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[ Premise/Foreword ]
Okay, basically... I downloaded seven of the most ridiculous books ever, and now want to run a lighthearted campaign in the style of D&D, but thrown in with a few jokes and ridiculous quests. Not only will you be fighting the usual monsters, dodging the usual traps, and picking up the usual treasure; you'll be doing the unusual and sometimes downright funny of those things.
There will be beer.
[ Setting Information/Background ]
YOU are the infamous group of villainous adventuring mercenaries known as the "Player's Caricatures." At the behest of an enigmatic and omnipresent Master, you scour the world, seeking treasure and battle for your own bemusement. Alignments are for people with drive.
Your Master, known only to his accomplices as "DM," has ordered you to perform various adventures with only a few overreaching themes. Why is his business, but so far, you seem to be content with your motivations. After all, before this, you were all Nobody's Player Caricature (NPC). That was boring!
So... yeah. There's a ton of different places to go. Do that stuff, I guess.
[ Game Introduction/Plot ]
In a world, where scary monsters coexist with Yo Gabba Gabba monsters (Flumphs and Owlbears), five people will rise to meet the challenges of life. From the rescue of an immaculate Damsel, to the ransoming of said Damsel only to have her pull a Stockholm Syndrome, assassinate her father, and turn her town over to you, to the deepest depths of the darkest dungeons, and the recruitment of the creatures therein, from the holiest churches and the resulting festhalls, they will face everything with steel, spell, and witty one-liners from real world movies. Because the DM says so.
There will be beer.
[ Character Creation ]
Available Sources: ANYTHING 3.5, 3.0, or Pathfinder (the last two need to be adapted, but no worries). Even third party sources!
Banned Resources: Please, no homebrew items; It's already unbalanced with the comedy books...
ECL: For now, 4.
Gold: Standard.
Races: Any, but they have to fit the LA.
Ability Scores*: Roll 4d6, drop lowest result; 32 point-buy, or do this: +4, +4, +1, +2, -2, -2
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Hit Points: Max HP for 1st Hit Die, roll the other three.
Alignments: Nongood preferred.
Pantheon: Any.
Backgrounds: Any.
[ House/Optional Rules ]
1] Weapon Group Proficiencies
2] Maximum Ranks, Limited Choices
3] Traits and Flaws (you must have traits, Flaws are optional)