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[Open Class] Been Fighting Bears 3 [Amarus - PASS]

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Face your demons


Magnetic Detective

PostPosted: Fri Feb 10, 2012 4:51 pm
NAME OF CLASS: BEEN FIGHTING BEARS ON THE MOUNTAIN.
PROFESSOR NAME Malcolm

General information: Malcolm had always been one of those professors who always seem to take things to the extremities; this training session was no exception. Held on a mountain that is located just 5 minutes' walk away from the school, there was also something about fighting bears...

~Image here, I guess~

The Course:
The Garowl Mountains, located just 5 minutes' walk away from the school. Yes, this mountain had always been there; don't question it.

Mechanics:

Phase 1
The climb up the mountain was a really tedious one; it was absolutely freezing, and the strong winds did not help your cause at all. Unless you actually liked the cold, walking to where the training session was supposed to be held was a test in itself...

Note: If your student is cold/frost/ice-based or is used to living is extreme cold, you may skip this phrase and move onto phrase 2! Just leo strut your way up!
Note 2: If your student is heat/fire-based or cold-blooded, you will use 1d8.
Note 3: Everyone else will use a 1d10!

1 : You were frozen on the spot, resembling a live ice sculpture, as you failed to beat the cold; that night, Malcolm would find you and carry you back to your room to thaw out. Shameeeee. Major fail!
2-5 : You almost got there, but unusually strong winds and what was probably an approaching snow storm nearer to the peak forced you to turn back. Fail!
6-10 : You made it! You're tired (and possibly grumpy) but you made it- Hey, where did your clothing go? If you are a boil, you lost either your shirt or your pants to the winds. If you are a ghoul, your clothing had been ripped up pretty badly by the winds. Pass! But at what cost?

Phrase 2
Despite your missing/ruined clothing, you had walked too far to back down. You are a man! A MAN. Or a woman... But you can't spell woman without a MAN. Nearing the ice cave, you could hear faint growling coming from inside as your challenger stepped forward... And give you the grumpiest look known to bear-kind. Hah, what a lousy, weak looking thing...

Note: Roll 2d6 to fight!
-> Subtract 6 if you are Y1, 4 if you are Y2 and 3 if you are Y3/beyond.
-> Example of damage: I am Y2 and I roll a 6. My damage is 6-4=2

< 0 : Bearel practically ravaged you, and you might had screamed loudly like a little ghoul in the process. Fail!
2 - 3 : You managed to land a weak hit, but Bearel managed to get the best of you before escaping back into the cave. Pass!
4 > : You managed to land a strong hit after summoning your inner man, sending Bearel flying back into the cave with tears streaming out of its eyes. I hope you're quite satisfied. Great pass!

Phrase 3
Before you could recover from your encounter with Bearel, you hear even a louder, but more feminine growl coming from within the cave. Soon enough, Bearel's mama stepped out of the cave and made a gesture at you with her tint fists of fury; come at her, bro. Funshine is ready for some fun-time...

Note: Roll 2d6 to fight!
-> Subtract 6 if you are Y1, 4 if you are Y2 and 3 if you are Y3/beyond.
-> Example of damage: I am Y2 and I roll a 6. My damage is 6-4=2

< 1 : Funshine beats the crap out of you, and you couldn't even land a single hit. Shame... So. Much. Shame. Fail!
2 - 4 : You managed to land a weak hit, but Funshine managed to pretty much put lots of tiny fist-shaped bruises on you before collapsing into the snow. Pass!
5 > : You managed to land a strong hit after summoning your inner man, sending Funshine stumbling and face-planting into the snow. You feel a small, pitiable sense of pride. Great pass!

Final phrase
Just as you thought that your training was over, a series of angry-sounding clicking noises came from the direction of the cave. A second later, an adorably white and furry teddy walked out, picked the fallen Funshine up in its arms, and carrying it back into the cave. It then reemerged from the- OH JACK WHAT IS THAT EVEN?!

Note: Roll 2d6 to fight!
-> Subtract 6 if you are Y1, 4 if you are Y2 and 3 if you are Y3/beyond.
-> Example of damage: I am Y2 and I roll a 6. My damage is 6-4=2

< 4 : TeddyWeddy probably beat you senseless and made you scream like a little ghoul while crying for mummy repeatedly. You also feel a sense of shame. Fail!
5-7 : You managed to land a weak hit, but TeddyWeddy had gotten several scratch marks across parts of your body; well, battle scars are cool, right? Even temporary ones? Pass!
8-9 : You managed to land a strong hit after summoning your inner man, causing TeddyWeddy to go back to its original, cute and harmless form. Great pass!

Optional finale
Having proved your worth and strength as a real MAN of MANLINESS, you were allowed into the cave, where a treasure chest was...

Note: This part is completely optional!
Note 2: Roll 1d10 to determine your prize!

1-2 : A pair of socks, decorated with images of Bearel, knitted by Funshine Mama bear herself. You're steal baby Bearel's socks? )8
3-4 : A giant bear suit. Hey, at least it's warm?
5-6 : A delicious pie with a filling that you like! How mysterious!
7-9 : A trophy with the words "I FOUGHT THE 3 BEARS AND LIVED" on it.
10 : A silver seed! Hurray! Please quote "Dragain" with your Minipet sn for your prize!

You stole from three minipets! I hope you feel fantastic about yourself!



Bonus Mechanics:
THIS IS THE WILDERNESS, TOUGH IT OUT. Oh yeah, these minipets are rather oversized, by the way, but still smaller (and cuter) than you... With baby Bearel being almost minipet-sized and papa TeddyWeddy being close to grizzly size!


YOU LOSE/FINISH THIS RP WHEN...

You defeat Teddyweddy and drag your a** back to Amityville. Any less is failure because you are not a MAN.
 
PostPosted: Fri Feb 10, 2012 4:59 pm
TiH Ghost Species Info
[Ghosts] are literally able to go where others cannot. Extreme heat and cold does not bother them, and because they're already dead they don't need to breathe.


Round One

Even though sometimes her lack of memories really messed her up, and she always imagined feeling something would be nicer than struggling to understand how it was students interacted, in situations like this being a ghost had its advantages.

Amarus made the long trek up the mountain, which she didn't quite remember having been there before.. but no matter. One way or another, she needed to get to the top of this mountain, so that she could begin the real test.
 


Face your demons


Magnetic Detective

Face your demons rolled 2 6-sided dice: 4, 5 Total: 9 (2-12)


Face your demons


Magnetic Detective

PostPosted: Fri Feb 10, 2012 5:01 pm
Round 2

Walking, and hardly paying any attention, Amarus was only slightly surprised to have to fight a small bear. And, sadly, she really underestimated its strength.

She managed to land a hit, but only hardly. What the jack was she doing, almost losing to a tiny bear?
 
Face your demons rolled 2 6-sided dice: 4, 2 Total: 6 (2-12)
PostPosted: Fri Feb 10, 2012 5:03 pm
Round 3

Just after defeating the tiny pathetic bear (and only slightly), Amarus recoiled when she heard another growl from the same cave.

What the hell was that? She squinted at the yellow... thing, larger than the bear she had managed to defeat moments ago. Okay, well, she should probably hit it-- but at this point, having wasted all her time, she was too slow to the draw, and the stupid Funshine bear got the best of her.

Next time, Funshine. Next time, Amarus will defeat you O AO
 


Face your demons


Magnetic Detective



Face your demons


Magnetic Detective

PostPosted: Fri Feb 10, 2012 5:08 pm
NAME OF CLASS: BEEN FIGHTING BEARS ON THE MOUNTAIN.
PROFESSOR NAME Malcolm

General information: Malcolm had always been one of those professors who always seem to take things to the extremities; this training session was no exception. Held on a mountain that is located just 5 minutes' walk away from the school, there was also something about fighting bears...

~Image here, I guess~

The Course:
The Garowl Mountains, located just 5 minutes' walk away from the school. Yes, this mountain had always been there; don't question it.

Mechanics:

Phase 1
The climb up the mountain was a really tedious one; it was absolutely freezing, and the strong winds did not help your cause at all. Unless you actually liked the cold, walking to where the training session was supposed to be held was a test in itself...

Note: If your student is cold/frost/ice-based or is used to living is extreme cold, you may skip this phrase and move onto phrase 2! Just leo strut your way up!
Note 2: If your student is heat/fire-based or cold-blooded, you will use 1d8.
Note 3: Everyone else will use a 1d10!

1 : You were frozen on the spot, resembling a live ice sculpture, as you failed to beat the cold; that night, Malcolm would find you and carry you back to your room to thaw out. Shameeeee. Major fail!
2-5 : You almost got there, but unusually strong winds and what was probably an approaching snow storm nearer to the peak forced you to turn back. Fail!
6-10 : You made it! You're tired (and possibly grumpy) but you made it- Hey, where did your clothing go? If you are a boil, you lost either your shirt or your pants to the winds. If you are a ghoul, your clothing had been ripped up pretty badly by the winds. Pass! But at what cost?

Phrase 2
Despite your missing/ruined clothing, you had walked too far to back down. You are a man! A MAN. Or a woman... But you can't spell woman without a MAN. Nearing the ice cave, you could hear faint growling coming from inside as your challenger stepped forward... And give you the grumpiest look known to bear-kind. Hah, what a lousy, weak looking thing...

Note: Roll 2d6 to fight!
-> Subtract 6 if you are Y1, 4 if you are Y2 and 3 if you are Y3/beyond.
-> Example of damage: I am Y2 and I roll a 6. My damage is 6-4=2

< 0 : Bearel practically ravaged you, and you might had screamed loudly like a little ghoul in the process. Fail!
2 - 3 : You managed to land a weak hit, but Bearel managed to get the best of you before escaping back into the cave. Pass!
4 > : You managed to land a strong hit after summoning your inner man, sending Bearel flying back into the cave with tears streaming out of its eyes. I hope you're quite satisfied. Great pass!

Phrase 3
Before you could recover from your encounter with Bearel, you hear even a louder, but more feminine growl coming from within the cave. Soon enough, Bearel's mama stepped out of the cave and made a gesture at you with her tint fists of fury; come at her, bro. Funshine is ready for some fun-time...

Note: Roll 2d6 to fight!
-> Subtract 6 if you are Y1, 4 if you are Y2 and 3 if you are Y3/beyond.
-> Example of damage: I am Y2 and I roll a 6. My damage is 6-4=2

< 1 : Funshine beats the crap out of you, and you couldn't even land a single hit. Shame... So. Much. Shame. Fail!
2 - 4 : You managed to land a weak hit, but Funshine managed to pretty much put lots of tiny fist-shaped bruises on you before collapsing into the snow. Pass!
5 > : You managed to land a strong hit after summoning your inner man, sending Funshine stumbling and face-planting into the snow. You feel a small, pitiable sense of pride. Great pass!

Final phrase
Just as you thought that your training was over, a series of angry-sounding clicking noises came from the direction of the cave. A second later, an adorably white and furry teddy walked out, picked the fallen Funshine up in its arms, and carrying it back into the cave. It then reemerged from the- OH JACK WHAT IS THAT EVEN?!

Note: Roll 2d6 to fight!
-> Subtract 6 if you are Y1, 4 if you are Y2 and 3 if you are Y3/beyond.
-> Example of damage: I am Y2 and I roll a 6. My damage is 6-4=2

< 4 : TeddyWeddy probably beat you senseless and made you scream like a little ghoul while crying for mummy repeatedly. You also feel a sense of shame. Fail!
5-7 : You managed to land a weak hit, but TeddyWeddy had gotten several scratch marks across parts of your body; well, battle scars are cool, right? Even temporary ones? Pass!
8-9 : You managed to land a strong hit after summoning your inner man, causing TeddyWeddy to go back to its original, cute and harmless form. Great pass!

Optional finale
Having proved your worth and strength as a real MAN of MANLINESS, you were allowed into the cave, where a treasure chest was...

Note: This part is completely optional!
Note 2: Roll 1d10 to determine your prize!

1-2 : A pair of socks, decorated with images of Bearel, knitted by Funshine Mama bear herself. You're steal baby Bearel's socks? )8
3-4 : A giant bear suit. Hey, at least it's warm?
5-6 : A delicious pie with a filling that you like! How mysterious!
7-9 : A trophy with the words "I FOUGHT THE 3 BEARS AND LIVED" on it.
10 : A silver seed! Hurray! Please quote "Dragain" with your Minipet sn for your prize!

You stole from three minipets! I hope you feel fantastic about yourself!



Bonus Mechanics:
THIS IS THE WILDERNESS, TOUGH IT OUT. Oh yeah, these minipets are rather oversized, by the way, but still smaller (and cuter) than you... With baby Bearel being almost minipet-sized and papa TeddyWeddy being close to grizzly size!


YOU LOSE/FINISH THIS RP WHEN...

You defeat Teddyweddy and drag your a** back to Amityville. Any less is failure because you are not a MAN.
 
Face your demons rolled 2 6-sided dice: 5, 6 Total: 11 (2-12)
PostPosted: Fri Feb 10, 2012 5:09 pm
TiH Ghost Species Info
[Ghosts] are literally able to go where others cannot. Extreme heat and cold does not bother them, and because they're already dead they don't need to breathe.


Pass to Round Two

She would get to the top of the mountain, she would fight the damn bears again, and this time, she was ready for Funshine bear. But first, there was the matter of the tiny bear, the one she had pathetically almost lost to the last time.

Amarus focused, marking Rin with her hands, unwilling to risk losing yet again.
 


Face your demons


Magnetic Detective

Face your demons rolled 2 6-sided dice: 4, 1 Total: 5 (2-12)


Face your demons


Magnetic Detective

PostPosted: Fri Feb 10, 2012 5:11 pm
Round Three

Her new resolve ensured an overwhelming success against her first opponent, and Amarus planted her feet a few inches off the ground, squarely as if ready for any attack.

COME AT HER, FUNSHINE BEAR.

Okay, well, Funshine came at her, subsequently attempted to maul her.

This would take some time. A lot of time. Most of that time would be allotted to nursing her poor ego; Amarus had been defeated by a bear not once, but twice now. And it was such a hideous colour, too.
 
PostPosted: Fri Feb 10, 2012 5:13 pm
NAME OF CLASS: BEEN FIGHTING BEARS ON THE MOUNTAIN.
PROFESSOR NAME Malcolm

General information: Malcolm had always been one of those professors who always seem to take things to the extremities; this training session was no exception. Held on a mountain that is located just 5 minutes' walk away from the school, there was also something about fighting bears...

~Image here, I guess~

The Course:
The Garowl Mountains, located just 5 minutes' walk away from the school. Yes, this mountain had always been there; don't question it.

Mechanics:

Phase 1
The climb up the mountain was a really tedious one; it was absolutely freezing, and the strong winds did not help your cause at all. Unless you actually liked the cold, walking to where the training session was supposed to be held was a test in itself...

Note: If your student is cold/frost/ice-based or is used to living is extreme cold, you may skip this phrase and move onto phrase 2! Just leo strut your way up!
Note 2: If your student is heat/fire-based or cold-blooded, you will use 1d8.
Note 3: Everyone else will use a 1d10!

1 : You were frozen on the spot, resembling a live ice sculpture, as you failed to beat the cold; that night, Malcolm would find you and carry you back to your room to thaw out. Shameeeee. Major fail!
2-5 : You almost got there, but unusually strong winds and what was probably an approaching snow storm nearer to the peak forced you to turn back. Fail!
6-10 : You made it! You're tired (and possibly grumpy) but you made it- Hey, where did your clothing go? If you are a boil, you lost either your shirt or your pants to the winds. If you are a ghoul, your clothing had been ripped up pretty badly by the winds. Pass! But at what cost?

Phrase 2
Despite your missing/ruined clothing, you had walked too far to back down. You are a man! A MAN. Or a woman... But you can't spell woman without a MAN. Nearing the ice cave, you could hear faint growling coming from inside as your challenger stepped forward... And give you the grumpiest look known to bear-kind. Hah, what a lousy, weak looking thing...

Note: Roll 2d6 to fight!
-> Subtract 6 if you are Y1, 4 if you are Y2 and 3 if you are Y3/beyond.
-> Example of damage: I am Y2 and I roll a 6. My damage is 6-4=2

< 0 : Bearel practically ravaged you, and you might had screamed loudly like a little ghoul in the process. Fail!
2 - 3 : You managed to land a weak hit, but Bearel managed to get the best of you before escaping back into the cave. Pass!
4 > : You managed to land a strong hit after summoning your inner man, sending Bearel flying back into the cave with tears streaming out of its eyes. I hope you're quite satisfied. Great pass!

Phrase 3
Before you could recover from your encounter with Bearel, you hear even a louder, but more feminine growl coming from within the cave. Soon enough, Bearel's mama stepped out of the cave and made a gesture at you with her tint fists of fury; come at her, bro. Funshine is ready for some fun-time...

Note: Roll 2d6 to fight!
-> Subtract 6 if you are Y1, 4 if you are Y2 and 3 if you are Y3/beyond.
-> Example of damage: I am Y2 and I roll a 6. My damage is 6-4=2

< 1 : Funshine beats the crap out of you, and you couldn't even land a single hit. Shame... So. Much. Shame. Fail!
2 - 4 : You managed to land a weak hit, but Funshine managed to pretty much put lots of tiny fist-shaped bruises on you before collapsing into the snow. Pass!
5 > : You managed to land a strong hit after summoning your inner man, sending Funshine stumbling and face-planting into the snow. You feel a small, pitiable sense of pride. Great pass!

Final phrase
Just as you thought that your training was over, a series of angry-sounding clicking noises came from the direction of the cave. A second later, an adorably white and furry teddy walked out, picked the fallen Funshine up in its arms, and carrying it back into the cave. It then reemerged from the- OH JACK WHAT IS THAT EVEN?!

Note: Roll 2d6 to fight!
-> Subtract 6 if you are Y1, 4 if you are Y2 and 3 if you are Y3/beyond.
-> Example of damage: I am Y2 and I roll a 6. My damage is 6-4=2

< 4 : TeddyWeddy probably beat you senseless and made you scream like a little ghoul while crying for mummy repeatedly. You also feel a sense of shame. Fail!
5-7 : You managed to land a weak hit, but TeddyWeddy had gotten several scratch marks across parts of your body; well, battle scars are cool, right? Even temporary ones? Pass!
8-9 : You managed to land a strong hit after summoning your inner man, causing TeddyWeddy to go back to its original, cute and harmless form. Great pass!

Optional finale
Having proved your worth and strength as a real MAN of MANLINESS, you were allowed into the cave, where a treasure chest was...

Note: This part is completely optional!
Note 2: Roll 1d10 to determine your prize!

1-2 : A pair of socks, decorated with images of Bearel, knitted by Funshine Mama bear herself. You're steal baby Bearel's socks? )8
3-4 : A giant bear suit. Hey, at least it's warm?
5-6 : A delicious pie with a filling that you like! How mysterious!
7-9 : A trophy with the words "I FOUGHT THE 3 BEARS AND LIVED" on it.
10 : A silver seed! Hurray! Please quote "Dragain" with your Minipet sn for your prize!

You stole from three minipets! I hope you feel fantastic about yourself!



Bonus Mechanics:
THIS IS THE WILDERNESS, TOUGH IT OUT. Oh yeah, these minipets are rather oversized, by the way, but still smaller (and cuter) than you... With baby Bearel being almost minipet-sized and papa TeddyWeddy being close to grizzly size!


YOU LOSE/FINISH THIS RP WHEN...

You defeat Teddyweddy and drag your a** back to Amityville. Any less is failure because you are not a MAN.
 


Face your demons


Magnetic Detective

Face your demons rolled 2 6-sided dice: 5, 3 Total: 8 (2-12)


Face your demons


Magnetic Detective

PostPosted: Fri Feb 10, 2012 5:14 pm
Pass to Round Two

The walk up the mountain had never been particularly trying, but it was starting to get extremely tedious. Amarus did not understand why in the hell they didn't, at this point, have some kind of cart or ferry service or anything less boring. It wasn't that she minded the walk-- no, Amarus loved to be active, to get out-- it was that it was a waste of her time.

Because at the top, there were bears. Bears she would smash into a pulp, be they minis or not. So it was with particular disdain that she defeated the first bear, for the third time; the poor little thing actually seemed pathetic afterwards. She suspected it would forever be haunted by her face.
 
Face your demons rolled 2 6-sided dice: 6, 2 Total: 8 (2-12)
PostPosted: Fri Feb 10, 2012 5:15 pm
Round Three

This time, Amarus was prepared. Mentally, physically, emotionally (okay, who was she kidding, what emotions?), she could take on Funshine bear, and she would do so in such a way that no one would ever see after her again. She would triumph over the shameful mini so thoroughly that bards would sing her praise forever more.

Amarus folded her hands into the kuji-kiri for Rin again, and took an even, deep breath. There was no way she was going to lose to this stupid bear again.

And she did not lose. Amarus was victorious, and she tasted such delight in her victory that she was very nearly caught off guard by the final, hideously large "bear." If that's what it could be called.
 


Face your demons


Magnetic Detective

Face your demons rolled 2 6-sided dice: 6, 5 Total: 11 (2-12)


Face your demons


Magnetic Detective

PostPosted: Fri Feb 10, 2012 5:15 pm
Round four

What in the jack was it? Amarus chewed on the inside of her cheek, and rendered herself as invisible as possible momentarily. It seemed to have far too many eyes, and it possessed a series of spindly black legs. She was not, in fact, entirely sure that this was indeed a bear. Was it not some kind of spider, having put on a bear skin and paraded itself around?

Disgusting. Amarus tried to contain her contempt, but in the end, there was only one way to fix it: well and truly defeat the thing, whatever the jack it was, and then burn the corpse so that none would ever recover it.

She proceeded to, with a series of quick spinning kicks and a lot of dodging, defeat the thing while sustaining few injuries. Good thing she had just taken that speed training course.

However, after she had defeated it, she was pretty excited about having won at last, so she didn't really remember her vow to burn the thing. Instead, she wandered into the cave to claim her loot.

 
Face your demons rolled 1 10-sided dice: 4 Total: 4 (1-10)
PostPosted: Fri Feb 10, 2012 5:16 pm
Amarus was MOST CERTAINLY A MAN!!... and she would demonstrate that by opening the treasure chest, and claiming that which was rightfully hers!

In this case, it was a bear suit. Well, not that she ever got cold... ever, but maybe she could use it to creep someone out?

Oh, the possibilities.
 


Face your demons


Magnetic Detective

Reply
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