OoC Thread
Greetings Travelers, and welcome to your tale! And just like any other tale, it begins in a world, near civilization. The current time is approximately the 9th hour of the morning; the Summer Solstice is one fortnight away. It's a beautiful day, the sun is shining brightly, barely a cloud in the sky, and only the wind that blows is from the waters off to the west.
In this tale, we start at a tavern, The Rusty Trout. Where, it is said that many a hero has taken up his or her story here. That is why, perhaps, laying in the center of every table lies an immovable piece of parchment with a list, legible in every language for those whom peer upon it, detailing the local woes and wants of each resident, and virtually every where within a 5 mile radius of the tavern. Those whom have frequented this tavern oft see advertisements for games, tournaments, or events happening within the local region. Today, however, there is no events happening within town.
For activities taking place within, there's a small table dedicated to a select group of poker gamblers (today there sits a trio of humans); a target on the wall with beings of all kinds playing what might appear to be darts, with daggers in for the projectile weapons. And as always, there's the dwarven bartender serving out drinks as they're ordered.
Were one to wander the streets they would find a number of shops, both established and limited-time-only, selling their wares to those whom are interested. It was a fair sized town with a fair amount of trade commerce. Some of whom, seem to be more than eager to remove their wares for the upcoming festival.
The local library is located on the far end of town, unquestionably the furthest from the docks, of various scrolls and books litter the shelves.
The Inn is just across the street from the tavern, just far enough away to keep the drunkards from stumbling in on their stupor. As well as safe enough from the brawls that may explode out from those doors.
Beyond any of these, any number of the maps placed at each major intersection can direct the wayward traveler to where they're headed.
From these maps any casual observer could see that the port town was located just the East of a major body of water, while unnamed, it easily dominated at least one-fourth of the Western side of the map. The gates protecting the three roads out. The Ivory Road headed off to the North-East, The Emerald Road off to the direct East, and finally the South-by-South East route, while unnamed, also had a massive red X plastered over it, with a note written under it reading "Closed for maintenance. Sorry for the inconvenience."
[Just looking for an intro post from the lot of y'all, then I'll be sure to get the ball rolling. Which shall either come Sunday evening, or after everyone reports in, which ever comes first.
Also, map makers are welcome to plot out anything I describe for those regions of which I lack a map. I cannot art to save my life.]
Greetings Travelers, and welcome to your tale! And just like any other tale, it begins in a world, near civilization. The current time is approximately the 9th hour of the morning; the Summer Solstice is one fortnight away. It's a beautiful day, the sun is shining brightly, barely a cloud in the sky, and only the wind that blows is from the waters off to the west.
In this tale, we start at a tavern, The Rusty Trout. Where, it is said that many a hero has taken up his or her story here. That is why, perhaps, laying in the center of every table lies an immovable piece of parchment with a list, legible in every language for those whom peer upon it, detailing the local woes and wants of each resident, and virtually every where within a 5 mile radius of the tavern. Those whom have frequented this tavern oft see advertisements for games, tournaments, or events happening within the local region. Today, however, there is no events happening within town.
For activities taking place within, there's a small table dedicated to a select group of poker gamblers (today there sits a trio of humans); a target on the wall with beings of all kinds playing what might appear to be darts, with daggers in for the projectile weapons. And as always, there's the dwarven bartender serving out drinks as they're ordered.
Were one to wander the streets they would find a number of shops, both established and limited-time-only, selling their wares to those whom are interested. It was a fair sized town with a fair amount of trade commerce. Some of whom, seem to be more than eager to remove their wares for the upcoming festival.
The local library is located on the far end of town, unquestionably the furthest from the docks, of various scrolls and books litter the shelves.
The Inn is just across the street from the tavern, just far enough away to keep the drunkards from stumbling in on their stupor. As well as safe enough from the brawls that may explode out from those doors.
Beyond any of these, any number of the maps placed at each major intersection can direct the wayward traveler to where they're headed.
From these maps any casual observer could see that the port town was located just the East of a major body of water, while unnamed, it easily dominated at least one-fourth of the Western side of the map. The gates protecting the three roads out. The Ivory Road headed off to the North-East, The Emerald Road off to the direct East, and finally the South-by-South East route, while unnamed, also had a massive red X plastered over it, with a note written under it reading "Closed for maintenance. Sorry for the inconvenience."
[Just looking for an intro post from the lot of y'all, then I'll be sure to get the ball rolling. Which shall either come Sunday evening, or after everyone reports in, which ever comes first.
Also, map makers are welcome to plot out anything I describe for those regions of which I lack a map. I cannot art to save my life.]