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Posted: Fri May 13, 2011 9:31 pm
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Characters
Username:Mackie the Knife Link: Kriv
Username:Rain Yupa Link:Jomjom
Username:Dion Necurat Link: Marek
Username: Arcanist Angus Link: Adran
Username:Arc Vembris Link:Makaria
It was years ago when you first heard of it. Whether it was through whispers of a terrible crypt filled with untold treasure and the occasional tale of brave heroes who went off to find its fabled location, only to never return, you are familiar enough with its name. However, you likely never considered it to be someplace you'd actually seek out- that is, not until a few months ago.
Earlier this year, you were each approached by an agent of your current employer and financier. You have never actually met him face to face, but... His coin is real enough, and perhaps that's really all that matters to you. For the past few months, you've been primarily left on your own with a generous allowance from the man who hired you; your only instruction being that you take the next few months to do as you wish- so long as you come when you are inevitably called.
Only days earlier, you received word that the Tomb had finally been found deep in the Witchlight Fens. With only a short amount of time to gather up whatever supplies you might need, you were instructed to then make your way to a small settlement upstream from the Fens and to bring along the enclosed token. There, you were able to meet with the rest of your party, using your identical tokens to identify each other. Along with your fellow party members, you were also joined by a local man who had been hired to guide you through the Fens.
In two rowboats, your guide navigated the Fens with a growing unease. As you went further in, the normal sounds of the swamp began to quiet, leaving you in relative silence. Any attempt to talk at all was met with a nervous look around and a motion for quiet from your guide.
Suddenly, you were able to see it- a large hill that rises suddenly out of the murky water. It is enormous, and the more perceptive of your party recognized the hill's strange shape- that of a skull. Your guide brought your boat in to shore and almost anxiously began to set up his own camp.
"This is as far as I go." He said in a hushed tone."If you get out of there within the next few days, I'll be here... Otherwise, you'll be on your own." The man glanced over you all, as if to take one final look before returning back to work on his campsite.
On the hill, there are a number of suspicious looking mounds of dirt and rubble that may be of interest, though there's a particular part of the hill that attracts the attention of the entire party, save a certain gnome. High on the hill appears to be sprawling ruins that are in somewhat better condition than the others that had been passed on the way up. It seems likely that the entrance to the tomb will be inside or near them.
((Perception roll from everyone please? ))
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Rain Yupa rolled 1 20-sided dice:
5
Total: 5 (1-20)
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Lord of the Vine rolled 1 20-sided dice:
19
Total: 19 (1-20)
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Posted: Fri May 13, 2011 9:57 pm
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Mackie the Knife rolled 1 20-sided dice:
9
Total: 9 (1-20)
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Posted: Fri May 13, 2011 10:15 pm
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Cunning Witch Angus rolled 1 20-sided dice:
19
Total: 19 (1-20)
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Posted: Fri May 13, 2011 11:21 pm
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Arc Vembris rolled 1 20-sided dice:
4
Total: 4 (1-20)
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Posted: Sat May 14, 2011 12:38 am
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Posted: Sun May 15, 2011 6:13 pm
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Your guide appears to not be particularly believing or appreciative of Jomjom's joking. He appears even less appreciative of the gnome's loud laughter. "Keep it down!" He says in a low hiss. "The undead can hear as well as the living."
The guide does, however, appear to appreciate coin,as he is more than willing to take Adran's silver. "Thank you kindly... May all the good gods watch over you while you are in that place." He makes what is an easily recognized gesture to ward off evil. He pauses for a moment before pulling out a fine silver necklace,which carries an intricate symbol of Pelor, from where he'd hidden it under his shirt. He then offers it up to Adran."Take it. Think you need it more than I do." Unless anything else is needed from him, he returns to his business.
---
To those who look around the ruins, it appears that there's no reason to look too hard to find a way in. On the left side of the ruins is a large set of descending stairs. While still in bad condition, they look sturdy enough to withstand a good deal of further abuse.
From the top of the stairs, you can see a little into the room it leads into. The tiles that cover the floor can barely be made out. The little of the wall that is visible shows that the room had apparently been carved out of the surrounding earth and stone.
Only the first few feet into the room can be seen. The rest is concealed by darkness or the huge and rather dense collection of spiderwebs that have taken over the room.
In the middle of the ruins lies what might be a less obvious entrance. Unlike the first entrance, it appears to be covered in debris. Enough debris that both Jomjom and Makaria would end up overlooking it, likely thinking that it is yet one more pile of rubble in a ruin that is filled with them. The rest of the party, however, can tell that something doesn't look quite right about it.
Far off to the right of the ruins is a sight that only the perceptive eyes of Adran and Marek catch. Hidden within some high, untamed marsh grass is something glowing a bright red. Neither of you are able to see what exactly is giving off the glow, but... Looking directly at the glow causes strange letters from an unfamiliar and unrecognizable language to form in the air in front of you. Even though you cannot read them, you know exactly what they say-
"Come here."
The moment you blink or look away, the words are gone. However, the distant red glow remains.
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Posted: Tue May 17, 2011 12:52 pm
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Posted: Tue May 17, 2011 2:33 pm
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Posted: Tue May 17, 2011 2:51 pm
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Posted: Tue May 17, 2011 3:55 pm
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Posted: Tue May 17, 2011 9:49 pm
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Posted: Wed May 18, 2011 9:43 pm
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Posted: Thu May 19, 2011 7:57 am
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