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A literate and semi-literate Soul Eater-based role playing guild. Active in 2022! 

Tags: Soul Eater, Roleplay, DWMA, Witch, Dark Fantasy 

Reply ⇨ 𝖯𝖱𝖮𝖥𝖨𝖫𝖤𝖲 𝖠𝖭𝖣 𝖶𝖮𝖱𝖪𝖡𝖮𝖷𝖤𝖲
Eifer's Asylum

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Eifer

Sparkly Lunatic

PostPosted: Sat Sep 18, 2021 6:10 pm
User Image


↯ 🇧​​​​​🇦​​​​​🇸​​​​​🇮​​​​​🇨​​​​​ 🇩​​​​​🇦​​​​​🇹​​​​​🇦​​​​​​​​​​
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NAME: Katarina Crnčević
ALIAS:
LEVEL: 1
AGE: 18
BIRTHDATE: July/7th
GENDER: Female
HANDEDNESS: Right handed
PERSONALITY: Katarina was always head strong, feeling as if she was better than the hand life had dealt her, naturally this led to her having a chip on her shoulder. She always feels like she has to prove she belongs and has shown tendencies of an adrenalin junky, always pushing herself with risky behaviour hunting for every crazy experience she can find. That behaviour coupled with her extreme disregard for both her own well-being and that of others proves quite dangerous. Her feelings of not belonging has led to her having a fairly tough and confrontational exterior, one often defended with barbs of sarcasm and explosive outbursts when her very limited temper boils over. It’s not uncommon for that temper to boil over as she’s fiercely competitive. While she tries to mask this darker sullen side of herself, she can often fall victim to it and become trapped within a foul mood for long periods of time. She tends to bounce back from these dark moods in a very stark fashion, becoming more outgoing an adventurous, almost as if she’s desperate to ignore whatever issues plague her.


↯ 🇱🇴🇴🇰🇸
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HEIGHT: 5'7''
WEIGHT: 143 lbs
ATTIRE: Civilian Combat
↯ 🇧​​​​​🇮​​​​​🇴​​​​​ 🇦​​​​​🇳​​​​​🇩​​​​​ 🇫​​​​​🇦​​​​​🇨​​​​​🇹​​​​​🇮​​​​​🇴​​​​​🇳​​​​​🇸​​​​​​​​​​
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FACTIONS: Death Weapon Meister Academy
PARTNER: Jacob Schmitt-Weston
STAR RANK: ☆ One Star

BIOGRAPHY: Katarina was born in a small village of no real consequence within a disputed territory in the Balkans. Her lot in life was that of a farmer, destined for menial labour and to live and die in obscurity. It was a life she was desperate to escape and there was only really one method to achieve it. Between the conflict and crime in the region the area was ripe with the monsters it brought. Due to the disputed legal status of the area it was left to fend for itself, so the people created a militia to protect and police. Joining the militia was her one chance to choose her own path and as soon as she was old enough she did just that.

Militia life hardened Katarina, it taught her survival and how to fight. While the mere presence of the militia was enough to deter most trouble those afflicted by madness cared not for such things and Katarina was involved in a number of battles during her time in the militia. While the militia was made up of war veterans, hunters and other skilled individuals capable of handling most issues they were not prepared to deal with the threat of a witch. When faced with such a threat the militia fell. It was only through the timely intervention of a Meister sent from the DWMA that spared Katarina from the same fate as her comrades. This Meister sensed the potential within her soul and offered take Katarina back to the DWMA to train to become a Meister, she didn’t even have to think about her answer.

Life in Death city was overwhelming to the poor country girl but slowly she adapted, attending the DWMA and learning what it is to be a Meister. Unfortunately for Katarina her studies and future as a Meister have stalled due to her struggle to find a weapon with which she can resonate. There is also some lingering concern that she may be afflicted by the madness that plagued her home.


↯ 🇧​​​​​🇦​​​​​🇹​​​​​🇹​​​​​🇱​​​​​🇪​​​​​ 🇩​​​​​🇦​​​​​🇹​​​​​🇦​​​​​​​​​​
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CLASS: Meister
⇨⇨⇨⇨ Traditionalist ⇨ Meisters of this path are traditionalists who have an exceptionally strong wavelength with their Demon Weapon. Traditionalists gain two additional perks for the Soul Resonance skill. Can resonate with their partner at double the distance and one level higher. They are also able to perform Soul Perception techniques at one level higher while wielding their Demon Weapon. While remaining loyal to one Demon Weapon partner, the meister gains one additional perk per level.
ARCHETYPE: Hero
⇨⇨⇨⇨ Everyone is the hero of their own story, even villains. Heroic souls have a slow but loud hum to their wavelength. Hero souls tend to be brave and convicted but foolhardy at times. Heroes gain 1 point to their strength stat and lose 1 point to their wisdom. Heroes start with two additional perks for heavy weapon skills if of the Weapon class. If of the Witch or Meister class then two more perks are given for a strength skill. Once every five posts, Heroes may cause an offensive heavy weapon or strength-based technique/spell to overwhelm an enemy technique or spell of the same level. In soul resonance, heroes are highly compatible with rulers, sages, and lovers and are incompatible with artists. They are neutral with all other archetypes.
RESOURCE POOL: 100 Spirit
SOUL COLOR: Orange

STATS:
↯ STRENGTH ⇨ 2
↯ DEXTERITY ⇨ 0
↯ WISDOM ⇨ 0
↯ GUTS ⇨ 4

↯ 🇵​​​​​🇷​​​​​🇴​​​​​🇬​​​​​🇷​​​​​🇪​​​​​🇸​​​​​🇸​​​​​​​​​​
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SOULS: 0 [ Starts at 0. ]

MISSIONS COMPLETE: [ All start at 0. ]
Level 1 | 0
Level 2 | 0
Level 3 | 0
Level 4 | 0
Level 5 | 0

MISSIONS AND EVENTS CLAIMS:

Missions Claim: [ x ]
Events Claim: [ x ]


↯ 🇸​​​​​🇰​​​​​🇮​​​​​🇱​​​​​🇱​​​​​ 🇹​​​​​🇷​​​​​🇪​​​​​🇪​​​​​🇸​​​​​ 🇦​​​​​🇳​​​​​🇩​​​​​ 🇵​​​​​🇪​​​​​🇷​​​​​🇰​​​​​🇸​​​​​​​​​​
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Soul Resonance
Tier One
↯ Determined↯
The user is able to split a single attack against two targets without reducing the strength of the technique once every five posts.

↯ Overreaction↯
The user is able to use one technique twice in a post for the same action. Both costs are paid. This perk is usable once per Soul Resonance partner in the Soul Resonance team.

↯ Perk Name ↯
[ Description here. ]

↯ Perk Name ↯
[ Description here. ]

Tier Two
↯ Passive Aggression ↯
By focusing the mind on the body's physical tension, the Soul Resonance team's soul wavelength attacks and general attacks are treated as one level higher to dodge or block. Has a five post cooldown.

↯ Perk Name ↯
[ Description here. ]
Tier Three
↯ Perk Name ↯
[ Description here. ]

Soul Wavelength
Tier One
↯ Of the Tide↯
A repeated cast of a wavelength technique shoots out for no cost or action once every five posts, at one level lower than the base technique.

↯ Riptide ↯
The Meister can inflict their wavelength attack through contact with a weapon - their own or an opponent's. If used on an opponent's weapon, it shocks the weapon and anyone else in contact with the weapon (i.e., its wielder) without dividing the strength of the attack between the opponents.

↯ Perk Name ↯
[ Description here. ]

↯ Perk Name ↯
[ Description here. ]

Tier Two
↯ Shell Shocked ↯
The Meister expels their soul wavelength throughout their body evenly, creating a thin coating of wavelength that inflicts damage on contact with an opponent or their weapon. This can be used to defend against techniques.

↯ Perk Name ↯
[ Description here. ]
Tier Three
↯ Perk Name ↯
[ Description here. ]

Soul Constructs
Tier One
↯ Invested Interest↯
The Meister's constructs last for an additional post.

↯ Absorbent ↯
Constructs treat soul wavelength attacks one level lower. If the Meister knows a single technique or perk from Soul Perception, this perk also grants the Meister information about the soul archetype using the wavelength attack.

↯ Perk Name ↯
[ Description here. ]

↯ Perk Name ↯
[ Description here. ]

Tier Two
↯ Perk Name ↯
[ Description here. ]

↯ Perk Name ↯
[ Description here. ]
Tier Three
↯ Perk Name ↯
[ Description here. ]

Martial Arts
Tier One
↯ Everybody Was Kung Fu Fighting↯
When performing Punch or Kick, a copy of their fist or foot will appear as an after image. This allows them to perform the technique twice for only one action and resource cost. This copy is one level lower than the original technique at a minimum of level one. This perk has a five post cooldown.⇩
↯ Perk Name ↯
[ Description here. ]

↯ Perk Name ↯
[ Description here. ]

↯ Perk Name ↯
[ Description here. ]

Tier Two
↯ Perk Name ↯
[ Description here. ]

↯ Perk Name ↯
[ Description here. ]
Tier Three
↯ Perk Name ↯
[ Description here. ]

↯ 🇸​​​​​🇵​​​​​🇪​​​​​🇱​​​​​🇱​​​​​🇸​​​​​ 🇦​​​​​🇳​​​​​🇩​​​​​ 🇹​​​​​🇪​​​​​🇨​​​​​🇭​​​​​🇳​​​​​🇮​​​​​🇶​​​​​🇺​​​​​🇪​​​​​🇸​​​​​​​​​​​​​​​
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Soul Resonance
⇨ Resonance Barrier | Scaled Level | Tier 1 | Spirit
The Meister channels the Soul Resonance energy outward, producing a visible barrier around their person and that of each other team member. The tier of this technique determines its strength, although the barrier will act one level higher in strength if the Soul Resonance includes three or more people.
⇨ Resonance Wavelength | Level 1 | Tier 1 | Spirit
Even if the Meister is uninitiated in the art of fighting with a wavelength directly, experienced Soul Resonance Meisters are capable of channeling their wavelength and their partners' wavelength easily, producing a radial blast from their person that is twenty feet wide.
⇨ Soul Piercer | Level 2 | Tier 1 | Spirit
The Meister weaponizes their resonating soul wavelength in a spear-like shape ahead of them. The spear of wavelength shoots out from their person up to fifty feet ahead.
⇨ Witch Hunter | Level 2 | Tier 1 | Spirit
Named after the famed scythe Meister technique, this skill uses the same concept of sharply channeling resonating soul wavelength energy through the weapon to grow it in size and strength. The Meister is able to produce a basic attack or swing with this technique active, which will treat magic-based defenses and techniques one level lower in strength. Lasts for two posts.

Soul Wavelength
⇨ Aggressive Shock | Scaled Level | Tier 1 | Spirit
This shock is designed to hurt. On top of doing damage appropriate to its level, this kind of shock tends to disorient the opponent and frequently leaves them seeing double. The opponent's next attack misses if they've gathered less souls than their opponent.
⇨ Disabling Shock | Scaled Level | Tier 2 | Spirit
This shock is focused far less on damage and much more on inhibiting the opponent. This technique prevents the opponent from using the last attack they used for the rest of the battle. This is only usable on one opponent in a battle and the level paid is equivalent to the technique being locked.
⇨ Oppressive Shock | Scaled Level | Tier 2 | Spirit
This shock is focused far less on damage and much more on inhibiting the opponent. This technique reduces the opponent's action by one in their next post, only affecting one opponent, regardless of how many are struck by this technique. Only usable twice a battle and not on the same opponent.

Soul Constructs
⇨ Soul Orbs | Level 1 | Tier 1 | Resource
The Meister creates 1 - 10 orbs the size of a baseball. This can be used to distract, harass, or block the enemy. Additionally, the Meister could hold onto them and use it for mobility. These constructs last three posts.
⇨ Soul Armor | Scaled Level | Tier 1 | Resource
This technique is created only in contact with the Meister's body. Soul construct energy surrounds the Meister to protect the body. The armor can look, aesthetically, however is desired. This armor lasts two posts per level.

Martial Arts
⇨ Punch | Scaled Level | Tier 1 | Stamina, Mana, or Spirit
The martial artist throws a simple punch with a scaled level of force behind it. Upon contact, the fist will release a shockwave of force behind it and spread the damage to a five foot radius per level of the technique.
⇨ Kick | Scaled Level | Tier 1 | Stamina, Mana, or Spirit
The martial artist unleashes a simple kick with a scaled level of force behind it. When the kick lands, the force is such that it cuts through the air. The kick then applies cutting damage to all within five feet per level of the technique.
⇨ Tiger | Level 2 | Tier 1 | Stamina, Mana, or Spirit
The user channels the ferocity of the tiger and folds their knuckles in such a way to form tiger claws. Energy leaves the martial artist's body and forms a protective cloak around them resembling tiger stripes. This armor lasts for two posts or until destroyed.
 
PostPosted: Sat Sep 18, 2021 6:11 pm
Kat Civ:
[imgleft]https://i.imgur.com/LhQaUQn.jpg?1[/imgleft]

[align=center][size=16][color=black][b]K[/b] A T A R I N A

[b]C[/b] R N Č E V I Ć[/color][/size]
[color=#FF6103]▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬[/color]
[color=black][size=9] Meister | Level 1 | ☆ | Spirit: 100 [/size][/align][/color]

[size=10][color=black] [/color] [color=#FF6103] [b] [/b] [/color] [color=black] [/color] [color=#FF6103] [b] [/b] [/color][color=black] [/color] [color=#FF6103] [b] [/b] [/color][color=black] [/color] [color=#FF6103] [b] [/b] [/color][color=black] [/color] [color=#FF6103] [b] [/b] [/color][color=black] [/color] [color=#FF6103] [b] [/b] [/color][color=black] [/color] [color=#FF6103] [b] [/b] [/color][color=black] [/color] [color=#FF6103] [b] [/b] [/color][color=black] [/color] [color=#FF6103] [b] [/b] [/color][color=black] [/color] [color=#FF6103] [b] [/b] [/color] [/size]


Kat Combat:
[align=center][img]https://i.imgur.com/bnIBwOO.jpg?1[/img]

[size=16][color=black][b]K[/b] A T A R I N A

[b]C[/b] R N Č E V I Ć[/color][/size]
[color=#FF6103]▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬[/color]
[color=black][size=9] Meister | Level 1 | ☆ | Spirit: 100 [/size][/align][/color]

[size=10][color=black] [/color] [color=#FF6103] [b] [/b] [/color] [color=black] [/color] [color=#FF6103] [b] [/b] [/color][color=black] [/color] [color=#FF6103] [b] [/b] [/color][color=black] [/color] [color=#FF6103] [b] [/b] [/color][color=black] [/color] [color=#FF6103] [b] [/b] [/color][color=black] [/color] [color=#FF6103] [b] [/b] [/color][color=black] [/color] [color=#FF6103] [b] [/b] [/color][color=black] [/color] [color=#FF6103] [b] [/b] [/color][color=black] [/color] [color=#FF6103] [b] [/b] [/color][color=black] [/color] [color=#FF6103] [b] [/b] [/color] [/size]
 

Eifer

Sparkly Lunatic


Eifer

Sparkly Lunatic

PostPosted: Sat Sep 18, 2021 6:12 pm
User Image


↯ 🇧​​​​​🇦​​​​​🇸​​​​​🇮​​​​​🇨​​​​​ 🇩​​​​​🇦​​​​​🇹​​​​​🇦​​​​​​​​​​
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NAME: Fenrir
ALIAS: The Old Wolf, One Eye
LEVEL: 1
AGE: ???
BIRTHDATE: ???
GENDER: Male
HANDEDNESS: Right
PERSONALITY: The image of a werewolf conjures up a vicious beast with an insatiable lust for violence, in the case of Fenrir this couldn’t be further from the truth. The old wolf is rather easy going and quite friendly. He’s well known for telling tall tales to anyone that will listen and shouting them drinks to boot. Quite the charmer it seems this wolf was blessed with a silver tongue, while other werewolves might turn to their claws first that seems to be his last resort. Of course, that doesn’t mean he is free from those notorious werewolf traits. He still enjoys a good scrap and when pushed hard enough he can fly into a terrifying rage. Woe to he who wakes the slumbering wolf.


↯ 🇱🇴🇴🇰🇸
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HEIGHT: 6’4’’
WEIGHT: 220lbs
ATTIRE: x
TRANSFORMATION: 8ft tall one eyed werewolf with fur matching the colour of his human form’s hair.

↯ 🇧​​​​​🇮​​​​​🇴​​​​​ 🇦​​​​​🇳​​​​​🇩​​​​​ 🇫​​​​​🇦​​​​​🇨​​​​​🇹​​​​​🇮​​​​​🇴​​​​​🇳​​​​​🇸​​​​​​​​​​
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FACTIONS: Grand Coven
STAR RANK: ☆ One Star

BIOGRAPHY: The problem with those that like to tell tales is it’s nearly impossible to get the truth out of them. The most common story Fenrir spreads of his origins is that he is in fact the Fenrir from norse mythology, resisting the stories from the Poetic Edda and claiming he is waiting for Ragnarok to play his part. There are few around old enough to either confirm or deny his tales but most think they are just that; tall tales. Why would the mythical wolf destined to slay a god be acting as little more than a mercenary for witches?

There is another tale he likes to tell, though this one is rarer heard and only when he’s a few cups deep. The story of a king of werewolves, who led his clan to prosperity and victory time and time again. Eventually Death deemed the time of werewolves was over and sent his Meisters to hunt the beasts to near extinction. The king was vanquished or so they thought, in reality he was brought to the brink of death and his power greatly diminished. The wolf king wandered the earth for many years in exile having failed his people, until he came into the service of witches.

While his origins are a mystery the last few hundred years are not. Fenrir has been a part of the coven for that entire time, working with the witches to further their goals. He has even been known to carry out justice on the Coven’s behalf. The old wolf seems content with his life, seeking only more tales to tell and coin enough to keep from running dry.


↯🇧​​​​​🇦​​​​​🇹​​​​​🇹​​​​​🇱​​​​​🇪​​​​​ 🇩​​​​​🇦​​​​​🇹​​​​​🇦​​​​​​​​​​
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CLASS: Witch
⇨⇨⇨⇨ Occultist ⇨ Occultist witches focus on the esoteric magical arts of the occult as Werewolves, Bloodsuckers, or Transformation Mages. Occultists unlock either the Werewolf, Bloodsucker, or Transformation magic trees of their choosing. Werewolves transform into human-wolf hybrids and have a unique mastery over wind magic. Bloodsuckers transform into bats and are the only ones who can master blood magic. Finally, Transformation Mages can transform into any animal form of their choosing and are uniquely talented in shadow magic. Occultists start with an additional two perks in the Werewolf, Bloodsucker, or Transformation magic trees. You can only choose to access one of these trees.
ARCHETYPE: Hero
⇨⇨⇨⇨ Everyone is the hero of their own story, even villains. Heroic souls have a slow but loud hum to their wavelength. Hero souls tend to be brave and convicted but foolhardy at times. Heroes gain 1 point to their strength stat and lose 1 point to their wisdom. Heroes start with two additional perks for heavy weapon skills if of the Weapon class. If of the Witch or Meister class then two more perks are given for a strength skill. Once every five posts, Heroes may cause an offensive heavy weapon or strength-based technique/spell to overwhelm an enemy technique or spell of the same level. In soul resonance, heroes are highly compatible with rulers, sages, and lovers and are incompatible with artists. They are neutral with all other archetypes.
RESOURCE POOL: 100 mana
SOUL COLOR: Icy blue

STATS:
↯ STRENGTH ⇨ 4
↯ DEXTERITY ⇨ 0
↯ WISDOM ⇨ 0
↯ GUTS ⇨ 2

↯ 🇵​​​​​🇷​​​​​🇴​​​​​🇬​​​​​🇷​​​​​🇪​​​​​🇸​​​​​🇸​​​​​​​​​​
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SOULS: 0 [ Starts at 0. ]

MISSIONS COMPLETE: [ All start at 0. ]
Level 1 | 0
Level 2 | 0
Level 3 | 0
Level 4 | 0
Level 5 | 0

MISSIONS AND EVENTS CLAIMS:

Missions Claim: [ x ]
Events Claim: [ x ]


↯ 🇸​​​​​🇰​​​​​🇮​​​​​🇱​​​​​🇱​​​​​ 🇹​​​​​🇷​​​​​🇪​​​​​🇪​​​​​🇸​​​​​ 🇦​​​​​🇳​​​​​🇩​​​​​ 🇵​​​​​🇪​​​​​🇷​​​​​🇰​​​​​🇸​​​​​​​​​​
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Werewolf
Tier One
↯ Doggy Style↯
The werewolf now has the same lycanthropic fangs and claws in human form as they do in the werewolf transformation.

↯ Perk Name ↯
[ Description here. ]

↯ Perk Name ↯
[ Description here. ]

↯ Perk Name ↯
[ Description here. ]

Tier Two
↯ Big Bad Wolf↯
The Huff, Puff, Blow Your House Down spell may be used without action or cost twice per battle.

↯ Hircine↯
Once every five posts, a spell that the werewolf performs will be one level harder to dodge.
Tier Three
↯ Perk Name ↯
[ Description here. ]

Regeneration
Tier One
↯ Deadpool↯
The Healing spell is automatically performed on the regeneration witch without them having to cast it up to two levels below the Witch's level at a minimum of level one. This is the only way that the Healing spell can be used on oneself and it does not cost an action or any mana. This ability can only be used twice per battle.

↯ Perk Name ↯
[ Description here. ]

↯ Perk Name ↯
[ Description here. ]

↯ Perk Name ↯
[ Description here. ]
Tier Two
↯ Perk Name ↯
[ Description here. ]

↯ Perk Name ↯
[ Description here. ]
Tier Three
↯ Perk Name ↯
[ Description here. ]

Cryomancy
Tier One
↯ Cryomancer↯
↯ Cryomancer ↯
Once per five posts, the cryomancer's ice spells are able to freeze a weaker technique or spell solid. In so doing, this can disable the use of a weapon for three posts by freezing it solid unless an equal amount of resource is expended.

↯ Perk Name ↯
[ Description here. ]

↯ Perk Name ↯
[ Description here. ]

↯ Perk Name ↯
[ Description here. ]

Tier Two
↯ Ice Age ↯
The freezing temperature makes one technique one level higher up to level five. This perk has a five post cooldown.

↯ Perk Name ↯
[ Description here. ]
Tier Three
↯ Perk Name ↯
[ Description here. ]

Martial Arts
Tier One
↯ Crouching Tiger ↯
The energy cloaks from all the five animal style techniques will protect against techniques or spells one level above the level of the technique to a maximum of level five. This ability has a five post cooldown.

↯ Perk Name ↯
[ Description here. ]

↯ Perk Name ↯
[ Description here. ]

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Tier Two
↯ Fists As Fast As Lightning ↯
Martial artist techniques refund 1/2 the stamina once every five posts.

↯ Perk Name ↯
[ Description here. ]
Tier Three
↯ Perk Name ↯
[ Description here. ]
↯ 🇸​​​​​🇵​​​​​🇪​​​​​🇱​​​​​🇱​​​​​🇸​​​​​ 🇦​​​​​🇳​​​​​🇩​​​​​ 🇹​​​​​🇪​​​​​🇨​​​​​🇭​​​​​🇳​​​​​🇮​​​​​🇶​​​​​🇺​​​​​🇪​​​​​🇸​​​​​​​​​​​​​​​
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Werewolf
☾ Lycanthropic Transformation | Level 1 | Tier 1 | Mana
This spell allows the werewolf to transform into their Lycanthropic form at will. This transformation is unique from standard transformation magic because this unlocks the ancestral form of werewolf instead of magically mimicking that of an animal like a regular wolf. There is also no middle ground - the werewolf is either a werewolf or a human. This form gives the werewolf monstrous strength, long claws, and sharp fangs and serves as the basis for all of the following spells. In werewolf form, the magical creature is clearly magical in nature and Soul Guard breaks automatically and cannot be recast until returning to human form.
Claw Slash | Scaled Level | Tier 1 | Mana
The basic werewolf technique, this allows the werewolf to slash with their long claws at an opponent. The claws are enhanced by wind magic that increase the cutting power of the claws. The amount of scaled magic applied to the claws determines how powerful the slash is. The claws will slash through all lower level enemy spells and techniques.
☾ Huff, Puff, Blow Your House Down | Level 2 | Tier 1 | Mana
The werewolf inhales deeply before releasing a massive gust of wind from their gullet. You can hear the werewolf's howl as he releases the wind magic. This wind will knock opponents off their feet if undefended. Requires Lycanthropic Transformation.

Regeneration
☾ Healing | Scaled Level | Tier 1 | Mana
The Witch channels a scaled level of mana over a wound or injury on the body of an ally. This spell cannot be performed on oneself. Level one healing repairs injuries on the level of headaches, breakage of skin, and superficial cuts. Level two healing repairs pulled muscles and dislocation tier injuries. Level three healing repairs injuries such as deep slash wounds, second degree burns, and deep bruising level injuries. Level four healing will relieve broken bones, deep weapon impalement, third-degree burns, and severe blunt force trauma level injuries. Finally, level five healing will regenerate missing limbs, life-threatening visceral injuries, and any other type of serious injury that does not immediately kill the patient. These levels are a rough outline and ultimately it is up to the reasonable discretion of the Witch.

Cryomancy
☾ Ice Bolt | Scaled Level | Tier 1 | Mana
The cryomancer forms a blast of frigid mana and launches it at an opponent. The power of the ice bolt depends on the amount of mana applied to the spell.
☾ Ice Pillar | Scaled Level | Tier 1 | Mana
By flicking their finger upwards, the user creates a large pillar of ice at a given destination depending on the user's intent. The pillar is typically used as a defensive spell.
☾ Ice Shackle Bullet | Level 2 | Tier 1 | Mana
The user encases a ball-shaped object in ice, creating a large and dense sphere of it. Because of Ice Sphere's enormous size, it can be used to effectively smash and crush enemies, causing a great deal of damage. The Witch then kicks the ice sphere toward the target to crush an enemy. The ice sphere is thirty feet tall and five hundred pounds allowing it to easily crush opponents.

Martial Arts
⇨ Punch | Scaled Level | Tier 1 | Stamina, Mana, or Spirit
The martial artist throws a simple punch with a scaled level of force behind it. Upon contact, the fist will release a shockwave of force behind it and spread the damage to a five foot radius per level of the technique.
⇨ Kick | Scaled Level | Tier 1 | Stamina, Mana, or Spirit
The martial artist unleashes a simple kick with a scaled level of force behind it. When the kick lands, the force is such that it cuts through the air. The kick then applies cutting damage to all within five feet per level of the technique.
⇨ Tiger | Level 2 | Tier 1 | Stamina, Mana, or Spirit
The user channels the ferocity of the tiger and folds their knuckles in such a way to form tiger claws. Energy leaves the martial artist's body and forms a protective cloak around them resembling tiger stripes. This armor lasts for two posts or until destroyed.
 
PostPosted: Thu Sep 23, 2021 7:41 pm
Human:
[imgleft]https://i.imgur.com/pjzzKIh.jpg [/imgleft]

[align=center][size=16][color=black][b]ᚠ[/b] ᛖ ᚾ ᚱ ᛁ ᚱ

[b]F[/b] E N R I R
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[color=black][size=9] Werewolf | Level 1 | ☆ | Mana: 100 [/size][/align][/color]

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Werewolf:
[imgleft]https://i.imgur.com/Hvstyx1.jpg?1[/imgleft]

[align=center][size=16][color=black][b]ᚠ[/b] ᛖ ᚾ ᚱ ᛁ ᚱ

[b]F[/b] E N R I R
[/size]
[color=#71A6D2]▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬[/color]
[color=black][size=9] Werewolf | Level 1 | ☆ | Mana: 100 [/size][/align][/color]

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Eifer

Sparkly Lunatic

Reply
⇨ 𝖯𝖱𝖮𝖥𝖨𝖫𝖤𝖲 𝖠𝖭𝖣 𝖶𝖮𝖱𝖪𝖡𝖮𝖷𝖤𝖲

 
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