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[OPEN Class]First Aid - Amphi 2 Pass

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Pixie Nyxie

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PostPosted: Tue Jan 10, 2012 11:40 pm
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NAME OF CLASS: First Aid 101
PROFESSOR NAME: Professor Cricket

General information: A general overview on basic illnesses a student might run into, as well as symptoms and quick fixes to things like breaks and deep cuts while on the go!

Each student is given a dummy to work on, though they may choose to partner up in fixing it.

Mechanics:
Roll 1 20-sided dice, what you roll is what your student gets to work with...

Dice Rolls and What they Mean!
1-4 - Broken Bone
4-8 - Fever
9-12 - Heat Stroke
13-16 - Hypothermia
17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.


After this, please roll 4, 4-sided Dice. Take into account their total and any repeating numbers

Total Results and their Meaning

1-6 - You do a rather poor job patching up your dummy, you might not want to try and heal anybody anytime soon!
7-12 - You do an average job, nothing extraordinary, but passable!
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!


What Repeating Numbers Mean

No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all.
Repeating 1s or 2s - You didn't use enough supplies, that's rather lazy and Cricket obviously disapproves of it.
Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!


If you work as a group, split up the dice between yourselves as evenly as possible. So if you're paired up, each person rolls a 10 sided dice and you add up the results to get your dummy!

Then you split up your 4 sided dice to work on fixing it up!


Bonus Mechanics:
For every 3 times you attempt this course, your student may add +1 to their 4d4 dice roll's total to improve how well they patched up the dummy.



YOU LOSE/FINISH THIS CLASS WHEN...

- You are finished rolling both sets of dice and rping out the results. That means you have to make ANOTHER rp to try again!
 
Pixie Nyxie rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Tue Jan 10, 2012 11:43 pm
Her first class in first aid had been successful so, she had returned for the second day. A small wave was sent to Cricket before she went to grab a dummy.

Today it seemed she would be working on a dummy effected with Hypothermia. She knew of this condition, though it didn't effect a mermaid like herself. Oddly enough, because of the ever changing temperatures of water at certain pressure points, her body had adapted to high climate changes.

She could take freezing and she could take boiling water easily. Unless she was completely frozen over, then there was no way she could be effected.

Thus she payed as close attention to the dummy as she could.


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Status: Hypothermia
Effect: ---
Overall:Hypothermia - Strong
 

Pixie Nyxie

Adorable Waffles

14,125 Points
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Pixie Nyxie rolled 4 4-sided dice: 2, 2, 2, 3 Total: 9 (4-16)

Pixie Nyxie

Adorable Waffles

14,125 Points
  • Cat Fancier 100
  • Somebody Likes You 100
PostPosted: Tue Jan 10, 2012 11:47 pm
Amphi began her work on the dummy, taking the supplies to began treatment.

Cricket watched over her quietly at first, making some noises when Amphi did something wrong but then made more pleasant sounds when she did something right.

She had been almost through when she reached over for the the final touch of supplies and was met with nothing.

"Amphi." Crickets voice was shrill but not so much that it hurt and had the mermaid looking up at her. "I realize that you are learning, but it wouldn't hurt you to make sure you have adequate supplies scareling. Your dummy was not cured all the way...but I will pass you for your efforts."

Amphi nodded to the woman before pulling the dummy up. Tomorrow she would be back for her last day.


User Image

Status: Hypothermia
Effect: Not enough supplies but Passable.
Overall:Hypothermia - Passable
 
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