↯☾↯ 🇧🇦🇸🇮🇨 🇩🇦🇹🇦
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NAME: Katarina Crnčević
ALIAS:
LEVEL: 1
AGE: 18
BIRTHDATE: July/7th
GENDER: Female
HANDEDNESS: Right handed
PERSONALITY: Katarina was always head strong, feeling as if she was better than the hand life had dealt her, naturally this led to her having a chip on her shoulder. She always feels like she has to prove she belongs and has shown tendencies of an adrenalin junky, always pushing herself with risky behaviour hunting for every crazy experience she can find. That behaviour coupled with her extreme disregard for both her own well-being and that of others proves quite dangerous. Her feelings of not belonging has led to her having a fairly tough and confrontational exterior, one often defended with barbs of sarcasm and explosive outbursts when her very limited temper boils over. It’s not uncommon for that temper to boil over as she’s fiercely competitive. While she tries to mask this darker sullen side of herself, she can often fall victim to it and become trapped within a foul mood for long periods of time. She tends to bounce back from these dark moods in a very stark fashion, becoming more outgoing an adventurous, almost as if she’s desperate to ignore whatever issues plague her.
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NAME: Katarina Crnčević
ALIAS:
LEVEL: 1
AGE: 18
BIRTHDATE: July/7th
GENDER: Female
HANDEDNESS: Right handed
PERSONALITY: Katarina was always head strong, feeling as if she was better than the hand life had dealt her, naturally this led to her having a chip on her shoulder. She always feels like she has to prove she belongs and has shown tendencies of an adrenalin junky, always pushing herself with risky behaviour hunting for every crazy experience she can find. That behaviour coupled with her extreme disregard for both her own well-being and that of others proves quite dangerous. Her feelings of not belonging has led to her having a fairly tough and confrontational exterior, one often defended with barbs of sarcasm and explosive outbursts when her very limited temper boils over. It’s not uncommon for that temper to boil over as she’s fiercely competitive. While she tries to mask this darker sullen side of herself, she can often fall victim to it and become trapped within a foul mood for long periods of time. She tends to bounce back from these dark moods in a very stark fashion, becoming more outgoing an adventurous, almost as if she’s desperate to ignore whatever issues plague her.
↯☾↯ 🇱🇴🇴🇰🇸
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HEIGHT: 5'7''
WEIGHT: 143 lbs
ATTIRE: Civilian Combat
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HEIGHT: 5'7''
WEIGHT: 143 lbs
ATTIRE: Civilian Combat
↯☾↯ 🇧🇮🇴 🇦🇳🇩 🇫🇦🇨🇹🇮🇴🇳🇸
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FACTIONS: Death Weapon Meister Academy
PARTNER: Jacob Schmitt-Weston
STAR RANK: ☆ One Star
BIOGRAPHY: Katarina was born in a small village of no real consequence within a disputed territory in the Balkans. Her lot in life was that of a farmer, destined for menial labour and to live and die in obscurity. It was a life she was desperate to escape and there was only really one method to achieve it. Between the conflict and crime in the region the area was ripe with the monsters it brought. Due to the disputed legal status of the area it was left to fend for itself, so the people created a militia to protect and police. Joining the militia was her one chance to choose her own path and as soon as she was old enough she did just that.
Militia life hardened Katarina, it taught her survival and how to fight. While the mere presence of the militia was enough to deter most trouble those afflicted by madness cared not for such things and Katarina was involved in a number of battles during her time in the militia. While the militia was made up of war veterans, hunters and other skilled individuals capable of handling most issues they were not prepared to deal with the threat of a witch. When faced with such a threat the militia fell. It was only through the timely intervention of a Meister sent from the DWMA that spared Katarina from the same fate as her comrades. This Meister sensed the potential within her soul and offered take Katarina back to the DWMA to train to become a Meister, she didn’t even have to think about her answer.
Life in Death city was overwhelming to the poor country girl but slowly she adapted, attending the DWMA and learning what it is to be a Meister. Unfortunately for Katarina her studies and future as a Meister have stalled due to her struggle to find a weapon with which she can resonate. There is also some lingering concern that she may be afflicted by the madness that plagued her home.
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FACTIONS: Death Weapon Meister Academy
PARTNER: Jacob Schmitt-Weston
STAR RANK: ☆ One Star
BIOGRAPHY: Katarina was born in a small village of no real consequence within a disputed territory in the Balkans. Her lot in life was that of a farmer, destined for menial labour and to live and die in obscurity. It was a life she was desperate to escape and there was only really one method to achieve it. Between the conflict and crime in the region the area was ripe with the monsters it brought. Due to the disputed legal status of the area it was left to fend for itself, so the people created a militia to protect and police. Joining the militia was her one chance to choose her own path and as soon as she was old enough she did just that.
Militia life hardened Katarina, it taught her survival and how to fight. While the mere presence of the militia was enough to deter most trouble those afflicted by madness cared not for such things and Katarina was involved in a number of battles during her time in the militia. While the militia was made up of war veterans, hunters and other skilled individuals capable of handling most issues they were not prepared to deal with the threat of a witch. When faced with such a threat the militia fell. It was only through the timely intervention of a Meister sent from the DWMA that spared Katarina from the same fate as her comrades. This Meister sensed the potential within her soul and offered take Katarina back to the DWMA to train to become a Meister, she didn’t even have to think about her answer.
Life in Death city was overwhelming to the poor country girl but slowly she adapted, attending the DWMA and learning what it is to be a Meister. Unfortunately for Katarina her studies and future as a Meister have stalled due to her struggle to find a weapon with which she can resonate. There is also some lingering concern that she may be afflicted by the madness that plagued her home.
↯☾↯ 🇧🇦🇹🇹🇱🇪 🇩🇦🇹🇦
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CLASS: Meister
⇨⇨⇨⇨ Traditionalist ⇨ Meisters of this path are traditionalists who have an exceptionally strong wavelength with their Demon Weapon. Traditionalists gain two additional perks for the Soul Resonance skill. Can resonate with their partner at double the distance and one level higher. They are also able to perform Soul Perception techniques at one level higher while wielding their Demon Weapon. While remaining loyal to one Demon Weapon partner, the meister gains one additional perk per level.
ARCHETYPE: Hero
⇨⇨⇨⇨ Everyone is the hero of their own story, even villains. Heroic souls have a slow but loud hum to their wavelength. Hero souls tend to be brave and convicted but foolhardy at times. Heroes gain 1 point to their strength stat and lose 1 point to their wisdom. Heroes start with two additional perks for heavy weapon skills if of the Weapon class. If of the Witch or Meister class then two more perks are given for a strength skill. Once every five posts, Heroes may cause an offensive heavy weapon or strength-based technique/spell to overwhelm an enemy technique or spell of the same level. In soul resonance, heroes are highly compatible with rulers, sages, and lovers and are incompatible with artists. They are neutral with all other archetypes.
RESOURCE POOL: 100 Spirit
SOUL COLOR: Orange
STATS:
↯ STRENGTH ⇨ 2
↯ DEXTERITY ⇨ 0
↯ WISDOM ⇨ 0
↯ GUTS ⇨ 4
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CLASS: Meister
⇨⇨⇨⇨ Traditionalist ⇨ Meisters of this path are traditionalists who have an exceptionally strong wavelength with their Demon Weapon. Traditionalists gain two additional perks for the Soul Resonance skill. Can resonate with their partner at double the distance and one level higher. They are also able to perform Soul Perception techniques at one level higher while wielding their Demon Weapon. While remaining loyal to one Demon Weapon partner, the meister gains one additional perk per level.
ARCHETYPE: Hero
⇨⇨⇨⇨ Everyone is the hero of their own story, even villains. Heroic souls have a slow but loud hum to their wavelength. Hero souls tend to be brave and convicted but foolhardy at times. Heroes gain 1 point to their strength stat and lose 1 point to their wisdom. Heroes start with two additional perks for heavy weapon skills if of the Weapon class. If of the Witch or Meister class then two more perks are given for a strength skill. Once every five posts, Heroes may cause an offensive heavy weapon or strength-based technique/spell to overwhelm an enemy technique or spell of the same level. In soul resonance, heroes are highly compatible with rulers, sages, and lovers and are incompatible with artists. They are neutral with all other archetypes.
RESOURCE POOL: 100 Spirit
SOUL COLOR: Orange
STATS:
↯ STRENGTH ⇨ 2
↯ DEXTERITY ⇨ 0
↯ WISDOM ⇨ 0
↯ GUTS ⇨ 4
↯☾↯ 🇵🇷🇴🇬🇷🇪🇸🇸
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SOULS: 0 [ Starts at 0. ]
MISSIONS COMPLETE: [ All start at 0. ]
Level 1 | 0
Level 2 | 0
Level 3 | 0
Level 4 | 0
Level 5 | 0
MISSIONS AND EVENTS CLAIMS:
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SOULS: 0 [ Starts at 0. ]
MISSIONS COMPLETE: [ All start at 0. ]
Level 1 | 0
Level 2 | 0
Level 3 | 0
Level 4 | 0
Level 5 | 0
MISSIONS AND EVENTS CLAIMS:
↯☾↯ 🇸🇰🇮🇱🇱 🇹🇷🇪🇪🇸 🇦🇳🇩 🇵🇪🇷🇰🇸
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Soul Resonance
Tier One
↯ Determined↯
The user is able to split a single attack against two targets without reducing the strength of the technique once every five posts.
⇩
↯ Overreaction↯
The user is able to use one technique twice in a post for the same action. Both costs are paid. This perk is usable once per Soul Resonance partner in the Soul Resonance team.
⇩
↯ Perk Name ↯
[ Description here. ]
⇩
↯ Perk Name ↯
[ Description here. ]
Tier Two
↯ Passive Aggression ↯
By focusing the mind on the body's physical tension, the Soul Resonance team's soul wavelength attacks and general attacks are treated as one level higher to dodge or block. Has a five post cooldown.
⇩
↯ Perk Name ↯
[ Description here. ]
Tier Three
↯ Perk Name ↯
[ Description here. ]
Soul Wavelength
Tier One
↯ Of the Tide↯
A repeated cast of a wavelength technique shoots out for no cost or action once every five posts, at one level lower than the base technique.
⇩
↯ Riptide ↯
The Meister can inflict their wavelength attack through contact with a weapon - their own or an opponent's. If used on an opponent's weapon, it shocks the weapon and anyone else in contact with the weapon (i.e., its wielder) without dividing the strength of the attack between the opponents.
⇩
↯ Perk Name ↯
[ Description here. ]
⇩
↯ Perk Name ↯
[ Description here. ]
Tier Two
↯ Shell Shocked ↯
The Meister expels their soul wavelength throughout their body evenly, creating a thin coating of wavelength that inflicts damage on contact with an opponent or their weapon. This can be used to defend against techniques.
⇩
↯ Perk Name ↯
[ Description here. ]
Tier Three
↯ Perk Name ↯
[ Description here. ]
Soul Constructs
Tier One
↯ Invested Interest↯
The Meister's constructs last for an additional post.
⇩
↯ Absorbent ↯
Constructs treat soul wavelength attacks one level lower. If the Meister knows a single technique or perk from Soul Perception, this perk also grants the Meister information about the soul archetype using the wavelength attack.
⇩
↯ Perk Name ↯
[ Description here. ]
⇩
↯ Perk Name ↯
[ Description here. ]
Tier Two
↯ Perk Name ↯
[ Description here. ]
⇩
↯ Perk Name ↯
[ Description here. ]
Tier Three
↯ Perk Name ↯
[ Description here. ]
Martial Arts
Tier One
↯ Everybody Was Kung Fu Fighting↯
When performing Punch or Kick, a copy of their fist or foot will appear as an after image. This allows them to perform the technique twice for only one action and resource cost. This copy is one level lower than the original technique at a minimum of level one. This perk has a five post cooldown.⇩
↯ Perk Name ↯
[ Description here. ]
⇩
↯ Perk Name ↯
[ Description here. ]
⇩
↯ Perk Name ↯
[ Description here. ]
Tier Two
↯ Perk Name ↯
[ Description here. ]
⇩
↯ Perk Name ↯
[ Description here. ]
Tier Three
↯ Perk Name ↯
[ Description here. ]
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Soul Resonance
Tier One
↯ Determined↯
The user is able to split a single attack against two targets without reducing the strength of the technique once every five posts.
⇩
↯ Overreaction↯
The user is able to use one technique twice in a post for the same action. Both costs are paid. This perk is usable once per Soul Resonance partner in the Soul Resonance team.
⇩
↯ Perk Name ↯
[ Description here. ]
⇩
↯ Perk Name ↯
[ Description here. ]
Tier Two
↯ Passive Aggression ↯
By focusing the mind on the body's physical tension, the Soul Resonance team's soul wavelength attacks and general attacks are treated as one level higher to dodge or block. Has a five post cooldown.
⇩
↯ Perk Name ↯
[ Description here. ]
Tier Three
↯ Perk Name ↯
[ Description here. ]
Soul Wavelength
Tier One
↯ Of the Tide↯
A repeated cast of a wavelength technique shoots out for no cost or action once every five posts, at one level lower than the base technique.
⇩
↯ Riptide ↯
The Meister can inflict their wavelength attack through contact with a weapon - their own or an opponent's. If used on an opponent's weapon, it shocks the weapon and anyone else in contact with the weapon (i.e., its wielder) without dividing the strength of the attack between the opponents.
⇩
↯ Perk Name ↯
[ Description here. ]
⇩
↯ Perk Name ↯
[ Description here. ]
Tier Two
↯ Shell Shocked ↯
The Meister expels their soul wavelength throughout their body evenly, creating a thin coating of wavelength that inflicts damage on contact with an opponent or their weapon. This can be used to defend against techniques.
⇩
↯ Perk Name ↯
[ Description here. ]
Tier Three
↯ Perk Name ↯
[ Description here. ]
Soul Constructs
Tier One
↯ Invested Interest↯
The Meister's constructs last for an additional post.
⇩
↯ Absorbent ↯
Constructs treat soul wavelength attacks one level lower. If the Meister knows a single technique or perk from Soul Perception, this perk also grants the Meister information about the soul archetype using the wavelength attack.
⇩
↯ Perk Name ↯
[ Description here. ]
⇩
↯ Perk Name ↯
[ Description here. ]
Tier Two
↯ Perk Name ↯
[ Description here. ]
⇩
↯ Perk Name ↯
[ Description here. ]
Tier Three
↯ Perk Name ↯
[ Description here. ]
Martial Arts
Tier One
↯ Everybody Was Kung Fu Fighting↯
When performing Punch or Kick, a copy of their fist or foot will appear as an after image. This allows them to perform the technique twice for only one action and resource cost. This copy is one level lower than the original technique at a minimum of level one. This perk has a five post cooldown.⇩
↯ Perk Name ↯
[ Description here. ]
⇩
↯ Perk Name ↯
[ Description here. ]
⇩
↯ Perk Name ↯
[ Description here. ]
Tier Two
↯ Perk Name ↯
[ Description here. ]
⇩
↯ Perk Name ↯
[ Description here. ]
Tier Three
↯ Perk Name ↯
[ Description here. ]
↯☾↯ 🇸🇵🇪🇱🇱🇸 🇦🇳🇩 🇹🇪🇨🇭🇳🇮🇶🇺🇪🇸
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Soul Resonance
⇨ Resonance Barrier | Scaled Level | Tier 1 | Spirit
The Meister channels the Soul Resonance energy outward, producing a visible barrier around their person and that of each other team member. The tier of this technique determines its strength, although the barrier will act one level higher in strength if the Soul Resonance includes three or more people.
⇨ Resonance Wavelength | Level 1 | Tier 1 | Spirit
Even if the Meister is uninitiated in the art of fighting with a wavelength directly, experienced Soul Resonance Meisters are capable of channeling their wavelength and their partners' wavelength easily, producing a radial blast from their person that is twenty feet wide.
⇨ Soul Piercer | Level 2 | Tier 1 | Spirit
The Meister weaponizes their resonating soul wavelength in a spear-like shape ahead of them. The spear of wavelength shoots out from their person up to fifty feet ahead.
⇨ Witch Hunter | Level 2 | Tier 1 | Spirit
Named after the famed scythe Meister technique, this skill uses the same concept of sharply channeling resonating soul wavelength energy through the weapon to grow it in size and strength. The Meister is able to produce a basic attack or swing with this technique active, which will treat magic-based defenses and techniques one level lower in strength. Lasts for two posts.
Soul Wavelength
⇨ Aggressive Shock | Scaled Level | Tier 1 | Spirit
This shock is designed to hurt. On top of doing damage appropriate to its level, this kind of shock tends to disorient the opponent and frequently leaves them seeing double. The opponent's next attack misses if they've gathered less souls than their opponent.
⇨ Disabling Shock | Scaled Level | Tier 2 | Spirit
This shock is focused far less on damage and much more on inhibiting the opponent. This technique prevents the opponent from using the last attack they used for the rest of the battle. This is only usable on one opponent in a battle and the level paid is equivalent to the technique being locked.
⇨ Oppressive Shock | Scaled Level | Tier 2 | Spirit
This shock is focused far less on damage and much more on inhibiting the opponent. This technique reduces the opponent's action by one in their next post, only affecting one opponent, regardless of how many are struck by this technique. Only usable twice a battle and not on the same opponent.
Soul Constructs
⇨ Soul Orbs | Level 1 | Tier 1 | Resource
The Meister creates 1 - 10 orbs the size of a baseball. This can be used to distract, harass, or block the enemy. Additionally, the Meister could hold onto them and use it for mobility. These constructs last three posts.
⇨ Soul Armor | Scaled Level | Tier 1 | Resource
This technique is created only in contact with the Meister's body. Soul construct energy surrounds the Meister to protect the body. The armor can look, aesthetically, however is desired. This armor lasts two posts per level.
Martial Arts
⇨ Punch | Scaled Level | Tier 1 | Stamina, Mana, or Spirit
The martial artist throws a simple punch with a scaled level of force behind it. Upon contact, the fist will release a shockwave of force behind it and spread the damage to a five foot radius per level of the technique.
⇨ Kick | Scaled Level | Tier 1 | Stamina, Mana, or Spirit
The martial artist unleashes a simple kick with a scaled level of force behind it. When the kick lands, the force is such that it cuts through the air. The kick then applies cutting damage to all within five feet per level of the technique.
⇨ Tiger | Level 2 | Tier 1 | Stamina, Mana, or Spirit
The user channels the ferocity of the tiger and folds their knuckles in such a way to form tiger claws. Energy leaves the martial artist's body and forms a protective cloak around them resembling tiger stripes. This armor lasts for two posts or until destroyed.
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Soul Resonance
⇨ Resonance Barrier | Scaled Level | Tier 1 | Spirit
The Meister channels the Soul Resonance energy outward, producing a visible barrier around their person and that of each other team member. The tier of this technique determines its strength, although the barrier will act one level higher in strength if the Soul Resonance includes three or more people.
⇨ Resonance Wavelength | Level 1 | Tier 1 | Spirit
Even if the Meister is uninitiated in the art of fighting with a wavelength directly, experienced Soul Resonance Meisters are capable of channeling their wavelength and their partners' wavelength easily, producing a radial blast from their person that is twenty feet wide.
⇨ Soul Piercer | Level 2 | Tier 1 | Spirit
The Meister weaponizes their resonating soul wavelength in a spear-like shape ahead of them. The spear of wavelength shoots out from their person up to fifty feet ahead.
⇨ Witch Hunter | Level 2 | Tier 1 | Spirit
Named after the famed scythe Meister technique, this skill uses the same concept of sharply channeling resonating soul wavelength energy through the weapon to grow it in size and strength. The Meister is able to produce a basic attack or swing with this technique active, which will treat magic-based defenses and techniques one level lower in strength. Lasts for two posts.
Soul Wavelength
⇨ Aggressive Shock | Scaled Level | Tier 1 | Spirit
This shock is designed to hurt. On top of doing damage appropriate to its level, this kind of shock tends to disorient the opponent and frequently leaves them seeing double. The opponent's next attack misses if they've gathered less souls than their opponent.
⇨ Disabling Shock | Scaled Level | Tier 2 | Spirit
This shock is focused far less on damage and much more on inhibiting the opponent. This technique prevents the opponent from using the last attack they used for the rest of the battle. This is only usable on one opponent in a battle and the level paid is equivalent to the technique being locked.
⇨ Oppressive Shock | Scaled Level | Tier 2 | Spirit
This shock is focused far less on damage and much more on inhibiting the opponent. This technique reduces the opponent's action by one in their next post, only affecting one opponent, regardless of how many are struck by this technique. Only usable twice a battle and not on the same opponent.
Soul Constructs
⇨ Soul Orbs | Level 1 | Tier 1 | Resource
The Meister creates 1 - 10 orbs the size of a baseball. This can be used to distract, harass, or block the enemy. Additionally, the Meister could hold onto them and use it for mobility. These constructs last three posts.
⇨ Soul Armor | Scaled Level | Tier 1 | Resource
This technique is created only in contact with the Meister's body. Soul construct energy surrounds the Meister to protect the body. The armor can look, aesthetically, however is desired. This armor lasts two posts per level.
Martial Arts
⇨ Punch | Scaled Level | Tier 1 | Stamina, Mana, or Spirit
The martial artist throws a simple punch with a scaled level of force behind it. Upon contact, the fist will release a shockwave of force behind it and spread the damage to a five foot radius per level of the technique.
⇨ Kick | Scaled Level | Tier 1 | Stamina, Mana, or Spirit
The martial artist unleashes a simple kick with a scaled level of force behind it. When the kick lands, the force is such that it cuts through the air. The kick then applies cutting damage to all within five feet per level of the technique.
⇨ Tiger | Level 2 | Tier 1 | Stamina, Mana, or Spirit
The user channels the ferocity of the tiger and folds their knuckles in such a way to form tiger claws. Energy leaves the martial artist's body and forms a protective cloak around them resembling tiger stripes. This armor lasts for two posts or until destroyed.