Nindo: "A supplement to all others, yet weak on its own." Personality: Calm and composed, Honō is an indivdual used the peaceful nature of his work instead of the chaotic fields of battle. He prefers to avoid conflict, sticking to the back lines and giving support from the shadows. The nature of his work has sharpened his eyes to recognise tiny details, giving him better insight in the surroundings and people he is with.
Chakra Element: Katon [ Fire ] & Doton [ Earth ] Chakra Color: Black Chakra Materialization: Clawed hands
Aspects:
Strengths:
• Evironmental Lens: Ia able to accurately estimate the weaknesses and viable exploits in the surrounding environment. Be it the stabilising pebble at the base of the wall, or the angle needed to fell a tree where needed.
• Soldering Teammate: Honō will support his teammates by means of supplying weapons, tripping up the opponent, or manipulating the environment to his allies' advantage. Honō will watch his teammate(s) to get familiar with their tells, thus becoming more and more accurate in reading their intentions.
• Sleek Steps: Due to his training in the Hari clan, Honō has no difficulty traversing slippery surfaces, even over uneven terrain.
• Latticino Hands Honō's work has gained him steady hands and the ability to perform minute, detailed work. Finicky work, such as the setting up even the most intricate traps, holds less trouble for him.
Weaknesses:
• Cracks: Honō was never trained for proper combat, and as such has a tendency to flee instead of fight, especially when out numbered. When hit with an attack, his urge to flee only increases.
• Jewelled: Honō's choice in clothing marks him out from other shinobi; restricting his movements slightly and hindering most chances at stealth.
• Fragility: Trained in his work instead of his responsibilities as a shinobi, Honō lacks the strength most individuals garner from their everyday training.
Fears:
• Broken Shards: Knowing he isn't the most skilled shinobi in the village, Honō fears his teammates will leave him behind if he fails to meet their expectations.
• Shattered: Honō was never the strongest, or masculine, individual in Kumo. He fears this makes him a target of assault; verbal or physical. Whenever he leaves the workshop he is constantly anxious and alert of his surroundings, misreading the words and reactions of the people around him to negatively apply to him.
Class Disciplines :
• Legendary Smith The user is able to gain a 5th title rank from every applicable smithing tree. 'Training' for Legendary takes 10 posts of crafting work, provides an additional 1 post off of crafting times, and gives a Grandmaster NPC (of the same area) for usage. In addition, any item solo crafted (without an npc helper) is non-reproducible by non-Legendary titled smiths.
• Balanced Master Any jutsu learned can be paid for with either chakra, stamina, or a mix of the two. Any further chakra types are also subject to this. Recovery amounts for chakra and stamina are doubled while working, and working counts as relaxing.
• Lifetime Disciple This discipline is for those wishing to gain from a lifetime master, never to be one themselves until their master is deceased. Gaining knowledge from over the course of their studies, the disciple will receive twice the benefits from each of their master's smithing trees (up to their completed titles), while in the living presence of them. After their master's death, they will successfully pass on a permanent, one-quarter of the benefit to their own Lifetime Disciple, if any. (round up to the nearest applicable number, as designated in the smithing thread)
Reductions:
• Glassblowing : Two [ 02 ] out of every four [ 04 ] posts reduction for jobs • Woodworking : One [ 01 ] out of every four [ 04 ] posts reduction for jobs • Tailoring : One [ 01 ] out of every four [ 04 ] posts reduction for jobs • Infusion Artificer : One [ 01 ] out of every four [ 04 ] posts reduction for jobs
Expansions
• Santa's Library #3: 10 extra Ninjutsu slots • Santa's Library #3: 10 extra Ninjutsu slots
12th Day of Christmas
Personal Attributes:
• A Natural's Touch: After long study and a certain knack at birth, Honō has what many people call a "natural talent" for creation of glass objects. Because of this, every third creation is exceptionally superb, granting a 50% increase to profits made from that item.
• Black Glass Mentality: Honō's years of training with Katon [ Fire ] jutsu and glassmaking and mainpulation jutsu has helped him learn a deeper understanding of volcanic glass. As such, his experiments with enchanting any volcanic glass with Gellal has been cut by half.
• Uncanny Aim: Preferring to create and maintain distance between himself and the enemy, Honō has spent a considerable amount of time crafting range weapons, especially throwing weapons. From this he finds himself creating double the expected number every second attempt without the extra cost of material or time.
• [ Crafting-Centered PA TBA at Chuunin Rank ]
▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬ Ryo: 両0,725 AC: 2,525
Missions Complete: D Rank :: ////// /// C Rank :: 0 B Rank :: 0 A Rank :: 0 S Rank :: 0
Recover chakra 2x faster, even in combat, for 5 posts 1x Fifth day of Christmas
• 1x Tutor Coupon
-1 post toward learning 10 techniques; only one can be active at a time and does not work on techniques that do not allow reductions. 1x Seventh Day of Christmas
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬ ▬▬┤|C u s t o m
[ X - R a n k ] •
▬▬┤|N i n j u t s u
Maruton:
[ E - R a n k ] • Henge no Jutsu [ Transformation Technique ] • Kawarimi no Jutsu [ Substitution Technique ] • Bushin no Jutsu [ Clone Technique ]
[ X - R a n k ] • Suimen Hokou no Waza [ Act of Water Surface Walking ] • Kinobori no Waza [ Act of Tree Climbing ] • Kai [ Release ]
Fuuin
[ X - R a n k ] • Fūnyū no Jutsu [ Enclosing Technique ] - E/D/C-Rank • Kaifū no Jutsu [ Unsealing Technique ] - E/D/C-Rank
Kuchiyose
[ C - R a n k ] • Kuchiyose no Jutsu [ Summoning Technique ] Requires C-rank training in Kaifū. Is listed under the Maruton section, allowing for the 'Kuchiyose' section to be put down separately on one's profile with mirrored ninjutsu limits. Allows for dna contracts between living entities. After learning, is automatically applied to wanted Kaifū.
• Kuchiyose - Tobidougu [ Projectile Weapons ] Requires: C-rank training in Kaifū, and Kuchiyose. Usable only with the Small Weapons category. Draws in the chakra required for the future summoning, as well as preventing the fuuin from activating due to mis-swiping the ink. As such, no chakra is needed to use this after preparation. After learning, is automatically applied to wanted Kaifū.
Katon
•
Doton
•
▬▬┤|B l o o d l i n e Hari Clan
[ X - R a n k ] • Hari Soujuu [ Glass Manipulation ] - E/D/C-Rank This control allows the Glass user to bend existing glass as though it were their own. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can also manipulate their glassy objects they themselves have made, and it must be done while holding a double hand seal. Additionally, any smoke that is being freely manipulated is not very solid, and can be broken or blown away as if it were completely natural, making it a poor choice for attacking or defending with. Should be noted that techniques can be made smaller while retaining their rank.
[ C - R a n k ] • Garasu Bunshin (Glass Clone) Utilizing it's glass creation, the Hari Clan will perform the necessary hand seals. Then a glass clone will emerge itself from the users body or touched object. When destroyed this clone will shatter into many sharp glass pieces, that can cut the enemy whom hit it.
• Garasu Shouheki no Jutsu (Glass Barrier Technique) The user will perform this Ninjutsu technique by forming his necessary Hand Seals, and touching the ground in front of him. This will create a shatterproof glass wall/barrier in front of the user.
• Garasu Shuriken (Glass Shuriken) The user will use his Garasu [ Glass Release ] technique to form a sharp and dense Shuriken as well as Kunai from his hand.
[ B - R a n k ] • Garasu Yoroi no Jutsu (Glass Armor Technique) Using his Garasu [ Glass Release ] technique, the user will form glass armor on his/her body. This armor consisting of a green tinted Chest Plate, Helmet, Grieves, Gauntlets, and boots is very dense, however after a certain amount of hits this armors durability will become useless. Chest Plate: Three Hits, Helmet: Two Hits, Grieves (Legging): Three Hits, Gauntlets: Two Hits, Boots: Two Hits.
• Garasu Subeta no Jutsu (Glass Sword Technique) Using the Garasu [ Glass Release ] technique, the Hari clan can form the necessary hand seals and create a dense and sharp sword from his body or object. This weapon is breakable (10 posts), though it can with stand some of the strongest attacks.
• Garasu Ni-Doru Jutsu (Glass Needles Technique) Using his Glass release technique and forming the necessary hand seals. The Hari clan members can touch the ground in front of him, creating a large line of glass needles from the ground. These glass needles are very sharp and the Jutsu itself can create a line that is 10-20 yards in front of him. This is a good far range attack.
▬▬┤|G e n j u t s u
[ D - R a n k ] • Buki Hanshoku [ Weapon Multiply ] Making a single hand sign, the user must first throw a Senbon, Kunai, or other projectile weapon, and then the Genjutsu takes effect. Working on the perception of the target, the weapon becomes many, turning anything from one Senbon into one hundred, in the target's eyes. Mainly used to get the opponent to get caught up with the oncoming weapons, it is a good distraction Jutsu, but can be dodged if the opponent can get away from the one weapon thrown.
[ C - R a n k ] • Denkou Hachidori no Jutsu [ Electric Hummingbirds Technique ] Creating a thunderstorm, the user raises their hands into the air and declares that they shall show a sound of lightning. The humming of hummingbirds fill the air and while it does, a large amount of hummingbirds fly from within the thunderclouds and home in on the target(s). Once hitting the target, the feeling that something is drilling into their affected area is felt, causing great pain.
▬▬┤|T a i j u t s u Name here
- • -
▬▬┤|B u k i j u t s u Unlocks at Sannin
- • -
▬▬┤|F o r m l e s s S t y l e
Locked Style: Projectile Weapons - Black Eggs • D-rank Glass spheres with powdered, sharp remnants of glass inside. Upon impact, the glass ball shatters into very sharp fragments, while the 'dust' inside can cut up lungs when breathed in, or turn people blind. The dust expands to cover a 1.5foot/45cm radius.
Slot : Soft Physical • D-Rank Mobility, Parrying, and Throwing. This encompasses all aspects of close-range unarmed combat that don't directly damage the opponent, and is based more on agility and flexibility.
Empty Slots :One [ 01 ]
▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬ Born into the Hari Clan, Honō came from lesser members, learning to be subserviant to his stronger and higher stationed relatives. Honō's family are workers by trade, and have not had a shinobi in their direct heritage for many years - Honō is not much different. While blessed with some capabilities, he actually takes pride and crafts with love with most of his work. Known for his lack of motivation, he relies on the commissions of his family's clients and his own imagination to keep him active. When he has free time, he sketches out future projects and relaxes at home - being the living quarters above the family workshop.
BlackFruity
Crew
Lucky Loiterer
Offline
BlackFruity
Crew
Lucky Loiterer
Offline
Posted: Mon May 20, 2019 12:00 am
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬ Full Name: Honō Hokori Nickname:
Nindo: "A supplement to all others, yet weak on its own." Personality: Calm and composed, Honō is an indivdual used the peaceful nature of his work instead of the chaotic fields of battle. He prefers to avoid conflict, sticking to the back lines and giving support from the shadows. The nature of his work has sharpened his eyes to recognise tiny details, giving him better insight in the surroundings and people he is with.
____Discipline → • Legendary Smith The user is able to gain a 5th title rank from every applicable smithing tree. 'Training' for Legendary takes 10 posts of crafting work, provides an additional 1 post off of crafting times, and gives a Grandmaster NPC (of the same area) for usage. In addition, any item solo crafted (without an npc helper) is non-reproducible by non-Legendary titled smiths.
• Balanced Master Any jutsu learned can be paid for with either chakra, stamina, or a mix of the two. Any further chakra types are also subject to this. Recovery amounts for chakra and stamina are doubled while working, and working counts as relaxing.
• Lifetime Disciple This discipline is for those wishing to gain from a lifetime master, never to be one themselves until their master is deceased. Gaining knowledge from over the course of their studies, the disciple will receive twice the benefits from each of their master's smithing trees (up to their completed titles), while in the living presence of them. After their master's death, they will successfully pass on a permanent, one-quarter of the benefit to their own Lifetime Disciple, if any. (round up to the nearest applicable number, as designated in the smithing thread)
▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬ Bloodline: Hari Clan
Chakra Element: Katon [ Fire ] & Doton [ Earth ] Chakra Color: Black Chakra Materialization: Clawed hands
Aspects:
Passive Status Increases:
• Strength ► {Total Bonus} →→ {Where does this come from?} • Speed ► {Total Bonus} →→ {Where does this come from?} • Reflex ► {Total Bonus} →→ {Where does this come from?} • Fortitude ► {Total Bonus} →→ {Where does this come from?}
Strengths:
• Evironmental Lens: Ia able to accurately estimate the weaknesses and viable exploits in the surrounding environment. Be it the stabilising pebble at the base of the wall, or the angle needed to fell a tree where needed.
• Soldering Teammate: Honō will support his teammates by means of supplying weapons, tripping up the opponent, or manipulating the environment to his allies' advantage. Honō will watch his teammate(s) to get familiar with their tells, thus becoming more and more accurate in reading their intentions.
• Sleek Steps: Due to his training in the Hari clan, Honō has no difficulty traversing slippery surfaces, even over uneven terrain.
• Latticino Hands Honō's work has gained him steady hands and the ability to perform minute, detailed work. Finicky work, such as the setting up even the most intricate traps, holds less trouble for him.
Weaknesses:
• Cracks: Honō was never trained for proper combat, and as such has a tendency to flee instead of fight, especially when out numbered. When hit with an attack, his urge to flee only increases.
• Jewelled: Honō's choice in clothing marks him out from other shinobi; restricting his movements slightly and hindering most chances at stealth.
• Fragility: Trained in his work instead of his responsibilities as a shinobi, Honō lacks the strength most individuals garner from their everyday training.
Fears:
• Broken Shards: Knowing he isn't the most skilled shinobi in the village, Honō fears his teammates will leave him behind if he fails to meet their expectations.
• Shattered: Honō was never the strongest, or masculine, individual in Kumo. He fears this makes him a target of assault; verbal or physical. Whenever he leaves the workshop he is constantly anxious and alert of his surroundings, misreading the words and reactions of the people around him to negatively apply to him.
Reductions:
• Glassblowing : Two [ 02 ] out of every four [ 04 ] posts reduction for jobs • Woodworking : One [ 01 ] out of every four [ 04 ] posts reduction for jobs • Tailoring : One [ 01 ] out of every four [ 04 ] posts reduction for jobs • Infusion Artificer : One [ 01 ] out of every four [ 04 ] posts reduction for jobs
Expansions
• Santa's Library #3: 10 extra Ninjutsu slots • Santa's Library #3: 10 extra Ninjutsu slots
12th Day of Christmas
Personal Attributes:
• A Natural's Touch: After long study and a certain knack at birth, Honō has what many people call a "natural talent" for creation of glass objects. Because of this, every third creation is exceptionally superb, granting a 50% increase to profits made from that item.
• Black Glass Mentality: Honō's years of training with Katon [ Fire ] jutsu and glassmaking and mainpulation jutsu has helped him learn a deeper understanding of volcanic glass. As such, his experiments with enchanting any volcanic glass with Gellal has been cut by half.
• Uncanny Aim: Preferring to create and maintain distance between himself and the enemy, Honō has spent a considerable amount of time crafting range weapons, especially throwing weapons. From this he finds himself creating double the expected number every second attempt without the extra cost of material or time.
• [ Crafting-Centered PA TBA at Chuunin Rank ]
▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬ Ryo: 両 2,525 AC: 4,025 RPT: 0,025
Missions Complete: D Rank :: ////// /// C Rank :: 0 B Rank :: / A Rank :: 0 S Rank :: 0
▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬ Weapon Type: Tanto Weapon Range: 15cm | 5.9in Weapon Weight: .5k | 17ounce Weapon Size: {What ar ethe dimensions?} Weapon Location: Left Hip
Recover chakra 2x faster, even in combat, for 5 posts 1x Fifth day of Christmas
• 1x Tutor Coupon
-1 post toward learning 10 techniques; only one can be active at a time and does not work on techniques that do not allow reductions. 1x Seventh Day of Christmas
• 2x AC Coupons
Double AC on one mission. 2x from AC changes here.
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬ ▬▬┤|C u s t o m
[ X - R a n k ] •
▬▬┤|N i n j u t s u
Maruton:
[ E - R a n k ] • Henge no Jutsu [ Transformation Technique ] • Kawarimi no Jutsu [ Substitution Technique ] • Bushin no Jutsu [ Clone Technique ]
[ X - R a n k ] • Suimen Hokou no Waza [ Act of Water Surface Walking ] • Kinobori no Waza [ Act of Tree Climbing ] • Kai [ Release ]
Fuuin
[ X - R a n k ] • Fūnyū no Jutsu [ Enclosing Technique ] - E/D/C-Rank • Kaifū no Jutsu [ Unsealing Technique ] - E/D/C-Rank
Kuchiyose
[ C - R a n k ] • Kuchiyose no Jutsu [ Summoning Technique ] Requires C-rank training in Kaifū. Is listed under the Maruton section, allowing for the 'Kuchiyose' section to be put down separately on one's profile with mirrored ninjutsu limits. Allows for dna contracts between living entities. After learning, is automatically applied to wanted Kaifū.
• Kuchiyose - Tobidougu [ Projectile Weapons ] Requires: C-rank training in Kaifū, and Kuchiyose. Usable only with the Small Weapons category. Draws in the chakra required for the future summoning, as well as preventing the fuuin from activating due to mis-swiping the ink. As such, no chakra is needed to use this after preparation. After learning, is automatically applied to wanted Kaifū.
Katon
•
Doton
•
▬▬┤|B l o o d l i n e Hari Clan
[ X - R a n k ] • Hari Soujuu [ Glass Manipulation ] - E/D/C-Rank This control allows the Glass user to bend existing glass as though it were their own. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can also manipulate their glassy objects they themselves have made, and it must be done while holding a double hand seal. Additionally, any smoke that is being freely manipulated is not very solid, and can be broken or blown away as if it were completely natural, making it a poor choice for attacking or defending with. Should be noted that techniques can be made smaller while retaining their rank.
[ C - R a n k ] • Garasu Bunshin (Glass Clone) Utilizing it's glass creation, the Hari Clan will perform the necessary hand seals. Then a glass clone will emerge itself from the users body or touched object. When destroyed this clone will shatter into many sharp glass pieces, that can cut the enemy whom hit it.
• Garasu Shouheki no Jutsu (Glass Barrier Technique) The user will perform this Ninjutsu technique by forming his necessary Hand Seals, and touching the ground in front of him. This will create a shatterproof glass wall/barrier in front of the user.
• Garasu Shuriken (Glass Shuriken) The user will use his Garasu [ Glass Release ] technique to form a sharp and dense Shuriken as well as Kunai from his hand.
[ B - R a n k ] • Garasu Yoroi no Jutsu (Glass Armor Technique) Using his Garasu [ Glass Release ] technique, the user will form glass armor on his/her body. This armor consisting of a green tinted Chest Plate, Helmet, Grieves, Gauntlets, and boots is very dense, however after a certain amount of hits this armors durability will become useless. Chest Plate: Three Hits, Helmet: Two Hits, Grieves (Legging): Three Hits, Gauntlets: Two Hits, Boots: Two Hits.
• Garasu Subeta no Jutsu (Glass Sword Technique) Using the Garasu [ Glass Release ] technique, the Hari clan can form the necessary hand seals and create a dense and sharp sword from his body or object. This weapon is breakable (10 posts), though it can with stand some of the strongest attacks.
• Garasu Ni-Doru Jutsu (Glass Needles Technique) Using his Glass release technique and forming the necessary hand seals. The Hari clan members can touch the ground in front of him, creating a large line of glass needles from the ground. These glass needles are very sharp and the Jutsu itself can create a line that is 10-20 yards in front of him. This is a good far range attack.
▬▬┤|G e n j u t s u
[ D - R a n k ] • Buki Hanshoku [ Weapon Multiply ] Making a single hand sign, the user must first throw a Senbon, Kunai, or other projectile weapon, and then the Genjutsu takes effect. Working on the perception of the target, the weapon becomes many, turning anything from one Senbon into one hundred, in the target's eyes. Mainly used to get the opponent to get caught up with the oncoming weapons, it is a good distraction Jutsu, but can be dodged if the opponent can get away from the one weapon thrown.
[ C - R a n k ] • Denkou Hachidori no Jutsu [ Electric Hummingbirds Technique ] Creating a thunderstorm, the user raises their hands into the air and declares that they shall show a sound of lightning. The humming of hummingbirds fill the air and while it does, a large amount of hummingbirds fly from within the thunderclouds and home in on the target(s). Once hitting the target, the feeling that something is drilling into their affected area is felt, causing great pain.
▬▬┤|T a i j u t s u Name here
- • -
▬▬┤|B u k i j u t s u Unlocks at Sannin
- • -
▬▬┤|F o r m l e s s S t y l e
Locked Style: Projectile Weapons - Black Eggs • D-rank Glass spheres with powdered, sharp remnants of glass inside. Upon impact, the glass ball shatters into very sharp fragments, while the 'dust' inside can cut up lungs when breathed in, or turn people blind. The dust expands to cover a 1.5foot/45cm radius.
Slot : Soft Physical • D-Rank Mobility, Parrying, and Throwing. This encompasses all aspects of close-range unarmed combat that don't directly damage the opponent, and is based more on agility and flexibility.
Empty Slots :One [ 01 ]
▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬ Born into the Hari Clan, Honō came from lesser members, learning to be subserviant to his stronger and higher stationed relatives. Honō's family are workers by trade, and have not had a shinobi in their direct heritage for many years - Honō is not much different. While blessed with some capabilities, he actually takes pride and crafts with love with most of his work. Known for his lack of motivation, he relies on the commissions of his family's clients and his own imagination to keep him active. When he has free time, he sketches out future projects and relaxes at home - being the living quarters above the family workshop.
Posted: Mon May 20, 2019 12:00 am
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬ Full Name: Honō Hokori Nickname:
Nindo: "A supplement to all others, yet weak on its own." Personality: Calm and composed, Honō is an individual used the peaceful nature of his work instead of the chaotic fields of battle. He prefers to avoid conflict, sticking to the back lines and giving support from the shadows. The nature of his work has sharpened his eyes to recognise tiny details, giving him better insight in the surroundings and people he is with.
Village: Kumogakure Title: Genin Rank: C-Rank Class: Worker ____Discipline → • Legendary Smith The user is able to gain a 5th title rank from every applicable smithing tree. 'Training' for Legendary takes 10 posts of crafting work, provides an additional 1 post off of crafting times, and gives a Grandmaster NPC (of the same area) for usage. In addition, any item solo crafted (without an npc helper) is non-reproducible by non-Legendary titled smiths.
• Balanced Master Any jutsu learned can be paid for with either chakra, stamina, or a mix of the two. Any further chakra types are also subject to this. Recovery amounts for chakra and stamina are doubled while working, and working counts as relaxing.
• Lifetime Disciple This discipline is for those wishing to gain from a lifetime master, never to be one themselves until their master is deceased. Gaining knowledge from over the course of their studies, the disciple will receive twice the benefits from each of their master's smithing trees (up to their completed titles), while in the living presence of them. After their master's death, they will successfully pass on a permanent, one-quarter of the benefit to their own Lifetime Disciple, if any. (round up to the nearest applicable number, as designated in the smithing thread)
▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬ Bloodline: Hari Clan
Chakra Element: Katon [ Fire ] & Doton [ Earth ] Chakra Color: Black Chakra Materialization: Clawed hands
Aspects: Passive Status Increases: • Strength ► {Total Bonus} →→ {Where does this come from?} • Speed ► {Total Bonus} →→ {Where does this come from?} • Reflex ► {Total Bonus} →→ {Where does this come from?} • Fortitude ► {Total Bonus} →→ {Where does this come from?}
Strengths: • Evironmental Lens: Ia able to accurately estimate the weaknesses and viable exploits in the surrounding environment. Be it the stabilising pebble at the base of the wall, or the angle needed to fell a tree where needed.
• Soldering Teammate: Honō will support his teammates by means of supplying weapons, tripping up the opponent, or manipulating the environment to his allies' advantage. Honō will watch his teammate(s) to get familiar with their tells, thus becoming more and more accurate in reading their intentions.
• Sleek Steps: Due to his training in the Hari clan, Honō has no difficulty traversing slippery surfaces, even over uneven terrain.
• Latticino Hands Honō's work has gained him steady hands and the ability to perform minute, detailed work. Finicky work, such as the setting up even the most intricate traps, holds less trouble for him.
Weaknesses: • Cracks: Honō was never trained for proper combat, and as such has a tendency to flee instead of fight, especially when out numbered. When hit with an attack, his urge to flee only increases.
• Jewelled: Honō's choice in clothing marks him out from other shinobi; restricting his movements slightly and hindering most chances at stealth.
• Fragility: Trained in his work instead of his responsibilities as a shinobi, Honō lacks the strength most individuals garner from their everyday training.
Fears: • Broken Shards: Knowing he isn't the most skilled shinobi in the village, Honō fears his teammates will leave him behind if he fails to meet their expectations.
• Shattered: Honō was never the strongest, or masculine, individual in Kumo. He fears this makes him a target of assault; verbal or physical. Whenever he leaves the workshop he is constantly anxious and alert of his surroundings, misreading the words and reactions of the people around him to negatively apply to him. Reductions: • Glassblowing : Two [ 02 ] out of every four [ 04 ] posts reduction for jobs • Woodworking : One [ 01 ] out of every four [ 04 ] posts reduction for jobs • Tailoring : One [ 01 ] out of every four [ 04 ] posts reduction for jobs • Infusion Artificer : One [ 01 ] out of every four [ 04 ] posts reduction for jobs
Expansions • Santa's Library #3: 10 extra Ninjutsu slots 12th Day of Christmas • Halloween Library, 2017 [x10 jutsu slots, or 1 Style (any)] UNASSSIGNED
Personal Attributes: • A Natural's Touch: After long study and a certain knack at birth, Honō has what many people call a "natural talent" for creation of glass objects. Because of this, every third creation is exceptionally superb, granting a 50% increase to profits made from that item.
• Black Glass Mentality: Honō's years of training with Katon [ Fire ] jutsu and glassmaking and mainpulation jutsu has helped him learn a deeper understanding of volcanic glass. As such, his experiments with enchanting any volcanic glass with Gellal has been cut by half.
• Uncanny Aim: Preferring to create and maintain distance between himself and the enemy, Honō has spent a considerable amount of time crafting range weapons, especially throwing weapons. From this he finds himself creating double the expected number every second attempt without the extra cost of material or time.
• [ Crafting-Centered PA TBA at Chuunin Rank ]
• Job PA
▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬ Ryo: 両 4,725 AC: 4,825 RPT: 0,025
Data: Missions Complete: D Rank :: ////// ///// C Rank :: 0 B Rank :: / A Rank :: 0 S Rank :: 0
▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬ Weapon Type: Tanto Weapon Range: 15cm | 5.9in Weapon Weight: .5k | 17ounce Weapon Size: {What ar ethe dimensions?} Weapon Location: Left Hip
▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬ [ Weapons ] • 24x Black Eggs 4 [starting] + 15 + 5 = 24 • 8x Glass throwing spikes • 12x Shuriken 2x starting + 5x Wanta Day + 5x 2nd Day of Christmas • 1x Kunai • x9 Smoke Bombs • 3x Explosive Tags Third Day of Christmas
• N'rillian - Wanryoku's Hunting Knife • N'rillian's glass sheath [ Attire & Accessories ] • Bashōsen [ Banana Palm Fan ] Usage Cost: S Official Description: The Bashōsen (芭蕉扇; Literally meaning "Banana Palm Fan" ) is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is waved. The Bashōsen is revered as one of the treasured tools of the Sage of the Six Paths. When not in use, one can store the fan within themselves, drawing it from their own mouth when needed. Guild Description: Elements generated follow the same wave type of motion that a normal fan makes in the air, which follows the prior motion of the fan's direction. The usage cost is also the strength & size of the element brought forth. Storing the fan within one's body does not cost chakra.
• Arsenal of the Sleight Hand • Padded Soles • Mechanic's Goggles • 5x Glass bands • Chakra Dispersal Gloves 1x Ninth Day of Christmas [ Scrolls ] • Genin Scroll of Kuchiyose [ Contracted to: Soraru Hakamoto ] • Library Expansion Atlas • Library Expansion Atlas • Genin’s Scroll • 2x Chuunin’s Scroll [ Marbles ] • Echolocation / • Scent, Give 11th day of Christmas [ Ores ] • 5x loads of Quartz 5x Eighth Day of Christmas [ Food ] • 1x Candy • 1x Food Pill Gives Mild increase to chosen stat for 5 posts 1x Sixth Day of Christmas • 1x Great Food Pill Wanta Day - gives Supreme increase to chosen stat for 3 posts; character will feel tired afterward • 1x Island Sundae A creamy treat served in a hollowed out fruit. Refreshing like a cool sea breeze, but really sticky to handle. Leave it out too long and you'll get bugs everywhere! Increases one's chakra and stamina pools by 10 for the length of one fight. • 10x Yuki Popcorn A small box of fluffy, snow-like popcorn. Food contains + 2 stamina to those that consume it. Recovery rates x1.25 for stamina. [ Coupons ]
• 6x Training Coupons 5 + 1 (12 days of Christmas) • 11x free training posts 1 (12 days of Christmas) + 10 (Halloween 2017) • 2x Ryo Coupon Receive 2x the ryo for completing a mission or job. 1x Tenth Day of Christmas • 19x Mission Coupons 10x from here + 1x from Wanta Day + 10x -1 post toward completing any mission or job with a base duration; only one can be active at a time • • 10x Free Training Posts Valentine event here • 1x Chakra Coupon Recover chakra 2x faster, even in combat, for 5 posts 1x Fifth day of Christmas • 1x Tutor Coupon -1 post toward learning 10 techniques; only one can be active at a time and does not work on techniques that do not allow reductions. 1x Seventh Day of Christmas
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬ ▬▬┤|C u s t o m [ X - R a n k ] •
▬▬┤|N i n j u t s u Maruton: [ X - R a n k ] • Suimen Hokou no Waza [ Act of Water Surface Walking ] Requires an E-rank upkeep cost per post of use. From there, the user can utilize the technique to effectively anchor themselves to the surface of the water to prevent losing footing and falling, for an amount of chakra equivalent to the technique they are anchoring themselves from.
• Kinobori no Waza [ Act of Tree Climbing ] Requires an E-rank upkeep cost per post of use. From there, the user can utilize the technique to effectively anchor themselves to a surface to prevent losing footing and falling, for an amount of chakra equivalent to the technique they are anchoring themselves from.
• Kai [ Release ] Requires expending the same amount of chakra the caster of the technique used in order to break the technique.
[ E - R a n k ] • Henge no Jutsu [ Transformation Technique ] In addition to being able to transform normally, the user can also employ this technique to transform objects in the environment. In order to transform into exceptionally large things, the user needs to use Konbi Henge.
• Kawarimi no Jutsu [ Substitution Technique ] The substitution technique can only be performed four [4] times per battle and you must be near an object at least roughly the same size as your character's torso, capping out at your character's full length size. Other roleplayers' characters (unless willing) cannot be used as a substitute. Spawning random, faceless characters to use as substitutes is not permitted. All clones, with the exception of the standard clone, may be used in substitution.
• Genso Bunshin no Jutsu [ Illusion Clone Technique ] The clone technique which all ninja start with. Creates a fragile empty-clone which cannot perform any physical task. Clones are mindless and can only follow tasks given upon creation. Rather than costing [5] chakra to perform, each clone created costs [2] chakra. Up to three (3) clones can be created per usage of this technique.
• Bikou Ninjutsu [ Shadowing Stealth Technique ] Using this technique makes it more difficult for those of the user’s rank or lower to find the user while he or she is hiding. Effectively makes the shinobi less conspicuous, less noticeable, and allows them to blend in with the crowd for three [3] posts per use. Useful when tailing someone.
• Kawanuke no Jutsu [ Escaping Skill ] Allows the user to escape from being tied up, or otherwise trapped, as long as doing so is possible without requiring significant altering of the human body to escape and as long as movement is still possible. Using chakra, ropes and other ties can be nudged in ways to loosen them and allow eventual escape. Takes two activations to get through one tie.
• Oiroke no Jutsu [ Sexy Technique ] Transforms the user into a person who he or she believes is sexy, usually nude. Is super-effective against perverts.
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• Tanukineiri no Jutsu [ Feigning Sleep Technique ] Can only be used on self or willing shinobi. Allows for the affected to be put instantly to sleep, thus gaining any regeneration benefits associated with sleep. A firm shake is enough to wake them, or they will wake up naturally after a full sleep cycle, approximately three [3] hours.
Fuuin [ X - R a n k ] • Fūnyū no Jutsu [ Enclosing Technique ] - E/D/C-Rank Performing Fūnyū no Jutsu [ Enclosing Technique ], sealing an item into a scroll, does not require the user to be physically touching the item in question, but it does help. A general vacuum at the site of the fuuin will attempt to pull matter into itself if left open. This jutsu is considered the opposite action to Kaifū no Jutsu [ Unsealing Technique ]. They do not take up limit slots on the profile. Fūnyū is an integral part of all the fuuin augments that are gained from other jutsu, meaning that the official description is simply a look ahead.
• Kaifū no Jutsu [ Unsealing Technique ] - E/D/C-Rank This allows the user to pull out any material that have been sealed via Fūnyū no Jutsu [ Enclosing Technique ]. At E-rank, only the smallest amounts of substances can be summoned, amounting to no larger than a single kunai, or a water canteen. Successive ranks increase the volume that can be sealed and unsealed almost exponentially, topping out at however large the user's total chakra pool is.
[ E - R a n k ] • Tebanasu Fuuin [ Time Sealing ] After the requisite handsigns are performed, the seal will flow from the hands to any Fuuinjutsu being touched. Can set other Fuuin to activate after a certain time from creation, or maintain activation for a length of time, for up to two months. The markings for Tebanasu Fuuin are only visible to Sensory Jutsu. Takes one [1] Ninjutsu slot.
[ D - R a n k ] • Kaifūjutsu • Kamifubuki [ Unsealing Technique • Paper Snowstorm ] Requires minimum D Rank training in Kaifū no Jutsu [ Unsealing Technique ]. Using this variant of unsealing will cause the sealed materials to be shredded to many thousands of slices. The stored material does not have to be paper. Until an appropriate Fuuin is learned, you cannot store two different materials together. For example, you may store wood in one seal and glass in another, but not the two together. After learning, is automatically applied to wanted Kaifū. Takes one [1] Ninjutsu slot.
• Maki Kemuri no Jutsu [ Winding Smoke Technique ] Requires minimum D Rank training in Kaifū no Jutsu [ Unsealing Technique ]. This jutsu uses the sealed material to make smoke. Wood, paper, plastic, or even certain powders to change its colour, can be used. Maki Kemuri no Jutsu [ Winding Smoke Technique ] will instantly consume the sealed material to turn it into a large cloud of smoke. After learning, is automatically applied to wanted Kaifū. Takes one [1] Ninjutsu slot.
Kuchiyose [ C - R a n k ] • Kuchiyose no Jutsu [ Summoning Technique ] Requires C-rank training in Kaifū. Is listed under the Maruton section, allowing for the 'Kuchiyose' section to be put down separately on one's profile with mirrored ninjutsu limits. Allows for dna contracts between living entities. After learning, is automatically applied to wanted Kaifū.
• Kuchiyose - Tobidougu [ Projectile Weapons ] Requires: C-rank training in Kaifū, and Kuchiyose. Usable only with the Small Weapons category. Draws in the chakra required for the future summoning, as well as preventing the fuuin from activating due to mis-swiping the ink. As such, no chakra is needed to use this after preparation. After learning, is automatically applied to wanted Kaifū.
Katon [ E - R a n k ] • Fukumen no Jutsu [ Veil Technique ] Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinity. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again. Slight decrease in opponent's reflexes for one [1] post.
• Tanebi no Jutsu [ Cinder Technique ] This technique allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple spark and no more, this Jutsu is used mostly in pranks and the like.
Doton [ X - R a n k ] • Tsuchi Tou Tou [ Swift Earth ] - E - Rank When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. Putting one's hands on the ground can allow this jutsu to activate with the official description. X is equivalent to the user's current rank, and any ranks below it. Each rank increases the range by three [3] meters.
[ E - R a n k ] • Ishi Yoroi no Ude [ Stone Bracers ] By taking dirt and rubbing it on their arms or legs, after performing the necessary hand seals, a shinobi is able to create very durable defensive bracers that add extra protection when using the arms to block. The chakra that is infused in them help to soften the blows of any physical attacks. These are very useful for taijutsu users or to defend against an onslaught of upper body blows. These bracers block physical attacks up to D-rank, and can take three [3] hits before they are destroyed.
• Doton Bunshin no Jutsu [ Earth Clone Skill ] This jutsu creates one single clone out of the ground. Its fortitude is incredible, and it's very powerful, but lacks speed. Two hits will destroy the bunshin. Clone acts as D rank in Fortitude and Strength, but is only E rank in Speed and Reflexes.
• Tsuchi Gunjikoudou no Jutsu [ Earth Military Movement Technique ] The user simply has to dive into the ground for this jutsu to activate, allowing them to swim around at their leisure for one [1] post. The user may pay the original amount as upkeep to keep the jutsu going after the first post.
Collaborative Jutsu • Korabo Ninjutsu [ Collaborative Ninjutsu ] Each level of training is shared between those practicing together, with the level rankings of Chakra treated as separate levels. Each new partnership counts as new training, & each level must be trained for apart from the previous level. This Jutsu counts for all types of Ninjutsu Chakra manipulation & does not take up space on the profile. Must provide links & partnership names to training. Alterations and Self: Required for all alteration styles, one must undergo Korabo training with themselves. The easiest method for doing so is through cloning techniques, if the clones have the ability to cast a technique. Other methods include owning extra arms and hands (chakra or otherwise), through usage of single handed signs, or even timely fuuin. Other less common methods exist, but it's up to you to be crafty! Once you have figured out your method, have all techniques that will be combined ready, and cast them simultaneously. When the technique is finally complete, you will notice that each of the separate techniques expresses itself in the final technique. This is a taxing procedure, so we recommend resting often.
Differing Ranks: Under normal circumstances, shinobi can only combine same ranked techniques, but by undergoing more training, they are capable of combining different ranks. For each possible pairing, the higher of the two techniques is the rank of the training. Example: C+B, requires B-ranked training. • • • Trained with : ??? - ?/?/?-Rank • • • Trained with : ??? - ?/?/?-Rank
▬▬┤|B l o o d l i n e Hari Clan [ X - R a n k ] • Hari Soujuu [ Glass Manipulation ] - E/D/C-Rank This control allows the Glass user to bend existing glass as though it were their own. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can also manipulate their glassy objects they themselves have made, and it must be done while holding a double hand seal. Additionally, any smoke that is being freely manipulated is not very solid, and can be broken or blown away as if it were completely natural, making it a poor choice for attacking or defending with. Should be noted that techniques can be made smaller while retaining their rank.
[ C - R a n k ] • Garasu Bunshin (Glass Clone) Utilizing it's glass creation, the Hari Clan will perform the necessary hand seals. Then a glass clone will emerge itself from the users body or touched object. When destroyed this clone will shatter into many sharp glass pieces, that can cut the enemy whom hit it.
• Garasu Shouheki no Jutsu (Glass Barrier Technique) The user will perform this Ninjutsu technique by forming his necessary Hand Seals, and touching the ground in front of him. This will create a shatterproof glass wall/barrier in front of the user.
• Garasu Shuriken (Glass Shuriken) The user will use his Garasu [ Glass Release ] technique to form a sharp and dense Shuriken as well as Kunai from his hand.
[ B - R a n k ] • Garasu Yoroi no Jutsu (Glass Armor Technique) Using his Garasu [ Glass Release ] technique, the user will form glass armor on his/her body. This armor consisting of a green tinted Chest Plate, Helmet, Grieves, Gauntlets, and boots is very dense, however after a certain amount of hits this armors durability will become useless. Chest Plate: Three Hits, Helmet: Two Hits, Grieves (Legging): Three Hits, Gauntlets: Two Hits, Boots: Two Hits.
• Garasu Subeta no Jutsu (Glass Sword Technique) Using the Garasu [ Glass Release ] technique, the Hari clan can form the necessary hand seals and create a dense and sharp sword from his body or object. This weapon is breakable (10 posts), though it can with stand some of the strongest attacks.
• Garasu Ni-Doru Jutsu (Glass Needles Technique) Using his Glass release technique and forming the necessary hand seals. The Hari clan members can touch the ground in front of him, creating a large line of glass needles from the ground. These glass needles are very sharp and the Jutsu itself can create a line that is 10-20 yards in front of him. This is a good far range attack.
▬▬┤|G e n j u t s u [ D - R a n k ] • Buki Hanshoku [ Weapon Multiply ] Making a single hand sign, the user must first throw a Senbon, Kunai, or other projectile weapon, and then the Genjutsu takes effect. Working on the perception of the target, the weapon becomes many, turning anything from one Senbon into one hundred, in the target's eyes. Mainly used to get the opponent to get caught up with the oncoming weapons, it is a good distraction Jutsu, but can be dodged if the opponent can get away from the one weapon thrown.
[ C - R a n k ] • Denkou Hachidori no Jutsu [ Electric Hummingbirds Technique ] Creating a thunderstorm, the user raises their hands into the air and declares that they shall show a sound of lightning. The humming of hummingbirds fill the air and while it does, a large amount of hummingbirds fly from within the thunderclouds and home in on the target(s). Once hitting the target, the feeling that something is drilling into their affected area is felt, causing great pain.
▬▬┤|T a i j u t s u Kyuuten no Kumori : Shadow of the Heavens Stage One - E-Rank • Wall Scaling Technique Rank X :: Simple Allows the user to scale walls without the use of Chakra. E-Rank affords a base of 10 feet traveled before falling down again, and each rank above that adds another five feet onto the distance.
• Fall Breaker Rank: X :: Simple By slamming their hands, arms, feet, and legs down against the ground upon landing, the Shinobi breaks his or her fall by dispersing the force across the ground, suffering minimal damage. E-Rank covers a fall of ten feet, with each rank above that breaking falls from five feet higher per rank. Cannot be used more than twice in the span of three posts. Damages the landing platform. Using this technique at a higher rank than necessary will propel the user back up the full distance of the fall, but prevents the user from activating it again on its own for the rest of the post due to the strain it puts on the user's muscles.
Stage Two - D-Rank • Flying Kick Rank: X :: Simple The user jumps off of the ground or some elevated structure and angles his or herself toward their opponent, attacking with an outstretched leg. Afterward, the user can rebound in the same direction they came from without consuming an additional activation, allowing for a hasty retreat. Can be used at any rank the user has trained to in the Soft Physical Formless Style; if the user is untrained therein, this technique can only be used at E- and D-Rank.
Name Here - • -
▬▬┤|B u k i j u t s u Unlocks at Sannin - • -
▬▬┤|F o r m l e s s S t y l e Locked Style: Projectile Weapons - Black Eggs • D-rank Glass spheres with powdered, sharp remnants of glass inside. Upon impact, the glass ball shatters into very sharp fragments, while the 'dust' inside can cut up lungs when breathed in, or turn people blind. The dust expands to cover a 1.5foot/45cm radius.
Slot : Soft Physical D/C-Rank Mobility, Parrying, and Throwing. This encompasses all aspects of close-range unarmed combat that don't directly damage the opponent, and is based more on agility and flexibility.
Slot :Empty
▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬ Born into the Hari Clan, Honō came from lesser members, learning to be subserviant to his stronger and higher stationed relatives. Honō's family are workers by trade, and have not had a shinobi in their direct heritage for many years - Honō is not much different. While blessed with some capabilities, he actually takes pride and crafts with love with most of his work. Known for his lack of motivation, he relies on the commissions of his family's clients and his own imagination to keep him active. When he has free time, he sketches out future projects and relaxes at home - being the living quarters above the family workshop.
When Raikage Kaileer accompanied Advisor Wanryoku, Honō followed. Upon his return from participating in a civil war, he appeared unaffected to anyone not close to him...
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Posted: Mon May 20, 2019 12:00 am
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬ Full Name: Honō Hokori Nickname:
Nindo: "A supplement to all others, yet weak on its own." Personality: Calm and composed, Honō is an individual used the peaceful nature of his work instead of the chaotic fields of battle. He prefers to avoid conflict, sticking to the back lines and giving support from the shadows. The nature of his work has sharpened his eyes to recognise tiny details, giving him better insight in the surroundings and people he is with.
____Disciplines → • Legend When crafting, you gain 2 extra quality points to apply to an item. In addition to their normal uses, you can spend both of these quality points for one of the following effects: the item crafted can never be accidentally damaged beyond repair; double the final price of the item; allow a second variable marble or affinity to be added to it. Non-AC, non-Ryou rewards for jobs not involving crafting are doubled.
• Conveyor You craft all items in half the normal time, but gain half the number of quality points of a similarly-titled smith, rounded down. If you spend a quality point to increase the number of items created, you quadruple the number of items instead of doubling it. If you spend at least two quality points to increase the number of items created, you double the final amount created. These items are considered to be of inferior quality and fetch a proportionally lower price for each if sold. Minimum post counts for non-crafting jobs are reduced by 1 per title in that job.
• Professional You are a consummate businessperson, able to really bring a shop together. Stores where you work gain +1 to the quantity and quality of their clientele. When collaborating with others, you reduce the number of posts each person has to do on a smithing or job mission by 1 after any other adjustments are made to the post length (i.e. Quality Point adjustments, etc.).
▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬ Bloodline: Hari Clan
• Evironmental Lens: Ia able to accurately estimate the weaknesses and viable exploits in the surrounding environment. Be it the stabilising pebble at the base of the wall, or the angle needed to fell a tree where needed.
• Soldering Teammate: Honō will support his teammates by means of supplying weapons, tripping up the opponent, or manipulating the environment to his allies' advantage. Honō will watch his teammate(s) to get familiar with their tells, thus becoming more and more accurate in reading their intentions.
• Sleek Steps: Due to his training in the Hari clan, Honō has no difficulty traversing slippery surfaces, even over uneven terrain.
• Latticino Hands Honō's work has gained him steady hands and the ability to perform minute, detailed work. Finicky work, such as the setting up even the most intricate traps, holds less trouble for him.
Weaknesses:
• Cracks: Honō was never trained for proper combat, and as such has a tendency to flee instead of fight, especially when out numbered. When hit with an attack, his urge to flee only increases.
• Jewelled: Honō's choice in clothing marks him out from other shinobi; restricting his movements slightly and hindering most chances at stealth.
• Fragility: Trained in his work instead of his responsibilities as a shinobi, Honō lacks the strength most individuals garner from their everyday training.
Fears:
• Broken Shards: Knowing he isn't the most skilled shinobi in the village, Honō fears his teammates will leave him behind if he fails to meet their expectations.
• Shattered: Honō was never the strongest, or masculine, individual in Kumo. He fears this makes him a target of assault; verbal or physical. Whenever he leaves the workshop he is constantly anxious and alert of his surroundings, misreading the words and reactions of the people around him to negatively apply to him.
Reductions:
• Glassblowing : Two [ 02 ] out of every four [ 04 ] posts reduction for jobs • Woodworking : One [ 01 ] out of every four [ 04 ] posts reduction for jobs • Tailoring : One [ 01 ] out of every four [ 04 ] posts reduction for jobs • Infusion Artificer : One [ 01 ] out of every four [ 04 ] posts reduction for jobs
• A Natural's Touch: After long study and a certain knack at birth, Honō has what many people call a "natural talent" for creation of glass objects. Because of this, every third creation is exceptionally superb, granting a 50% increase to profits made from that item.
• Black Glass Mentality: Honō's years of training with Katon [ Fire ] jutsu and glassmaking and mainpulation jutsu has helped him learn a deeper understanding of volcanic glass. As such, his experiments with enchanting any volcanic glass with Gellal has been cut by half.
• Uncanny Aim: Preferring to create and maintain distance between himself and the enemy, Honō has spent a considerable amount of time crafting range weapons, especially throwing weapons. From this he finds himself creating double the expected number every second attempt without the extra cost of material or time.
• [ Crafting-Centered PA TBA at Chuunin Rank ]
• Job PA
• Versatile Affinity: Pick 1 element that you don't have. You can activate item affinity effects for that type of Chakra. [ Suiton ]
• The Sole Seal: A specific technique 'path' may be utilized with a single hand seal. [ Maruton ]
• Ease of Burdens: -5 chakra or stamina for specific technique 'path' usage. [ Maruton ]
▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬ Ryo: 両 9,725 AC: 9,325 / 20,000 RPT: 0,025
Performance Data:
Missions Complete: D Rank :: ////// ///// C Rank :: 0 B Rank :: / A Rank :: 0 S Rank :: 0
Usage Cost: S Official Description: The Bashōsen (芭蕉扇; Literally meaning "Banana Palm Fan" ) is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is waved. The Bashōsen is revered as one of the treasured tools of the Sage of the Six Paths. When not in use, one can store the fan within themselves, drawing it from their own mouth when needed. Guild Description: Elements generated follow the same wave type of motion that a normal fan makes in the air, which follows the prior motion of the fan's direction. The usage cost is also the strength & size of the element brought forth. Storing the fan within one's body does not cost chakra.
• Arsenal of the Sleight Hand • Padded Soles • Mechanic's Goggles • 5x Glass bands • Chakra Dispersal Gloves
A creamy treat served in a hollowed out fruit. Refreshing like a cool sea breeze, but really sticky to handle. Leave it out too long and you'll get bugs everywhere! Increases one's chakra and stamina pools by 10 for the length of one fight.
Recover chakra 2x faster, even in combat, for 5 posts 1x Fifth day of Christmas
• 1x Tutor Coupon
-1 post toward learning 10 techniques; only one can be active at a time and does not work on techniques that do not allow reductions. 1x Seventh Day of Christmas In Use
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|C u s t o m
[ X - R a n k ] •
▬▬┤|N i n j u t s u
Maruton:
[ X - R a n k ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ] Requires an E-rank upkeep cost per post of use. From there, the user can utilize the technique to effectively anchor themselves to the surface of the water to prevent losing footing and falling, for an amount of chakra equivalent to the technique they are anchoring themselves from.
• Kinobori no Waza [ Act of Tree Climbing ] Requires an E-rank upkeep cost per post of use. From there, the user can utilize the technique to effectively anchor themselves to a surface to prevent losing footing and falling, for an amount of chakra equivalent to the technique they are anchoring themselves from.
• Kai [ Release ] Requires expending the same amount of chakra the caster of the technique used in order to break the technique.
[ E - R a n k ]
• Henge no Jutsu [ Transformation Technique ] In addition to being able to transform normally, the user can also employ this technique to transform objects in the environment. In order to transform into exceptionally large things, the user needs to use Konbi Henge.
• Kawarimi no Jutsu [ Substitution Technique ] The substitution technique can only be performed four [4] times per battle and you must be near an object at least roughly the same size as your character's torso, capping out at your character's full length size. Other roleplayers' characters (unless willing) cannot be used as a substitute. Spawning random, faceless characters to use as substitutes is not permitted. All clones, with the exception of the standard clone, may be used in substitution.
• Genso Bunshin no Jutsu [ Illusion Clone Technique ] The clone technique which all ninja start with. Creates a fragile empty-clone which cannot perform any physical task. Clones are mindless and can only follow tasks given upon creation. Rather than costing [5] chakra to perform, each clone created costs [2] chakra. Up to three (3) clones can be created per usage of this technique.
• Bikou Ninjutsu [ Shadowing Stealth Technique ] Using this technique makes it more difficult for those of the user’s rank or lower to find the user while he or she is hiding. Effectively makes the shinobi less conspicuous, less noticeable, and allows them to blend in with the crowd for three [3] posts per use. Useful when tailing someone.
• Kawanuke no Jutsu [ Escaping Skill ] Allows the user to escape from being tied up, or otherwise trapped, as long as doing so is possible without requiring significant altering of the human body to escape and as long as movement is still possible. Using chakra, ropes and other ties can be nudged in ways to loosen them and allow eventual escape. Takes two activations to get through one tie.
• Oiroke no Jutsu [ Sexy Technique ] Transforms the user into a person who he or she believes is sexy, usually nude. Is super-effective against perverts.
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• Tanukineiri no Jutsu [ Feigning Sleep Technique ] Can only be used on self or willing shinobi. Allows for the affected to be put instantly to sleep, thus gaining any regeneration benefits associated with sleep. A firm shake is enough to wake them, or they will wake up naturally after a full sleep cycle, approximately three [3] hours.
Fuuin
[ X - R a n k ]
• Fūnyū no Jutsu [ Enclosing Technique ] - E/D/C-Rank Performing Fūnyū no Jutsu [ Enclosing Technique ], sealing an item into a scroll, does not require the user to be physically touching the item in question, but it does help. A general vacuum at the site of the fuuin will attempt to pull matter into itself if left open. This jutsu is considered the opposite action to Kaifū no Jutsu [ Unsealing Technique ]. They do not take up limit slots on the profile. Fūnyū is an integral part of all the fuuin augments that are gained from other jutsu, meaning that the official description is simply a look ahead.
• Kaifū no Jutsu [ Unsealing Technique ] - E/D/C-Rank This allows the user to pull out any material that have been sealed via Fūnyū no Jutsu [ Enclosing Technique ]. At E-rank, only the smallest amounts of substances can be summoned, amounting to no larger than a single kunai, or a water canteen. Successive ranks increase the volume that can be sealed and unsealed almost exponentially, topping out at however large the user's total chakra pool is.
[ E - R a n k ]
• Tebanasu Fuuin [ Time Sealing ] After the requisite handsigns are performed, the seal will flow from the hands to any Fuuinjutsu being touched. Can set other Fuuin to activate after a certain time from creation, or maintain activation for a length of time, for up to two months. The markings for Tebanasu Fuuin are only visible to Sensory Jutsu. Takes one [1] Ninjutsu slot.
[ D - R a n k ]
• Kaifūjutsu • Kamifubuki [ Unsealing Technique • Paper Snowstorm ] Requires minimum D Rank training in Kaifū no Jutsu [ Unsealing Technique ]. Using this variant of unsealing will cause the sealed materials to be shredded to many thousands of slices. The stored material does not have to be paper. Until an appropriate Fuuin is learned, you cannot store two different materials together. For example, you may store wood in one seal and glass in another, but not the two together. After learning, is automatically applied to wanted Kaifū. Takes one [1] Ninjutsu slot.
• Maki Kemuri no Jutsu [ Winding Smoke Technique ] Requires minimum D Rank training in Kaifū no Jutsu [ Unsealing Technique ]. This jutsu uses the sealed material to make smoke. Wood, paper, plastic, or even certain powders to change its colour, can be used. Maki Kemuri no Jutsu [ Winding Smoke Technique ] will instantly consume the sealed material to turn it into a large cloud of smoke. After learning, is automatically applied to wanted Kaifū. Takes one [1] Ninjutsu slot.
Kuchiyose
[ C - R a n k ]
• Kuchiyose no Jutsu [ Summoning Technique ] Requires C-rank training in Kaifū. Is listed under the Maruton section, allowing for the 'Kuchiyose' section to be put down separately on one's profile with mirrored ninjutsu limits. Allows for dna contracts between living entities. After learning, is automatically applied to wanted Kaifū.
• Kuchiyose - Tobidougu [ Projectile Weapons ] Requires: C-rank training in Kaifū, and Kuchiyose. Usable only with the Small Weapons category. Draws in the chakra required for the future summoning, as well as preventing the fuuin from activating due to mis-swiping the ink. As such, no chakra is needed to use this after preparation. After learning, is automatically applied to wanted Kaifū.
Katon
[ E - R a n k ]
• Fukumen no Jutsu [ Veil Technique ] Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinity. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again. Slight decrease in opponent's reflexes for one [1] post.
• Tanebi no Jutsu [ Cinder Technique ] This technique allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple spark and no more, this Jutsu is used mostly in pranks and the like.
Doton
[ X - R a n k ]
• Tsuchi Tou Tou [ Swift Earth ] - E - Rank When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. Putting one's hands on the ground can allow this jutsu to activate with the official description. X is equivalent to the user's current rank, and any ranks below it. Each rank increases the range by three [3] meters.
[ E - R a n k ]
• Ishi Yoroi no Ude [ Stone Bracers ] By taking dirt and rubbing it on their arms or legs, after performing the necessary hand seals, a shinobi is able to create very durable defensive bracers that add extra protection when using the arms to block. The chakra that is infused in them help to soften the blows of any physical attacks. These are very useful for taijutsu users or to defend against an onslaught of upper body blows. These bracers block physical attacks up to D-rank, and can take three [3] hits before they are destroyed.
• Doton Bunshin no Jutsu [ Earth Clone Skill ] This jutsu creates one single clone out of the ground. Its fortitude is incredible, and it's very powerful, but lacks speed. Two hits will destroy the bunshin. Clone acts as D rank in Fortitude and Strength, but is only E rank in Speed and Reflexes.
• Tsuchi Gunjikoudou no Jutsu [ Earth Military Movement Technique ] The user simply has to dive into the ground for this jutsu to activate, allowing them to swim around at their leisure for one [1] post. The user may pay the original amount as upkeep to keep the jutsu going after the first post.
Collaborative Jutsu
• Korabo Ninjutsu [ Collaborative Ninjutsu ] Each level of training is shared between those practicing together, with the level rankings of Chakra treated as separate levels. Each new partnership counts as new training, & each level must be trained for apart from the previous level. This Jutsu counts for all types of Ninjutsu Chakra manipulation & does not take up space on the profile. Must provide links & partnership names to training.
Alterations and Self: Required for all alteration styles, one must undergo Korabo training with themselves. The easiest method for doing so is through cloning techniques, if the clones have the ability to cast a technique. Other methods include owning extra arms and hands (chakra or otherwise), through usage of single handed signs, or even timely fuuin. Other less common methods exist, but it's up to you to be crafty! Once you have figured out your method, have all techniques that will be combined ready, and cast them simultaneously. When the technique is finally complete, you will notice that each of the separate techniques expresses itself in the final technique. This is a taxing procedure, so we recommend resting often.
Differing Ranks: Under normal circumstances, shinobi can only combine same ranked techniques, but by undergoing more training, they are capable of combining different ranks. For each possible pairing, the higher of the two techniques is the rank of the training. Example: C+B, requires B-ranked training.
• • • Trained with : ??? - ?/?/?-Rank • • • Trained with : ??? - ?/?/?-Rank
▬▬┤|B l o o d l i n e Hari Clan
[ X - R a n k ]
• Hari Soujuu [ Glass Manipulation ] - E/D/C-Rank This control allows the Glass user to bend existing glass as though it were their own. Not only can it take any form the user desires, but it can also be shifted around as if it were a part of their own body. It should be noted that one can also manipulate their glassy objects they themselves have made, and it must be done while holding a double hand seal. Additionally, any smoke that is being freely manipulated is not very solid, and can be broken or blown away as if it were completely natural, making it a poor choice for attacking or defending with. Should be noted that techniques can be made smaller while retaining their rank.
[ C - R a n k ]
• Garasu Bunshin (Glass Clone) Utilizing it's glass creation, the Hari Clan will perform the necessary hand seals. Then a glass clone will emerge itself from the users body or touched object. When destroyed this clone will shatter into many sharp glass pieces, that can cut the enemy whom hit it.
• Garasu Shouheki no Jutsu (Glass Barrier Technique) The user will perform this Ninjutsu technique by forming his necessary Hand Seals, and touching the ground in front of him. This will create a shatterproof glass wall/barrier in front of the user.
• Garasu Shuriken (Glass Shuriken) The user will use his Garasu [ Glass Release ] technique to form a sharp and dense Shuriken as well as Kunai from his hand.
[ B - R a n k ]
• Garasu Yoroi no Jutsu (Glass Armor Technique) Using his Garasu [ Glass Release ] technique, the user will form glass armor on his/her body. This armor consisting of a green tinted Chest Plate, Helmet, Grieves, Gauntlets, and boots is very dense, however after a certain amount of hits this armors durability will become useless. Chest Plate: Three Hits, Helmet: Two Hits, Grieves (Legging): Three Hits, Gauntlets: Two Hits, Boots: Two Hits.
• Garasu Subeta no Jutsu (Glass Sword Technique) Using the Garasu [ Glass Release ] technique, the Hari clan can form the necessary hand seals and create a dense and sharp sword from his body or object. This weapon is breakable (10 posts), though it can with stand some of the strongest attacks.
• Garasu Ni-Doru Jutsu (Glass Needles Technique) Using his Glass release technique and forming the necessary hand seals. The Hari clan members can touch the ground in front of him, creating a large line of glass needles from the ground. These glass needles are very sharp and the Jutsu itself can create a line that is 10-20 yards in front of him. This is a good far range attack.
▬▬┤|G e n j u t s u
[ D - R a n k ]
• Buki Hanshoku [ Weapon Multiply ] Making a single hand sign, the user must first throw a Senbon, Kunai, or other projectile weapon, and then the Genjutsu takes effect. Working on the perception of the target, the weapon becomes many, turning anything from one Senbon into one hundred, in the target's eyes. Mainly used to get the opponent to get caught up with the oncoming weapons, it is a good distraction Jutsu, but can be dodged if the opponent can get away from the one weapon thrown.
[ C - R a n k ]
• Denkou Hachidori no Jutsu [ Electric Hummingbirds Technique ] Creating a thunderstorm, the user raises their hands into the air and declares that they shall show a sound of lightning. The humming of hummingbirds fill the air and while it does, a large amount of hummingbirds fly from within the thunderclouds and home in on the target(s). Once hitting the target, the feeling that something is drilling into their affected area is felt, causing great pain.
▬▬┤|T a i j u t s u Kyuuten no Kumori : Shadow of the Heavens
• If the practitioner has training in the Soft Mental Formless Style, while using the techniques contained in this Style, they do not need to stop and kneel to gain posts of concentration. • Kumo-based Shinobi gain an extra one post reduction to learn techniques in this Style. • Adds one descriptive rank to Reflex per stage mastered at stages 1, 3, and 5. Adds one descriptive rank to Reflex per stage mastered at stages 2, 4, and 6. Stage One - E-Rank
• Wall Scaling Technique Rank X :: Simple Allows the user to scale walls without the use of Chakra. E-Rank affords a base of 10 feet traveled before falling down again, and each rank above that adds another five feet onto the distance.
• Fall Breaker Rank: X :: Simple By slamming their hands, arms, feet, and legs down against the ground upon landing, the Shinobi breaks his or her fall by dispersing the force across the ground, suffering minimal damage. E-Rank covers a fall of ten feet, with each rank above that breaking falls from five feet higher per rank. Cannot be used more than twice in the span of three posts. Damages the landing platform. Using this technique at a higher rank than necessary will propel the user back up the full distance of the fall, but prevents the user from activating it again on its own for the rest of the post due to the strain it puts on the user's muscles.
Stage Two - D-Rank
• Flying Kick Rank: X :: Simple The user jumps off of the ground or some elevated structure and angles his or herself toward their opponent, attacking with an outstretched leg. Afterward, the user can rebound in the same direction they came from without consuming an additional activation, allowing for a hasty retreat. Can be used at any rank the user has trained to in the Soft Physical Formless Style; if the user is untrained therein, this technique can only be used at E- and D-Rank.
Suiken : Drunken Fist
• Practitioners train by fighting while drunk, typically sparring. The number of times a technique must be used before it can be put on the profile is the number of posts one would normally have to write to learn it, to a minimum of one. • Practitioners need a container for their alcohol. It can be anything, from a gourd, flask, wine skin, or what have you. They must keep it on them at all times. • Any benefits gained from the Mental Formless Styles are nullified after getting drunk. • While drunk, all unnamed attacks that would typically fall under either the Hard or Soft Physical Formless Styles are usable (even if the user has not trained in either of those) up to and have the strength and cost of their maximum learned rank in this Style. • All variable rank techniques can be used up to one rank above any of the user’s learned Formless Styles.
Relevant Training: Improvised Weaponry. Stage One - E-Rank
• Drunk Dropper Rank: X :: Simple Description: The user swings whatever they can reach in a quick one-two combo. Gains one descriptive rank in strength per rank if used with a prop or other improvised weapon, but gains one descriptive rank in speed per rank if used unarmed.
• Fallen Drunk Rank: X :: Simple Description: A series of drunken flails executed from the ground. Generally only effective against opponents that are very close nearby. Complex techniques used by the opponent are treated as simple against this technique. Standing up immediately after this technique consumes an activation.
Stage Two - D-Rank
• Headbutt Rank: X :: Complex Description: The user drunkenly sends Chakra to their head, then headbutts the opponent. The Chakra prevents damage to the user as a result of this technique and increases the force behind it significantly, but also makes the user dizzy for a post afterward. Decreases any accumulated posts of concentration toward the Mental Formless Styles by one per rank.
• Crazy Legs Rank: X :: Simple Description: A kick or series of kicks that the user launches unpredictably toward any part of the opponent’s body. Up to one kick per rank can be launched, with each kick having a strength one rank below the technique’s. Consumes one activation.
Stage Three - C-Rank
• Gomu Choko [ Rubber Drinking Cup ] {custom} Rank: X :: Complex Description: Being drunk (and most likely disorderly) usually means the ability to catch flying projectiles or attacks is very rarely seen - much less when done so 'on purpose.' This drunken individual isn't much of an exception, but time spent on the booze alongside with numerous things being found to have suddenly been 'sent' their way, they're body has decided that becoming the Choko is an acceptable response. The user's hands cup themselves, catching the thrown fist, leg, or weapon like a catcher's mitt. However, while the chakra being funnelled into the palms may negate incoming jutsu (if weak enough) the chakra of the user's elemental nature could also cause damage (if strong enough).
Suiton [ Water ] and Fuuton [ Wind ] chakra releases an alcoholic aura, Katon [ Fire ] and Raiton [ Electric ] chakra burns, and Doton [ Earth ] and Maruton [ Null Elemental ] chakra bruises. More than one chakra element may be used at a time at a D-Rank extra cost in chakra. No matter the rank this technique is used at, the elemental chakra does not exceed C-Rank in damage.
▬▬┤|B u k i j u t s u Unlocks at Sannin
- • -
▬▬┤|F o r m l e s s S t y l e
Locked Style: Projectile Weapons - Black Eggs • D-rank Glass spheres with powdered, sharp remnants of glass inside. Upon impact, the glass ball shatters into very sharp fragments, while the 'dust' inside can cut up lungs when breathed in, or turn people blind. The dust expands to cover a 1.5foot/45cm radius.
Slot : Soft Physical D/C-Rank Mobility, Parrying, and Throwing. This encompasses all aspects of close-range unarmed combat that don't directly damage the opponent, and is based more on agility and flexibility.
Slot :Empty
▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬ Born into the Hari Clan, Honō came from lesser members, learning to be subserviant to his stronger and higher stationed relatives. Honō's family are workers by trade, and have not had a shinobi in their direct heritage for many years - Honō is not much different. While blessed with some capabilities, he actually takes pride and crafts with love with most of his work. Known for his lack of motivation, he relies on the commissions of his family's clients and his own imagination to keep him active. When he has free time, he sketches out future projects and relaxes at home - being the living quarters above the family workshop.
When Raikage Kaileer accompanied Advisor Wanryoku, Honō followed. Upon his return from participating in a civil war, he appeared unaffected to anyone not close to him...