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BlackFruity

Crew

Lucky Loiterer

PostPosted: Sun Nov 19, 2017 1:45 am
『 ♔ 』
"The Half-Blood Prince"


Posts:

• Honō Hokori // Kumogakure [Free Class v2.0]
• Honō Hokori // Kumogakure [Free Class v2.1]
• Honō Hokori // Kumogakure [Time Skip]
• Honō Hokori // Kumogakure [Reopening]

Details:
[ Relationships ]

--


[ Training Missions Completed ]
For my own ease more than anything. Links in profile.

Basic Training : Meditation [ 2/2 ]
Basic Training : Performance [ 2/2 ]
Intermediate Training : Performance [ 2/2 ]
Intermediate Training : Meditation [ 1/2 ]



 
PostPosted: Fri May 03, 2019 6:55 pm
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Honō Hokori
Nickname:

Age: 17
Birthdate: 21st / March
Gender: Male

Height: [ 2.0m / 6'6.6'' ]
Weight: [ 62k / 136pounds ]

Nindo: "A supplement to all others, yet weak on its own."
Personality:
Calm and composed, Honō is an indivdual used the peaceful nature of his
work instead of the chaotic fields of battle. He prefers to avoid conflict,
sticking to the back lines and giving support from the shadows. The nature of
his work has sharpened his eyes to recognise tiny details, giving him better
insight in the surroundings and people he is with.

Village: Kumogakure
Title: Genin
Rank: C-Rank
Class: Worker

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Hari Clan

Chakra Pool: 240
150 + 20 + 20 + 10 + 10 + 15


Stamina Pool: 240
150 + 20 + 20 + 10 + 10 + 15

Chakra Element: Katon [ Fire ] & Doton [ Earth ]
Chakra Color: Black
Chakra Materialization: Clawed hands

Aspects:
Strengths:
• Evironmental Lens:
Ia able to accurately estimate the weaknesses and viable exploits in the
surrounding environment. Be it the stabilising pebble at the base of the wall,
or the angle needed to fell a tree where needed.

• Soldering Teammate:
Honō will support his teammates by means of supplying weapons, tripping
up the opponent, or manipulating the environment to his allies' advantage.
Honō will watch his teammate(s) to get familiar with their tells, thus
becoming more and more accurate in reading their intentions.

• Sleek Steps:
Due to his training in the Hari clan, Honō has no difficulty traversing slippery
surfaces, even over uneven terrain.

• Latticino Hands
Honō's work has gained him steady hands and the ability to perform minute,
detailed work. Finicky work, such as the setting up even the most intricate
traps, holds less trouble for him.


Weaknesses:
• Cracks:
Honō was never trained for proper combat, and as such has a tendency to
flee instead of fight, especially when out numbered. When hit with an attack,
his urge to flee only increases.

• Jewelled:
Honō's choice in clothing marks him out from other shinobi; restricting his
movements slightly and hindering most chances at stealth.

• Fragility:
Trained in his work instead of his responsibilities as a shinobi, Honō lacks
the strength most individuals garner from their everyday training.


Fears:
• Broken Shards:
Knowing he isn't the most skilled shinobi in the village, Honō fears his
teammates will leave him behind if he fails to meet their expectations.

• Shattered:
Honō was never the strongest, or masculine, individual in Kumo. He fears
this makes him a target of assault; verbal or physical. Whenever he leaves
the workshop he is constantly anxious and alert of his surroundings,
misreading the words and reactions of the people around him to negatively
apply to him.


Class Disciplines :
• Legendary Smith
The user is able to gain a 5th title rank from every applicable smithing tree. 'Training' for Legendary takes 10 posts of crafting work, provides an additional 1 post off of crafting times, and gives a Grandmaster NPC (of the same area) for usage. In addition, any item solo crafted (without an npc helper) is non-reproducible by non-Legendary titled smiths.

• Balanced Master
Any jutsu learned can be paid for with either chakra, stamina, or a mix of the two. Any further chakra types are also subject to this. Recovery amounts for chakra and stamina are doubled while working, and working counts as relaxing.

• Lifetime Disciple
This discipline is for those wishing to gain from a lifetime master, never to be one themselves until their master is deceased. Gaining knowledge from over the course of their studies, the disciple will receive twice the benefits from each of their master's smithing trees (up to their completed titles), while in the living presence of them. After their master's death, they will successfully pass on a permanent, one-quarter of the benefit to their own Lifetime Disciple, if any. (round up to the nearest applicable number, as designated in the smithing thread)


Reductions:
• Glassblowing : Two [ 02 ] out of every four [ 04 ] posts reduction for jobs
• Woodworking : One [ 01 ] out of every four [ 04 ] posts reduction for jobs
• Tailoring : One [ 01 ] out of every four [ 04 ] posts reduction for jobs
• Infusion Artificer : One [ 01 ] out of every four [ 04 ] posts reduction for jobs


Expansions
Santa's Library #3: 10 extra Ninjutsu
slots
• Santa's Library #3: 10 extra Ninjutsu slots
12th Day of Christmas


Personal Attributes:
• A Natural's Touch:
After long study and a certain knack at birth, Honō has what many people call a "natural talent" for creation of glass objects. Because of this, every third creation is exceptionally superb, granting a 50% increase to profits made from that item.

• Black Glass Mentality:
Honō's years of training with Katon [ Fire ] jutsu and glassmaking and mainpulation jutsu has helped him learn a deeper understanding of volcanic glass. As such, his experiments with enchanting any volcanic glass with Gellal has been cut by half.

Uncanny Aim:
Preferring to create and maintain distance between himself and the enemy, Honō has spent a considerable amount of time crafting range weapons, especially throwing weapons. From this he finds himself creating double the expected number every second attempt without the extra cost of material or time.

• [ Crafting-Centered PA TBA at Chuunin Rank ]


▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両0,725
AC: 2,525

Missions Complete:
D Rank :: // //// // /
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Miscell :: /

Crafting Jobs Complete:
E Rank :: //// /
D Rank :: //
C Rank :: //
B Rank :: 0
A Rank :: 0
S Rank :: 0

Smithing Job Titles:
Glassblowing : Journeyman
Perks :
• Two [ 02 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Master
E : //// // | D : // | C : / / | B : 0 | A : 0 | S : 0 |

Woodworking : Apprentice
Perks :
• One [ 01 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Journeyman
E : 0 | D : 0 | C : 0 | B : 0 | A : 0 | S : 0 |

Tailoring : Journeyman
Perks :
• One [ 02 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Master
E : 0 | D : 0 | C : 0 | B : 0 | A : 0 | S : 0 | Other : /

Infusion Artificer : Apprentice
Perks :
• One [ 01 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Journeyman
E : 0 | D : 0 | C : 0 | B : 0 | A : 0 | S : 0 | Other : / |

Limitations:
• Custom : : 00 / 13
• Ninjutsu : : 02 / 29
••• Kuchiyose : : 01 / 09
• Genjutsu : : 02 / 04
• Bloodline : : 07 / 11
• Formless : : 01 / 04
• Taijutsu Styles: : 00 / 02
• Bukijutsu Styles: : 00 / 00

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Tanto
Weapon Range: 15cm | 5.9in
Weapon Weight: .5k | 17ounce
Weapon Location: Left Hip


▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
[ Weapons ]
• 24x Black Eggs
4 [starting] + 15 + 5 = 24

• 8x Glass throwing spikes
• 12x Shuriken
2x starting + 5x Wanta Day + 5x 2nd Day of Christmas

• 1x Kunai
x9 Smoke Bombs
• 3x Explosive Tags
Third Day of Christmas


N'rillian - Wanryoku's Hunting Knife
N'rillian's glass sheath

[ Attire & Accessories ]
Arsenal of the Sleight Hand
Padded Soles
Mechanic's Goggles
5x Glass bands
• Chakra Dispersal Gloves
1x Ninth Day of Christmas

[ Scrolls ]
Genin Scroll of Kuchiyose [ Contracted to: Soraru Hakamoto ]
Library Expansion Atlas
Library Expansion Atlas
Genin’s Scroll
2x Chuunin’s Scroll

[ Marbles ]
• Echolocation

• Scent, Give
11th day of Christmas

[ Ores ]
• 5x loads of Quartz
5x Eighth Day of Christmas

[ Other ]
1x Candy
• 1x Food Pill
Gives Mild increase to chosen stat for 5 posts
1x Sixth Day of Christmas

• 1x Great Food Pill
Wanta Day - gives Supreme increase to chosen stat for 3 posts; character will feel tired afterward

• 6x Training Coupons
5 + 1 (12 days of Christmas)
1 free training post

• 1x Ryo Coupon
Receive 2x the ryo for completing a mission or job.
1x Tenth Day of Christmas

• 21x Mission Coupons
10x from here + 1x from Wanta Day + 10x
-1 post toward completing any mission or job with a base duration; only one can be active at a time

4x Ryo Coupons
• 1x Chakra Coupon
Recover chakra 2x faster, even in combat, for 5 posts
1x Fifth day of Christmas

• 1x Tutor Coupon
-1 post toward learning 10 techniques; only one can be active at a time and does not work on techniques that do not allow reductions.
1x Seventh Day of Christmas


▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|C u s t o m

[ X - R a n k ]


▬▬┤|N i n j u t s u

Maruton:
[ E - R a n k ]
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]

[ X - R a n k ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]


Fuuin
[ X - R a n k ]
• Fūnyū no Jutsu [ Enclosing Technique ] - E/D/C-Rank
• Kaifū no Jutsu [ Unsealing Technique ] - E/D/C-Rank


Kuchiyose
[ C - R a n k ]
Kuchiyose no Jutsu [ Summoning Technique ]
Requires C-rank training in Kaifū. Is listed under the Maruton section, allowing for the 'Kuchiyose' section to be put down separately on one's profile with mirrored ninjutsu limits. Allows for dna contracts between living entities. After learning, is automatically applied to wanted Kaifū.

Kuchiyose - Tobidougu [ Projectile Weapons ]
Requires: C-rank training in Kaifū, and Kuchiyose. Usable only with the Small Weapons category. Draws in the chakra required for the future summoning, as well as preventing the fuuin from activating due to mis-swiping the ink. As such, no chakra is needed to use this after preparation. After learning, is automatically applied to wanted Kaifū.


Katon


Doton


▬▬┤|B l o o d l i n e

Hari Clan
[ X - R a n k ]
• Hari Soujuu [ Glass Manipulation ] - E/D/C-Rank
This control allows the Glass user to bend existing glass as though it were their own. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can also manipulate their glassy objects they themselves have made, and it must be done while holding a double hand seal. Additionally, any smoke that is being freely manipulated is not very solid, and can be broken or blown away as if it were completely natural, making it a poor choice for attacking or defending with. Should be noted that techniques can be made smaller while retaining their rank.

[ C - R a n k ]
Garasu Bunshin (Glass Clone)
Utilizing it's glass creation, the Hari Clan will perform the necessary hand seals. Then a glass clone will emerge itself from the users body or touched object. When destroyed this clone will shatter into many sharp glass pieces, that can cut the enemy whom hit it.

Garasu Shouheki no Jutsu (Glass Barrier Technique)
The user will perform this Ninjutsu technique by forming his necessary Hand Seals, and touching the ground in front of him. This will create a shatterproof glass wall/barrier in front of the user.

Garasu Shuriken (Glass Shuriken)
The user will use his Garasu [ Glass Release ] technique to form a sharp and dense Shuriken as well as Kunai from his hand.

[ B - R a n k ]
Garasu Yoroi no Jutsu (Glass Armor Technique)
Using his Garasu [ Glass Release ] technique, the user will form glass armor on his/her body. This armor consisting of a green tinted Chest Plate, Helmet, Grieves, Gauntlets, and boots is very dense, however after a certain amount of hits this armors durability will become useless. Chest Plate: Three Hits, Helmet: Two Hits, Grieves (Legging): Three Hits, Gauntlets: Two Hits, Boots: Two Hits.

Garasu Subeta no Jutsu (Glass Sword Technique)
Using the Garasu [ Glass Release ] technique, the Hari clan can form the necessary hand seals and create a dense and sharp sword from his body or object. This weapon is breakable (10 posts), though it can with stand some of the strongest attacks.

Garasu Ni-Doru Jutsu (Glass Needles Technique)
Using his Glass release technique and forming the necessary hand seals. The Hari clan members can touch the ground in front of him, creating a large line of glass needles from the ground. These glass needles are very sharp and the Jutsu itself can create a line that is 10-20 yards in front of him. This is a good far range attack.


▬▬┤|G e n j u t s u

[ D - R a n k ]
Buki Hanshoku [ Weapon Multiply ]
Making a single hand sign, the user must first throw a Senbon, Kunai, or other projectile weapon, and then the Genjutsu takes effect. Working on the perception of the target, the weapon becomes many, turning anything from one Senbon into one hundred, in the target's eyes. Mainly used to get the opponent to get caught up with the oncoming weapons, it is a good distraction Jutsu, but can be dodged if the opponent can get away from the one weapon thrown.

[ C - R a n k ]
Denkou Hachidori no Jutsu [ Electric Hummingbirds Technique ]
Creating a thunderstorm, the user raises their hands into the air and declares that they shall show a sound of lightning. The humming of hummingbirds fill the air and while it does, a large amount of hummingbirds fly from within the thunderclouds and home in on the target(s). Once hitting the target, the feeling that something is drilling into their affected area is felt, causing great pain.


▬▬┤|T a i j u t s u

Name here
-
• -


▬▬┤|B u k i j u t s u

Unlocks at Sannin
-
• -


▬▬┤|F o r m l e s s S t y l e

Locked Style: Projectile Weapons - Black Eggs
• D-rank
Glass spheres with powdered, sharp remnants of glass inside. Upon impact,
the glass ball shatters into very sharp fragments, while the 'dust' inside can
cut up lungs when breathed in, or turn people blind. The dust expands to
cover a 1.5foot/45cm radius.

Slot : Soft Physical
D-Rank
Mobility, Parrying, and Throwing. This encompasses all aspects of close-range
unarmed combat that don't directly damage the opponent, and is based more
on agility and flexibility.

Empty Slots : One [ 01 ]


▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Born into the Hari Clan, Honō came from lesser members, learning to be subserviant to his stronger and higher stationed relatives. Honō's family are workers by trade, and have not had a shinobi in their direct heritage for many years - Honō is not much different. While blessed with some capabilities, he actually takes pride and crafts with love with most of his work. Known for his lack of motivation, he relies on the commissions of his family's clients and his own imagination to keep him active. When he has free time, he sketches out future projects and relaxes at home - being the living quarters above the family workshop.
 


BlackFruity

Crew

Lucky Loiterer



BlackFruity

Crew

Lucky Loiterer

PostPosted: Mon May 20, 2019 12:00 am
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Honō Hokori
Nickname:

Age: 17
Birthdate: 21st / March
Gender: Male

Height: [ 2.0m / 6'66'' ]
Weight: [ 62k / 136pounds ]

Nindo: "A supplement to all others, yet weak on its own."
Personality:
Calm and composed, Honō is an indivdual used the peaceful nature of his
work instead of the chaotic fields of battle. He prefers to avoid conflict,
sticking to the back lines and giving support from the shadows. The nature of
his work has sharpened his eyes to recognise tiny details, giving him better
insight in the surroundings and people he is with.

Village: Kumogakure
Title: Genin
Rank: C-Rank
Class: Worker


____Discipline
• Legendary Smith
The user is able to gain a 5th title rank from every applicable smithing tree. 'Training' for Legendary takes 10 posts of crafting work, provides an additional 1 post off of crafting times, and gives a Grandmaster NPC (of the same area) for usage. In addition, any item solo crafted (without an npc helper) is non-reproducible by non-Legendary titled smiths.

• Balanced Master
Any jutsu learned can be paid for with either chakra, stamina, or a mix of the two. Any further chakra types are also subject to this. Recovery amounts for chakra and stamina are doubled while working, and working counts as relaxing.

• Lifetime Disciple
This discipline is for those wishing to gain from a lifetime master, never to be one themselves until their master is deceased. Gaining knowledge from over the course of their studies, the disciple will receive twice the benefits from each of their master's smithing trees (up to their completed titles), while in the living presence of them. After their master's death, they will successfully pass on a permanent, one-quarter of the benefit to their own Lifetime Disciple, if any. (round up to the nearest applicable number, as designated in the smithing thread)

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Hari Clan

Chakra Pool: 240
150 + 20 + 20 + 10 + 10 + 30

Stamina Pool: 240
150 + 20 + 20 + 10 + 10 + 30


Chakra Element: Katon [ Fire ] & Doton [ Earth ]
Chakra Color: Black
Chakra Materialization: Clawed hands

Aspects:
Passive Status Increases:
• Strength ► {Total Bonus}
→ {Where does this come from?}
• Speed ► {Total Bonus}
→ {Where does this come from?}
• Reflex ► {Total Bonus}
→ {Where does this come from?}
• Fortitude ► {Total Bonus}
→ {Where does this come from?}


Strengths:
• Evironmental Lens:
Ia able to accurately estimate the weaknesses and viable exploits in the
surrounding environment. Be it the stabilising pebble at the base of the wall,
or the angle needed to fell a tree where needed.

• Soldering Teammate:
Honō will support his teammates by means of supplying weapons, tripping
up the opponent, or manipulating the environment to his allies' advantage.
Honō will watch his teammate(s) to get familiar with their tells, thus
becoming more and more accurate in reading their intentions.

• Sleek Steps:
Due to his training in the Hari clan, Honō has no difficulty traversing slippery
surfaces, even over uneven terrain.

• Latticino Hands
Honō's work has gained him steady hands and the ability to perform minute,
detailed work. Finicky work, such as the setting up even the most intricate
traps, holds less trouble for him.


Weaknesses:
• Cracks:
Honō was never trained for proper combat, and as such has a tendency to
flee instead of fight, especially when out numbered. When hit with an attack,
his urge to flee only increases.

• Jewelled:
Honō's choice in clothing marks him out from other shinobi; restricting his
movements slightly and hindering most chances at stealth.

• Fragility:
Trained in his work instead of his responsibilities as a shinobi, Honō lacks
the strength most individuals garner from their everyday training.


Fears:
• Broken Shards:
Knowing he isn't the most skilled shinobi in the village, Honō fears his
teammates will leave him behind if he fails to meet their expectations.

• Shattered:
Honō was never the strongest, or masculine, individual in Kumo. He fears
this makes him a target of assault; verbal or physical. Whenever he leaves
the workshop he is constantly anxious and alert of his surroundings,
misreading the words and reactions of the people around him to negatively
apply to him.

Reductions:
• Glassblowing : Two [ 02 ] out of every four [ 04 ] posts reduction for jobs
• Woodworking : One [ 01 ] out of every four [ 04 ] posts reduction for jobs
• Tailoring : One [ 01 ] out of every four [ 04 ] posts reduction for jobs
• Infusion Artificer : One [ 01 ] out of every four [ 04 ] posts reduction for jobs


Expansions
Santa's Library #3: 10 extra Ninjutsu slots
• Santa's Library #3: 10 extra Ninjutsu slots
12th Day of Christmas


Personal Attributes:
• A Natural's Touch:
After long study and a certain knack at birth, Honō has what many people call a "natural talent" for creation of glass objects. Because of this, every third creation is exceptionally superb, granting a 50% increase to profits made from that item.

• Black Glass Mentality:
Honō's years of training with Katon [ Fire ] jutsu and glassmaking and mainpulation jutsu has helped him learn a deeper understanding of volcanic glass. As such, his experiments with enchanting any volcanic glass with Gellal has been cut by half.

Uncanny Aim:
Preferring to create and maintain distance between himself and the enemy, Honō has spent a considerable amount of time crafting range weapons, especially throwing weapons. From this he finds himself creating double the expected number every second attempt without the extra cost of material or time.

• [ Crafting-Centered PA TBA at Chuunin Rank ]


▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両 2,525
AC: 4,025
RPT: 0,025

Missions Complete:
D Rank :: // //// // /
C Rank :: 0
B Rank :: /
A Rank :: 0
S Rank :: 0

Miscell :: ///

Crafting Trees
• Glassblowing || → Journeyman
Perks : Two [ 02 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Master
E : //// // | D : // | C : / / | B : 0 | A : 0 | S : 0 |

• Woodworking || → Apprentice
Perks : One [ 01 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Journeyman
E : 0 | D : 0 | C : 0 | B : 0 | A : 0 | S : 0 |

• Tailoring || → Journeyman
Perks : One [ 02 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Master
E : 0 | D : 0 | C : 0 | B : 0 | A : 0 | S : 0 | Other : /

• Infusion Artificer || → Apprentice
Perks :
• One [ 01 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Journeyman
E : 0 | D : 0 | C : 0 | B : 0 | A : 0 | S : 0 | Other : / |


Crafting Jobs Complete:
E Rank :: //// /
D Rank :: //
C Rank :: //
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || → {Current Title}

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Custom : : 00 / 13
• Ninjutsu : : 02 / 29
••• Kuchiyose : : 01 / 09
• Genjutsu : : 02 / 04
• Bloodline : : 07 / 11
• Formless : : 01 / 02
• Taijutsu Styles: : 00 / 02
• Bukijutsu Styles: : 00 / 00

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Tanto
Weapon Range: 15cm | 5.9in
Weapon Weight: .5k | 17ounce
Weapon Size: {What ar ethe dimensions?}
Weapon Location: Left Hip

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
[ Weapons ]
• 24x Black Eggs
4 [starting] + 15 + 5 = 24

• 8x Glass throwing spikes
• 12x Shuriken
2x starting + 5x Wanta Day + 5x 2nd Day of Christmas

• 1x Kunai
x9 Smoke Bombs
• 3x Explosive Tags
Third Day of Christmas


N'rillian - Wanryoku's Hunting Knife
N'rillian's glass sheath

[ Attire & Accessories ]
Arsenal of the Sleight Hand
Padded Soles
Mechanic's Goggles
5x Glass bands
• Chakra Dispersal Gloves
1x Ninth Day of Christmas

[ Scrolls ]
Genin Scroll of Kuchiyose [ Contracted to: Soraru Hakamoto ]
Library Expansion Atlas
Library Expansion Atlas
Genin’s Scroll
2x Chuunin’s Scroll

[ Marbles ]
• Echolocation

• Scent, Give
11th day of Christmas

[ Ores ]
• 5x loads of Quartz
5x Eighth Day of Christmas

[ Other ]
1x Candy
• 1x Food Pill
Gives Mild increase to chosen stat for 5 posts
1x Sixth Day of Christmas

• 1x Great Food Pill
Wanta Day - gives Supreme increase to chosen stat for 3 posts; character will feel tired afterward

• 6x Training Coupons
5 + 1 (12 days of Christmas)
1 free training post

• 4x Ryo Coupon
Receive 2x the ryo for completing a mission or job.
1x Tenth Day of Christmas

• 21x Mission Coupons
10x from here + 1x from Wanta Day + 10x
-1 post toward completing any mission or job with a base duration; only one can be active at a time


• 10x Free Training Posts
Valentine event here

• 1x Chakra Coupon
Recover chakra 2x faster, even in combat, for 5 posts
1x Fifth day of Christmas

• 1x Tutor Coupon
-1 post toward learning 10 techniques; only one can be active at a time and does not work on techniques that do not allow reductions.
1x Seventh Day of Christmas

• 2x AC Coupons
Double AC on one mission. 2x from AC changes here.


▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|C u s t o m

[ X - R a n k ]


▬▬┤|N i n j u t s u

Maruton:
[ E - R a n k ]
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]

[ X - R a n k ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]


Fuuin
[ X - R a n k ]
• Fūnyū no Jutsu [ Enclosing Technique ] - E/D/C-Rank
• Kaifū no Jutsu [ Unsealing Technique ] - E/D/C-Rank


Kuchiyose
[ C - R a n k ]
Kuchiyose no Jutsu [ Summoning Technique ]
Requires C-rank training in Kaifū. Is listed under the Maruton section, allowing for the 'Kuchiyose' section to be put down separately on one's profile with mirrored ninjutsu limits. Allows for dna contracts between living entities. After learning, is automatically applied to wanted Kaifū.

Kuchiyose - Tobidougu [ Projectile Weapons ]
Requires: C-rank training in Kaifū, and Kuchiyose. Usable only with the Small Weapons category. Draws in the chakra required for the future summoning, as well as preventing the fuuin from activating due to mis-swiping the ink. As such, no chakra is needed to use this after preparation. After learning, is automatically applied to wanted Kaifū.


Katon


Doton


▬▬┤|B l o o d l i n e

Hari Clan
[ X - R a n k ]
• Hari Soujuu [ Glass Manipulation ] - E/D/C-Rank
This control allows the Glass user to bend existing glass as though it were their own. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can also manipulate their glassy objects they themselves have made, and it must be done while holding a double hand seal. Additionally, any smoke that is being freely manipulated is not very solid, and can be broken or blown away as if it were completely natural, making it a poor choice for attacking or defending with. Should be noted that techniques can be made smaller while retaining their rank.

[ C - R a n k ]
Garasu Bunshin (Glass Clone)
Utilizing it's glass creation, the Hari Clan will perform the necessary hand seals. Then a glass clone will emerge itself from the users body or touched object. When destroyed this clone will shatter into many sharp glass pieces, that can cut the enemy whom hit it.

Garasu Shouheki no Jutsu (Glass Barrier Technique)
The user will perform this Ninjutsu technique by forming his necessary Hand Seals, and touching the ground in front of him. This will create a shatterproof glass wall/barrier in front of the user.

Garasu Shuriken (Glass Shuriken)
The user will use his Garasu [ Glass Release ] technique to form a sharp and dense Shuriken as well as Kunai from his hand.

[ B - R a n k ]
Garasu Yoroi no Jutsu (Glass Armor Technique)
Using his Garasu [ Glass Release ] technique, the user will form glass armor on his/her body. This armor consisting of a green tinted Chest Plate, Helmet, Grieves, Gauntlets, and boots is very dense, however after a certain amount of hits this armors durability will become useless. Chest Plate: Three Hits, Helmet: Two Hits, Grieves (Legging): Three Hits, Gauntlets: Two Hits, Boots: Two Hits.

Garasu Subeta no Jutsu (Glass Sword Technique)
Using the Garasu [ Glass Release ] technique, the Hari clan can form the necessary hand seals and create a dense and sharp sword from his body or object. This weapon is breakable (10 posts), though it can with stand some of the strongest attacks.

Garasu Ni-Doru Jutsu (Glass Needles Technique)
Using his Glass release technique and forming the necessary hand seals. The Hari clan members can touch the ground in front of him, creating a large line of glass needles from the ground. These glass needles are very sharp and the Jutsu itself can create a line that is 10-20 yards in front of him. This is a good far range attack.


▬▬┤|G e n j u t s u

[ D - R a n k ]
Buki Hanshoku [ Weapon Multiply ]
Making a single hand sign, the user must first throw a Senbon, Kunai, or other projectile weapon, and then the Genjutsu takes effect. Working on the perception of the target, the weapon becomes many, turning anything from one Senbon into one hundred, in the target's eyes. Mainly used to get the opponent to get caught up with the oncoming weapons, it is a good distraction Jutsu, but can be dodged if the opponent can get away from the one weapon thrown.

[ C - R a n k ]
Denkou Hachidori no Jutsu [ Electric Hummingbirds Technique ]
Creating a thunderstorm, the user raises their hands into the air and declares that they shall show a sound of lightning. The humming of hummingbirds fill the air and while it does, a large amount of hummingbirds fly from within the thunderclouds and home in on the target(s). Once hitting the target, the feeling that something is drilling into their affected area is felt, causing great pain.


▬▬┤|T a i j u t s u

Name here
-
• -


▬▬┤|B u k i j u t s u

Unlocks at Sannin
-
• -


▬▬┤|F o r m l e s s S t y l e

Locked Style: Projectile Weapons - Black Eggs
• D-rank
Glass spheres with powdered, sharp remnants of glass inside. Upon impact,
the glass ball shatters into very sharp fragments, while the 'dust' inside can
cut up lungs when breathed in, or turn people blind. The dust expands to
cover a 1.5foot/45cm radius.

Slot : Soft Physical
D-Rank
Mobility, Parrying, and Throwing. This encompasses all aspects of close-range
unarmed combat that don't directly damage the opponent, and is based more
on agility and flexibility.

Empty Slots : One [ 01 ]


▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Born into the Hari Clan, Honō came from lesser members, learning to be subserviant to his stronger and higher stationed relatives. Honō's family are workers by trade, and have not had a shinobi in their direct heritage for many years - Honō is not much different. While blessed with some capabilities, he actually takes pride and crafts with love with most of his work. Known for his lack of motivation, he relies on the commissions of his family's clients and his own imagination to keep him active. When he has free time, he sketches out future projects and relaxes at home - being the living quarters above the family workshop.
 
PostPosted: Mon May 20, 2019 12:00 am
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Honō Hokori
Nickname:

Age: 18
Birthdate: 21st / March
Gender: Male

Height: [ 2.0m / 6'66'' ]
Weight: [ 72k / 158pounds ]

Nindo: "A supplement to all others, yet weak on its own."
Personality:
Calm and composed, Honō is an individual used the peaceful nature of his
work instead of the chaotic fields of battle. He prefers to avoid conflict,
sticking to the back lines and giving support from the shadows. The nature of
his work has sharpened his eyes to recognise tiny details, giving him better
insight in the surroundings and people he is with.

Village: Kumogakure
Title: Genin
Rank: C-Rank
Class: Worker
____Discipline
• Legendary Smith
The user is able to gain a 5th title rank from every applicable smithing tree. 'Training' for Legendary takes 10 posts of crafting work, provides an additional 1 post off of crafting times, and gives a Grandmaster NPC (of the same area) for usage. In addition, any item solo crafted (without an npc helper) is non-reproducible by non-Legendary titled smiths.

• Balanced Master
Any jutsu learned can be paid for with either chakra, stamina, or a mix of the two. Any further chakra types are also subject to this. Recovery amounts for chakra and stamina are doubled while working, and working counts as relaxing.

• Lifetime Disciple
This discipline is for those wishing to gain from a lifetime master, never to be one themselves until their master is deceased. Gaining knowledge from over the course of their studies, the disciple will receive twice the benefits from each of their master's smithing trees (up to their completed titles), while in the living presence of them. After their master's death, they will successfully pass on a permanent, one-quarter of the benefit to their own Lifetime Disciple, if any. (round up to the nearest applicable number, as designated in the smithing thread)

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Hari Clan

Chakra Pool: 345
150 + 20 + 20 + 10 + 10 + 30 + 30 + 25 + 50
Stamina Pool: 345
150 + 20 + 20 + 10 + 10 + 30 + 30 + 25 + 50

Chakra Element: Katon [ Fire ] & Doton [ Earth ]
Chakra Color: Black
Chakra Materialization: Clawed hands

Aspects:
Passive Status Increases:
• Strength ► {Total Bonus}
→ {Where does this come from?}
• Speed ► {Total Bonus}
→ {Where does this come from?}
• Reflex ► {Total Bonus}
→ {Where does this come from?}
• Fortitude ► {Total Bonus}
→ {Where does this come from?}

Strengths:
• Evironmental Lens:
Ia able to accurately estimate the weaknesses and viable exploits in the
surrounding environment. Be it the stabilising pebble at the base of the wall,
or the angle needed to fell a tree where needed.

• Soldering Teammate:
Honō will support his teammates by means of supplying weapons, tripping
up the opponent, or manipulating the environment to his allies' advantage.
Honō will watch his teammate(s) to get familiar with their tells, thus
becoming more and more accurate in reading their intentions.

• Sleek Steps:
Due to his training in the Hari clan, Honō has no difficulty traversing slippery
surfaces, even over uneven terrain.

• Latticino Hands
Honō's work has gained him steady hands and the ability to perform minute,
detailed work. Finicky work, such as the setting up even the most intricate
traps, holds less trouble for him.

Weaknesses:
• Cracks:
Honō was never trained for proper combat, and as such has a tendency to
flee instead of fight, especially when out numbered. When hit with an attack,
his urge to flee only increases.

• Jewelled:
Honō's choice in clothing marks him out from other shinobi; restricting his
movements slightly and hindering most chances at stealth.

• Fragility:
Trained in his work instead of his responsibilities as a shinobi, Honō lacks
the strength most individuals garner from their everyday training.

Fears:
• Broken Shards:
Knowing he isn't the most skilled shinobi in the village, Honō fears his
teammates will leave him behind if he fails to meet their expectations.

• Shattered:
Honō was never the strongest, or masculine, individual in Kumo. He fears
this makes him a target of assault; verbal or physical. Whenever he leaves
the workshop he is constantly anxious and alert of his surroundings,
misreading the words and reactions of the people around him to negatively
apply to him.
Reductions:
• Glassblowing : Two [ 02 ] out of every four [ 04 ] posts reduction for jobs
• Woodworking : One [ 01 ] out of every four [ 04 ] posts reduction for jobs
• Tailoring : One [ 01 ] out of every four [ 04 ] posts reduction for jobs
• Infusion Artificer : One [ 01 ] out of every four [ 04 ] posts reduction for jobs


Expansions
Santa's Library #3: 10 extra Ninjutsu slots
12th Day of Christmas
Halloween Library, 2017 [x10 jutsu slots, or 1 Style (any)] UNASSSIGNED

Personal Attributes:
• A Natural's Touch:
After long study and a certain knack at birth, Honō has what many people call a "natural talent" for creation of glass objects. Because of this, every third creation is exceptionally superb, granting a 50% increase to profits made from that item.

• Black Glass Mentality:
Honō's years of training with Katon [ Fire ] jutsu and glassmaking and mainpulation jutsu has helped him learn a deeper understanding of volcanic glass. As such, his experiments with enchanting any volcanic glass with Gellal has been cut by half.

Uncanny Aim:
Preferring to create and maintain distance between himself and the enemy, Honō has spent a considerable amount of time crafting range weapons, especially throwing weapons. From this he finds himself creating double the expected number every second attempt without the extra cost of material or time.

• [ Crafting-Centered PA TBA at Chuunin Rank ]

• Job PA

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両 4,725
AC: 4,825
RPT: 0,025


Data:
Missions Complete:
D Rank :: // //// // / //
C Rank :: 0
B Rank :: /
A Rank :: 0
S Rank :: 0

Miscell :: ///

Job Trees
• Glassblowing || → Journeyman
Perks : Two [ 02 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Master
E : //// // | D : // | C : / / | B : 0 | A : 0 | S : 0 |

• Woodworking || → Apprentice
Perks : One [ 01 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Journeyman
E : 0 | D : 0 | C : 0 | B : 0 | A : 0 | S : 0 |

• Tailoring || → Journeyman
Perks : One [ 02 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Master
E : 0 | D : 0 | C : 0 | B : 0 | A : 0 | S : 0 | Other : /

• Infusion Artificer || → Apprentice
Perks :
• One [ 01 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Journeyman
E : 0 | D : 0 | C : 0 | B : 0 | A : 0 | S : 0 | Other : / |


Crafting Jobs Complete:
E Rank :: //// /
D Rank :: //
C Rank :: //
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• Tailoring || → Journeyman
• Glass Blowing || → Journeyman
• Wood Working || → Apprentice
• Infusion Artificer || → Apprentice
• ??? || → ???
• ??? || → ???

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Custom : : 00 / 13
• Ninjutsu : : 04 / 24
••• Kuchiyose : : 01 / 09
• Genjutsu : : 02 / 04
• Bloodline : : 07 / 11
• Formless : : 01 / 02
• Job Titles : : 04 / 06
• Taijutsu Styles: : 01 / 02
• Bukijutsu Styles: : 00 / 00

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Tanto
Weapon Range: 15cm | 5.9in
Weapon Weight: .5k | 17ounce
Weapon Size: {What ar ethe dimensions?}
Weapon Location: Left Hip

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
[ Weapons ]
• 24x Black Eggs
4 [starting] + 15 + 5 = 24
• 8x Glass throwing spikes
• 12x Shuriken
2x starting + 5x Wanta Day + 5x 2nd Day of Christmas
• 1x Kunai
x9 Smoke Bombs
• 3x Explosive Tags
Third Day of Christmas

N'rillian - Wanryoku's Hunting Knife
N'rillian's glass sheath
[ Attire & Accessories ]
• Bashōsen [ Banana Palm Fan ]
Usage Cost: S
Official Description: The Bashōsen (芭蕉扇; Literally meaning "Banana Palm Fan" ) is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is waved. The Bashōsen is revered as one of the treasured tools of the Sage of the Six Paths. When not in use, one can store the fan within themselves, drawing it from their own mouth when needed.
Guild Description: Elements generated follow the same wave type of motion that a normal fan makes in the air, which follows the prior motion of the fan's direction. The usage cost is also the strength & size of the element brought forth. Storing the fan within one's body does not cost chakra.

Arsenal of the Sleight Hand
Padded Soles
Mechanic's Goggles
5x Glass bands
• Chakra Dispersal Gloves
1x Ninth Day of Christmas
[ Scrolls ]
Genin Scroll of Kuchiyose [ Contracted to: Soraru Hakamoto ]
Library Expansion Atlas
Library Expansion Atlas
Genin’s Scroll
2x Chuunin’s Scroll
[ Marbles ]
• Echolocation
/
• Scent, Give
11th day of Christmas
[ Ores ]
• 5x loads of Quartz
5x Eighth Day of Christmas
[ Food ]
1x Candy
• 1x Food Pill
Gives Mild increase to chosen stat for 5 posts
1x Sixth Day of Christmas

• 1x Great Food Pill
Wanta Day - gives Supreme increase to chosen stat for 3 posts; character will feel tired afterward
1x Island Sundae
A creamy treat served in a hollowed out fruit. Refreshing like a cool sea breeze, but really sticky to handle. Leave it out too long and you'll get bugs everywhere! Increases one's chakra and stamina pools by 10 for the length of one fight.
10x Yuki Popcorn
A small box of fluffy, snow-like popcorn. Food contains + 2 stamina to those that consume it. Recovery rates x1.25 for stamina.
[ Coupons ]

• 6x Training Coupons
5 + 1 (12 days of Christmas)
• 11x free training posts
1 (12 days of Christmas) + 10 (Halloween 2017)
• 2x Ryo Coupon
Receive 2x the ryo for completing a mission or job.
1x Tenth Day of Christmas
• 19x Mission Coupons
10x from here + 1x from Wanta Day + 10x
-1 post toward completing any mission or job with a base duration; only one can be active at a time

• 10x Free Training Posts
Valentine event here
• 1x Chakra Coupon
Recover chakra 2x faster, even in combat, for 5 posts
1x Fifth day of Christmas

• 1x Tutor Coupon
-1 post toward learning 10 techniques; only one can be active at a time and does not work on techniques that do not allow reductions.
1x Seventh Day of Christmas


▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|C u s t o m

[ X - R a n k ]


▬▬┤|N i n j u t s u
Maruton:
[ X - R a n k ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
Requires an E-rank upkeep cost per post of use. From there, the user can
utilize the technique to effectively anchor themselves to the surface of the
water to prevent losing footing and falling, for an amount of chakra equivalent to
the technique they are anchoring themselves from.

• Kinobori no Waza [ Act of Tree Climbing ]
Requires an E-rank upkeep cost per post of use. From there, the user can
utilize the technique to effectively anchor themselves to a surface to prevent
losing footing and falling, for an amount of chakra equivalent to the technique
they are anchoring themselves from.

• Kai [ Release ]
Requires expending the same amount of chakra the caster of the technique
used in order to break the technique.

[ E - R a n k ]
• Henge no Jutsu [ Transformation Technique ]
In addition to being able to transform normally, the user can also employ this
technique to transform objects in the environment. In order to transform into
exceptionally large things, the user needs to use Konbi Henge.

• Kawarimi no Jutsu [ Substitution Technique ]
The substitution technique can only be performed four [4] times per battle and
you must be near an object at least roughly the same size as your character's
torso, capping out at your character's full length size. Other roleplayers'
characters (unless willing) cannot be used as a substitute. Spawning random,
faceless characters to use as substitutes is not permitted. All clones, with the
exception of the standard clone, may be used in substitution.

• Genso Bunshin no Jutsu [ Illusion Clone Technique ]
The clone technique which all ninja start with. Creates a fragile empty-clone
which cannot perform any physical task. Clones are mindless and can only
follow tasks given upon creation. Rather than costing [5] chakra to perform,
each clone created costs [2] chakra. Up to three (3) clones can be created per
usage of this technique.

Bikou Ninjutsu [ Shadowing Stealth Technique ]
Using this technique makes it more difficult for those of the user’s rank or
lower to find the user while he or she is hiding. Effectively makes the shinobi
less conspicuous, less noticeable, and allows them to blend in with the crowd
for three [3] posts per use. Useful when tailing someone.

Kawanuke no Jutsu [ Escaping Skill ]
Allows the user to escape from being tied up, or otherwise trapped, as long as
doing so is possible without requiring significant altering of the human body to
escape and as long as movement is still possible. Using chakra, ropes and
other ties can be nudged in ways to loosen them and allow eventual escape.
Takes two activations to get through one tie.

Oiroke no Jutsu [ Sexy Technique ]
Transforms the user into a person who he or she believes is sexy, usually
nude. Is super-effective against perverts.
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『 炎 Hokori-Chan 炎 』
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Tanukineiri no Jutsu [ Feigning Sleep Technique ]
Can only be used on self or willing shinobi. Allows for the affected to be put
instantly to sleep, thus gaining any regeneration benefits associated with
sleep. A firm shake is enough to wake them, or they will wake up naturally
after a full sleep cycle, approximately three [3] hours.

Fuuin
[ X - R a n k ]
• Fūnyū no Jutsu [ Enclosing Technique ] - E/D/C-Rank
Performing Fūnyū no Jutsu [ Enclosing Technique ], sealing an item into a
scroll, does not require the user to be physically touching the item in question,
but it does help. A general vacuum at the site of the fuuin will attempt to pull
matter into itself if left open. This jutsu is considered the opposite action to
Kaifū no Jutsu [ Unsealing Technique ]. They do not take up limit slots on the
profile. Fūnyū is an integral part of all the fuuin augments that are gained from
other jutsu, meaning that the official description is simply a look ahead.

• Kaifū no Jutsu [ Unsealing Technique ] - E/D/C-Rank
This allows the user to pull out any material that have been sealed via Fūnyū
no Jutsu [ Enclosing Technique ]. At E-rank, only the smallest amounts of
substances can be summoned, amounting to no larger than a single kunai, or
a water canteen. Successive ranks increase the volume that can be sealed
and unsealed almost exponentially, topping out at however large the user's
total chakra pool is.

[ E - R a n k ]
Tebanasu Fuuin [ Time Sealing ]
After the requisite handsigns are performed, the seal will flow from the hands
to any Fuuinjutsu being touched. Can set other Fuuin to activate after a certain
time from creation, or maintain activation for a length of time, for up to two
months. The markings for Tebanasu Fuuin are only visible to Sensory Jutsu.
Takes one [1] Ninjutsu slot.

[ D - R a n k ]
Kaifūjutsu • Kamifubuki [ Unsealing Technique • Paper Snowstorm ]
Requires minimum D Rank training in Kaifū no Jutsu [ Unsealing Technique ].
Using this variant of unsealing will cause the sealed materials to be shredded
to many thousands of slices. The stored material does not have to be paper.
Until an appropriate Fuuin is learned, you cannot store two different materials
together. For example, you may store wood in one seal and glass in another,
but not the two together. After learning, is automatically applied to wanted
Kaifū. Takes one [1] Ninjutsu slot.

Maki Kemuri no Jutsu [ Winding Smoke Technique ]
Requires minimum D Rank training in Kaifū no Jutsu [ Unsealing Technique ].
This jutsu uses the sealed material to make smoke. Wood, paper, plastic, or
even certain powders to change its colour, can be used. Maki Kemuri no Jutsu
[ Winding Smoke Technique ] will instantly consume the sealed material to
turn it into a large cloud of smoke. After learning, is automatically applied to
wanted Kaifū. Takes one [1] Ninjutsu slot.

Kuchiyose
[ C - R a n k ]
Kuchiyose no Jutsu [ Summoning Technique ]
Requires C-rank training in Kaifū. Is listed under the Maruton section, allowing
for the 'Kuchiyose' section to be put down separately on one's profile with
mirrored ninjutsu limits. Allows for dna contracts between living entities. After
learning, is automatically applied to wanted Kaifū.

Kuchiyose - Tobidougu [ Projectile Weapons ]
Requires: C-rank training in Kaifū, and Kuchiyose. Usable only with the Small
Weapons category. Draws in the chakra required for the future summoning, as
well as preventing the fuuin from activating due to mis-swiping the ink. As
such, no chakra is needed to use this after preparation. After learning, is
automatically applied to wanted Kaifū.

Katon
[ E - R a n k ]
Fukumen no Jutsu [ Veil Technique ]
Performing the necessary seals, the user claps their hand in front of them and
a hot white flash erupts from their hands that blind people in the closest
vicinity. With this opening, the user is able to make a hasty escape or even
move in for a killing blow. The severity of the flash, however, lasts only a
moment and causes only spots to appear until an opponent’s sight becomes
clear again. Slight decrease in opponent's reflexes for one [1] post.

Tanebi no Jutsu [ Cinder Technique ]
This technique allows a person to snap their fingers and ignite a spark
anywhere they so wish. A simple spark and no more, this Jutsu is used
mostly in pranks and the like.

Doton
[ X - R a n k ]
• Tsuchi Tou Tou [ Swift Earth ] - E - Rank
When performing this jutsu the shinobi places his/her hands on the ground and
causes it to move rapidly away as if it were a conveyor belt. As the shinobi
increases in skill and rank the size, speed, and range of this jutsu all increase.
Putting one's hands on the ground can allow this jutsu to activate with the
official description. X is equivalent to the user's current rank, and any ranks
below it. Each rank increases the range by three [3] meters.

[ E - R a n k ]
Ishi Yoroi no Ude [ Stone Bracers ]
By taking dirt and rubbing it on their arms or legs, after performing the
necessary hand seals, a shinobi is able to create very durable defensive
bracers that add extra protection when using the arms to block. The chakra
that is infused in them help to soften the blows of any physical attacks. These
are very useful for taijutsu users or to defend against an onslaught of upper
body blows. These bracers block physical attacks up to D-rank, and can take
three [3] hits before they are destroyed.

Doton Bunshin no Jutsu [ Earth Clone Skill ]
This jutsu creates one single clone out of the ground. Its fortitude is incredible,
and it's very powerful, but lacks speed. Two hits will destroy the bunshin.
Clone acts as D rank in Fortitude and Strength, but is only E rank in Speed
and Reflexes.

Tsuchi Gunjikoudou no Jutsu [ Earth Military Movement Technique ]
The user simply has to dive into the ground for this jutsu to activate, allowing
them to swim around at their leisure for one [1] post. The user may pay the
original amount as upkeep to keep the jutsu going after the first post.

Collaborative Jutsu
• Korabo Ninjutsu [ Collaborative Ninjutsu ]
Each level of training is shared between those practicing together, with the
level rankings of Chakra treated as separate levels. Each new partnership
counts as new training, & each level must be trained for apart from the
previous level. This Jutsu counts for all types of Ninjutsu Chakra manipulation
& does not take up space on the profile. Must provide links & partnership
names to training.
Alterations and Self: Required for all alteration styles, one must
undergo Korabo training with themselves. The easiest method for doing so is
through cloning techniques, if the clones have the ability to cast a technique.
Other methods include owning extra arms and hands (chakra or otherwise),
through usage of single handed signs, or even timely fuuin. Other less
common methods exist, but it's up to you to be crafty! Once you have figured
out your method, have all techniques that will be combined ready, and cast
them simultaneously. When the technique is finally complete, you will notice
that each of the separate techniques expresses itself in the final technique.
This is a taxing procedure, so we recommend resting often.

Differing Ranks: Under normal circumstances, shinobi can only combine
same ranked techniques, but by undergoing more training, they are capable of
combining different ranks. For each possible pairing, the higher of the two
techniques is the rank of the training. Example: C+B, requires B-ranked
training.
• • • Trained with : ??? - ?/?/?-Rank
• • • Trained with : ??? - ?/?/?-Rank

▬▬┤|B l o o d l i n e
Hari Clan
[ X - R a n k ]
• Hari Soujuu [ Glass Manipulation ] - E/D/C-Rank
This control allows the Glass user to bend existing glass as though it were their own. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can also manipulate their glassy objects they themselves have made, and it must be done while holding a double hand seal. Additionally, any smoke that is being freely manipulated is not very solid, and can be broken or blown away as if it were completely natural, making it a poor choice for attacking or defending with. Should be noted that techniques can be made smaller while retaining their rank.

[ C - R a n k ]
Garasu Bunshin (Glass Clone)
Utilizing it's glass creation, the Hari Clan will perform the necessary hand seals. Then a glass clone will emerge itself from the users body or touched object. When destroyed this clone will shatter into many sharp glass pieces, that can cut the enemy whom hit it.

Garasu Shouheki no Jutsu (Glass Barrier Technique)
The user will perform this Ninjutsu technique by forming his necessary Hand Seals, and touching the ground in front of him. This will create a shatterproof glass wall/barrier in front of the user.

Garasu Shuriken (Glass Shuriken)
The user will use his Garasu [ Glass Release ] technique to form a sharp and dense Shuriken as well as Kunai from his hand.

[ B - R a n k ]
Garasu Yoroi no Jutsu (Glass Armor Technique)
Using his Garasu [ Glass Release ] technique, the user will form glass armor on his/her body. This armor consisting of a green tinted Chest Plate, Helmet, Grieves, Gauntlets, and boots is very dense, however after a certain amount of hits this armors durability will become useless. Chest Plate: Three Hits, Helmet: Two Hits, Grieves (Legging): Three Hits, Gauntlets: Two Hits, Boots: Two Hits.

Garasu Subeta no Jutsu (Glass Sword Technique)
Using the Garasu [ Glass Release ] technique, the Hari clan can form the necessary hand seals and create a dense and sharp sword from his body or object. This weapon is breakable (10 posts), though it can with stand some of the strongest attacks.

Garasu Ni-Doru Jutsu (Glass Needles Technique)
Using his Glass release technique and forming the necessary hand seals. The Hari clan members can touch the ground in front of him, creating a large line of glass needles from the ground. These glass needles are very sharp and the Jutsu itself can create a line that is 10-20 yards in front of him. This is a good far range attack.

▬▬┤|G e n j u t s u
[ D - R a n k ]
Buki Hanshoku [ Weapon Multiply ]
Making a single hand sign, the user must first throw a Senbon, Kunai, or other projectile weapon, and then the Genjutsu takes effect. Working on the perception of the target, the weapon becomes many, turning anything from one Senbon into one hundred, in the target's eyes. Mainly used to get the opponent to get caught up with the oncoming weapons, it is a good distraction Jutsu, but can be dodged if the opponent can get away from the one weapon thrown.

[ C - R a n k ]
Denkou Hachidori no Jutsu [ Electric Hummingbirds Technique ]
Creating a thunderstorm, the user raises their hands into the air and declares that they shall show a sound of lightning. The humming of hummingbirds fill the air and while it does, a large amount of hummingbirds fly from within the thunderclouds and home in on the target(s). Once hitting the target, the feeling that something is drilling into their affected area is felt, causing great pain.

▬▬┤|T a i j u t s u
Kyuuten no Kumori : Shadow of the Heavens
Stage One - E-Rank
Wall Scaling Technique
Rank X :: Simple
Allows the user to scale walls without the use of Chakra. E-Rank affords a base of 10 feet traveled before falling down again, and each rank above that adds another five feet onto the distance.

Fall Breaker
Rank: X :: Simple
By slamming their hands, arms, feet, and legs down against the ground upon landing, the Shinobi breaks his or her fall by dispersing the force across the ground, suffering minimal damage. E-Rank covers a fall of ten feet, with each rank above that breaking falls from five feet higher per rank. Cannot be used more than twice in the span of three posts. Damages the landing platform. Using this technique at a higher rank than necessary will propel the user back up the full distance of the fall, but prevents the user from activating it again on its own for the rest of the post due to the strain it puts on the user's muscles.

Stage Two - D-Rank
Flying Kick
Rank: X :: Simple
The user jumps off of the ground or some elevated structure and angles his or herself toward their opponent, attacking with an outstretched leg. Afterward, the user can rebound in the same direction they came from without consuming an additional activation, allowing for a hasty retreat. Can be used at any rank the user has trained to in the Soft Physical Formless Style; if the user is untrained therein, this technique can only be used at E- and D-Rank.

Name Here
-
• -

▬▬┤|B u k i j u t s u
Unlocks at Sannin
-
• -

▬▬┤|F o r m l e s s S t y l e
Locked Style: Projectile Weapons - Black Eggs
• D-rank
Glass spheres with powdered, sharp remnants of glass inside. Upon impact,
the glass ball shatters into very sharp fragments, while the 'dust' inside can
cut up lungs when breathed in, or turn people blind. The dust expands to
cover a 1.5foot/45cm radius.

Slot : Soft Physical
D/C-Rank
Mobility, Parrying, and Throwing. This encompasses all aspects of close-range
unarmed combat that don't directly damage the opponent, and is based more
on agility and flexibility.

Slot : Empty

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Born into the Hari Clan, Honō came from lesser members, learning to be subserviant to his stronger and higher stationed relatives. Honō's family are workers by trade, and have not had a shinobi in their direct heritage for many years - Honō is not much different. While blessed with some capabilities, he actually takes pride and crafts with love with most of his work. Known for his lack of motivation, he relies on the commissions of his family's clients and his own imagination to keep him active. When he has free time, he sketches out future projects and relaxes at home - being the living quarters above the family workshop.

When Raikage Kaileer accompanied Advisor Wanryoku, Honō followed. Upon his return from participating in a civil war, he appeared unaffected to anyone not close to him...
 


BlackFruity

Crew

Lucky Loiterer



BlackFruity

Crew

Lucky Loiterer

PostPosted: Mon May 20, 2019 12:00 am
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Honō Hokori
Nickname:

Age: 18
Birthdate: 21st / March
Gender: Male

Height: [ 2.0m / 6'66'' ]
Weight: [ 72k / 158pounds ]

Nindo: "A supplement to all others, yet weak on its own."
Personality:
Calm and composed, Honō is an individual used the peaceful nature of his
work instead of the chaotic fields of battle. He prefers to avoid conflict,
sticking to the back lines and giving support from the shadows. The nature of
his work has sharpened his eyes to recognise tiny details, giving him better
insight in the surroundings and people he is with.

Village: Kumogakure
Title: Genin
Rank: C-Rank
Class: Worker
____Disciplines
• Legend
When crafting, you gain 2 extra quality points to apply to an item. In addition to their normal uses, you can spend both of these quality points for one of the following effects: the item crafted can never be accidentally damaged beyond repair; double the final price of the item; allow a second variable marble or affinity to be added to it. Non-AC, non-Ryou rewards for jobs not involving crafting are doubled.

• Conveyor
You craft all items in half the normal time, but gain half the number of quality points of a similarly-titled smith, rounded down. If you spend a quality point to increase the number of items created, you quadruple the number of items instead of doubling it. If you spend at least two quality points to increase the number of items created, you double the final amount created. These items are considered to be of inferior quality and fetch a proportionally lower price for each if sold. Minimum post counts for non-crafting jobs are reduced by 1 per title in that job.

• Professional
You are a consummate businessperson, able to really bring a shop together. Stores where you work gain +1 to the quantity and quality of their clientele. When collaborating with others, you reduce the number of posts each person has to do on a smithing or job mission by 1 after any other adjustments are made to the post length (i.e. Quality Point adjustments, etc.).


▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Hari Clan

Chakra Pool: 375
180 + 20 + 20 + 10 + 10 + 30 + 30 + 25 + 50

Stamina Pool: 375
180 + 20 + 20 + 10 + 10 + 30 + 30 + 25 + 50


Chakra Element: Katon [ Fire ] & Doton [ Earth ]
Chakra Color: Black
Chakra Materialization: Clawed hands

Aspects:
Passive Status Increases:
• Strength ►

• Speed ►

• Reflex ►

• Fortitude ►


Strengths:
• Evironmental Lens:
Ia able to accurately estimate the weaknesses and viable exploits in the
surrounding environment. Be it the stabilising pebble at the base of the wall,
or the angle needed to fell a tree where needed.

• Soldering Teammate:
Honō will support his teammates by means of supplying weapons, tripping
up the opponent, or manipulating the environment to his allies' advantage.
Honō will watch his teammate(s) to get familiar with their tells, thus
becoming more and more accurate in reading their intentions.

• Sleek Steps:
Due to his training in the Hari clan, Honō has no difficulty traversing slippery
surfaces, even over uneven terrain.

• Latticino Hands
Honō's work has gained him steady hands and the ability to perform minute,
detailed work. Finicky work, such as the setting up even the most intricate
traps, holds less trouble for him.


Weaknesses:
• Cracks:
Honō was never trained for proper combat, and as such has a tendency to
flee instead of fight, especially when out numbered. When hit with an attack,
his urge to flee only increases.

• Jewelled:
Honō's choice in clothing marks him out from other shinobi; restricting his
movements slightly and hindering most chances at stealth.

• Fragility:
Trained in his work instead of his responsibilities as a shinobi, Honō lacks
the strength most individuals garner from their everyday training.


Fears:
• Broken Shards:
Knowing he isn't the most skilled shinobi in the village, Honō fears his
teammates will leave him behind if he fails to meet their expectations.

• Shattered:
Honō was never the strongest, or masculine, individual in Kumo. He fears
this makes him a target of assault; verbal or physical. Whenever he leaves
the workshop he is constantly anxious and alert of his surroundings,
misreading the words and reactions of the people around him to negatively
apply to him.

Reductions:
• Glassblowing : Two [ 02 ] out of every four [ 04 ] posts reduction for jobs
• Woodworking : One [ 01 ] out of every four [ 04 ] posts reduction for jobs
• Tailoring : One [ 01 ] out of every four [ 04 ] posts reduction for jobs
• Infusion Artificer : One [ 01 ] out of every four [ 04 ] posts reduction for jobs


Expansions
Santa's Library #3: 10 extra Ninjutsu slots
12th Day of Christmas

Halloween Library, 2017 [x10 jutsu slots, or 1 Style (any)] UNASSSIGNED


Personal Attributes:
• A Natural's Touch:
After long study and a certain knack at birth, Honō has what many people call a "natural talent" for creation of glass objects. Because of this, every third creation is exceptionally superb, granting a 50% increase to profits made from that item.

• Black Glass Mentality:
Honō's years of training with Katon [ Fire ] jutsu and glassmaking and mainpulation jutsu has helped him learn a deeper understanding of volcanic glass. As such, his experiments with enchanting any volcanic glass with Gellal has been cut by half.

Uncanny Aim:
Preferring to create and maintain distance between himself and the enemy, Honō has spent a considerable amount of time crafting range weapons, especially throwing weapons. From this he finds himself creating double the expected number every second attempt without the extra cost of material or time.

• [ Crafting-Centered PA TBA at Chuunin Rank ]

• Job PA

Versatile Affinity: Pick 1 element that you don't have. You can activate item affinity effects for that type of Chakra. [ Suiton ]

The Sole Seal: A specific technique 'path' may be utilized with a single hand seal. [ Maruton ]

Ease of Burdens: -5 chakra or stamina for specific technique 'path' usage. [ Maruton ]


▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両 9,725
AC: 9,325 / 20,000
RPT: 0,025


Performance Data:
Missions Complete:
D Rank :: // //// // / //
C Rank :: 0
B Rank :: /
A Rank :: 0
S Rank :: 0

Miscell :: ///


Training:
See Chakra/Stamina Pool spoilers tabs for links.
D Rank ::
Basic Training: Meditate 2/2
Basic Training – Performance 2/2
Basic Training: Spar 0/2
Basic Training: Combat 0/1


C Rank ::
Intermediate Training: Meditate 1/2
Intermediate Training: Performance 2/2
Intermediate Training: Spar 0/2
Intermediate Training: Combat 0/2
Intermediate Training: Discipline 0/1
Intermediate Training: Teach 0/3


B Rank ::
Advanced Training: Concentrate 0/2
Advanced Training: Performance 0/2
Advanced Training: Spar 0/2
Advanced Training: Combat 0/1
Advanced Training: Discipline 0/1
Advanced Training: Teach 0/4


A Rank ::
0


S Rank ::
0


Job Trees
• Glassblowing || → Journeyman
Perks : Two [ 02 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Master
E : //// // | D : // | C : / / | B : 0 | A : 0 | S : 0 |

• Woodworking || → Apprentice
Perks : One [ 01 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Journeyman
E : 0 | D : 0 | C : 0 | B : 0 | A : 0 | S : 0 |

• Tailoring || → Journeyman
Perks : One [ 02 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Master
E : 0 | D : 0 | C : 0 | B : 0 | A : 0 | S : 0 | Other : /

• Infusion Artificer || → Apprentice
Perks :
• One [ 01 ] out of every four [ 04 ] posts reduction for jobs

00 of 10 to Journeyman
E : 0 | D : 0 | C : 0 | B : 0 | A : 0 | S : 0 | Other : / |


Crafting Jobs Complete:
E Rank :: //// /
D Rank :: //
C Rank :: //
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• Tailoring || → Journeyman
• Glass Blowing || → Journeyman
• Wood Working || → Apprentice
• Infusion Artificer || → Apprentice
• ??? || → ???
• ??? || → ???

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0


Limitations:
• Custom : : 01 / 13
• Ninjutsu : : 04 / 14
••• Kuchiyose : : 01 / 09
• Genjutsu : : 02 / 04
• Bloodline : : 07 / 11
• Formless : : 01 / 02
• Job Titles : : 04 / 06
• Taijutsu Styles: : 02 / 02
• Bukijutsu Styles: : 00 / 00

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Tanto
Weapon Range: 15cm | 5.9in
Weapon Weight: .5k | 17ounce
Weapon Size:
Weapon Location: Left Hip

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬

[ Weapons ]
• 24x Black Eggs
4 [starting] + 15 + 5 = 24

• 8x Glass throwing spikes
• 12x Shuriken
2x starting + 5x Wanta Day + 5x 2nd Day of Christmas

• 1x Kunai
x9 Smoke Bombs
• 3x Explosive Tags
Third Day of Christmas


N'rillian - Wanryoku's Hunting Knife
N'rillian's glass sheath

[ Attire & Accessories ]
• Bashōsen [ Banana Palm Fan ]
Usage Cost: S
Official Description: The Bashōsen (芭蕉扇; Literally meaning "Banana Palm Fan" ) is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is waved. The Bashōsen is revered as one of the treasured tools of the Sage of the Six Paths. When not in use, one can store the fan within themselves, drawing it from their own mouth when needed.
Guild Description: Elements generated follow the same wave type of motion that a normal fan makes in the air, which follows the prior motion of the fan's direction. The usage cost is also the strength & size of the element brought forth. Storing the fan within one's body does not cost chakra.


Arsenal of the Sleight Hand
Padded Soles
Mechanic's Goggles
5x Glass bands
• Chakra Dispersal Gloves
1x Ninth Day of Christmas

[ Scrolls ]
Genin Scroll of Kuchiyose [ Contracted to: Soraru Hakamoto ]
Library Expansion Atlas
Library Expansion Atlas
Genin’s Scroll
2x Chuunin’s Scroll

[ Marbles ]
• Echolocation

• Scent, Give
11th day of Christmas

[ Ores ]
• 5x loads of Quartz
5x Eighth Day of Christmas

[ Food ]
1x Candy
• 1x Food Pill
Gives Mild increase to chosen stat for 5 posts
1x Sixth Day of Christmas

• 1x Great Food Pill
Wanta Day - gives Supreme increase to chosen stat for 3 posts; character will feel tired afterward

1x Island Sundae
A creamy treat served in a hollowed out fruit. Refreshing like a cool sea breeze, but really sticky to handle. Leave it out too long and you'll get bugs everywhere! Increases one's chakra and stamina pools by 10 for the length of one fight.

10x Yuki Popcorn
A small box of fluffy, snow-like popcorn. Food contains + 2 stamina to those that consume it. Recovery rates x1.25 for stamina.

[ Coupons ]

• 6x Training Coupons
5 + 1 (12 days of Christmas)

• 11x free training posts
1 (12 days of Christmas) + 10 (Halloween 2017)

• 2x Ryo Coupon
Receive 2x the ryo for completing a mission or job.
1x Tenth Day of Christmas

• 19x Mission Coupons
10x from here + 1x from Wanta Day + 10x
-1 post toward completing any mission or job with a base duration; only one can be active at a time

10x Free Training Posts
Valentine event here

• 1x Chakra Coupon
Recover chakra 2x faster, even in combat, for 5 posts
1x Fifth day of Christmas

• 1x Tutor Coupon
-1 post toward learning 10 techniques; only one can be active at a time and does not work on techniques that do not allow reductions.
1x Seventh Day of Christmas
In Use



▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|C u s t o m
[ X - R a n k ]


▬▬┤|N i n j u t s u
Maruton:
[ X - R a n k ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
Requires an E-rank upkeep cost per post of use. From there, the user can
utilize the technique to effectively anchor themselves to the surface of the
water to prevent losing footing and falling, for an amount of chakra equivalent to
the technique they are anchoring themselves from.

• Kinobori no Waza [ Act of Tree Climbing ]
Requires an E-rank upkeep cost per post of use. From there, the user can
utilize the technique to effectively anchor themselves to a surface to prevent
losing footing and falling, for an amount of chakra equivalent to the technique
they are anchoring themselves from.

• Kai [ Release ]
Requires expending the same amount of chakra the caster of the technique
used in order to break the technique.


[ E - R a n k ]
• Henge no Jutsu [ Transformation Technique ]
In addition to being able to transform normally, the user can also employ this
technique to transform objects in the environment. In order to transform into
exceptionally large things, the user needs to use Konbi Henge.

• Kawarimi no Jutsu [ Substitution Technique ]
The substitution technique can only be performed four [4] times per battle and
you must be near an object at least roughly the same size as your character's
torso, capping out at your character's full length size. Other roleplayers'
characters (unless willing) cannot be used as a substitute. Spawning random,
faceless characters to use as substitutes is not permitted. All clones, with the
exception of the standard clone, may be used in substitution.

• Genso Bunshin no Jutsu [ Illusion Clone Technique ]
The clone technique which all ninja start with. Creates a fragile empty-clone
which cannot perform any physical task. Clones are mindless and can only
follow tasks given upon creation. Rather than costing [5] chakra to perform,
each clone created costs [2] chakra. Up to three (3) clones can be created per
usage of this technique.

Bikou Ninjutsu [ Shadowing Stealth Technique ]
Using this technique makes it more difficult for those of the user’s rank or
lower to find the user while he or she is hiding. Effectively makes the shinobi
less conspicuous, less noticeable, and allows them to blend in with the crowd
for three [3] posts per use. Useful when tailing someone.

Kawanuke no Jutsu [ Escaping Skill ]
Allows the user to escape from being tied up, or otherwise trapped, as long as
doing so is possible without requiring significant altering of the human body to
escape and as long as movement is still possible. Using chakra, ropes and
other ties can be nudged in ways to loosen them and allow eventual escape.
Takes two activations to get through one tie.

Oiroke no Jutsu [ Sexy Technique ]
Transforms the user into a person who he or she believes is sexy, usually
nude. Is super-effective against perverts.
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『 炎 Hokori-Chan 炎 』
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Tanukineiri no Jutsu [ Feigning Sleep Technique ]
Can only be used on self or willing shinobi. Allows for the affected to be put
instantly to sleep, thus gaining any regeneration benefits associated with
sleep. A firm shake is enough to wake them, or they will wake up naturally
after a full sleep cycle, approximately three [3] hours.


Fuuin
[ X - R a n k ]
• Fūnyū no Jutsu [ Enclosing Technique ] - E/D/C-Rank
Performing Fūnyū no Jutsu [ Enclosing Technique ], sealing an item into a
scroll, does not require the user to be physically touching the item in question,
but it does help. A general vacuum at the site of the fuuin will attempt to pull
matter into itself if left open. This jutsu is considered the opposite action to
Kaifū no Jutsu [ Unsealing Technique ]. They do not take up limit slots on the
profile. Fūnyū is an integral part of all the fuuin augments that are gained from
other jutsu, meaning that the official description is simply a look ahead.

• Kaifū no Jutsu [ Unsealing Technique ] - E/D/C-Rank
This allows the user to pull out any material that have been sealed via Fūnyū
no Jutsu [ Enclosing Technique ]. At E-rank, only the smallest amounts of
substances can be summoned, amounting to no larger than a single kunai, or
a water canteen. Successive ranks increase the volume that can be sealed
and unsealed almost exponentially, topping out at however large the user's
total chakra pool is.


[ E - R a n k ]
Tebanasu Fuuin [ Time Sealing ]
After the requisite handsigns are performed, the seal will flow from the hands
to any Fuuinjutsu being touched. Can set other Fuuin to activate after a certain
time from creation, or maintain activation for a length of time, for up to two
months. The markings for Tebanasu Fuuin are only visible to Sensory Jutsu.
Takes one [1] Ninjutsu slot.


[ D - R a n k ]
Kaifūjutsu • Kamifubuki [ Unsealing Technique • Paper Snowstorm ]
Requires minimum D Rank training in Kaifū no Jutsu [ Unsealing Technique ].
Using this variant of unsealing will cause the sealed materials to be shredded
to many thousands of slices. The stored material does not have to be paper.
Until an appropriate Fuuin is learned, you cannot store two different materials
together. For example, you may store wood in one seal and glass in another,
but not the two together. After learning, is automatically applied to wanted
Kaifū. Takes one [1] Ninjutsu slot.

Maki Kemuri no Jutsu [ Winding Smoke Technique ]
Requires minimum D Rank training in Kaifū no Jutsu [ Unsealing Technique ].
This jutsu uses the sealed material to make smoke. Wood, paper, plastic, or
even certain powders to change its colour, can be used. Maki Kemuri no Jutsu
[ Winding Smoke Technique ] will instantly consume the sealed material to
turn it into a large cloud of smoke. After learning, is automatically applied to
wanted Kaifū. Takes one [1] Ninjutsu slot.


Kuchiyose
[ C - R a n k ]
Kuchiyose no Jutsu [ Summoning Technique ]
Requires C-rank training in Kaifū. Is listed under the Maruton section, allowing
for the 'Kuchiyose' section to be put down separately on one's profile with
mirrored ninjutsu limits. Allows for dna contracts between living entities. After
learning, is automatically applied to wanted Kaifū.

Kuchiyose - Tobidougu [ Projectile Weapons ]
Requires: C-rank training in Kaifū, and Kuchiyose. Usable only with the Small
Weapons category. Draws in the chakra required for the future summoning, as
well as preventing the fuuin from activating due to mis-swiping the ink. As
such, no chakra is needed to use this after preparation. After learning, is
automatically applied to wanted Kaifū.


Katon
[ E - R a n k ]
Fukumen no Jutsu [ Veil Technique ]
Performing the necessary seals, the user claps their hand in front of them and
a hot white flash erupts from their hands that blind people in the closest
vicinity. With this opening, the user is able to make a hasty escape or even
move in for a killing blow. The severity of the flash, however, lasts only a
moment and causes only spots to appear until an opponent’s sight becomes
clear again. Slight decrease in opponent's reflexes for one [1] post.

Tanebi no Jutsu [ Cinder Technique ]
This technique allows a person to snap their fingers and ignite a spark
anywhere they so wish. A simple spark and no more, this Jutsu is used
mostly in pranks and the like.


Doton
[ X - R a n k ]
• Tsuchi Tou Tou [ Swift Earth ] - E - Rank
When performing this jutsu the shinobi places his/her hands on the ground and
causes it to move rapidly away as if it were a conveyor belt. As the shinobi
increases in skill and rank the size, speed, and range of this jutsu all increase.
Putting one's hands on the ground can allow this jutsu to activate with the
official description. X is equivalent to the user's current rank, and any ranks
below it. Each rank increases the range by three [3] meters.


[ E - R a n k ]
Ishi Yoroi no Ude [ Stone Bracers ]
By taking dirt and rubbing it on their arms or legs, after performing the
necessary hand seals, a shinobi is able to create very durable defensive
bracers that add extra protection when using the arms to block. The chakra
that is infused in them help to soften the blows of any physical attacks. These
are very useful for taijutsu users or to defend against an onslaught of upper
body blows. These bracers block physical attacks up to D-rank, and can take
three [3] hits before they are destroyed.

Doton Bunshin no Jutsu [ Earth Clone Skill ]
This jutsu creates one single clone out of the ground. Its fortitude is incredible,
and it's very powerful, but lacks speed. Two hits will destroy the bunshin.
Clone acts as D rank in Fortitude and Strength, but is only E rank in Speed
and Reflexes.

Tsuchi Gunjikoudou no Jutsu [ Earth Military Movement Technique ]
The user simply has to dive into the ground for this jutsu to activate, allowing
them to swim around at their leisure for one [1] post. The user may pay the
original amount as upkeep to keep the jutsu going after the first post.


Collaborative Jutsu
• Korabo Ninjutsu [ Collaborative Ninjutsu ]
Each level of training is shared between those practicing together, with the
level rankings of Chakra treated as separate levels. Each new partnership
counts as new training, & each level must be trained for apart from the
previous level. This Jutsu counts for all types of Ninjutsu Chakra manipulation
& does not take up space on the profile. Must provide links & partnership
names to training.
Alterations and Self: Required for all alteration styles, one must
undergo Korabo training with themselves. The easiest method for doing so is
through cloning techniques, if the clones have the ability to cast a technique.
Other methods include owning extra arms and hands (chakra or otherwise),
through usage of single handed signs, or even timely fuuin. Other less
common methods exist, but it's up to you to be crafty! Once you have figured
out your method, have all techniques that will be combined ready, and cast
them simultaneously. When the technique is finally complete, you will notice
that each of the separate techniques expresses itself in the final technique.
This is a taxing procedure, so we recommend resting often.

Differing Ranks: Under normal circumstances, shinobi can only combine
same ranked techniques, but by undergoing more training, they are capable of
combining different ranks. For each possible pairing, the higher of the two
techniques is the rank of the training. Example: C+B, requires B-ranked
training.

• • • Trained with : ??? - ?/?/?-Rank
• • • Trained with : ??? - ?/?/?-Rank


▬▬┤|B l o o d l i n e
Hari Clan
[ X - R a n k ]
• Hari Soujuu [ Glass Manipulation ] - E/D/C-Rank
This control allows the Glass user to bend existing glass as though it were their own. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can also manipulate their glassy objects they themselves have made, and it must be done while holding a double hand seal. Additionally, any smoke that is being freely manipulated is not very solid, and can be broken or blown away as if it were completely natural, making it a poor choice for attacking or defending with. Should be noted that techniques can be made smaller while retaining their rank.


[ C - R a n k ]
Garasu Bunshin (Glass Clone)
Utilizing it's glass creation, the Hari Clan will perform the necessary hand seals. Then a glass clone will emerge itself from the users body or touched object. When destroyed this clone will shatter into many sharp glass pieces, that can cut the enemy whom hit it.

Garasu Shouheki no Jutsu (Glass Barrier Technique)
The user will perform this Ninjutsu technique by forming his necessary Hand Seals, and touching the ground in front of him. This will create a shatterproof glass wall/barrier in front of the user.

Garasu Shuriken (Glass Shuriken)
The user will use his Garasu [ Glass Release ] technique to form a sharp and dense Shuriken as well as Kunai from his hand.


[ B - R a n k ]
Garasu Yoroi no Jutsu (Glass Armor Technique)
Using his Garasu [ Glass Release ] technique, the user will form glass armor on his/her body. This armor consisting of a green tinted Chest Plate, Helmet, Grieves, Gauntlets, and boots is very dense, however after a certain amount of hits this armors durability will become useless. Chest Plate: Three Hits, Helmet: Two Hits, Grieves (Legging): Three Hits, Gauntlets: Two Hits, Boots: Two Hits.

Garasu Subeta no Jutsu (Glass Sword Technique)
Using the Garasu [ Glass Release ] technique, the Hari clan can form the necessary hand seals and create a dense and sharp sword from his body or object. This weapon is breakable (10 posts), though it can with stand some of the strongest attacks.

Garasu Ni-Doru Jutsu (Glass Needles Technique)
Using his Glass release technique and forming the necessary hand seals. The Hari clan members can touch the ground in front of him, creating a large line of glass needles from the ground. These glass needles are very sharp and the Jutsu itself can create a line that is 10-20 yards in front of him. This is a good far range attack.


▬▬┤|G e n j u t s u
[ D - R a n k ]
Buki Hanshoku [ Weapon Multiply ]
Making a single hand sign, the user must first throw a Senbon, Kunai, or other projectile weapon, and then the Genjutsu takes effect. Working on the perception of the target, the weapon becomes many, turning anything from one Senbon into one hundred, in the target's eyes. Mainly used to get the opponent to get caught up with the oncoming weapons, it is a good distraction Jutsu, but can be dodged if the opponent can get away from the one weapon thrown.


[ C - R a n k ]
Denkou Hachidori no Jutsu [ Electric Hummingbirds Technique ]
Creating a thunderstorm, the user raises their hands into the air and declares that they shall show a sound of lightning. The humming of hummingbirds fill the air and while it does, a large amount of hummingbirds fly from within the thunderclouds and home in on the target(s). Once hitting the target, the feeling that something is drilling into their affected area is felt, causing great pain.


▬▬┤|T a i j u t s u
Kyuuten no Kumori : Shadow of the Heavens
• If the practitioner has training in the Soft Mental Formless Style, while using the techniques contained in this Style, they do not need to stop and kneel to gain posts of concentration.
• Kumo-based Shinobi gain an extra one post reduction to learn techniques in this Style.
• Adds one descriptive rank to Reflex per stage mastered at stages 1, 3, and 5. Adds one descriptive rank to Reflex per stage mastered at stages 2, 4, and 6.
Stage One - E-Rank
Wall Scaling Technique
Rank X :: Simple
Allows the user to scale walls without the use of Chakra. E-Rank affords a base of 10 feet traveled before falling down again, and each rank above that adds another five feet onto the distance.

Fall Breaker
Rank: X :: Simple
By slamming their hands, arms, feet, and legs down against the ground upon landing, the Shinobi breaks his or her fall by dispersing the force across the ground, suffering minimal damage. E-Rank covers a fall of ten feet, with each rank above that breaking falls from five feet higher per rank. Cannot be used more than twice in the span of three posts. Damages the landing platform. Using this technique at a higher rank than necessary will propel the user back up the full distance of the fall, but prevents the user from activating it again on its own for the rest of the post due to the strain it puts on the user's muscles.


Stage Two - D-Rank
Flying Kick
Rank: X :: Simple
The user jumps off of the ground or some elevated structure and angles his or herself toward their opponent, attacking with an outstretched leg. Afterward, the user can rebound in the same direction they came from without consuming an additional activation, allowing for a hasty retreat. Can be used at any rank the user has trained to in the Soft Physical Formless Style; if the user is untrained therein, this technique can only be used at E- and D-Rank.


Suiken : Drunken Fist
• Practitioners train by fighting while drunk, typically sparring. The number of times a technique must be used before it can be put on the profile is the number of posts one would normally have to write to learn it, to a minimum of one.
• Practitioners need a container for their alcohol. It can be anything, from a gourd, flask, wine skin, or what have you. They must keep it on them at all times.
• Any benefits gained from the Mental Formless Styles are nullified after getting drunk.
• While drunk, all unnamed attacks that would typically fall under either the Hard or Soft Physical Formless Styles are usable (even if the user has not trained in either of those) up to and have the strength and cost of their maximum learned rank in this Style.
• All variable rank techniques can be used up to one rank above any of the user’s learned Formless Styles.

Relevant Training: Improvised Weaponry.
Stage One - E-Rank

Drunk Dropper
Rank: X :: Simple
Description: The user swings whatever they can reach in a quick one-two combo. Gains one descriptive rank in strength per rank if used with a prop or other improvised weapon, but gains one descriptive rank in speed per rank if used unarmed.

Fallen Drunk
Rank: X :: Simple
Description: A series of drunken flails executed from the ground. Generally only effective against opponents that are very close nearby. Complex techniques used by the opponent are treated as simple against this technique. Standing up immediately after this technique consumes an activation.


Stage Two - D-Rank

Headbutt
Rank: X :: Complex
Description: The user drunkenly sends Chakra to their head, then headbutts the opponent. The Chakra prevents damage to the user as a result of this technique and increases the force behind it significantly, but also makes the user dizzy for a post afterward. Decreases any accumulated posts of concentration toward the Mental Formless Styles by one per rank.

Crazy Legs
Rank: X :: Simple
Description: A kick or series of kicks that the user launches unpredictably toward any part of the opponent’s body. Up to one kick per rank can be launched, with each kick having a strength one rank below the technique’s. Consumes one activation.


Stage Three - C-Rank

Gomu Choko [ Rubber Drinking Cup ] {custom}
Rank: X :: Complex
Description: Being drunk (and most likely disorderly) usually means the ability to catch flying projectiles or attacks is very rarely seen - much less when done so 'on purpose.' This drunken individual isn't much of an exception, but time spent on the booze alongside with numerous things being found to have suddenly been 'sent' their way, they're body has decided that becoming the Choko is an acceptable response. The user's hands cup themselves, catching the thrown fist, leg, or weapon like a catcher's mitt. However, while the chakra being funnelled into the palms may negate incoming jutsu (if weak enough) the chakra of the user's elemental nature could also cause damage (if strong enough).

Suiton [ Water ] and Fuuton [ Wind ] chakra releases an alcoholic aura, Katon [ Fire ] and Raiton [ Electric ] chakra burns, and Doton [ Earth ] and Maruton [ Null Elemental ] chakra bruises. More than one chakra element may be used at a time at a D-Rank extra cost in chakra. No matter the rank this technique is used at, the elemental chakra does not exceed C-Rank in damage.


▬▬┤|B u k i j u t s u
Unlocks at Sannin
-
• -


▬▬┤|F o r m l e s s S t y l e
Locked Style: Projectile Weapons - Black Eggs
• D-rank
Glass spheres with powdered, sharp remnants of glass inside. Upon impact,
the glass ball shatters into very sharp fragments, while the 'dust' inside can
cut up lungs when breathed in, or turn people blind. The dust expands to
cover a 1.5foot/45cm radius.

Slot : Soft Physical
D/C-Rank
Mobility, Parrying, and Throwing. This encompasses all aspects of close-range
unarmed combat that don't directly damage the opponent, and is based more
on agility and flexibility.

Slot : Empty


▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Born into the Hari Clan, Honō came from lesser members, learning to be subserviant to his stronger and higher stationed relatives. Honō's family are workers by trade, and have not had a shinobi in their direct heritage for many years - Honō is not much different. While blessed with some capabilities, he actually takes pride and crafts with love with most of his work. Known for his lack of motivation, he relies on the commissions of his family's clients and his own imagination to keep him active. When he has free time, he sketches out future projects and relaxes at home - being the living quarters above the family workshop.

When Raikage Kaileer accompanied Advisor Wanryoku, Honō followed. Upon his return from participating in a civil war, he appeared unaffected to anyone not close to him...
 
PostPosted: Mon May 20, 2019 12:00 am
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PostPosted: Mon May 20, 2019 12:00 am
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PostPosted: Mon May 20, 2019 12:00 am
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PostPosted: Mon May 20, 2019 12:01 am
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PostPosted: Mon May 20, 2019 12:01 am
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PostPosted: Mon May 20, 2019 12:01 am
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PostPosted: Mon May 20, 2019 12:01 am
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PostPosted: Mon May 20, 2019 12:02 am
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