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Starting level?
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glitterboypilot

PostPosted: Sat Mar 06, 2010 4:48 pm


"Blah blah blah...." "Sir, You are, Sir!"

Ok, just kidding you are not joining the military.


I am going to take a few people on a dungeon crawl. That I have as an adventure guild, The game will evolve to include some Rping, so don't do like Minmax, get other skills.

Extra Gold and exp for those of you who write out a backstory. To save me, Everyone is friends or accurateness at least pre-adventure.


Available Sources: Core 3.5, Expanded Psionics Handbook ask if it isn't part of the listed. I have other books but I don't feel like listing all of them.
Banned Resources:Will add to when I find stuff I don't like.

ECL: See poll
Gold: Roll out starting gold plus poll
Races: PHB, MM [No LA.]
Ability Scores*: 32 point buy OR 4d6, drop the lowest, 7 times.
xxxxxxxxxx* If you roll, you cannot choose point-buy. If you roll and get no score above 13, or a total modifier of +1 or less (after dropping the lowest roll) you may re-roll.
Hit Points: Maximum first level, roll 2HD for each level afterward. Re-roll any ones, take the best of the two rolls.
Alignments: Any non-evil.
Pantheon: Any.
Backgrounds: Optional. Extra Gold and exp for those of you who write out a back story.


House rules,

=No need to reroll for critical but fails you can. if you reroll above 10, no mods, on the dice it will only be a +1 not a total fail

=Critical only counts for saves and attacks, skills are not an auto-success.

=Stealing this one from Yurro, the feats that give you a +2 in a skill give you that skill as a class-skill.

=Psionic's and Magic are part of the same tree, So spells like Anti-magic/anti-psionic, work against the other just as well, as they work against their own.

=Spellcasters that prepare spells may spontaneously cast Cantrips and Orisons. Normal daily limits still apply.

=Animal Companion/Familiar/Etc: Stat-out these if you have one, either make a second character sheet for one or place it in the other notes section.

=I am going to Try Craft points out. Also no matter what your Class-Skill list says you are given Profession and Craft as skills


KNOWLEDGE (INT; TRAINED ONLY) Wrote:
KNOWLEDGE (Int; Trained Only)

Like the Craft and Profession skills, Knowledge actually encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline.

Below are listed typical fields of study.
• Arcana (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts)
• Architecture and engineering (buildings, aqueducts, bridges, fortifications)
• Dungeoneering (aberrations, caverns, oozes, spelunking)
• Geography (lands, terrain, climate, people)
• History (royalty, wars, colonies, migrations, founding of cities)
• Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
• Nature (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)
• Nobility and royalty (lineages, heraldry, family trees, mottoes, personalities)
• Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)
• The planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes)

Check: Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).

In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster.

For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.

You can attempt a Knowledge check to give yourself an advantage in a situation. You may attempt one such check per day for each Knowledge skill in which you have ranks. A basic check (DC 20) gains you a +1 competence bonus to AC, attack rolls, damage rolls, or the save DCs of your spells against one particular opponent , or a +2 competence bonus to one saving throw against a particular effect (a certain wizard's spells, poison, or to avoid traps, for example), or a +2 competence bonus to one skill check to accomplish a particular task. A DC (30) check increases these bonuses to +2/+4/+4 respectively. You must specify the opponent, effect or task upon making the check, and the bonuses last until the conditions are met or a day passes, whichever comes first. You must describe how your knowledge produces these results; a knowledge skill which is incompatible with a particular result increases the check DC by +10, at the DM’s discretion. If you fail the Knowledge check, you may not attempt to gain an advantage through that Knowledge skill for the rest of the encounter, though you may still use a different Knowledge skill or use the failed skill in following encounters until a successful check is made.

Action: Usually none. In most cases, making a Knowledge check doesn’t take an action—you simply know the answer or you don’t. Making a Knowledge check to grant yourself a situational advantage is a free action.

Try Again: Not usually. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place. However, you may retry if your skill bonus has increased since your last attempt.

Synergy: If you have 5 or more ranks in Knowledge (arcana), you get a +2 bonus on Spellcraft checks.
• If you have 5 or more ranks in Knowledge (architecture and engineering), you get a +2 bonus on Search checks made to find secret doors or hidden compartments.
• If you have 5 or more ranks in Knowledge (geography), you get a +2 bonus on Survival checks made to keep from getting lost or to avoid natural hazards.
• If you have 5 or more ranks in Knowledge (history), you get a +2 bonus on bardic knowledge checks.
• If you have 5 or more ranks in Knowledge (local), you get a +2 bonus on Gather Information checks.
• If you have 5 or more ranks in Knowledge (nature), you get a +2 bonus on Survival checks made in aboveground natural environments (aquatic, desert, forest, hill, marsh, mountains, or plains).
• If you have 5 or more ranks in Knowledge (nobility and royalty), you get a +2 bonus on Diplomacy checks.
• If you have 5 or more ranks in Knowledge (religion), you get a +2 bonus on turning checks against undead.
• If you have 5 or more ranks in Knowledge (the planes), you get a +2 bonus on Survival checks made while on other planes.
• If you have 5 or more ranks in Knowledge (dungeoneering), you get a +2 bonus on Survival checks made while underground.
• If you have 5 or more ranks in Survival, you get a +2 bonus on Knowledge (nature) checks.

Untrained: An untrained Knowledge check is simply an Intelligence check. Without actual training, you know only common knowledge (DC 10 or lower), and you cannot try and gain a situational advantage.


Characters:


1)
Username: Raganui
Name: Korac
Race: Human
Class: Barbarian
Gender: Male
Sheet: Korac son of Gordas of the Tribe of the Claw.

2)
Username: Disciple of Sakura
Name: Vanhi
Race: Human
Class: Swordsage
Gender: Female
Sheet: Vanhi, of the Fire Nation

3)
Username: Anatarei Crimsonthrone
Name: Eunike 'Sharty' Adamidis
Race: Gnome
Class: Psion
Gender: Female
Sheet: Eunike Adamidis

4)
Username: The Jester of Equilibrium
Name: Thy'lis
Race: Grey Elf
Class: Conjurer/Arcivist
Gender: Male
Sheet: Thy'lis

5)
Username: Rock_DS
Name: Var
Race: Gnome
Class: Cloistered Cleric/Devine Oricle
Gender: Male
Sheet: Varcallad - Gnome Cloistered Cleric

6)
Username: MT the Clown
Name: Isaz Firn Frazil
Race: Human
Class: Sorcerer
Gender: Female
Sheet: Isaz

7)
Username: Gamingguru
Name: Auhauha
Race: Buomman
Class: Monk/Paladin
Gender: Male
Sheet:Auhauha

8.)
Username: ipedo
Name: Tik`Tek`Tok
Race: Thri-Kreen
Class: Ranger
Gender: Female
Sheet: Tik`Tek`Tok

9)
Username: Jacior
Name: Ententre Beoimin
Race: Human
Class: Rogue
Gender: Male
Sheet: Ententre Beoimin

10)
Username: Yurro/Eric
Name: Lorcan
Race: Pseudodragon
Class: Dragonfire adept
Gender: Male
Sheet: Lorcán

11)
Username:
Name:
Race:
Class:
Gender:
Sheet:

12)
Player Username: Eternality_Cannon

Character Name: Laucien Xiloscient
Race: Half-Elf
Class: Variant Druid
Level: 6th
Exp: 15,000

Hp: 26
AC: 17 (+2 Dex, +3 Wis, +1 Bonus, +1 Two-Weapon Defense)
Touch AC; 16
Flat-footed AC: 15
Speed: 40ft, 60ft (Unarmored)

Initiative modifier: +2

STR: 13
DEX: 14
CON: 13
INT: 13
WIS: 16
CHA: 12

Saves:
Fortitude: +6
Reflex: +4
Will: +8

Base Attack Bonus: +4

Grapple Modifier: +5

==============
Inventory :

Weapons: +2 Shortspear of Distance and Returning (1d6/X2 Piercing, 40ft, 3lb) X3
+1 Club of Thunder (1d6/X2 bludgeoning +1d8 sonic on a critical, Range 10ft, 3lb.) X2
Quarterstaff (1d6/1d6/X2, bludgeoning, 4lb).

Armor: N/A

Other:
Backpack with Waterskin, Rations 1/day, Bedroll, Sack, Flint & Steel, Holly & Mistletoe, Three Torches. Traveler's Outfit.

Gold: 9162


==============
Skills:
Concentration +5, Spellcraft +5, Intimidate +6, Craft (Weaving) +6, Spot +9, Listen +9, Swim +5, Jump +5, Climb +5, Tumble +6.

Languages:
Common, Elven, Druidic, Sylvan, Draconic

==============
Feats: Track, Two-Weapon Fighting, Two-weapon Defense, Craft Wondrous Item.

==============
Special Abilities/Attacks/Qualities: Trackless Step, Woodland Stride, Favored Enemy (Aberrations) Whirling Frenzy 2/day, Fast Movement, Unarmored Speed Bonus. Favored Enemy (Undead) Wild Empathy (Druidic Avenger variant), Resist Nature's Lure, Nature Sense.

==============
Spells Prepared/Known: Can prepare/use five 0-level spells, three 1st-level spells, three 2nd-level spells, and two 3rd-level spells every day.

==============
Alignment: Chaotic Neutral
Deity: Obad-Hai
Size: Medium
Age: 27
Gender: Male
Height: 6"7
Weight: 169
Description/Image: Laucian

Laucien Xinoscient, a unique individual in every sense of the word. Even among his own society of druids and home tribe, he is a being that splits the mold cleanly in half. Despite his feelings of not fitting in anywhere, Laucien seems to bear a smile that rarely leaves his face.

Laucien is the son of a human druid (his mother) and a wild elf barbarian (his father). Though he wasn't exactly abused or neglected, Laucien still felt a sense of being different, and thus, a sense of rejection from his comrades in the wild due to that difference. Even his connection to the natural world seemed abnormal, even if you tried to blend the druid and the barbarian classes together. He displayed neither the affinity for animals his mother had, nor the raw savagery of his father. His father initially feared he had fathered a weakling, and his mother feared that the boy would wind up rejecting his life altogether.

That changed when a predator entered the village and ran away with a toddler in tow. Laucien displayed unchecked primal fury that day mixed in with the cool, calculating precision of the predator he faced. The animal was beaten to the brink of death with a large club Laucien had simply ripped from a tree in a sudden burst of adrenaline and fury. The half-elf then returned to the village, scratched up severely, but triumphant.

Everyone was impressed with the boy, at least for the time being. On that day, Laucien's mother began training him as a druid, and his father trained him to harness his fury and use it as a weapon. This, combined with Laucien's unorthodoxy in the wild, ended up creating a new kind of adventurer entirely.

By the time he was 25, Laucien had become the best hunter in his tribe, as well as a passable druid in their society. He left his forest after he turned 26, and has been adventuring ever since then. He has yet to discover anything that has proven to be a great challenge. He is trying to obtain his next level so he can create a Bogun (detailed in Monster Manual 2) for use as a spy.

13)
Player Username: Grevus

Character Name: Milos Fletcher
Race: Human
Class: Battle Sorcerer (Animal Companion Variant)
Level: 6th
Exp: 15,000

Hp: 33
AC: 17 ( +2 Dex, +4 Chain Shirt, +1 Two-weapon Defense)
Touch AC; 12
Flat-footed AC: 15
Speed: 30ft

Initiative modifier: +2

STR: 14
DEX: 14
CON: 14
INT: 13
WIS: 13
CHA: 13

Saves:
Fortitude: + 4
Reflex: +4
Will: +6

Base Attack Bonus: +3

Grapple Modifier: +5

==============
Inventory :

Weapons: Spiked Gauntlets (1d4/X2 Piercing, 1lb) X2
Musket (1d12/X3 piercing, 150ft, 10lb)
Handaxe (1d6/X3 slashing, 10lb) X2
Bayonet (1d6/X2 Piercing, 2lb) X2

Armor: Chain Shirt

Other:
Backpack with Waterskin, trail rations 1/day, bedroll, sack, flint and steel, Hooded Lantern, five pints of oil. Spell component pouch, Traveler's outfit, Bag with ten bullets

Powder Horn with 2 pounds of gunpowder.

Gold:
9167

==============
Skills:
Intimidate +7, Concentration +8, Craft (Alchemy)+5, Knowedge (arcana) +4, Profession (Porter) +4, Spellcraft +4.
Languages:
Common, Draconic

==============
Feats: Two-Weapon Fighting, Two Weapon Defense, Point Blank Shot, Exotic Weapon Proficiency (Firearms)
==============
Special Abilities/Attacks/Qualities: Animal Companion, Spells.

==============
Spells Prepared/Known: 0-level: Acid Splash, Ray of Frost, Touch of Fatigue, Flare, Daze, Disrupt Undead. 1st-Level: Magic Missile, Shocking Grasp, Color Spray. 2nd-Level: Summon Monster II. 3rd-Level: Hailstones.

==============
Alignment: Chaotic Neutral
Deity: Wee Jas
Size: Medium
Age: 27
Gender: Male
Height: 6"7
Weight: 169
Description/Image: Milos

Mayfleet, Heavy Horse Animal Companion. CR 1, Large Animal. HD 5d8+3, hp 27, Init: +2, Spd: 50ft, AC 16 (-1 size, +2 Dex, +5 Natural.) Touch 11, Flat-footed 12, Base Atk: +4, Grp: +10, Space/Reach: 5 ft by 10 ft. Atk -1 Melee (1d6+1 hoof) Full Atk -1/-1 Melee (2 hooves 1d6+1) SA: -, SQ: Evasion, Link, Low-light Vision, Scent, share spells, two bonus tricks, AL: CN, SV Fort +5, Ref +5 Will +2, STR 17 DEX 14 CON 15 INT 2 WIS 12 CHA 6.

Skills/ Feats: Listen +4, Spot +4; Endurance, Run.

Evasion: If Mayfleet is subjected to an attack that normally allows a saving throw for half damage, he takes no damage if he makes a successful saving throw.

Link: Milos can handle his animal companion as a free action. He also gains a +4 circumstance bonus on all Handle Animal checks when regarding his animal companion.

Share Spells: Any spell Milos casts on himself also affects his animal companion if the latter is within five feet at the time. He can also cast a spell with the target of "you" on his animal companion.

Mayfleet

Milos Fletcher isn't the son of some aristocrat, or someone in a position of any sort of political power. He is an ex-military man from a small cell of Battle Sorcerers. After his unit was wiped out in a battle, Milos has been reported as dead, though his superiors are still looking for his "body."

Milos traces his ancestry back to a Silver Dragon, though the only indication of this is his sorcerous blood. He was raised by the mayor of a small town, which allowed him the money to study the arts of magic. However, Milos didn't click with this "book learning," eventually dropping out of the magic academy at age 18. This left him with a less-open range of careers to pursue afterwards.

Milos was enlisted in his nation's military. There, he was trained in the use of simple weaponry, as well as the Musket and Handaxe. Among his comrades in arms, Milos seemed to be the most combat-oriented, often using his weapons judiciously before following up with a spell and closing the distance for a melee fight.

Milos's war was scarier than he'd thought. As he fought furiously on the battlefield, he could hear his comrades being blown away left and right. Milos wonders to this day how he managed to steal a horse and run away after his unit was entirely decimated, leaving him as the sole survivor to tell their story.

After his desertion, Milos began adventuring on the back of his stolen horse, which he christened Mayfleet. At first, their relationship was mostly the same as any other horse and rider, but eventually, Milos felt a deep connection awaken between him and his equestrian companion. Milos took Mayfleet as an Animal Companion three years after his initial escape from the army.
PostPosted: Sat Mar 06, 2010 7:51 pm


This could be interesting =3

Not sure what I'd be =/

Maybe a fighter. I never play Melee. Could be interesting =3

Rock_DS

4,000 Points
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  • Signature Look 250
  • Forum Explorer 100

Slave Xaccheus

PostPosted: Sat Mar 06, 2010 8:35 pm


Hmmmm... In the event that the level I'm hoping for falls through, I might wind up playing a necromancer specialist with a dissociative fugue and schizophrenia to his evil former life, and it is this schizophrenic dark side that lets him draw out the knowledge of his spells. As I'm a fan of irony, said necromancer would be a ghost.

Can I do that, using fragments of the Sanity rule?
PostPosted: Sat Mar 06, 2010 10:05 pm


I do have a ice mage I've been dying to test out. Last time I made here, the DM vanished. Please give me a chance to use her.

MT the Clown

Beloved Lunatic

10,125 Points
  • Bunny Spotter 50
  • Bunny Hunter 100
  • Bunny Hoarder 150

Drugged Lolli

PostPosted: Sat Mar 06, 2010 10:37 pm


I'd be down for this.
Would you allow the Factotum class from Dungeonscape?
PostPosted: Sat Mar 06, 2010 11:10 pm


That is it the ECL is six no more(Thank you for not choosing Epic, I didn't have the book and we would have been using the Srd for monsters and adventuring ideas). And I will remove the LA limit but under one condition if anyone complains or I feel that character is too powerful with, I have the right to challenge that character in a single one on one combat to test with a monster of my choosing.

Cannon, Let me get back to you with the sanity ruling. I need time to read the rules on insanity. (There are rules for insanity?? burning_eyes lol)

Clown, Make the Ice mage, I feel like I am talking about WoW with my brother

glitterboypilot


Raganui Minamoto

Distinct Prophet

PostPosted: Sun Mar 07, 2010 4:19 am


One barbarian coming up.
Raganui Minamoto rolled 20 6-sided dice: 5, 6, 1, 4, 6, 1, 5, 6, 2, 6, 4, 3, 3, 6, 3, 4, 6, 3, 2, 2 Total: 78 (20-120)
PostPosted: Sun Mar 07, 2010 4:27 am


first 5

15
17
13
13
11
14
14

Kill the 11

17, 15, 14, 14, 13, 13

I can work with that.

Raganui Minamoto

Distinct Prophet

Raganui Minamoto rolled 8 6-sided dice: 2, 6, 2, 6, 3, 5, 3, 6 Total: 33 (8-48)

Raganui Minamoto

Distinct Prophet

PostPosted: Sun Mar 07, 2010 4:28 am


last two
Raganui Minamoto rolled 10 12-sided dice: 10, 3, 2, 7, 11, 3, 6, 5, 9, 4 Total: 60 (10-120)
PostPosted: Sun Mar 07, 2010 4:32 am


HP

Raganui Minamoto

Distinct Prophet

Raganui Minamoto rolled 4 4-sided dice: 2, 1, 4, 2 Total: 9 (4-16)

Raganui Minamoto

Distinct Prophet

PostPosted: Sun Mar 07, 2010 4:41 am


Ok, so if what I read is correct... then I roll 4d4x10 and add that to 13000 for starting gold.
PostPosted: Sun Mar 07, 2010 5:03 am



Raganui Minamoto

Distinct Prophet


Slave Xaccheus

PostPosted: Sun Mar 07, 2010 5:20 am


((Couldn't find the official online sheet. Went with the old RP Profile Skeleton. Everything is still covered. EDIT: I changed a few feats around and added a backstory. This is my final cut of my character.))

Player Username: Eternality_Cannon

Character Name: Laucien Xiloscient
Race: Half-Elf
Class: Variant Druid
Level: 6th
Exp: 15,000

Hp: 20
AC: 15 (+2 DEX, +2 Wis, +1 Bonus)
Touch AC; 15
Flat-footed AC: 13
Speed: 40ft, 60ft (Unarmored)

Initiative modifier: +2

STR: 15
DEX: 14
CON: 16
INT: 14
WIS: 15
CHA: 15

Saves:
Fortitude: +8
Reflex: +4
Will: +7

Base Attack Bonus: +4

Grapple Modifier: +6

==============
Inventory :

Weapons: +2 Shortspear of Distance and Returning (1d6/X2 Piercing, 40ft, 3lb) X3
+1 Club of Thunder (1d6/X2 bludgeoning +1d8 sonic on a critical, Range 10ft, 3lb.) X2
Quarterstaff (1d6/1d6/X2, bludgeoning, 4lb).

Armor: N/A

Other:
Backpack with Waterskin, Rations 1/day, Bedroll, Sack, Flint & Steel, Holly & Mistletoe, Three Torches.

Gold: 9162


==============
Skills:
Concentration +7, Spellcraft +6, Intimidate +7, Craft (Weaving) +7, Spot +7, Listen +7, Swim +6, Jump +6, Climb +7, Tumble +7.

Languages:
Common, Elven, Druidic, Sylvan, Draconic

==============
Feats: Track, Two-Weapon Fighting, Two-weapon Defense, Craft Wondrous Item.

==============
Special Abilities/Attacks/Qualities: Trackless Step, Woodland Stride, Favored Enemy (Aberrations) Whirling Frenzy 2/day, Fast Movement, Unarmored Speed Bonus. Favored Enemy (Undead) Wild Empathy (Druidic Avenger variant), Resist Nature's Lure, Nature Sense.

==============
Spells Prepared/Known: Can prepare/use five 0-level spells, three 1st-level spells, three 2nd-level spells, and two 3rd-level spells every day.

==============
Alignment: Chaotic Neutral
Deity: Obad-Hai
Size: Medium
Age: 27
Gender: Male
Height: 6"7
Weight: 169
Description/Image: Laucian

Laucien Xinoscient, a unique individual in every sense of the word. Even among his own society of druids and home tribe, he is a being that splits the mold cleanly in half. Despite his feelings of not fitting in anywhere, Laucien seems to bear a smile that rarely leaves his face.

Laucien is the son of a human druid (his mother) and a wild elf barbarian (his father). Though he wasn't exactly abused or neglected, Laucien still felt a sense of being different, and thus, a sense of rejection from his comrades in the wild due to that difference. Even his connection to the natural world seemed abnormal, even if you tried to blend the druid and the barbarian classes together. He displayed neither the affinity for animals his mother had, nor the raw savagery of his father. His father initially feared he had fathered a weakling, and his mother feared that the boy would wind up rejecting his life altogether.

That changed when a predator entered the village and ran away with a toddler in tow. Laucien displayed unchecked primal fury that day mixed in with the cool, calculating precision of the predator he faced. The animal was beaten to the brink of death with a large club Laucien had simply ripped from a tree in a sudden burst of adrenaline and fury. The half-elf then returned to the village, scratched up severely, but triumphant.

Everyone was impressed with the boy, at least for the time being. On that day, Laucien's mother began training him as a druid, and his father trained him to harness his fury and use it as a weapon. This, combined with Laucien's unorthodoxy in the wild, ended up creating a new kind of adventurer entirely.

By the time he was 25, Laucien had become the best hunter in his tribe, as well as a passable druid in their society. He left his forest after he turned 26, and has been adventuring ever since then. He has yet to discover anything that has proven to be a great challenge. He is trying to obtain his next level so he can create a Bogun (detailed in Monster Manual 2) for use as a spy.
Disciple of Sakura rolled 10 8-sided dice: 8, 1, 7, 2, 7, 8, 3, 8, 6, 3 Total: 53 (10-80)
PostPosted: Sun Mar 07, 2010 11:30 am


Rolling HP for a 6th level Sword Sage...

Disciple of Sakura

Liberal Lover


Disciple of Sakura

Liberal Lover

PostPosted: Sun Mar 07, 2010 4:44 pm


Reply
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