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Posted: Wed Feb 07, 2018 12:08 pm
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Posted: Wed Feb 07, 2018 6:42 pm
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Posted: Thu Feb 08, 2018 5:48 am
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Character: Chigiri Sonozaki Link to profile: pending it's re-approval [Gained from Juggernaut discipline]
Weapon Name: Usagi Kiba [Rabbit Fang] Weapon Type: Dual-Bladed Katana
Weapon Height: 2' 4" Blade Weapon Weight: 3 lbs
Description: The Usagi Kiba is a sword forged in Iron Country and given to Chigiri on her tenth birthday. Aptly named for her love for rabbits, especially her companion, Kuro, this sword is known for it's razor sharp edges and twin blades from the hilt which create lethal injuries. When utilized in combat, it is a force to behold as it punctures armor like paper, and allows the user to spend more energy to empower their attacks to overcome even some of the strongest shields.
Ability Summary: • By spending a C-Rank amount of Stamina or Chakra added to the cost of a Bukijutsu technique utilized with this sword, Chigiri can empower it by adding a moderate boost to strength due to it's raw lethal potential in combat, as it is almost like two swords in one. [Counts as an Activation] • Against targets wearing physical armor and/or using shields, this sword is considered to have a moderate increase in Strength, being stronger in power due to it's razor sharp edges and ability to puncture even some of the toughest defenses.
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Posted: Fri Feb 09, 2018 1:42 pm
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Posted: Fri Feb 09, 2018 10:02 pm
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Character: Shen Link to profile:
Weapon Name: Orchids Blood Weapon Type: Nodachi
Weapon Height: 3ft Weapon Weight: 3lbs
Description: Orchids Blood was passed down to him from his father, in a sense. The blade has been in his family for hundreds of years as far as he was told, giving it a history steeped in blood and battle.
The handle of the blade is thinly wrapped in a red cloth, starting with a dull gold cap and ending in a dull gold square guard. The sheath is much the same color of red as the handle, a deep crimson ending in the same kind of cap. Its blade is well polished with a wave design a long it, being exceptionally sharp for its age.
Legend has it that when the weapon was first created it boasted a white handle and sheath, with shining bright gold for the rest. Over time however war has tarnished it, slowly changing its color and appearance as the blood seeped into the very weapon itself. This is likely just a tale however.
Ability Summary: • Blood Drinker - When connecting a strike with someone 20 Chakra and Stamina will be taken and given to the user of the blade, but only ever if blood is drawn. This ability can only be used on living opponents, meaning it can't be used on someone who is already dead to drain their blood. This ability when active costs 10 Chakra and Stamina from the user and deals an extra C rank amount of damage, does not consume an activation. This ability will only activate if someone is actually struck and blood is drawn. • Orchids Dance - Can pay the equal rank cost of an oncoming attack to cancel it out, counting as a spiritual move. This move is done with chakra. This counts as a Bukijutsu move.
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Posted: Sat Feb 10, 2018 1:18 pm
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Pending. For the first ability choose one cost and only that one can give the bonus. For the second move just state it cost a D-ranked of a cost for something, since you already have the stipulation that it only works on armor.
Necklace: Pending. I apologize for the miscommunication, but one of my fellow custom mods informed me that your custom did not work as I thought I did. I thought the necklace paid the cost of the technique as a prep, and then you still had to pay the cost of the technique when you were ready to use it. Unfortunately, even as I read over our past conversation, I realized that I missed a major detail in which you said that you were cutting out the cost of the technique by storing it in the necklace.
Denied. A custom weapon can only have one ability, no matter how many things you give up for it. I recognize that Kerron said you could put all of your abilities onto one weapon, but in a similar case it was decided that a custom weapon can only have two abilities unless it was forged by someone. I am sorry for the miscommunication.
Orchid's Blood: Pending. First ability is that all attacks utilizing the sword require fifty percent more. If they're stamina then it's fifty percent more stamina, if it's chakra then fifty percent more chakra, and if both then fifty percent on both payment types. That's the only way to justify how you can passively syphon 20 chakra / stamina per attack you commit which draws blood. The second ability is fine, since our dodge system does the same thing in part. My only issue is that you're able to change how this cost you depending on what attack you're confronted with. Just keep it chakra and we should be fine.
Heritage Armor: Denied. You cannot have an ability which passively allows you to have attacks stick to your armor and make them unable to dodge.
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Posted: Sun Feb 11, 2018 5:20 am
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Posted: Mon Feb 12, 2018 9:12 am
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Posted: Mon Feb 12, 2018 10:43 am
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Posted: Mon Feb 12, 2018 5:28 pm
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Fair compromise. Approved.
Hmm. In that case, as long as you cannot recover the chakra you paid to store the technique, then that would be fine as a single payment thing. So like, if you store Temper of Nirvana, and you are in a constant state of -80 chakra while the technique is stored, then that works also. The main issue is you paying the 80 chakra out of combat, recovering, drinking a cup of tea, and then you have all of your chakra back, and a free technique to use. That's why I was figuring that you just eliminated the prep time for the technique out of combat, recovered the chakra, and then when you used the technique in combat you pay the technique cost, while with the necklace you already paid the cost of the technique in order to skip the prep work.
So in short: Option A: You only pay once, but while the technique is stored you cannot recover the chakra.
Option B: You pay the technique's cost twice. Cost one is out of combat to store the technique for a future use. You then recover off that chakra, and then when you use it in battle you pay the cost and then activate the necklace's stored effect to make the jutsu happen instantly.
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Posted: Mon Feb 12, 2018 5:45 pm
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Mattysandwich Hmm. In that case, as long as you cannot recover the chakra you paid to store the technique, then that would be fine as a single payment thing. So like, if you store Temper of Nirvana, and you are in a constant state of -80 chakra while the technique is stored, then that works also. The main issue is you paying the 80 chakra out of combat, recovering, drinking a cup of tea, and then you have all of your chakra back, and a free technique to use. That's why I was figuring that you just eliminated the prep time for the technique out of combat, recovered the chakra, and then when you used the technique in combat you pay the technique cost, while with the necklace you already paid the cost of the technique in order to skip the prep work. So in short: Option A: You only pay once, but while the technique is stored you cannot recover the chakra. Option B: You pay the technique's cost twice. Cost one is out of combat to store the technique for a future use. You then recover off that chakra, and then when you use it in battle you pay the cost and then activate the necklace's stored effect to make the jutsu happen instantly. *Presses the option B button repeatedly* I already edited it the second one. Does that mean it's good now?!
Edit: Mixed up the wording to make double super sure that everyone else can understand what it's doing.
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Posted: Mon Feb 12, 2018 6:07 pm
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