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Hurrak

Eternal Lop

PostPosted: Mon Sep 11, 2017 4:23 pm
Regalina Kaicho
Ah, well I definitely missed that rule. Lol. Alright, lets see if a magnet will work instead. I also adjusted and clarified on the finger mechanisms a bit more.


Character: Ada Rio-Kyuri
Link to profile: [x]

Puppet Name: Migi
Puppet Appearance: [x] | Large metal right hand construct.

Puppet Description: From the wrist to the tip of the middle finger, Migi is five feet in length. The puppet is constructed almost entirely of metal, save for the crystalline chakra conduits lining its surface around the wrist, top and bottom of the palm, and each of its digits' joints and fingertips. Several "tendon" like pulleys allow the user to control how the hand tenses and relaxes. The base of the wrist is closed off by metal plating that specifically allows chakra threads to connect at certain nodes lining its surface for control of the puppet.

The crystals are chakra-sensitive, and their size and the way the were cut allows them to serve specific functions when supplied with energy from the puppeteer. Each fingertip can be activated to fire a 1ft diameter blast of chakra in whatever way they are directed (D-rank minimum cost); the blast can be maintained in the form of a beam for up to two [2] posts with the same diameter but only twenty [20] feet of range. The chakra blast inflicts concussive force on whatever it collides with, vanishing on contact, and sending the obstacle flying 5ft (+5ft per additional rank) away from the impact site. The beam also inflicts concussive force, but in a continuous stream instead, bombarding the enemy if they fail to evade/escape before the end of its short duration. The crystal on the back of the hand can be triggered to create a spherical barrier of B-rank chakra around itself that specifically repels anything it comes into contact with for as long as it is sustained (up to 5 posts); weaker obstacles are thrown away with significant repelling force, obstacles of equal strength negate the barrier, or the barrier is destroyed when faced with an obstacle stronger than itself; barrier cannot be reactivated for 3 posts after it has been overwhelmed. The final mechanism of the puppet is the crystal on its palm which houses a chakra-sensitive super magnet within its dome-like design; its innate magnetic effect will affect any ferromagnetic metals within ten [10] feet. An applied E-Rank amount of chakra allows the puppeteer to change the charge of the magnet so that it will switch between attracting/repelling ferromagnetic metals. If the puppeteer is capable of utilizing jiton (magnet release) then they can increase the range of the puppet's magnetic potency by what they are capable of with their own abilities, as well as affect any metallic substances they are able to manipulate with their current skill level.

Mechanism Summary:
• Thumb Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Index Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Middle Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Ring Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Pinky Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Top Palm Crystal - B-Rank Spherical Repelling Chakra Barrier; 3 Post Cooldown if Barrier is Overwhelmed
• Bottom Palm Crystal - Chakra-Sensitive Super Magnet; E-Rank Cost = Switch to Attract/Repel Metal Within 10ft


Puppet Name: Hidari
Puppet Appearance: [x] | Large metal left hand construct.

Puppet Description: From the wrist to the tip of the middle finger, Hidari is five feet in length. The puppet is constructed almost entirely of metal, save for the crystalline chakra conduits lining its surface around the wrist, top and bottom of the palm, and each of its digits' joints and fingertips. Several "tendon" like pulleys allow the user to control how the hand tenses and relaxes. The base of the wrist is closed off by metal plating that specifically allows chakra threads to connect at certain nodes lining its surface for control of the puppet.

The crystals are chakra-sensitive, and their size and the way the were cut allows them to serve specific functions when supplied with energy from the puppeteer. Each fingertip can be activated to fire a 1ft diameter blast of chakra in whatever way they are directed (D-rank minimum cost); the blast can be maintained in the form of a beam for up to two [2] posts with the same diameter but only twenty [20] feet of range. The chakra blast inflicts concussive force on whatever it collides with, vanishing on contact, and sending the obstacle flying 5ft (+5ft per additional rank) away from the impact site. The beam also inflicts concussive force, but in a continuous stream instead, bombarding the enemy if they fail to evade/escape before the end of its short duration. The crystal on the back of the hand can be triggered to create a spherical barrier of B-rank chakra around itself that specifically repels anything it comes into contact with for as long as it is sustained (up to 5 posts); weaker obstacles are thrown away with significant repelling force, obstacles of equal strength negate the barrier, or the barrier is destroyed when faced with an obstacle stronger than itself; barrier cannot be reactivated for 3 posts after it has been overwhelmed. The final mechanism of the puppet is the crystal on its palm which houses a chakra-sensitive super magnet within its dome-like design; its innate magnetic effect will affect any ferromagnetic metals within ten [10] feet. An applied E-Rank amount of chakra allows the puppeteer to change the charge of the magnet so that it will switch between attracting/repelling ferromagnetic metals. If the puppeteer is capable of utilizing jiton (magnet release) then they can increase the range of the puppet's magnetic potency by what they are capable of with their own abilities, as well as affect any metallic substances they are able to manipulate with their current skill level.

Mechanism Summary:
• Thumb Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Index Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Middle Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Ring Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Pinky Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Top Palm Crystal - B-Rank Spherical Repelling Chakra Barrier; 3 Post Cooldown if Barrier is Overwhelmed
• Bottom Palm Crystal - Chakra-Sensitive Super Magnet; E-Rank Cost = Switch to Attract/Repel Metal Within 10ft




How do I word this? If you could specify if the finger mechanisms are required to act as a group or if they (must/may) act individually.
If I understand correctly, these beams do not do damage but rather, knock away an opponent(s)?
Anyway, you're...
Approved  
PostPosted: Tue Oct 03, 2017 11:43 am
Clarifying the fingertips firing mechanisms and the damage they inflict. Everything else is exactly the same as the last submission which was approved.


Character: Ada Rio-Kyuri
Link to profile: [x]

Puppet Name: Migi
Puppet Appearance: [x] | Large metal right hand construct.
Puppet Description: From the wrist to the tip of the middle finger, Migi is five feet in length. The puppet is constructed almost entirely of metal, save for the crystalline chakra conduits lining its surface around the wrist, top and bottom of the palm, and each of its digits' joints and fingertips. Several "tendon" like pulleys allow the user to control how the hand tenses and relaxes. The base of the wrist is closed off by metal plating that specifically allows chakra threads to connect at certain nodes lining its surface for control of the puppet. Can also connect to any of the other crystal conduits located throughout the puppet.

The crystals are chakra-sensitive, and their size and the way the were cut allows them to serve specific functions when supplied with energy from the puppeteer. Each fingertip can be activated to fire a 1ft diameter blast of chakra in whatever way they are directed (D-rank minimum cost); these mechanisms can be fired simultaneously or individually. The blast can be maintained in the form of a beam for up to two [2] posts with the same diameter but only twenty [20] feet of range. The chakra blast inflicts concussive force on whatever it collides with, vanishing on contact, and sending the obstacle flying 5ft (+5ft per additional rank) away from the impact site. The beam also inflicts concussive force, but in a continuous stream instead, bombarding the enemy if they fail to evade/escape before the end of its short duration. The damage inflicted from these concussive forces scales according to how much chakra is applied: skin-deep bruising (D-rank), muscular bruising (C-rank), minor bone fractures (B-rank), moderate bone fractures & minor internal damage (A-rank), or major bone fractures & moderate internal damage (S-rank). The crystal on the back of the hand can be triggered to create a spherical barrier of B-rank chakra around itself that specifically repels anything it comes into contact with for as long as it is sustained (up to 5 posts); weaker obstacles are thrown away with significant repelling force, obstacles of equal strength negate the barrier, or the barrier is destroyed when faced with an obstacle stronger than itself; barrier cannot be reactivated for 3 posts after it has been overwhelmed. The final mechanism of the puppet is the crystal on its palm which houses a chakra-sensitive super magnet within its dome-like design; its innate magnetic effect will affect any ferromagnetic metals within ten [10] feet. An applied E-Rank amount of chakra allows the puppeteer to change the charge of the magnet so that it will switch between attracting/repelling ferromagnetic metals. If the puppeteer is capable of utilizing jiton (magnet release) then they can increase the range of the puppet's magnetic potency by what they are capable of with their own abilities, as well as affect any metallic substances they are able to manipulate with their current skill level.
Mechanism Summary:
• Thumb Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Index Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Middle Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Ring Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Pinky Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Top Palm Crystal - B-Rank Spherical Repelling Chakra Barrier; 3 Post Cooldown if Barrier is Overwhelmed
• Bottom Palm Crystal - Chakra-Sensitive Super Magnet; E-Rank Cost = Switch to Attract/Repel Metal Within 10ft


Puppet Name: Hidari
Puppet Appearance: [x] | Large metal left hand construct.
Puppet Description: From the wrist to the tip of the middle finger, Hidari is five feet in length. The puppet is constructed almost entirely of metal, save for the crystalline chakra conduits lining its surface around the wrist, top and bottom of the palm, and each of its digits' joints and fingertips. Several "tendon" like pulleys allow the user to control how the hand tenses and relaxes. The base of the wrist is closed off by metal plating that specifically allows chakra threads to connect at certain nodes lining its surface for control of the puppet. Can also connect to any of the other crystal conduits located throughout the puppet.

The crystals are chakra-sensitive, and their size and the way the were cut allows them to serve specific functions when supplied with energy from the puppeteer. Each fingertip can be activated to fire a 1ft diameter blast of chakra in whatever way they are directed (D-rank minimum cost); these mechanisms can be fired simultaneously or individually. The blast can be maintained in the form of a beam for up to two [2] posts with the same diameter but only twenty [20] feet of range. The chakra blast inflicts concussive force on whatever it collides with, vanishing on contact, and sending the obstacle flying 5ft (+5ft per additional rank) away from the impact site. The beam also inflicts concussive force, but in a continuous stream instead, bombarding the enemy if they fail to evade/escape before the end of its short duration. The damage inflicted from these concussive forces scales according to how much chakra is applied: skin-deep bruising (D-rank), muscular bruising (C-rank), minor bone fractures (B-rank), moderate bone fractures & minor internal damage (A-rank), or major bone fractures & moderate internal damage (S-rank). The crystal on the back of the hand can be triggered to create a spherical barrier of B-rank chakra around itself that specifically repels anything it comes into contact with for as long as it is sustained (up to 5 posts); weaker obstacles are thrown away with significant repelling force, obstacles of equal strength negate the barrier, or the barrier is destroyed when faced with an obstacle stronger than itself; barrier cannot be reactivated for 3 posts after it has been overwhelmed. The final mechanism of the puppet is the crystal on its palm which houses a chakra-sensitive super magnet within its dome-like design; its innate magnetic effect will affect any ferromagnetic metals within ten [10] feet. An applied E-Rank amount of chakra allows the puppeteer to change the charge of the magnet so that it will switch between attracting/repelling ferromagnetic metals. If the puppeteer is capable of utilizing jiton (magnet release) then they can increase the range of the puppet's magnetic potency by what they are capable of with their own abilities, as well as affect any metallic substances they are able to manipulate with their current skill level.
Mechanism Summary:
• Thumb Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Index Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Middle Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Ring Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Pinky Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Top Palm Crystal - B-Rank Spherical Repelling Chakra Barrier; 3 Post Cooldown if Barrier is Overwhelmed
• Bottom Palm Crystal - Chakra-Sensitive Super Magnet; E-Rank Cost = Switch to Attract/Repel Metal Within 10ft


Hurrak
 

Regenki

Versatile Tactician


Hurrak

Eternal Lop

PostPosted: Tue Oct 03, 2017 1:32 pm
Regalina Kaicho
Clarifying the fingertips firing mechanisms and the damage they inflict. Everything else is exactly the same as the last submission which was approved.


Character: Ada Rio-Kyuri
Link to profile: [x]

Puppet Name: Migi
Puppet Appearance: [x] | Large metal right hand construct.
Puppet Description: From the wrist to the tip of the middle finger, Migi is five feet in length. The puppet is constructed almost entirely of metal, save for the crystalline chakra conduits lining its surface around the wrist, top and bottom of the palm, and each of its digits' joints and fingertips. Several "tendon" like pulleys allow the user to control how the hand tenses and relaxes. The base of the wrist is closed off by metal plating that specifically allows chakra threads to connect at certain nodes lining its surface for control of the puppet. Can also connect to any of the other crystal conduits located throughout the puppet.

The crystals are chakra-sensitive, and their size and the way the were cut allows them to serve specific functions when supplied with energy from the puppeteer. Each fingertip can be activated to fire a 1ft diameter blast of chakra in whatever way they are directed (D-rank minimum cost); these mechanisms can be fired simultaneously or individually. The blast can be maintained in the form of a beam for up to two [2] posts with the same diameter but only twenty [20] feet of range. The chakra blast inflicts concussive force on whatever it collides with, vanishing on contact, and sending the obstacle flying 5ft (+5ft per additional rank) away from the impact site. The beam also inflicts concussive force, but in a continuous stream instead, bombarding the enemy if they fail to evade/escape before the end of its short duration. The damage inflicted from these concussive forces scales according to how much chakra is applied: skin-deep bruising (D-rank), muscular bruising (C-rank), minor bone fractures (B-rank), moderate bone fractures & minor internal damage (A-rank), or major bone fractures & moderate internal damage (S-rank). The crystal on the back of the hand can be triggered to create a spherical barrier of B-rank chakra around itself that specifically repels anything it comes into contact with for as long as it is sustained (up to 5 posts); weaker obstacles are thrown away with significant repelling force, obstacles of equal strength negate the barrier, or the barrier is destroyed when faced with an obstacle stronger than itself; barrier cannot be reactivated for 3 posts after it has been overwhelmed. The final mechanism of the puppet is the crystal on its palm which houses a chakra-sensitive super magnet within its dome-like design; its innate magnetic effect will affect any ferromagnetic metals within ten [10] feet. An applied E-Rank amount of chakra allows the puppeteer to change the charge of the magnet so that it will switch between attracting/repelling ferromagnetic metals. If the puppeteer is capable of utilizing jiton (magnet release) then they can increase the range of the puppet's magnetic potency by what they are capable of with their own abilities, as well as affect any metallic substances they are able to manipulate with their current skill level.
Mechanism Summary:
• Thumb Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Index Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Middle Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Ring Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Pinky Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Top Palm Crystal - B-Rank Spherical Repelling Chakra Barrier; 3 Post Cooldown if Barrier is Overwhelmed
• Bottom Palm Crystal - Chakra-Sensitive Super Magnet; E-Rank Cost = Switch to Attract/Repel Metal Within 10ft


Puppet Name: Hidari
Puppet Appearance: [x] | Large metal left hand construct.
Puppet Description: From the wrist to the tip of the middle finger, Hidari is five feet in length. The puppet is constructed almost entirely of metal, save for the crystalline chakra conduits lining its surface around the wrist, top and bottom of the palm, and each of its digits' joints and fingertips. Several "tendon" like pulleys allow the user to control how the hand tenses and relaxes. The base of the wrist is closed off by metal plating that specifically allows chakra threads to connect at certain nodes lining its surface for control of the puppet. Can also connect to any of the other crystal conduits located throughout the puppet.

The crystals are chakra-sensitive, and their size and the way the were cut allows them to serve specific functions when supplied with energy from the puppeteer. Each fingertip can be activated to fire a 1ft diameter blast of chakra in whatever way they are directed (D-rank minimum cost); these mechanisms can be fired simultaneously or individually. The blast can be maintained in the form of a beam for up to two [2] posts with the same diameter but only twenty [20] feet of range. The chakra blast inflicts concussive force on whatever it collides with, vanishing on contact, and sending the obstacle flying 5ft (+5ft per additional rank) away from the impact site. The beam also inflicts concussive force, but in a continuous stream instead, bombarding the enemy if they fail to evade/escape before the end of its short duration. The damage inflicted from these concussive forces scales according to how much chakra is applied: skin-deep bruising (D-rank), muscular bruising (C-rank), minor bone fractures (B-rank), moderate bone fractures & minor internal damage (A-rank), or major bone fractures & moderate internal damage (S-rank). The crystal on the back of the hand can be triggered to create a spherical barrier of B-rank chakra around itself that specifically repels anything it comes into contact with for as long as it is sustained (up to 5 posts); weaker obstacles are thrown away with significant repelling force, obstacles of equal strength negate the barrier, or the barrier is destroyed when faced with an obstacle stronger than itself; barrier cannot be reactivated for 3 posts after it has been overwhelmed. The final mechanism of the puppet is the crystal on its palm which houses a chakra-sensitive super magnet within its dome-like design; its innate magnetic effect will affect any ferromagnetic metals within ten [10] feet. An applied E-Rank amount of chakra allows the puppeteer to change the charge of the magnet so that it will switch between attracting/repelling ferromagnetic metals. If the puppeteer is capable of utilizing jiton (magnet release) then they can increase the range of the puppet's magnetic potency by what they are capable of with their own abilities, as well as affect any metallic substances they are able to manipulate with their current skill level.
Mechanism Summary:
• Thumb Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Index Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Middle Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Ring Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Pinky Finger Crystal - X-Rank Chakra Blast (D-Rank Minimum Cost); Alternate Chakra Beam Function
• Top Palm Crystal - B-Rank Spherical Repelling Chakra Barrier; 3 Post Cooldown if Barrier is Overwhelmed
• Bottom Palm Crystal - Chakra-Sensitive Super Magnet; E-Rank Cost = Switch to Attract/Repel Metal Within 10ft


APPROVED
Thanks for your cooperation and details!
 
PostPosted: Thu Nov 09, 2017 8:34 pm
I am resubmitting my three puppets for re-approval with new items and changes to each one. I did my best to try to organize my ideas. Indented items are details of the mechanisms, while all mechanism are underlined
- Sorry for multiple quotes, had to adjust some things and leave an after thought:
I feel like I may have gotten some puppet details mixed up along the way (relating to formless, mechs, kugutsu in general) I'm completely open to guidance and words of wisdom so that I may meet the system properly.

Ergo War

XAyame_HatakeX

- I was told to quote Vice Captains


Character: Sadayo Soga
Link to profile:Profile
Puppet Name: Yūutsu 憂鬱
Puppet Appearance: It is composed of a human-esque head, torso piece, arms, and a short cone-shaped hip piece in the place of legs to reduce weight. The puppet stands to 45 inches tall (3 feet, 9 [inches) and 28 inches wide (2 feet, 2 inches) . Its smaller size, in comparison to a Karasu puppet, is to permit room for swift movement. The puppet is pale in color, with black hair, sports a wide frown, white mournful eyes, and clothed in a dark cloth (split up to shoulder collar in four locations to accommodate present mechanism) with the characters "憂鬱" stitched under its neck.

Puppet Description: Yūutsu is made from wood with iron pieces and patching for protection and transfer of electrical currents.Made to face Sadayo’s opponents at short to mid-range combat Its functioning hands may serve as a way to grapple opponents and objects and feature thick, sharp, metal three-inch long spurs in place of finger tips. The top of the hands feature an iron patch. Yūutsu's shoulders are roughly the size of large cantaloupes and essential for storage of the 45 feet-worth of cables in its arms. A set of four steel, 28 inch curved blades are present and plain as day in the front of Yūutsu’s torso. A worn dark cloth may cover the puppet when inactive and the blades are against the puppet’s body. When the blades are active the dark cloth flows between the blade’s set-up. The puppet’s mouth functions as a vise grip with gritted surfaces and a 10-inch retractable blade built in behind the jaw.

Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms)

Mechanism Summary:
Vise Grip Jaw: the pads on its cheeks turn to snare enemy weapons (performs best against bladed weapons) or unlucky appendages to quickly latch onto. Once captured, the mouth mechanism may begin the process of crushing, bending, and overall inflicting a significant degree of damage between two, thick metal plates. The mouth may fully open at an 80 degree angle. When its mouth is closed, both plates together resemble ridged teeth and have rough "chewing" surfaces sharing the likeness of a fine cheese grater. The amount of chakra applied reflects the combined capture and strength of its hold. Extra payments are not required to activate the vise feature.

Wrist Reels : thick copper cables run between the puppet's hands and forearms. Based on its shoulders. The cables have a mid-range reach to a maximum of [45] feet. A minimum of E-rank is permitted in this mechanism to the maximum rank of Kugutsu Sadayo is capable of (B-rank). The rank of chakra used correlates to how fast the reels unwind and the arm’s effectiveness.

Senbon Shooter: Based in the body located above the hip. Contains up to 250 senbon. Poisons are applicable (custom poison: ** Hydrangea bud based poison: *Poison: Doleful Drag :: sourced from hydrangea buds.
    Doleful Drag :
  • 2 Doses : Lethargy (lasts 3 posts)
  • 3 Doses: Abdominal Pains
  • 4 Doses: Nausea and vomiting

10 inch long, 28 inches wide Hip-Drill : The wood & iron rimmed drill mechanism is separate from the torso piece. The top of the drill also has a total of [5] retractable blades that may extend outward (each blade divided in sections to enable retractions are each 30 inches in length). Rank Minimum: D

Tear Spray; Requires: Suiton and Shizen no Kuchiyose [ Nature Summoning ] A seal attuned to Suiton chakra storing a maximum of 40 chakra ( Rank B ). The tear spray may last up to [2] posts before stopping. In combat, a cooldown of [3] posts is necessary before repeated use. Location of the seal would be within the torso piece with a guided dispersal system maneuvered by the user’s chakra through Hisomi’s eyes to mimic tears (with excessive force). In the case of a detached head, releasing water would create a uncontrolled spout/fountain spray from Hisomi’s body.

4 Rib Blades: Four, 28 inch steel curved blades scaling the front of the torso. Poison applicable (Doleful Drag custom poison may be used here too).

10 Inch steel retractable hidden blade behind mouth: Poison-able. In the event Yūutsu should catch a living, breathing opponent between its mouth plates or that someone is close to her head, Sadayo’s opponent could be in reach of the hidden blade. If the blade isn’t able to touch, it would at least spook an unsuspecting enemy. In the blade’s full reach it would extend out of the puppet’s open mouth.



Character: Sadayo Soga
Link to profile: Profile
Puppet Name: Nirami 睨み
Puppet Appearance: Nirami is a towering 6-feet, 8 inch tall humanoid puppet which boasts the likeness of well-built, armor-clad, helmet-less, armored samurai. Its armor is red and orange in color. A dark grey woven mesh with a thin metal thigh guard exists on the puppet, but doesn’t serve any mechanical function. It is designed to carry an odachi by its hip and a heavy, long, wooden kanabo with thick iron studs on its back. Nirami's facial expression perpetually angry. A menacing growl for Sadayo's opponents. The puppet also features a purple colored faux-hair top-knot on top (hiding a lightning rod) and a pair of decorative orange horns jut from its forehead. Sadayo has given Nirami masculine pronouns. Try not to be too surprised if and when Sadayo begins starts calling Nirami “he”.

Puppet Description: Nirami's frame is widely made from black walnut and sports thick, fully functioning, red and orange colored, iron armor which is the typical state of a beefed up mechanism. The puppet is widely designed for defense and close quarter combat. Sadayo’s last line of defense, in some cases. The puppet is capable of fighitng, blocking, and capturing enemies within 6-feet of its location (after capture, the puppet may “honorably” eliminate opponents from the inside with set of blades). Nirami’s arms, legs, and head can be detached from the torso. The head features a set of three retractable blades from the neck. Key spots on the puppet include its collection of metal chakra-infused pyramid attachments that are incapable of picking up freely passing electricity that together form a mobile shield mechanism. Nirami’s legs both have their own set of functions: the left shin contains a bola launcher and the right shin has an advanced mechanism for canceling incoming ninjutsu. A chakra battery is present in Nirami’s left arm that may coat chakra around a weapon in the puppet’s mighty hand.
While being designed for an Odachi at his hip and a kanabo at his back, Nirami currently has an Odachi purchased separately by Sadayo.

Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms)

Mechanism Summary:
Detachable head : The head features a trio of hidden, retractable 2-foot long blades at the top of the neck which are capable of extending into the chest cavity below. Poison applicable. Minimum D-rank chakra required to activate.
Chakra Battery: [contains 100 chakra; refillable outside of combat] A battery located within Nirami’s left arm creates a coating around the wielded weapon. Rank of the chakra coating is determined by the amount of chakra used at the time of activation. An elemental nature, be lightning or water, may be applied. Duration of coat is [5] posts.

Bola Launcher : Minimum D-rank
The left leg contains a launcher within the shin which fires a chain bola in an attempt snare an opponent’s ankles. Only capable of carrying up to 6. Launches 1 per activation with a [2] post cooldown. Amount of chakra used dictates rank of speed of the launched projectile.

• The Right Leg: {Minimum Rank D}
The right leg contains a mechanism designed to cancel out incoming ninjutsu. The action makes itself known in a disorienting flash of light which wouldn’t cause physical damage aside from leaving large annoying specks on one’s eyes. In order for the mechanism to work, Sadayo would need to pay an equal amount of chakra of the incoming attack to cancel out said attack.

Chest cavity for capture.: {Minimum Rank C} A vertical crevice in Nirami’s torso would allow him to create the illusion of “seppuku” on his captured victims with a blade. Captured victims are safe from electrical currents. A [6] foot cable based inside, with a small grappling hook, may extend and attempt to snare close-range enemies.

Lightning Rod Shield: The shield is maintained by a total 8, 4-inch pyramid chakra-infused metal pieces. Six pieces are located on the front and two on the back.
  • This chakra based shield cannot stack on the “Full Iron Wall” Stage. The puppet is fully mobile while this shield is active.
  • Minimum C-rank to the current maximum kugutsu rank Sadayo is capable of.
    The front pieces are located: top of his head under the hair piece, one on the back of each hand, one on top of each foot, and one below the chest cavity on Nirami’s would-be “below the belt” area. The back pieces are located between its shoulder armor and the lowest section of its torso.
  • Pyramid pieces are not able of picking up stray or pre-existing Raiton sources and may only ignite when Sadayo’s chakra is pumped onto one of the six/eight pyramid pieces.

    Combined, the pyramid pieces will create an electric netting in front of the puppet with a [5] foot reach outward that may move with Nirami’s limbs.
  • Process of the Front section: [2] Sadayo Posts are required to for the shield to reach its full state: 3 pyramids in the activation post, 3 pyramids in the post to follow to gain a fully electrical state.
  • Activation of the back pyramids are optional and would cost an extra [5] chakra to activate if added onto AFTER the other 3-6 pyramids must already been active. After paying [5] chakra, the back set of pyramids spark and completes the shield after [1] post (counts as a puppet activation). However, if the back two pyramids are activated when the lightning shield was first ignited, then the bonus cost of [5] chakra is not necessary and simply included in the (C - A rank cost* A-rank when available) .

  • Full Shield duration would last 3 posts. To continue the shield for another [3] posts payment up to half of the initial cost ( either C or B Chakra cost ) of the mechanism is required.


  • C-Rank :: Full :: Shield is capable of moderate shock, a notable amount of pain, and slight numbness to the contacted area [1 post duration].
    ::Half - No change - Full effect ::
  • B-Rank :: Full:: Shield is capable of moderate shock, moderate numbness [2 posts in contacted area], and painful burns.
    ::Half:: If contact to the shield is made while [3-4] pyramids are active, the duration's of the effects are halved at B-rank level as so: Duration of numbness last [1] post
  • A-Rank * (when available) : Shield is capable of heavy shocks, stunned for [1] post after being shocked, and loss of control of limbs or part of body initially afflicted for [2] poss after recovering from stun. Second degree burns
    ::Half:: If contact to the shield is made while [3-4] pyramids are active, the durations of the effects are halved at A-rank level as so: Numbness [1] post. Loss of control for [2] posts. No Stun effect. First degree burns


Iron Wall Armor: Full and Half staged armor. Hinged Iron-Armor Wall and Sections:
Thick, iron, armor pieces on the puppet’s arms, legs, hips, and shoulders may unhinge and flatten out. Additionally, armor on Nirami's back folds out and forms a barrel-like shape on its sides to provide more protection for the puppeteer. Each piece may be individually unfolded and maneuvered (i.e Armor on the right arm may be active and maneuvered while the left arm’s armor is not/ Legs may have iron armor active while the arms do not). There are two stages or settings of this mechanism as well as a chakra buffer incorporated into the build. Either stage of armor, without the active chakra buffer, is currently capable of withstanding C-rank physical blows (Tai/Buki : Complex, Simple, Spiritual, or Complex).

  • Half ( “Half Wall”): It is possible for any combination of sections of the iron armor to be active at anytime. In this state, the puppet is free to move as if the mechanism was not made active.
  • Full (“Full Wall”) : In the full iron wall state, all armored features are unfolded (or unhinged) and forces Nirami to remain stationary and little movement from its limbs is possible. Nirami may change out of this status at anytime if need and switch back to the half status with no extra payment of chakra being necessary.
  • Chakra Buffer: Maximum A-Rank (when available, current numbers are B-rank, however), chakra payment required to activate on-top of any already paid use of the Iron Wall. The Iron wall, in either state, can be reinforced with Sadayo’s chakra being pumped through her threads. This buffer raises the strength of the iron-wall shields to endure to [30] counts of physical hits.
    • E - 1 point
    • D - 2 points
    • C - 3 points
    • B - 4 points
    • A - 5 points
    • 6 - 6 points
    After burning through the hit count, and reverting protection back to C-rank, Sadayo may apply another [20] chakra to again reinforce the iron shield on her next post.




Character: Sadayo Soga
Link to profile: Profile
Puppet Name: Hohoemi | ほほえみ
Puppet Appearance: Hohoemi is 5’8 in height with short, fluffy white hair and a cynical laughing expression carved into its face. A pair of whitish, tilted crescent-shaped eyes have embedded streaks to mock a tear-stained face which span from the eyes to the corners of its mouth where two orange knobs are fixed at the sides of the mouth. This puppet also has a button-like earring at the side of its hair, it serves no mechanical function aside from being a hidden compartment to hide fuuin seals.
Hohoemi’s frame is wood and the color of a traditional battle puppet. It is dressed in bright warm colors: Yellow cowl-poncho, featuring a high collar with orange lining with an overall, slightly worn look to it. Under the neck, below the lining, the puppet’s name is stitched “Hohoemi” as “ほほえみ”. The rest of the puppet is a darker shade of yellow and orange. Its colors function as a means to distract and hold the attention of opponents. The puppets arms feature a pair of heavy, solid metal barrels (5 inches in width by 9 inches in length and 40lbs each) from the puppet’s wrists scaling up along its forearm. Its arms and legs are fully functioning in terms of articulation. The top of the puppet’s hands (are humanoid) are also plated with a thin layer of metal. The inside are suited for gripping the handles of weapons and also feature metal plating. Its abdomen features a transparent, orange tinted plexiglass plate to resemble a simple laughing expression which disguises the location where chakra natured attacked would come from.
Puppet Description: His features include serrated arms, a gas dispersing mechanism in its eyes, a barrel-shaped metal wrist accessory behind each hand. The left leg contains a net launcher. The right leg contains a [50] foot reel of copper cable. The back of the puppet, between its shoulders, houses a hidden chakra battery useful for disrupting genjutsu. A segmented serrated sword attaches vertically to the back.

Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms)
Mechanism Summary:
Gas Dispersing Mechanism in eyes: suit for Laughing Gas, Dizzy gas, Toxic Gas (purchase stock), tear gas (once discovered) and (custom) moulding mushroom gases. Active coverage is twenty [20] cubic feet. Gases linger two [2] posts after initial post before dissipating.

Chakra Battery:(100 chakra, refillable outside of battle) A battery within the puppet’s torso and secured between its shoulders. Generates a pulse to disrupt genjutsu. Chakra released correlates to rank. The range of this mechanism [20] feet in diameter. 3 Post Cooldown

Large metal wrist barrels: Behind the puppet’s hands. Suited for close range smashing, bashing, electrical conducting upon activation. The mechanism feature is the ability to make its large wrist barrels shocking to the touch. Duration {15} posts. Swinging the puppet’s arms would simply count as formless and therefore, not is not the mechanism itself or an activation.
Requires:
  • Raiton,
  • Tebanasu Fuuin [ Time Sealing ],
  • 1 Remote Trigger marble,
  • 1 Activation Marble
  • Shizen no Kuchiyose [ Nature Summoning ]

Net Launcher : located in left thigh fires weighted nets. Carries 4 total. One at a time. Requires 1 charge post prior to launch.

Smile for the Scheme A plate in the center of the puppet’s abdomen, which resembles his smile, would be the exit point of desired element. Activation required per-use. Plate also lights up orange in color when active. [describe the blast]
Requires:
  • Suiton,
  • Tebanasu Fuuin [ Time Sealing ],
  • 1 Remote Trigger marble,
  • 1 Activation Marble Marble
  • Shizen no Kuchiyose [ Nature Summoning ]


Segmented Serrated Sword: 55 inches total- 45 inch blade. The blade section features nine [9] segments each five [5] inches long. Between each segment, from hilt to tip, would be [8] eight inches of steel cable in an extended mode which may be activated by a cost of [5] chakra. Full reach would be acquired after chakra application to extend the sword. The full reach would scale to total 109 inches (9 feet) of reach. **now has lightning element incorporated via purchase of an elemental based weapon in Suna Shops

• Right leg contains a retractable, [50] ft feed of a 2-inch wide copper cable with barbed wire-qualities fastened.
 

Hurrak

Eternal Lop


Ergo War
Vice Captain

Enduring Guildsman

PostPosted: Thu Nov 09, 2017 10:38 pm
Approved, pending any adjustments you'd like to make to Hohoemi.

Hurrak
I am resubmitting my three puppets for re-approval with new items and changes to each one. I did my best to try to organize my ideas. Indented items are details of the mechanisms, while all mechanism are underlined
- Sorry for multiple quotes, had to adjust some things and leave an after thought:
I feel like I may have gotten some puppet details mixed up along the way (relating to formless, mechs, kugutsu in general) I'm completely open to guidance and words of wisdom so that I may meet the system properly.

Ergo War

XAyame_HatakeX

- I was told to quote Vice Captains


Character: Sadayo Soga
Link to profile:Profile
Puppet Name: Yūutsu 憂鬱
Puppet Appearance: It is composed of a human-esque head, torso piece, arms, and a short cone-shaped hip piece in the place of legs to reduce weight. The puppet stands to 45 inches tall (3 feet, 9 [inches) and 28 inches wide (2 feet, 2 inches) . Its smaller size, in comparison to a Karasu puppet, is to permit room for swift movement. The puppet is pale in color, with black hair, sports a wide frown, white mournful eyes, and clothed in a dark cloth (split up to shoulder collar in four locations to accommodate present mechanism) with the characters "憂鬱" stitched under its neck.

Puppet Description: Yūutsu is made from wood with iron pieces and patching for protection and transfer of electrical currents.Made to face Sadayo’s opponents at short to mid-range combat Its functioning hands may serve as a way to grapple opponents and objects and feature thick, sharp, metal three-inch long spurs in place of finger tips. The top of the hands feature an iron patch. Yūutsu's shoulders are roughly the size of large cantaloupes and essential for storage of the 45 feet-worth of cables in its arms. A set of four steel, 28 inch curved blades are present and plain as day in the front of Yūutsu’s torso. A worn dark cloth may cover the puppet when inactive and the blades are against the puppet’s body. When the blades are active the dark cloth flows between the blade’s set-up. The puppet’s mouth functions as a vise grip with gritted surfaces and a 10-inch retractable blade built in behind the jaw.

Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms)

Mechanism Summary:
Vise Grip Jaw: the pads on its cheeks turn to snare enemy weapons (performs best against bladed weapons) or unlucky appendages to quickly latch onto. Once captured, the mouth mechanism may begin the process of crushing, bending, and overall inflicting a significant degree of damage between two, thick metal plates. The mouth may fully open at an 80 degree angle. When its mouth is closed, both plates together resemble ridged teeth and have rough "chewing" surfaces sharing the likeness of a fine cheese grater. The amount of chakra applied reflects the combined capture and strength of its hold. Extra payments are not required to activate the vise feature.

Wrist Reels : thick copper cables run between the puppet's hands and forearms. Based on its shoulders. The cables have a mid-range reach to a maximum of [45] feet. A minimum of E-rank is permitted in this mechanism to the maximum rank of Kugutsu Sadayo is capable of (B-rank). The rank of chakra used correlates to how fast the reels unwind and the arm’s effectiveness.

Senbon Shooter: Based in the body located above the hip. Contains up to 250 senbon. Poisons are applicable (custom poison: ** Hydrangea bud based poison: *Poison: Doleful Drag :: sourced from hydrangea buds.
    Doleful Drag :
  • 2 Doses : Lethargy (lasts 3 posts)
  • 3 Doses: Abdominal Pains
  • 4 Doses: Nausea and vomiting

10 inch long, 28 inches wide Hip-Drill : The wood & iron rimmed drill mechanism is separate from the torso piece. The top of the drill also has a total of [5] retractable blades that may extend outward (each blade divided in sections to enable retractions are each 30 inches in length). Rank Minimum: D

Tear Spray; Requires: Suiton and Shizen no Kuchiyose [ Nature Summoning ] A seal attuned to Suiton chakra storing a maximum of 40 chakra ( Rank B ). The tear spray may last up to [2] posts before stopping. In combat, a cooldown of [3] posts is necessary before repeated use. Location of the seal would be within the torso piece with a guided dispersal system maneuvered by the user’s chakra through Hisomi’s eyes to mimic tears (with excessive force). In the case of a detached head, releasing water would create a uncontrolled spout/fountain spray from Hisomi’s body.

4 Rib Blades: Four, 28 inch steel curved blades scaling the front of the torso. Poison applicable (Doleful Drag custom poison may be used here too).

10 Inch steel retractable hidden blade behind mouth: Poison-able. In the event Yūutsu should catch a living, breathing opponent between its mouth plates or that someone is close to her head, Sadayo’s opponent could be in reach of the hidden blade. If the blade isn’t able to touch, it would at least spook an unsuspecting enemy. In the blade’s full reach it would extend out of the puppet’s open mouth.



Character: Sadayo Soga
Link to profile: Profile
Puppet Name: Nirami 睨み
Puppet Appearance: Nirami is a towering 6-feet, 8 inch tall humanoid puppet which boasts the likeness of well-built, armor-clad, helmet-less, armored samurai. Its armor is red and orange in color. A dark grey woven mesh with a thin metal thigh guard exists on the puppet, but doesn’t serve any mechanical function. It is designed to carry an odachi by its hip and a heavy, long, wooden kanabo with thick iron studs on its back. Nirami's facial expression perpetually angry. A menacing growl for Sadayo's opponents. The puppet also features a purple colored faux-hair top-knot on top (hiding a lightning rod) and a pair of decorative orange horns jut from its forehead. Sadayo has given Nirami masculine pronouns. Try not to be too surprised if and when Sadayo begins starts calling Nirami “he”.

Puppet Description: Nirami's frame is widely made from black walnut and sports thick, fully functioning, red and orange colored, iron armor which is the typical state of a beefed up mechanism. The puppet is widely designed for defense and close quarter combat. Sadayo’s last line of defense, in some cases. The puppet is capable of fighitng, blocking, and capturing enemies within 6-feet of its location (after capture, the puppet may “honorably” eliminate opponents from the inside with set of blades). Nirami’s arms, legs, and head can be detached from the torso. The head features a set of three retractable blades from the neck. Key spots on the puppet include its collection of metal chakra-infused pyramid attachments that are incapable of picking up freely passing electricity that together form a mobile shield mechanism. Nirami’s legs both have their own set of functions: the left shin contains a bola launcher and the right shin has an advanced mechanism for canceling incoming ninjutsu. A chakra battery is present in Nirami’s left arm that may coat chakra around a weapon in the puppet’s mighty hand.
While being designed for an Odachi at his hip and a kanabo at his back, Nirami currently has an Odachi purchased separately by Sadayo.

Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms)

Mechanism Summary:
Detachable head : The head features a trio of hidden, retractable 2-foot long blades at the top of the neck which are capable of extending into the chest cavity below. Poison applicable. Minimum D-rank chakra required to activate.
Chakra Battery: [contains 100 chakra; refillable outside of combat] A battery located within Nirami’s left arm creates a coating around the wielded weapon. Rank of the chakra coating is determined by the amount of chakra used at the time of activation. An elemental nature, be lightning or water, may be applied. Duration of coat is [5] posts.

Bola Launcher : Minimum D-rank
The left leg contains a launcher within the shin which fires a chain bola in an attempt snare an opponent’s ankles. Only capable of carrying up to 6. Launches 1 per activation with a [2] post cooldown. Amount of chakra used dictates rank of speed of the launched projectile.

• The Right Leg: {Minimum Rank D}
The right leg contains a mechanism designed to cancel out incoming ninjutsu. The action makes itself known in a disorienting flash of light which wouldn’t cause physical damage aside from leaving large annoying specks on one’s eyes. In order for the mechanism to work, Sadayo would need to pay an equal amount of chakra of the incoming attack to cancel out said attack.

Chest cavity for capture.: {Minimum Rank C} A vertical crevice in Nirami’s torso would allow him to create the illusion of “seppuku” on his captured victims with a blade. Captured victims are safe from electrical currents. A [6] foot cable based inside, with a small grappling hook, may extend and attempt to snare close-range enemies.

Lightning Rod Shield: The shield is maintained by a total 8, 4-inch pyramid chakra-infused metal pieces. Six pieces are located on the front and two on the back.
  • This chakra based shield cannot stack on the “Full Iron Wall” Stage. The puppet is fully mobile while this shield is active.
  • Minimum C-rank to the current maximum kugutsu rank Sadayo is capable of.
    The front pieces are located: top of his head under the hair piece, one on the back of each hand, one on top of each foot, and one below the chest cavity on Nirami’s would-be “below the belt” area. The back pieces are located between its shoulder armor and the lowest section of its torso.
  • Pyramid pieces are not able of picking up stray or pre-existing Raiton sources and may only ignite when Sadayo’s chakra is pumped onto one of the six/eight pyramid pieces.

    Combined, the pyramid pieces will create an electric netting in front of the puppet with a [5] foot reach outward that may move with Nirami’s limbs.
  • Process of the Front section: [2] Sadayo Posts are required to for the shield to reach its full state: 3 pyramids in the activation post, 3 pyramids in the post to follow to gain a fully electrical state.
  • Activation of the back pyramids are optional and would cost an extra [5] chakra to activate if added onto AFTER the other 3-6 pyramids must already been active. After paying [5] chakra, the back set of pyramids spark and completes the shield after [1] post (counts as a puppet activation). However, if the back two pyramids are activated when the lightning shield was first ignited, then the bonus cost of [5] chakra is not necessary and simply included in the (C - A rank cost* A-rank when available) .

  • Full Shield duration would last 3 posts. To continue the shield for another [3] posts payment up to half of the initial cost ( either C or B Chakra cost ) of the mechanism is required.


  • C-Rank :: Full :: Shield is capable of moderate shock, a notable amount of pain, and slight numbness to the contacted area [1 post duration].
    ::Half - No change - Full effect ::
  • B-Rank :: Full:: Shield is capable of moderate shock, moderate numbness [2 posts in contacted area], and painful burns.
    ::Half:: If contact to the shield is made while [3-4] pyramids are active, the duration's of the effects are halved at B-rank level as so: Duration of numbness last [1] post
  • A-Rank * (when available) : Shield is capable of heavy shocks, stunned for [1] post after being shocked, and loss of control of limbs or part of body initially afflicted for [2] poss after recovering from stun. Second degree burns
    ::Half:: If contact to the shield is made while [3-4] pyramids are active, the durations of the effects are halved at A-rank level as so: Numbness [1] post. Loss of control for [2] posts. No Stun effect. First degree burns


Iron Wall Armor: Full and Half staged armor. Hinged Iron-Armor Wall and Sections:
Thick, iron, armor pieces on the puppet’s arms, legs, hips, and shoulders may unhinge and flatten out. Additionally, armor on Nirami's back folds out and forms a barrel-like shape on its sides to provide more protection for the puppeteer. Each piece may be individually unfolded and maneuvered (i.e Armor on the right arm may be active and maneuvered while the left arm’s armor is not/ Legs may have iron armor active while the arms do not). There are two stages or settings of this mechanism as well as a chakra buffer incorporated into the build. Either stage of armor, without the active chakra buffer, is currently capable of withstanding C-rank physical blows (Tai/Buki : Complex, Simple, Spiritual, or Complex).

  • Half ( “Half Wall”): It is possible for any combination of sections of the iron armor to be active at anytime. In this state, the puppet is free to move as if the mechanism was not made active.
  • Full (“Full Wall”) : In the full iron wall state, all armored features are unfolded (or unhinged) and forces Nirami to remain stationary and little movement from its limbs is possible. Nirami may change out of this status at anytime if need and switch back to the half status with no extra payment of chakra being necessary.
  • Chakra Buffer: Maximum A-Rank (when available, current numbers are B-rank, however), chakra payment required to activate on-top of any already paid use of the Iron Wall. The Iron wall, in either state, can be reinforced with Sadayo’s chakra being pumped through her threads. This buffer raises the strength of the iron-wall shields to endure to [30] counts of physical hits.
    • E - 1 point
    • D - 2 points
    • C - 3 points
    • B - 4 points
    • A - 5 points
    • 6 - 6 points
    After burning through the hit count, and reverting protection back to C-rank, Sadayo may apply another [20] chakra to again reinforce the iron shield on her next post.




Character: Sadayo Soga
Link to profile: Profile
Puppet Name: Hohoemi | ほほえみ
Puppet Appearance: Hohoemi is 5’8 in height with short, fluffy white hair and a cynical laughing expression carved into its face. A pair of whitish, tilted crescent-shaped eyes have embedded streaks to mock a tear-stained face which span from the eyes to the corners of its mouth where two orange knobs are fixed at the sides of the mouth. This puppet also has a button-like earring at the side of its hair, it serves no mechanical function aside from being a hidden compartment to hide fuuin seals.
Hohoemi’s frame is wood and the color of a traditional battle puppet. It is dressed in bright warm colors: Yellow cowl-poncho, featuring a high collar with orange lining with an overall, slightly worn look to it. Under the neck, below the lining, the puppet’s name is stitched “Hohoemi” as “ほほえみ”. The rest of the puppet is a darker shade of yellow and orange. Its colors function as a means to distract and hold the attention of opponents. The puppets arms feature a pair of heavy, solid metal barrels (5 inches in width by 9 inches in length and 40lbs each) from the puppet’s wrists scaling up along its forearm. Its arms and legs are fully functioning in terms of articulation. The top of the puppet’s hands (are humanoid) are also plated with a thin layer of metal. The inside are suited for gripping the handles of weapons and also feature metal plating. Its abdomen features a transparent, orange tinted plexiglass plate to resemble a simple laughing expression which disguises the location where chakra natured attacked would come from.
Puppet Description: His features include serrated arms, a gas dispersing mechanism in its eyes, a barrel-shaped metal wrist accessory behind each hand. The left leg contains a net launcher. The right leg contains a [50] foot reel of copper cable. The back of the puppet, between its shoulders, houses a hidden chakra battery useful for disrupting genjutsu. A segmented serrated sword attaches vertically to the back.

Mechanism Summary: (4+3 from Class Attribute = 7 Mechanisms)
Mechanism Summary:
Gas Dispersing Mechanism in eyes: suit for Laughing Gas, Dizzy gas, Toxic Gas (purchase stock), tear gas (once discovered) and (custom) moulding mushroom gases. Active coverage is twenty [20] cubic feet. Gases linger two [2] posts after initial post before dissipating.

Chakra Battery:(100 chakra, refillable outside of battle) A battery within the puppet’s torso and secured between its shoulders. Generates a pulse to disrupt genjutsu. Chakra released correlates to rank. The range of this mechanism [20] feet in diameter. 3 Post Cooldown

Large metal wrist barrels: Behind the puppet’s hands. Suited for close range smashing, bashing, electrical conducting upon activation. The mechanism feature is the ability to make its large wrist barrels shocking to the touch. Duration {15} posts. Swinging the puppet’s arms would simply count as formless and therefore, not is not the mechanism itself or an activation.
Requires:
  • Raiton,
  • Tebanasu Fuuin [ Time Sealing ],
  • 1 Remote Trigger marble,
  • 1 Activation Marble
  • Shizen no Kuchiyose [ Nature Summoning ]

Net Launcher : located in left thigh fires weighted nets. Carries 4 total. One at a time. Requires 1 charge post prior to launch.

Smile for the Scheme A plate in the center of the puppet’s abdomen, which resembles his smile, would be the exit point of desired element. Activation required per-use. Plate also lights up orange in color when active. [describe the blast]
Requires:
  • Suiton,
  • Tebanasu Fuuin [ Time Sealing ],
  • 1 Remote Trigger marble,
  • 1 Activation Marble Marble
  • Shizen no Kuchiyose [ Nature Summoning ]


Segmented Serrated Sword: 55 inches total- 45 inch blade. The blade section features nine [9] segments each five [5] inches long. Between each segment, from hilt to tip, would be [8] eight inches of steel cable in an extended mode which may be activated by a cost of [5] chakra. Full reach would be acquired after chakra application to extend the sword. The full reach would scale to total 109 inches (9 feet) of reach. **now has lightning element incorporated via purchase of an elemental based weapon in Suna Shops

• Right leg contains a retractable, [50] ft feed of a 2-inch wide copper cable with barbed wire-qualities fastened.
 
PostPosted: Sun Dec 31, 2017 9:40 am
Character: Ada Rio-Kyuri
Link to profile: [x]

Puppet Name: Sorakiri
Puppet Appearance: Sorakiri is a purposefully small-designed, metal, cylindrical puppet. It is 10in long and has a 2.5in diameter. The primary mechanism is located within the puppet- a raiton chakra-focusing device which can cause a 3ft blade of lightning to be manifested out of either or both ends of Sorakiri; the size of the raiton chakra blade and objects it is capable of tearing through depends on how much chakra is supplied to it, but must pay double the cost if applied to both sides of the puppet. Sorakiri's final mechanism is also located within the cylinder, allowing the puppeteer to overload it with raiton chakra causing an electrical explosion that shocks and briefly stuns anyone caught in its vicinity.
Mechanism Summary:
• Raiton Blade - Null Rank Cost; must pay cost for blade created for each side of puppet. The power of the blade is dependent on the amount of chakra supplied. Up to +2ft blade size per rank applied. Inflicts minor shocks for E & D rank, moderate shocks and minor burns for C & B rank, major shocks and moderate burns for A-rank, locationally paralyzing shocks (2 posts) and major burns for S-rank, or completely debilitating shocks (1 post) and severe burns for S+ rank usage. Must continue to supply chakra to maintain the blade(s) every seven [7] posts.
• Overload Device - C-A Rank Cost. C-rank = 10ft diameter electrical explosion; inflicts minor burns on exposed skin and stuns anyone hit for one [1] post. B-rank = 20ft diameter electrical explosion; inflicts moderate burns on exposed skin and stuns anyone hit for one [1] post, and exposed areas of body remain numbed for 2 posts after stun ends. A-rank = 40ft diameter electrical explosion; inflicts severe burns on exposed skin and stuns anyone hit for one [1] post, and exposed areas of body remain numbed and suffer from hypertension for 3 posts after stun ends.


Hurrak
Ergo War
 

Regenki

Versatile Tactician


Cute Things In Jars

Anxious Poster

10,675 Points
  • Partygoer 500
  • Bunny Spotter 50
  • Megathread 100
PostPosted: Sun Jan 14, 2018 11:43 pm

Character: Rinka
Link to profile: https://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25170399#381862913

Puppet Name: The Old Man
Puppet Appearance: A very modestly crafted puppet. It appears to be a simple humanoid shape beneath a long black cloak, only revealing the carved head of a familiar elderly man.

Puppet Description: The Old Man is made from simple wood and metal, treated to withstand heavier blows from simple attacks. Aside from that, it is a pretty basic puppet.

Mechanism Summary:
• Treated Wood Build
The Old Man is constructed out of a rather strong wooden composite, allowing to take a higher amounts of impact before any permanent damage is inflicted. This mechanism allows the puppet to sustain hits from C-ranked simple and complex taijutsu without breaking. The puppet still suffers from knock-back caused by impact.

• Chakra Shield [Left Arm]
Built into The Old Man's arms are a pair of chakra activated shields. When chakra is channeled from the puppeteer into these shields, they are capable of blocking any technique up to the rank of chakra that was channeled into the shields up to A-rank [i.e Chakra shield can stop a single instance of an A-ranked technique by using A-ranked chakra to power its shield.] As strong as these shields are, they are not perfect. Having such high amounts of chakra forced through the can cause the shields to overheat. To avoid overheating, the puppeteer must give the shield a two [2] post cool down period. The shield uses can be consecutive,but if used before the cooldown is completed, The shield will be one rank lower than the amount of chakra used to activate it. Additionally, the shield overheats and breaks. If broken, it will remain unusable until repaired.

• Chakra Shield [Right Arm]
Built into The Old Man's arms are a pair of chakra activated shields. When chakra is channeled from the puppeteer into these shields, they are capable of blocking any technique up to the rank of chakra that was channeled into the shields up to A-rank [i.e Chakra shield can stop a single instance of an A-ranked technique by using A-ranked chakra to power its shield.] As strong as these shields are, they are not perfect. Having such high amounts of chakra forced through the can cause the shields to overheat. To avoid overheating, the puppeteer must give the shield a two [2] post cool down period. The shield uses can be consecutive, but if used before the cooldown is completed, The shield will be one rank lower than the amount of chakra used to activate it. Additionally, the shield overheats and breaks. If broken, it will remain unusable until repaired.

• Chakra-battery Powered Flamethrower [Head]
Built into the head of the puppet is a chakra-battery powered flamethrower. This battery has 100 chakra and is capable of producing up to C-ranked flames with a max range of 20 feet.

• Sealed Scroll Launcher [Both Arm]
Built into the arms, and part of the torso, is a mechanism that allows The Old Man to fire scrolls, or the items sealed within them, out of its hands.

• Serrated Edges [All Limbs]
On the edges of all 4 of The Old Man's limbs are foot long blades that run up the forearms and shins of the puppet. These blades are made of basic tempered steel and have no other function that being blades.

• Coiled Neck Cable
The neck of The Old Man is a 30ft coiled hose that is stored in the upper torso of the puppet along side the chakra-battery that powers its flamethrower. The cable moves using Rinka's speed stat, but may be boosted one rank by using C-ranked chakra alongside the activation.


Hurrak
 
PostPosted: Tue Jan 16, 2018 4:24 pm
Regalina Kaicho

Approved*
Your patience is appreciated. Anyway, I'm okay with most these numbers but I do want Ergo's second opinion. He helped me hammer out the nitty gritty numbers on the effects so I'd like his feedback too. Well get back to you asap.
1/18/18

After hearing from Ergo, he considered removing stun effect from ranks C& B however, I would ask for C stun effect to be taken out. Afterwards, approved

• Raiton Blade - The effect duration counts are fine.
The duration of seven posts might have to be lowered to six? However, on the ground that you are still paying to play with said blades I'm sure that the seven count will be just fine.

-- note to self: have Ergo take a took at this- are the list of effects fair to the rank? :
• Overload Device - "...A-rank = 40ft diameter electrical explosion; inflicts severe burns on exposed skin and stuns anyone hit for one [1] post, and exposed areas of body remain numbed and suffer from hypertension for 3 posts after stun ends"



SB5K

Approved*


if you can justify the flamethrower with either a special oil container or application of some type of fuuin, then we're good.
the serrated blades are fine to serve as mechanisms at your leisure, feel free to reapply for a different mechanic to replace later.
Once the adjustment are made. Approved

One or two mechs listed are things I'd want a second opinion about,
over all I do like what you've come up with. • Chakra-battery Powered Flamethrower [Head] - I might ask you to justify this with a fuuin? I'm going to ask about this.

Serrated Edges [All Limbs] - unless these have to have chakra spent to make the blades come out for use, I would recommend avoid making this a mechanism if you don't have to. You can always resubmit later if this is what you are content with!



*please check updated spoilers  

Hurrak

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PostPosted: Thu Jan 18, 2018 12:38 pm
Hurrak
Regalina Kaicho

Approved*
Your patience is appreciated. Anyway, I'm okay with most these numbers but I do want Ergo's second opinion. He helped me hammer out the nitty gritty numbers on the effects so I'd like his feedback too. Well get back to you asap.
1/18/18

After hearing from Ergo, he considered removing stun effect from ranks C& B however, I would ask for C stun effect to be taken out. Afterwards, approved

• Raiton Blade - The effect duration counts are fine.
The duration of seven posts might have to be lowered to six? However, on the ground that you are still paying to play with said blades I'm sure that the seven count will be just fine.

-- note to self: have Ergo take a took at this- are the list of effects fair to the rank? :
• Overload Device - "...A-rank = 40ft diameter electrical explosion; inflicts severe burns on exposed skin and stuns anyone hit for one [1] post, and exposed areas of body remain numbed and suffer from hypertension for 3 posts after stun ends"



SB5K

Approved*


if you can justify the flamethrower with either a special oil container or application of some type of fuuin, then we're good.
the serrated blades are fine to serve as mechanisms at your leisure, feel free to reapply for a different mechanic to replace later.
Once the adjustment are made. Approved

One or two mechs listed are things I'd want a second opinion about,
over all I do like what you've come up with. • Chakra-battery Powered Flamethrower [Head] - I might ask you to justify this with a fuuin? I'm going to ask about this.

Serrated Edges [All Limbs] - unless these have to have chakra spent to make the blades come out for use, I would recommend avoid making this a mechanism if you don't have to. You can always resubmit later if this is what you are content with!



*please check updated spoilers


its a chakra powered source that she can refill... i can make it a seal if it still gets to keep the 100/100 fuel source... Rinka is a fuuin user, so it makes sense. I just dont want it to be a one time thing  
PostPosted: Thu Jan 18, 2018 1:32 pm
SB5K


its a chakra powered source that she can refill... i can make it a seal if it still gets to keep the 100/100 fuel source... Rinka is a fuuin user, so it makes sense. I just dont want it to be a one time thing


I feel you. I think you can do it that way too.  

Hurrak

Eternal Lop

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