Beginner Trashbot Summon: Difficulty level: Beginner
Pre-requisites: N/A
Battle Effect: A character can summon their pocket-sized Trashbot to aid them in battle, the Trahsbot acting like a small clockwork explosive. Roll a 4-sided dice. This is the damage you do the opponent. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can icly create a pocket-sized Trashbot to help them pick up things/ clean their room/ do very minor Trashbot-like things. They can only create one at a time.
Requirements: Get to
wave five of a single open class of
Trashology 101.
Click here to go to this class!Beginner Speed Boost Difficulty level: Beginner
Pre-requisites: N/A
Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. Their accuracy is raised +1 for the next rolled amount of turns. For example, if I state this used effect and roll a 4, for the next 4 turns, my damage calculated is now -5 instead of -6. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can obtain a small speed boost/ speed surge to seemingly "teleport" a foot, but it can only be used once without them getting super tired.
Requirements: Win a single round of the open class of the course
Thunder Road.
Click here to go to this class!Beginner First Aid Difficulty level: Beginner
Pre-requisites: N/A
Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. This is the amount that the player heals themselves or another target for. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can heal small wounds or cuts of other players or themselves, and know how to do basic stitching.
Requirements: Score three rounds of a
total score of 12 or higher in the open class First Aid 101.
Click here to go to this class!Beginner Evasion Difficulty level: Beginner
Pre-requisites: N/A
Battle Effect: Once per battle, a player may choose to roll a 20-sided dice. If they roll a 1 or 20, they avoid all damage done to them next turn, UNLESS IT IS A GM BOSS. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can sense easier an oncoming attack/hit and avoid it.
Requirements: ????
Beginner Lucky Chance Difficulty level: Beginner
Pre-requisites: N/A
Battle Effect: Once per battle, a player may choose to roll a 6-sided dice. If odd, they do the damage to themselves, if even, they do the damage to their opponent. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character acquires the ability to scavenge around for more useful items around Amityville to sell for $$$
Requirements: Pass round 5 of a single open class of The Cave of Wonders.
Click here to go to this class!Beginner Stealth Difficulty level: Beginner
Pre-requisites: N/A
Battle Effect: Once per battle, you may choose to roll a 6-sided dice. If the result is a 6, their damage taken this round is
halved. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character acquires the ability to walk around
sneakilyRequirements: Collect 15 or more trinkets from the Horsemen stealth trial.
Click here to go to this class!Beginner Battle Aura Difficulty level: Beginner
Pre-requisites: N/A
Battle Effect: This is an ADD on effect! You cannot use it with your Fear. Once per battle, by using this effect (please state so), instead of rolling your usual 2d6/8/10, you will roll THREE dice.
- The first two dice behave as normal, simply add up the damage and subtract 6.
- THE LAST DICE, if even, is the additional damage you do DIVIDED BY TWO. If your last dice is odd, you do
all of the damage of the THREE DICE ROLLS (the third roll amount divided by two) to yourselfNon-battle Effect: A character acquires the ability to create a
menacing aura, perhaps enough to lightly startle others.
Requirements: Finish/ defeat the final boss in BEEN FIGHTING BEARS ON THE MOUNTAIN.
Click here to go to this class!Beginner Desperate Chance Difficulty level: Beginner
Pre-requisites: N/A
Battle Effect: Once per battle, you may choose to roll 2 12-sided dice and subtract six from the result. However, due to the sudden change in
your outfit from invoking this ability, you
skip your next 3 turns (the outfit remains all throughout the battle)
Non-battle Effect: A character acquires the ability to randomly sparkle. Ooh-ahh...
Requirements: Finish/ defeat the final boss in "Make a legal document and..."
Click here to go to this class!Beginner Summoned Object Difficulty level: Beginner
Pre-requisites: N/A
Battle Effect: Once per battle, you may choose to use your Crafts skill to summon a small craft-and-paper created
guardian. Roll a six-sided dice. If odd, the guardian will defend you for
two damage for the next three turns. If even, it does nothing. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: You can create and summon a small craft-and-paper created
guardian from any piece of paper/napkin/ etc. It doesn't do much but float around, and it's a little less entertaining than a minipet...
Requirements: Pass the class Arts and Crafts 101.
Click here to go to this class!Beginner Dodge: Difficulty level: Beginner
Pre-requisites: Sign up to be mentored by Noland O'Facey
Battle Effect: Once per battle, roll three of your normal attack dice instead of two. (If you're Y3, that means roll 3d10). The first two dice are your normal attack roll. If the third dice is even, your opponent's modifier is raised to -8 on their next turn. (If fighting a Horseman, the modifier goes from -8 to -9. If fighting a Protector, this effect is invalid.) If the third dice is odd, nothing happens.
Non-battle Effect: Your character is now one step closer to zen-like sensory function. And they're, you know. Good at dodging.
Requirements: Successfully complete first mentor activity with Noland O'Facey.
Beginner Clear Eyes: Difficulty level: Beginner
Pre-requisites: N/A
Battle Effect: Once per battle, if you roll a miss on a normal melee roll, you may reroll your dice roll.
Non-battle Effect: If a character is hidden or invisible, roll a 6-sided dice. If odd, you can see them! They must be the same year as you or lower.
Requirements: Successfully complete The Art of Seeing, and Being Seen (Socio-Cultural Anthropology).
Click here to go to this class!Beginner Disguise: Difficulty level: Beginner
Pre-requisites: N/A
Battle Effect: N/A
Non-battle Effect: Your character can temporarily alter their appearance to look like anyone they have traded student pins with (as long as they are wearing the pin). This only lasts 5 minutes for Y1, 10 for Y2, and 30 for Y3. This is an illusion and is broken if they are attacked. They still sound like themselves though okay, it isn't
that advanced. The illusion appearance is only of their student form and not their natural form.
Requirements: Successfully complete Disguise for Dummies (aka the TL;DR class).
Click here to go to this class!