1] Kervos, the Healer
2] Sori Tripitaka, the Witch
3] Tangle Lailaer, the Hunter
4] Rafe Ravel, the Soldier
5]
6]
7]
8]
[ Premise/Foreword ]
Even after the people of the New Realm fight against the poverty and harsh conditions created after fleeing the Home Realm, they battle a formidable enemy. Exploration of the New Realm was hasty, considering the lack of time leading up to the Mass Exodus. And what seemed like a relatively safe and uninhabited other-plane world was far from it. Deep within the canyons, and living in the mass underground catacombs, the Raikak have awoken. Hibernating after depleting the world of a food source hundreds of years ago. They have started to feast once again. The newest food source, humanoids and the variety of domestic livestock that was brought with them, is proving to be a high protein and energy rich delicacy. The Raikak’s drive to repopulate the surface to its former kingdom has begun.
[ Setting Information/Background ]
This occurs after the Mass Exodus. Where Mage's opened a portal to another plane of existence, and hundreds of thousands took the chance of a new life, instead of getting slaughtered by the Baltar. A demon race that was hell bent of the extinction of Light, and of living energy. Only leaving death, and darkness in their wake.
You are ‘Defenders of the New Realm’, raised from survivors of the Home Realm to slay the Raikak and make this world your own. There is no choice, as this enemy takes no prisoners, has no spoken language and will not negotiate or use civil tactics. They are a pure instinct driven primitive race, but they are strong, fierce and outnumber us.
[ Game Introduction/Plot ]
The latest raid on villages, and the confirmed slaughter of hundreds of souls, has High Emperor Dalai calling for all able bodied warriors, magic users and healers to step forward. Among the peasants, and other unskilled men and women, you stand. Born to the survivors of the Mass Exodus, there is something within you that makes your efforts stand out. A spark, a fierceness, a compassion, or anger. Whatever the emotions that make you stronger, they have you on the upward climb and you've been noticed.
General Pan, military leader for the High Emperor has called you forward. Each getting granted the title of Defender of the New Realm, an honor bestowed upon the greatest of warriors. However, in this time of need, you have been granted this privilege and asked to accept a dangerous task.
The High Emperor has been funding the manufacture of a device, capable of burning a hole in even the thickest of stone, and melting the strongest of steel. Bundled inside an urn, you are to deliver this device to a small disused tunnel that bends and curves along underneath the heart of the Catacomb. The rest of the Army will be attacking a stronghold, drawing the attention away from your path, but it will not remove all of your problems. The mining team that discovered this tunnel broke through in several sections, uncovering the molten lava ocean underneath.
The High Emperor plans to collapse the Catacomb, and plunge the 'Raikak Nest' into the unsurvivable magma. Ridding the world of the plight, or at the very least, giving the Army the time to decimate remaining Raikak caught away from the Nest.
[ Character Creation ]
You can play any class in the 3.5e Players Handbook, however to stick with the classes specified below, just call yourself Assassin, Healer, Soldier or Wizard (depending on what the 3.5e class is closest to name wise).
Available Sources: Defenders of the New Realm Rules and Information thread. 3.5e Players Handbook.
Banned Resources: N/A
ECL: 3
Gold: Standard
Races: Any in 3.5e Players Handbook.
Ability Scores*: See House Rules below.
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Hit Points: Max
Alignments: Lawful, Neutral, Renegade (All Good Alignments though).
Pantheon: DnD3.5e Gods or Dieties
Backgrounds: Compulsary two paragraph please, no bonus though.
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I'll also include the classes that you will be able to play.
Classes:
Assassin – At level 5 you choose the path of Rogue or Shadow
Hunter - At level 5 you choose the path of Ranger or Scout
Soldier – At level 5 you choose the path of Gladiator or Templar
Healer – At level 5 you choose the path of Cleric or War Priest
Wizard/Witch – At level 5 you choose the path of Mage or Sorcerer
You can use any spells/powers up to and including Lv 3 DnD3.5e ones, specific to your class (DnD class). These names just apply for IC.