly from their fingers and form an intricate web along the ground within a thirty-foot radius. Any target connected to the ground and within range can then have their feet and legs bound by this technique, thus stopping them from movement. The user may either remain in contact with the ground (hand, foot, ect) or raise the chakra strings from the ground for alternative control. The strings will remain tethered to the opponent's feet no matter how the puppeteer chooses to maintain their grip. If caught by this technique then it cost a B-ranked amount of chakra to break out of through the use of the kai technique.


                        â–° Stubborn Coils Technique | Rank C
                        This technique compresses the user’s strings into a very dense, single string creation from nearly any singular point on the user’s body where strings can manifest. This technique creates a large string of chakra which will compress quickly into a coil and wrap around the user or a designated area (up to 15 feet diameter) to create a soundproof cocoon-like projection. May only be created at spots the user is able to see. The cocoon is visible to the naked eye unless masked by an additional technique, device, or other means. This string creation cannot manipulate puppets. Anyone beneath the creation are considered deaf to all sounds outside the barrier. Coils last three posts before the user must pay an E-rank cost for upkeep.

                        â–° Thousand Hands Manipulation Military Art | Rank X (Learned at C)
                        Utilizes chakra to make any external limb of a puppet duplicate. At E-ranked the user can create four duplicates, and then the number doubles per rank applied. The limbs are also able to extend five feet per rank applied. The limbs all perform the same function, such as punching one target, swiping at one foe, etc. This technique lasts only for a single strike. Puppets might supplement their strikes with any bladed weapon that might exist within the limb used. Requires no handseals.


                        B-Rank Techniques

                        â–° Durability | Rank B
                        Increases the durability of a Tier One or Tier Two puppet to that of a Tier Three. Last for four posts. This also grants the puppets the same collision clauses as a Tier Three puppet.

                        â–° High Gear | Rank B
                        Causes a Tier Three Puppet to dodge via the puppet dodge technique as though it was a Tier Two puppet, and for a Tier Two puppet to dodge as though it was a Tier One puppet. Lasts for four post.

                        â–° Binding Firmly | Rank X (Learned at B)
                        This technique pulls separate pieces together to repair a single puppet. Repairs all features of a puppet and its mechanism damage up to its rank.

                        â–° Funnel Web of Strings | Rank X (Learned at B)
                        The user forms a string of hand seals and then breaks their hands apart to place at least one hand on the surface of a sturdy object (tree, wall, column, created structure etc). Chakra strings fly from their fingers to form a very intricate, massive spider web-like creation that doubles width, length and range for each rank this technique is used (starting at 5 feet at E and then doubling for each rank thereafter) but always forms a funnel-like creation. The funnel’s function is to provide a defensive structure, protecting the user inside the creation from lower ranked offensive attacks. The user may freely stand on this creation, without the Tree Climbing Technique, in suspension above a specific space. The user’s puppets may seamlessly pass through the funnel however these strings cannot manipulate a puppet. Opponents caught by this technique are required to an equal amount of chakra, used by the puppeteer, to break out of through the use of the kai technique.

                        â–° Mist Net | [Kasumiami] Rank B
                        The user creates a wide, defensive barrier using chakra sourcing from active strings. This technique drops from the strings as drops-like manifestations that roots themselves into the ground. The rooted chakra manifestations launch strings that will project chakra strings to quickly connect and weave a defensive barrier of chakra to build a large dome up to 100 feet in size. Opponents who are caught beneath this technique are dealt [1] Agility reduction while the user's chakra is faintly dispersing like a mist. Allies beneath this receive a [1] increase in Agility.



                        A-Rank Techniques


                        â–° Floating Nest [ Ukisu ] | Rank A
                        This technique utilizes the user’s chakra strings to grant the ability of controlled flight with a series of bright, translucent strings spinning from beneath the user’s body. The strings spiral under the user enabling flight. These strings cannot control puppets. While flying the user is considered to be using an evasive technique and can outrun any ninjutsu it’s rank or lower than this technique. This flight effect from this technique lasts for five posts before upkeep of half it’s chakra cost must be paid to keep the jutsu going. Does not require the wind element.

                        â–° Bladed Wire | Rank A
                        The user creates multiple chakra wires that cannot attach to a puppet but instead work as wires. These wires are extremely sharp and capable of slicing through spiritual and physical objects of lesser ranks. These wires are durable, capable of lifting heavy objects (up to constructs of S-rank value), and securing physical objects with wrapping. The maximum range is 150 feet with a limitation of up to 10 wires at a time. These specialized wires may be maintained for 6 posts before a payment for upkeep is required.


                        â–° Puppet Performance: Skillful Achievement with a Human Body | Rank A
                        Auto-attaching. Specialty threads towards biological life are extended and attached to any being nearby. If used offensively (without permission), the target can merely expend equal chakra that was used to initiate this technique, to pop the threads off of them and cannot be Auto-attached for another [2] posts. If used on a willing participant, the user can manipulate the target into using basic combat strikes with stat proficiency based on the body being controlled.

                        â–° Human Puppet Technique | Rank A
                        Turns either yourself or another rpc into a human puppet for the user to control. All human puppets are made as Tier Four Puppets and must be approved within the Custom/Human Puppet Approval Thread .


                        S-Rank Techniques



                        â–° Indigo Secret Technique: Master of Manipulation | Rank X (Learned at S)
                        Master of Manipulation is a Kugutsu technique which allows the puppeteer to use the chakra contained within the string(s) offered by the Kugutsu no Jutsu (Puppetry Technique) to control an enemy technique by making contact with the Jutsu via chakra seeking threads. The chakra used to grapple the Jutsu is the same chakra used to manipulate the human body via the Skillful Achievement with a Human Body technique. The string(s) must contain the same amount of chakra as the technique it is attempting to manipulate. If the jutsu is in more than ten pieces then not all of them can be manipulated at a maximum of ten. Once connected, the user can fire the technique right back at the opponent. Has a cool down of three post. Only works on projectiles

                        â–° Grounded | Rank S
                        The user of this technique sends their chakra strings through the ground. They will resurface near an opponent, often one that has been knocked down, and surround them and begin to effectively sew the opponent to the ground. When this technique has been successfully executed the opponent must expend 2 activations in order to free themselves of the binding.

                        â–° What's Yours is Mine | Rank X (Learned as S+ Rank)
                        The user of this technique sends out their puppet strings, enhancing them with chakra and connecting them to a projectile ninjutsu or chakra construct, and take control of that ninjutsu or chakra construct as if it were their own. While this is in use, the original owner is unable to dismiss, return, or anything similar the construct or ninjutsu of their own will until the duration of this technique has ended. Lasts 5 Posts, and the jutsu this technique has taken over remains active for the duration or until it collides with something based on what is being controlled.

                        Example: A chakra spear from Doki Yari being controlled by this would not disappear if it collides with something normal, however if it collides with a jutsu that would destroy it then the spear would be destroyed and this technique would end. If a fireball is being controlled by this technique then collision with anything will destroy the fireball and this technique will end.

                        â–° 100 Puppet Army | Rank S
                        Allows the user to operate 100 Tier One Puppets at one point. Gains one activation per opponent, clone of the opponent, or other extra activation of the opponent, the user faces against. This technique last for 10 post.

                        â–° 25 Puppet Militia | Rank S
                        Allows the user to operate 25 Tier Two Puppets at one point. Gains one activation per opponent, clone of the opponent, or other extra activation of the opponent, the user faces against. This technique last for 10 post.

                        â–° Rapid Reconstruction | Rank S
                        The user tugs on their strings to artfully repair a small fleet of puppets.
                        Repairs up to [6] puppets Tier One, [4] Tier Two puppets, [2] Tier three, and [1] Tier four puppets back together from broken and battered state in a pinch. Repairs damage up to rank and temporarily enhances repaired puppets durability to the next tier for [2] posts. Repairing multiple puppets of various tiers requires multiple activations. Should this technique be utilized more than once in one post a unique cost reduction applies (use this technique twice or more in a single post the cost is reduced by 20 chakra).


                        S+ Rank Techniques

                        â–° 10 Puppet Calvary | Rank S+
                        Allows the user to operate 10 Tier Three Puppets at one point. Gains one activation per opponent, clone of the opponent, or other extra activation of the opponent, the user faces against. This technique last for 10 post.

                        â–° 5 Puppet Squadron | Rank S+
                        Allows the user to operate 5 Tier Four Puppets at one time. Gains one activation per opponent, clone of the opponent, or other extra activation of the opponent, the user faces against. This technique lasts for 10 posts. Technique has a three post cooldown.

                        â–° Longshot | Rank S+
                        A more advanced version of the Hookshot technique, the user of this technique will do exactly as the Hookshot and Grappling Hook technique dictates. However the user of this technique may send these strings to any location within the subforum they are currently in. Latching onto any inanimate object and pulling them to that location as quickly as possible. When used to travel extremely long distances the user can often be seen flying across the sky from below.

                        â–° Clawshot | Rank X (Learned as S+ Rank)
                        A more advanced version of the B-Ranked effects of the Hookshot technique. The user repurposes their chakra strings and sends them to attach to living being, often times an opponent. The chakra strings latch on tightly if they successfully reach their target and then pull that target back towards the user of this technique as quickly as possible and in a straight line. This can be used as a method to displace opponents much larger than the user as well. This technique must be used at the body rank of the target or higher.

 
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