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Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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Zyphiris
Crew

Dainty Snowflake

PostPosted: Sat Feb 11, 2012 9:59 pm
NAME OF CLASS: Make a legal document and...
PROFESSOR NAME Professor Q. B.

General information: Professor Q. B. is a renowned Halloween citizen that has traveled both Halloween and the Human World in their study of the Fear arts and has guest lectured in many established Halloween academies. Their specialty is of course, helping manifest Fear to a stronger form in desperate battle situations. Students will be learning how to make themselves stronger by invoking their hidden powers within!

Mechanics: The course itself is simply a classroom, with no chairs, or tables, or anything, in fact, it seems to be just one big white room. There is a large black swirling hole at the base of the room and upon jumping in-

- You suddenly feel very magical. You are wearing way more colour than you are used to, and good Jack, are those frills? Yes all boys yes, yes you are also wearing a skirt.

Before you can ponder this horrible and slightly traumatic change of events, you look around: you seem to be in a strange bizzare dimension where everything seems jaunty and disjointed. An eerie chanting echoes in the background along with what seems like thousands of ringing bells. Small equally disjointed creatures, some sporting entirely random limbs but no head, others with only a pair of eyes, a nose, even just a single eye scuttle by, brushing against your legs. As you take a step forward, the path in front of you begins to warp and spin, colours turning into shapes and into shadows, the cycle repeating spontaneously and endlessly.

At last, after what seems like forever, you reach the end. A creature awaits you: for each person it is different, at first it is simply a large butterfly unfurling its wings as it attempts to break out of its chrysalis until what emerges is what students themselves fear the most, from their relatives, to an Amityville professor, to even a Hunter. The outline however, of the shape, blurs and distorts, at times it is that figure, at other times, it is simply a blur of black shadows and uneven colours and textures.

And then, as you feel you are being consumed by the figure, everything blurring together at once into a mound of chaos, you can't even remember who you are, until a voice calls to you.

"Invoke your Fear, remember yourselves, and fight back!"

Intimidated, you take a step back, and then realize, in a circle around you is a ring of simple swords. If you are a reaper, you may choose to use your own weapon instead and summon it at this point. You hear the voice again, telling you to manifest your Fear into the sword to make it work, and you try to focus, focusing your powers, attempting to transfer your Fear ability onto the blade. Finally, some success, the blade of the sword flickers, weakly, with an aura corresponding to your own Fear. As you swing it experimentally, the sword unleashes an arc of your Fear, from a shadowy dark black to a flaming blaze of fire, or even just even a stronger blow that knocks everything back. You feel powerful, and the music in the background seems to have changed to something a little more upbeat.


ROUND 1
ROUND 1: VERSUS THE FAMILIARS

- You are fighting the strange things scuttling around your legs, the boss is still too far away! You use your sword to strike them around you, satisfied as some scuttle away.
- You must rp out each post
- You need to clear 5 waves of familiars. Roll 2d12 and subtract 6 from the result, you CANNOT use your Fear attack (as this is manifesting/combined with your sword at the moment). You cannot heal or do anything other than roll the 2d12 -6.
- If your rolled result is higher than a 6 you clear one wave.
- Every time you roll, you take 3 damage, even if you miss! Make sure at the bottom of each of your rolls to post your damage you do (success or miss) and then your total hp value.
- After five SUCCESSFUL clears you move on to round 2. BEFORE CLEARING YOU GET A FREE HEAL. Roll 2d20 to determine your heal.
- If you hit 0 HP you immediately warp out! You are back in the white room, and have to TRY EVERYTHING AGAIN.


ROUND 2
ROUND 2: VERSUS THE BOSS
- The boss seems to practically be waiting for you. Its one disjointed arm summons you forward, its figure suddenly focused. You feel as if you are fighting your greatest opponent, and that in this moment of desperation, every move you made mattered.
- You must rp out each post
- THE BOSS HAS 50 HP. Roll 2d12 and subtract 6 from the result, you CANNOT use your Fear attack (as this is manifesting/combined with your sword at the moment). You cannot heal or do anything other than roll the 2d12 -6. At the end of each roll post, make sure to post your current HP, and the HP of the boss.
- Every time you roll, you take 5 damage from the boss, even if you miss!
- If you hit 0 HP you immediately warp out! You are back in the white room, and have to TRY EVERYTHING AGAIN.
- If the boss HP hits 0, you have defeated it! If you AND the boss hit 0, there is a moment of silence, the boss takes one step back and... you are warped back before you see the result ): too bad you have to try again (fail).


YOU DEFEATED THE BOSS AND...


- The boss simple freezes up, the world around you stopping, the colours bleeding to black. Then, with a loud crackle and a whoosh, everything condenses together into one small object. As you go to examine it, the object itself splits in two, a small shadow escaping from it before dissipating into nothingness. On the bright side, the music has also stopped and you are at least dressed normally again.

You don't notice the pair of blinking red eyes staring at you from the corner, or do you?



Bonus Mechanics
Bonus Mechanics:
- If you are a REAPER or DEMON you do an additional +1 damage after damage calculations to everything.
- If you are an UNDEAD or MONSTER you do - 1 damage after damage calculations to everything
- If you are a GHOST you take -1 damage every time you roll



YOU COMPLETE THE CLASS WHEN


You defeat the boss, duh
 
Zyphiris rolled 2 12-sided dice: 11, 12 Total: 23 (2-24)
PostPosted: Sat Feb 11, 2012 10:01 pm
Edel stepped into the white room and looked around apprehensively. Why was she worried? It wasn't the lack of colour that bothered her; snow was white. But there was something about an empty room, an empty, white, room that gave her a strange sense of foreboding.

A black hole.

...

And then it began. The room started to shift and twist into a strange, bizarre, warped dimension and soon the ghoul started to feel it.

It was ~*Magical*~

Post transformation sequence Edel was, perhaps, not all that different but at least she now wielded a magical sword imbued with her FEAR. It was of a nice design, really, except maybe for the trails of ribbon that adorned it. Troublesome.

No time to dawdle now, time to get cracking with those little creepy, malformed things scuttling about her feet.

hp: 37
damage: 17+1 = 18
waves cleared: 1
 

Zyphiris
Crew

Dainty Snowflake


Zyphiris
Crew

Dainty Snowflake

PostPosted: Sat Feb 11, 2012 10:02 pm
((derp))  
Zyphiris rolled 2 12-sided dice: 8, 2 Total: 10 (2-24)
PostPosted: Sat Feb 11, 2012 10:02 pm
The strange creatures too were right on task, dealing consistent blows as the ghoul attempted to advance forward. One or two of them had caught onto the trails of ribbon on the sword, knocking her swing off balance.

....

Edel would have torn those ribbons off. But the voice in the room spoke to her.

And so she didn't.

hp: 34
damage: 4+1 = 5
waves cleared: 1
 

Zyphiris
Crew

Dainty Snowflake

Zyphiris rolled 2 12-sided dice: 9, 4 Total: 13 (2-24)

Zyphiris
Crew

Dainty Snowflake

PostPosted: Sat Feb 11, 2012 10:04 pm
The frost demon spun around and delivered a Magical Girl Kick. The frills of her dress fluttered about and the ribbons danced in the air.

JUSTICE.

hp: 31
damage: 7+1 = 8
waves cleared: 2
 
Zyphiris rolled 2 12-sided dice: 5, 7 Total: 12 (2-24)
PostPosted: Sat Feb 11, 2012 10:06 pm
So close now, she could she the hulking figure of the boss looming ahead. Edel swung her sword and swept away another wave of the minions, forging a path onwards towards the ULTIMATE BATTLE.

hp: 28
damage: 6+1 = 1
waves cleared: 3
 

Zyphiris
Crew

Dainty Snowflake

Zyphiris rolled 2 12-sided dice: 8, 4 Total: 12 (2-24)

Zyphiris
Crew

Dainty Snowflake

PostPosted: Sat Feb 11, 2012 10:07 pm
Alas, an unexpected surge of the little ones pushed her back a few feet. The frost demon concentrated really, really hard and a magical burst of light erupted from the tip of her sword, casting the creatures aside.

Just a few more steps....

hp: 25
damage: 6+1 = 7
waves cleared: 4
 
Zyphiris rolled 2 12-sided dice: 7, 7 Total: 14 (2-24)
PostPosted: Sat Feb 11, 2012 10:08 pm
One final twirl. One final kick. One final swing of the sword.

She was now face to face with the boss. But wait -

hp: 22
damage: 8+1 = 9
waves cleared: 5
 

Zyphiris
Crew

Dainty Snowflake

Zyphiris rolled 2 20-sided dice: 9, 6 Total: 15 (2-40)

Zyphiris
Crew

Dainty Snowflake

PostPosted: Sat Feb 11, 2012 10:10 pm
A heavenly beam of light shone down from above, granting the ghoul PEACE and COURAGE. Her wounds were beginning to heal and her strength was restored. With renewed strength, Edel stepped up to face the boss, healthier and more sparkly than ever.

heal: 15
hp: 37
 
Zyphiris rolled 2 12-sided dice: 7, 1 Total: 8 (2-24)
PostPosted: Sat Feb 11, 2012 10:12 pm
Battle music played. The dramatic showdown had begun.

Edel swung her sword at the Boss but he simply swiped it away, dealing a heavier blow to the ghoul. Edel, faced with the daunting task that stood before her took a step back and steadied her ground.

Give up? ~*NEVER*~

damage: 2+1 = 3
boss hp: 47
hp: 32
 

Zyphiris
Crew

Dainty Snowflake

Zyphiris rolled 2 12-sided dice: 1, 2 Total: 3 (2-24)

Zyphiris
Crew

Dainty Snowflake

PostPosted: Sat Feb 11, 2012 10:12 pm
The Boss on the other hand was not so impressed. With its mighty hand it swept a wave of energy in the ghoul's direction, knocking her back and getting a lovely upskirt.

That's more like it.

damage: 0
boss hp: 47
hp: 27
 
Zyphiris rolled 2 12-sided dice: 4, 6 Total: 10 (2-24)
PostPosted: Sat Feb 11, 2012 10:13 pm
*insert gratuitous KYAAAAA~ here*

Edel huffed and pressed down her skirt, raised her sword and shot a MAGICAL BEAMU OF RAITO at the Boss.

That'll teach him.

damage: 4+1 = 5
boss hp: 42
hp: 22
 

Zyphiris
Crew

Dainty Snowflake

Zyphiris rolled 2 12-sided dice: 5, 5 Total: 10 (2-24)

Zyphiris
Crew

Dainty Snowflake

PostPosted: Sat Feb 11, 2012 10:14 pm
Edel struck another pose and blasted yet another power beam at the Boss. The attack wasn't as powerful as she would have liked but at the same time, it felt as though her powers were draining.

OH NOES.

damage: 4+1 = 5
boss hp: 37
hp: 17
 
Zyphiris rolled 2 12-sided dice: 2, 5 Total: 7 (2-24)
PostPosted: Sat Feb 11, 2012 10:15 pm
The sword sputtered out a pathetic ray of magic and the glow faded. Was the power beam limit exceeded? OR WAS IT BECAUSE EDEL DIDN'T BELIEVE HARD ENOUGH?

The Boss simply guffawed and struck her with another blow.

damage: 1+1 = 2
boss hp: 35
hp: 12
 

Zyphiris
Crew

Dainty Snowflake

Zyphiris rolled 2 12-sided dice: 8, 12 Total: 20 (2-24)

Zyphiris
Crew

Dainty Snowflake

PostPosted: Sat Feb 11, 2012 10:16 pm
Edel, weakened and nearly downed, suddenly remembered to BELIEVE IN HERSELF. That's right, it's the only way.

Overwhelmed with FAITH and COURAGE swelling in her heart, the ghoul gave a mighty charge and dealt a Magical, Sparkly blow on the Boss. But she was not done yet, all of that was a lead up to -

damage: 14+1 = 15
boss hp: 20
hp: 7
 
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