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Posted: Thu Feb 10, 2011 5:46 am
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Posted: Thu Feb 10, 2011 5:47 am
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Rules For Rolling
Rule the First: All rolls must be made in this thread using Gaia's dice roller, that way I can double check if something seems off. (But Felin, you gave us a roller in the Player's Pack that you so generously provided! Why can't we just use that? Because shut up, that's why.)
Rule the Second: Rolls will be made using 4d6, subtracting the lowest of the four then adding the remaining three. Example: Felin rolls 6,3,6,4! Lowest roll is 3, leaving you with 6+6+4=16
Rule the Third: Minimum roll is 8. This means if you were to roll horribly, say 2,3,1,2 and added it up properly to 7 you would roll again until you hit at least 8.
Rule the Fourth: Stats are not rolled straight, meaning you can place the scores where you like.
Rule the Fifth: Starting level is 1
Rule the Sixth: Starting gold and gear will be handed out just before the game starts.
SIMPLE s**t, RIGHT?
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Posted: Thu Feb 10, 2011 5:48 am
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Posted: Thu Feb 10, 2011 5:50 am
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Wait, denied based on race? You racist ******** class="postcontent-align-center" style="text-align: center">There are some, actually quite a few, races that are either too powerful, too hard to balance, don't fit with the setting, or have such a high level adjustment there's really no point. There are a few ways to get around the level adjustment, either by trying to take away certain abilities or bonuses, or the Savage Species way. I'll try to work with you guys if there is a race you absolutely are dying to play, but not everyone can have everything they want.
Wait, denied based on class? You classist ******** class="postcontent-align-center" style="text-align: center">Yeah I used the joke twice, what of it? This one is more something that really can't be helped. Either the class won't fit with what we're doing or is just really broken. There are a lot of these, especially on D&D Wiki. If your pet class gets rejected I am sorry, but I'll usually have a good reason for doing so.
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Posted: Thu Feb 10, 2011 5:52 am
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Of character histories and starting locations
As far as a back story goes for your character, feel free to do one on your own. I may have to adjust it slightly, but I will do my best to work with you to make sure it's what you want while still fitting into the campaign. The reason some things may need to be changed is the need to figure out where to drop each character in the beginning and give them a motivation to end up in the same place. Yes, this is railroading, and yes I hate doing it but the party has to get together some how. After the initial meet-up I'll be as hands off as I can for that sort of thing.
Note: If you and someone else want your characters to know each other somehow just make sure you both include it in your descriptions. Give a history of how they met, their relationship, and things like that. I'm shaping this world around you guys as we go, so I can work with most things.
Parties and You! A Helpful Guide to Getting Along With Your New Party
At the core D&D is about interactions, be it with NPCs, monsters, or each other. I'd like if people were in the same general alignment spectrum, but someone wants to be evil I'll allow it. If the evil players go overboard, however, I may have to put a stop to it all god-hand style. As a party your goals will be better served trying to cooperate, that being said if we have enough players I won't mind having multiple parties competing against each other.
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Posted: Thu Feb 10, 2011 6:32 am
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Posted: Thu Feb 10, 2011 6:32 am
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Posted: Thu Feb 10, 2011 6:34 am
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Posted: Thu Feb 10, 2011 6:35 am
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Posted: Thu Feb 10, 2011 11:35 am
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Posted: Thu Feb 10, 2011 11:54 am
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Posted: Thu Feb 10, 2011 12:19 pm
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Posted: Thu Feb 10, 2011 1:34 pm
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Sock Grenade rolled 4 6-sided dice:
6, 4, 2, 1
Total: 13 (4-24)
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Posted: Thu Feb 10, 2011 2:04 pm
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Sock Grenade rolled 4 6-sided dice:
2, 5, 5, 3
Total: 15 (4-24)
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Posted: Thu Feb 10, 2011 2:06 pm
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