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[Open Class] Cave of Wonders (Titus)

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Inu-Mitsu

Werewolf

PostPosted: Tue Jan 10, 2012 11:02 am
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NAME OF CLASS:The Cave of Wonders
PROFESSOR TROLL NAME: Desu-chan

General information: Desu-chan is known best for well, flipping tables. And never...really speaking aside from using emotes. And- pink. She adore what most Halloweeners abhor, and she is willing to challenge anyone to try and face that which she herself loves where many other would flee in terror. She occasionally offers this chance to student through an anonymous text or email, with a simple map to the location of the cave of wonders.

The Cave of Wonders is misleading. In actuality, it is something that plays off of the fears of those who enter. The reason behind the ever changing cave? Desu-chan is actually behind a flipped desk, watching TVs that have live feeds of those who enter. From her hidden hole, she manipulates the cave to scare those she invites.



Mechanics:
Students start off with ONE 'life'. The older the student, the more lives. They must survive a total of 5 rounds. Before your student enters roll one d6 to determine setting. If you lose a 'life' you resume at the stage you failed at. Lose all lives, and it's game over.

Mobs and bosses can be changed to suit your student best. Examples can be used, but do not have to be exactly those.

Quote:
1- Water based. Dark pools of water, occasionally things bubble and you can swear you see something obscenely large in the water, seeming to swim through what you can only assume to be underwater tunnels. If you attempt to get into the water, a thick black tentacle grab you and flings you back on land, electrocuting you as well. Those water immune/oriented find the water thick, and sickening, it feels not quite right.

2- Fire based. Undead can take comfort, knowing that the fire doesn't hurt... Provided you stay on the path. If you step off the path the fire slowly creeps up on you, burning. Undead don't go up like a torch however, their fire is like others, slow. The flames only extinguish once back on the path. Those immune or in tune with fire find something oddly opposite, they begin to feel cold and their own 'fires' seem to slowly go out. Definitly not the comforting fire they know.

3- Air based. Below is dark pit, which the path steps hover precariously above. Any attempts to fly off the path results in plummeting to the bottom, where upon a gust of air, sends them back to the path. Those unafraid of heights or wind find themselves feeling heavy, and very un-balanced.

4-Christmas based. Congrats this is...Christmas land???? Going off the path results in smelling peppermint.. and slowly feeling your FEAR fade from you.

5-School based. Eerily empty and devoid of any signs of life, this mockery of the school generates shadows and image of coats of while and gold, with flecks of color. Strange runic blue glow lines the walls. Empty cages... a warm fog... is that the glow of a weapon in the distance? Going off the path, and you feel like your FEAR is being sucked out.

6- Desu Special. It's like the princess corner, only bigger. Going off the path results in glitter and stickers, along with pink ribbons. Oh as well as a sharp needle like sensation pricking you.


If something normally wouldn't scare your student, the environments should still set them off and make them feel uneasy. There are no bonuses for any environment. Do note, YOUR FEAR IS NOT ACTUALLY FADING/LEAVING. It's more a simulated effect. Similar to how an object might appear falling over, when it is in fact, perfectly structurally sound.

Round 1

The entrance itself doesn't change but as the light vanishes from the entrance, torches illuminate the path before you. By the time the entrance is no longer visible, the setting has become apparently. Nothing seems to be happening..yet.

Rolling 1 d100, if you score 21 or above, you continue deeper. Below, and you chicken out for whatever reason.


Round 2
At this point, the path splits into two. One seems less dangerous than the other...but do you dare take the sinister looking path?

Roll 1d100. 41 and above result in chosing the scarier path and having nothing happen. Get 40 or below, and you find yourself attacked by common mob off the setting, The mob knocks you out, and you wake up thinking that now is a good time to BOOK IT.
Mob examples are: Tentacle monster, fire demon, thunder clouds, angry snowman, a hooded hunter that isn't and Caelius or any NPC/PC character, Glitter cloud


Round 3
The path is now becoming long and winding and you feel like you've seen this a dozen or so times. Yet as a new turn revels itself, the path abruptly vanishes.

Roll 1D100. 61 and above and the path can be see, though you feel the effects of going off path at the edge, you make it to that turn, where the path shows itself once more. Get Below, and the sensations of going off the path begin. Time to head back before they continue.


Round 4
You've neared the end, and yet you find the path has lead you to a large platform. A cloaked figure stands at the path's continuation. Can you get by?

Roll 1D100. get 71 or above to see the boss level mob of the area, and face your fear and pass them, head held high. Get lower and find yourself flung back. 'YOU SHALL NOT PASS' echoes in a thunderous voice.
Boss examples for areas are: Horrorterror, Lava dragon, Rotting demon bird, Jingleberry, Caelius, OwO


Round 5
The final trial. A simple yes or no question. A podium sits at the end of the path, a candle with a pink flame illuminating the text. The question is simple. "<3?" A pencil sits next to the paper so you can circle yes, or no.

Roll 1 D100. get 81 or above to have 'selected' the right answer. Hint. The answer changes so it doesn't matter what you pick. Get anything below, and you see that boss you passed coming up behind you. RUN FOREST, RUN!


If you make it to the final round and pass, you get to see a very happy Desu-chan running up to you and giving you a hug as well as a pat on the head. A random candy is give to you for all your suffering. Then you are kicked out the back door. Hey, at least you got a candy for it!

BONUSES
-Each year nets you one extra life.
-Y2 have 2 lives
-Y3 have 3 lives
-Anything above Y3 STILL would follow the cap of 3 lives.



YOU LOSE/FINISH THIS RP WHEN...

- You lose all your lives. It's game over. That means you have to make ANOTHER rp to try again!
 
Inu-Mitsu rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Tue Jan 10, 2012 11:04 am
Titus had received a text for a challenge, given a random location and time. He was game, it would allow him to take a break from the stupid horseman's trail. From the name he expected a cave and while it might have appeared as such on the outside, inside was very different. It looked like the school but completely devoid of anyone. Titus saw images he had glimpsed in nightmares, Hunters, white coats, and runic glowing weapons. They still didn't mean much to him, he had yet to deal with these myths directly.

Walking the halls he kept his guard up expecting something to happen. The quiet had him on edge more than anything. A setting like this normally wouldn't bother him, but usually he experienced this type of setting in someone else's mind.  

Inu-Mitsu

Werewolf

Inu-Mitsu rolled 1 100-sided dice: 37 Total: 37 (1-100)

Inu-Mitsu

Werewolf

PostPosted: Tue Jan 10, 2012 11:10 am
Titus had just started for the entrance when the torches that eliminated it went out. He paused then knowing that like most movies or dreams this was when something jumped out at you. A few seconds went by....nothing. A few minutes....nothing still. Okay, maybe he had read into that a little too much.

As soon as the demon took a step closer light began to flicker to life along the walls making its way down the hall giving him a path. So far nothing else was happening and since the light was showing the way he might as well follow.  
Inu-Mitsu rolled 1 100-sided dice: 42 Total: 42 (1-100)
PostPosted: Tue Jan 10, 2012 11:15 am
The demon continued to follow his path until it came to an end and he was left with a choice. This seemed oddly familiar to a dream he had just been in. One way seemed clear, safe, while the other had a foreboding feel to it. No doubt the eerie path was the right choice, otherwise why would it be a challenge?

Slowly, with his guard up, Titus turned toward the more dangerous of the two paths. His steps took him down the hall at a slow pace but so far so good. There was nothing here but...well...him.  

Inu-Mitsu

Werewolf

Inu-Mitsu rolled 1 100-sided dice: 97 Total: 97 (1-100)

Inu-Mitsu

Werewolf

PostPosted: Tue Jan 10, 2012 11:20 am
The path was all over the place, somehow Titus didn't remember the school halls with this many twists and turns. The images of runic symbols on the wall seemed to light his way but despite how careful he had been as soon as he took a turn the path was gone. Without warning he dropped and found his way on a new path. It left him a little disoriented but no matter, he was still able to continue.  
Inu-Mitsu rolled 1 100-sided dice: 67 Total: 67 (1-100)
PostPosted: Tue Jan 10, 2012 11:24 am
The path had been clear and Titus continued to follow it until there appeared to be a figure in his way. What was.....that sickeningly adorable looking thing? It made Titus' stomach churn. That large head, those beady little red eyes that seemed to stare into his soul. Was it a cat? Perhaps a bunny with those odd ear things.

The creature seemed to tilt its head but said nothing, the sight of it making a shiver run down Titus' spin. It was cute and the demon really didn't do cute. Slowly he made his way toward it. Maybe he could just sneak by. He was so close now, only yards away and then only feet. His feet had just started to take him around the creature when he was knocked back the echo of a phrase bouncing off the walls.

You Shall not pass

Fine by him, no doubt there were only more cute things deeper in. Collecting himself he headed back the way he had come. Screw this.  

Inu-Mitsu

Werewolf

Reply
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