Trading Card Game Rulebook


Create Your Deck!

With many cards available thus far, and many more to come, be sure to create a Deck Forum in the Digimon Card Center (Official Card and Deck Forum) to keep track of your cards and ensure that your Deck is on hand at all times.

Battle With Your Digimon & Great Combos!

Although Digimon themselves are required to battle, where you can obtain your first Digimon from the Digimon Registry, win Digimon from Walter Island (Official Contests Forum) and Events, and Digivolve your Digimon in either the TP Shop (Digivolution Shop) or Digi-Lab (Special Digivolution Forum).

Then you can discuss card combos right here in the Digimon Card Cafe (Card Discussion Forum) and try them out against fellow Tamers and their Digimon by either searching for an opponent with the use of the Tamer Coliseum (Tamer Battle Forum) or if you have already found an opponent, go on and start the battle!

Finally, you can enter the Digimon Coliseum (Official Digimon Battle Tournament Forum) to participate in Tournaments that are held every so often. Be on the lookout for the next Tournament coming out!

Be sure to revise the Tutorial in case of any inquiries that have been already stated.

Strengthen Your Deck!

The Card Shop is the primary place to obtain all of your cards, or if you have been battling in the Tamer Coliseum (Tamer Battle Forum), you can claim your Bonus Cards for simply participating in a friendly battle from PvP Sets X & Y, no matter win, lose, or even draw! Finally, you can always trade cards with one another here.



Terminology Glossary


Activate: When a card is played when you pay MP Cost, or when a Green card effect is triggered, the card is activated. When a White card effect or a card with a Continuous Effect is triggered, the effect is only activated.

Attack: A normal attack used in conjunction with a 4 sided die, and the number of dice rolled pend upon the level of your Digimon.

Attribute: Data, Vaccine, Virus and Unknown as well. Variable Digimon changes it's Attribute to the Attribute of the Digimon it battles.

Battle: Commences from when Tamers place Decks in their posts and roll to see who goes first until the last attack or effect is activated to achieve a Win condition.

Cannot be activated (Formerly "Unusable"): Cards that are still considered online, yet cannot have their effects activated. They may still be exchanged or discarded by other card effects. However if they have an effect that activates once they are exchanged or Offline, their effects may or may not be activated. (Pending) Green and White cards are unaffected by effects such as this, as Green card effects work automatically and effects activate without the card having to be conventionally activated.

Card Effect: Cards, which are utilized in a Battle, all possess different effects when played, and each effect can be divided into different categories.

Categories:

- Continuous Effect: An effect of the card remains in play even after the card was activated. Usually possessed by White cards, yet other cards can have these effects. The card will now specify at what time the effect will activate every turn.

- Ignition Effect: An effect of a card that is wholly optional, in which the Tamer who activates it can decide when to activate the effect. (Timed Tamer controlled card effects are yet to be released.) They could sometimes require you to Pay MP or discarding cards to activate an effect like this.

- Trigger Effect: An effect only possessed by Green and White cards. These effects activate at specific times, either when a certain card is played, dice roll results, etc. Some may even be activated during your opponent's turn pending on the effect.

Command: When you select your Digimon to either attack, Defend, Special Attack, Recover.

Control: Your Digimon at the beginning of a battle is the Digimon you control.

HP (Formerly "Current HP"): When at the beginning of a battle, equal to Max HP. Cannot exceed the Max HP, unless if otherwise stated by a card effect.

MP (Formerly "Current MP"): When at the beginning of a battle, equal to Max MP. Cannot exceed the Max MP, unless if otherwise stated by a card effect.

Damage: The amount of Health a Digimon loses to its HP. It is not counted as damage when a Digimon's Max HP is lowered by a card effect.

There are two kinds of Damage:

- Attack Damage: Damage that is inflicted to a Digimon by means of a normal Attack. Special Attack Damage may also be under this kind of Damage, unless specified by a card effect.

- Card Effect Damage: Damage that is inflicted to a Digimon by the effect of a card.

If a card states to "Negate damage to your Digimon" it means both Attack and Card Effect Damage are negated.

Defend: Heal your Digimon's MP, used in conjunction with a 4 sided die, and the number of dice rolled pend upon the level of your Digimon.

Discard: Card effects that state to discard means that online cards are to be considered offline, and their effects cannot be activated, unless if their effect activates once it is offline.

Draw: Either when your both Digimon are KO'd and cannot be revived or by card effect.

Exchange: To trade cards only for a battle. This is not the same as actually trading a card in the Card Trading Forum.

Heal (Formerly "Recover"): When a card states to heal HP or MP, it means to increase it by the stated amount.

KO (Knocked Out): Once a Digimon has its HP reduced to 0, either by an attack or card effect. (Even by own card effect.)

Level: The level of which your and your opponent's Digimon are, influencing their Max HP and MP.

List of Digimon Levels:

[F]
[T]
[R]
[C]
[A]

[M]
[M^1]
[M^2]

[H-H]
[H-B]
[H-A]
[H-Z]

In card effect text:
[M], [M^1] and [M^2] are all classified as [M].
[H-H], [H-B], [H-A], and [H-Z] are all classified as [H].
*Colours pending for [F], [T], and [H]*

Lose: Either when your Digimon is KO'd and cannot be revived or by card effect.

Max HP: The highest amount of HP Digimon at a particular Level can have. (Refer to Tutorial.) This amount can be increased or decreased by card effects. When increasing or decreasing HP to a Digimon with a card which states Max HP, increase or decrease the required HP to both HP values.

Max MP: The highest amount of MP Digimon at a particular Level can have. (Refer to Tutorial.) This amount can be increased or decreased by card effects. When increasing or decreasing MP to a Digimon with a card which states Max MP, increase or decrease the required MP to both MP values.

MP Cost: The amount of MP that is deducted to activate a card. It is not the same as to pay 30 MP for a Special Attack or Recover. (See Pay MP.) If a card states to deduct the MP from your opponent Digimon's MP, if the MP cost of the card is higher than the MP the opponent's Digimon has, their MP is simply brought to 0 and the effect continues until resolved.

Negate: When a card negates another card's effect, all effects of the card that is negated are no longer applied.

Offline (Formerly "Used"): Cards that have been activated, or discarded. Red, Blue, Gold, Green and Black cards are all considered offline once their effects have been resolved, with the only exception being White cards, which can be sent offline only by a card effect that discards them.

Online (Formerly "Unused"): Cards that are in your Deck from the beginning of a Battle.

Pay MP: An effect of a card that states this means you will have to deduct the stated amount of MP in order to activate the effect, in addition to the card's initial MP Cost to activate the card. It is the same as to pay 30 MP for a Special Attack or Recover.

Recover: Pay 30 MP to heal your Digimon's HP, used in conjunction with a 4 sided die, and the number of dice rolled pend upon the level of your Digimon.

Revive: Once a Digimon has 0 HP, it is considered KO'd (Knocked Out), while if a card is played that is meant to revive a Digimon, their HP goes to the amount that is stated, and the battle continues!

Special Attack: Pay 30 MP to attack your opponent's Digimon, used in conjunction with a 4 sided die, and the number of dice rolled pend upon the level of your Digimon, multiplied by 2.

Switch: To exchange either HP, Max HP, MP, Max MP, or Attribute between two Digimon. Switch control of Digimon is also possible, however there is no card effect that does so yet.

Win: Either when your opponent's Digimon is KO'd and cannot be revived or by card effect.