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Posted: Wed Jun 08, 2011 3:15 pm
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This is just the impression I'm getting; this may be due to my anxiety disorder, my utter loathing for myself, my depression, or any combination thereof, but it is still the vibe I'm picking up:
You're all a load of hypocrites who refuse to let a grudge go. Before you begin yelling at me, let me explain my reasoning.
Several have complained that I don't see my campaigns through to the end, that they don't trust me enough to play in one of my campaigns again, and that many of them are poorly run even when they do play.
At the time of their complaint, I had a history of not seeing anything through at all, and yes, my story progression royally sucked. They were perfectly sound in their complaints, and I knew that I'd need to get my act together if I ever wanted to run another campaign at all (because I don't know how to play anything aside from 3.5, and campaign-setting specific games are beyond me).
I'm unsure if my story progression has improved at all, as I'm more adjusted to writing short stories than extensive novels. Given that the more enjoyable campaigns are the former, I should have seen the poor progression coming the instant I decided to draw out the story. I apologize if my writing skills are not yet satisfactory.
What I did improve on is something that you have apparently failed to notice, thus meriting my accusation. I attempted to "turn over a new leaf" as the saying goes, and continue the campaign I was running. I attempted to enjoy the campaign just as much as my players (granted, I may have been enjoying it more; refer to previous paragraph). When the campaign became inactive, I attempted to start another campaign (albeit a stupid one; I'm not mad about that) that was likewise "dead" later.
My third has received no replies, no prying eyes, and most likely no notice at all, despite my best efforts to run something. I'd be okay if I had any confidence in myself, but the history of complaints against me, coupled with my own accursed psychoses, leads me to ask "What the hell, guys?" when I'm essentially rendered a third wheel to the entire guild.
I am at a loss and a pique of curiosity; I tried to meet your demands (which failed to deliver on account of the players, not the DM) but it proved fruitless despite my best efforts. You still apparently do not trust me, and despite my official-sounding vocabulary, it is unlikely you'll even look at this as any more than "attention-whore" behavior from an incompetent adolescent suffering from karmic punishment.
It most assuredly is, but I'd prefer the sentence to be repealed. I'm asking for forgiveness, though I most likely won't get it due to your inability to let something go.
In pseudo-layman's terms: "I stuck with a campaign until it died, and tried to set up two more. Nobody showed up. It looks like you don't trust me no matter how hard I try. It looks like I just can't make you people happy, and this probably won't either. Still, I'm sorry, and I'd like to actually run a game that takes off."
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Posted: Wed Jun 08, 2011 3:31 pm
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Posted: Thu Jun 09, 2011 4:56 am
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Posted: Thu Jun 09, 2011 10:05 am
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Posted: Thu Jun 09, 2011 7:27 pm
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Posted: Thu Jun 09, 2011 8:21 pm
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Posted: Fri Jun 10, 2011 1:42 am
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Posted: Fri Jun 10, 2011 5:07 pm
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Posted: Fri Jun 10, 2011 7:48 pm
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Posted: Fri Jun 10, 2011 8:26 pm
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Posted: Sat Jun 11, 2011 5:13 am
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Posted: Sat Jun 11, 2011 8:45 pm
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I like stories that have the PCs as heroes, and that sound like they'll be fun. In particular, I think the more successful pbp games are ones that have a structure to them, with a small bit of railroad - completely open, free form games lead the PCs to just wander off or stall due to the amount of options present. When the characters have a strongly defined reason to be together in the first place, with guidance as to what kind of PCs to play (for example, soldiers in an army, students at a military academy, agents for the crown, members of the Pathfinder Society, etc), they tend to create characters that will mesh. I've found that many of the games in this guild give the characters tons of leeway to the point where no characters have a single iota in common, and you get lots of unnecessary conflict or weird other issues. Some input from the DM, with a clear set of objectives and goals the PCs will be acting towards (not necessarily with spoilers) will help. A good campaign helps the players build characters that will work with that campaign, and continue to provide a framework.
That said, if I come up with a killer character idea, I may create a character for a game that doesn't even sound that appealing. I enjoy creating characters just because.
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Posted: Mon Jun 13, 2011 3:16 am
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Posted: Mon Jun 13, 2011 4:52 am
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Posted: Mon Jun 13, 2011 8:03 am
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