Welcome to Gaia! ::

THIS IS HALLOWEEN

Back to Guilds

WHERE IT IS ALWAYS HALLOWEEN (and sometimes exams) 

Tags: Halloween, Demons, Monsters, Roleplay, Academy 

Reply { Classrooms } ---------------- Classes/ Open Classes/ EXAMS ARE HERE
[Open Class] Jove Learns to Fix Things

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Grey Dragon
Crew

PostPosted: Fri Mar 16, 2012 10:41 am
User Image - Blocked by "Display Image" Settings. Click to show.



NAME OF CLASS: First Aid 101
PROFESSOR NAME: Professor Cricket

General information: A general overview on basic illnesses a student might run into, as well as symptoms and quick fixes to things like breaks and deep cuts while on the go!

Each student is given a dummy to work on, though they may choose to partner up in fixing it.

Mechanics:
Roll 1 20-sided dice, what you roll is what your student gets to work with...

Dice Rolls and What they Mean!
1-4 - Broken Bone
4-8 - Fever
9-12 - Heat Stroke
13-16 - Hypothermia
17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.


After this, please roll 4, 4-sided Dice. Take into account their total and any repeating numbers

Total Results and their Meaning

1-6 - You do a rather poor job patching up your dummy, you might not want to try and heal anybody anytime soon!
7-12 - You do an average job, nothing extraordinary, but passable!
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!


What Repeating Numbers Mean

No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all.
Repeating 1s or 2s - You didn't use enough supplies, that's rather lazy and Cricket obviously disapproves of it.
Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!


If you work as a group, split up the dice between yourselves as evenly as possible. So if you're paired up, each person rolls a 10 sided dice and you add up the results to get your dummy!

Then you split up your 4 sided dice to work on fixing it up!


Bonus Mechanics:
For every 3 times you attempt this course, your student may add +1 to their 4d4 dice roll's total to improve how well they patched up the dummy.



YOU LOSE/FINISH THIS CLASS WHEN...

- You are finished rolling both sets of dice and rping out the results. That means you have to make ANOTHER rp to try again!
 
Grey Dragon rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Fri Mar 16, 2012 10:46 am
FEARhealing classes! Finally!

Jove was so excited he bounced all the way to class, and made himself sober up as he went inside. Injuries were a serious matter! And nothing to take light of, even if it were only... a feverish little dummy he had to fix?  

Grey Dragon
Crew

Grey Dragon rolled 4 4-sided dice: 1, 4, 2, 1 Total: 8 (4-16)

Grey Dragon
Crew

PostPosted: Fri Mar 16, 2012 10:49 am
How did one treat a fever anyway? Jove wasn't entirely sure he even understood the concept at first. For a ghost like himself, there was nothing wrong with being really warm. It was even pleasant sometimes, like when his ethereal body radiated heat after a hot bath and he could snuggle in bed and pretend he was a living thing.

But after delving through his textbook, he soon learned that living things were that temperature for a reason. Any higher, and they started... going weird. Jove didn't understand, something about proteins and enzymes and stuff. Maybe he would read more later, but for now... healing!

Reading up on the cure left him equally puzzled. In a way, the medication was like the fever itself. Give them too much, and it would be harmful.

With a frown, Jove tried to measure out enough ingredients to make the dummy's fever go down, but he was too preoccupied by the risk of adding too much... So although his dummy recovered, it wasn't as quickly as it could have. But at least it hadn't died! If dummies could even die...

That was one thing Jove didn't want to find out.

[Attempt 1: Pass - Too little supplies!]  
Grey Dragon rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Fri Mar 16, 2012 11:09 am
Day 2 in class, and this time Jove is quicker to catch on. Hypothermia. It's the opposite of a fever, when the living body gets too cold. The pup had seen some of his friends shiver on a cold day, they would put on more clothing and sometimes their teeth would chatter, all methods to warm themselves up. And not because they liked to be warm, it was because they had to be warm.  

Grey Dragon
Crew

Grey Dragon rolled 4 4-sided dice: 1, 2, 1, 1 Total: 5 (4-16)

Grey Dragon
Crew

PostPosted: Fri Mar 16, 2012 11:13 am
Jove tried to figure out how to warm up a too-cold person as he was handed his dummy. Some of the other students used... their own body heat? Not an option for the little pup, he was whatever temperature his surroundings were. In a panic, he piled blankets on the dummy. But it wasn't enough.

With ears flopping down, Jove realized he was a poor person to heal someone of hypothermia.

[Attempt 2 - Fail, too little supplies!]  
Reply
{ Classrooms } ---------------- Classes/ Open Classes/ EXAMS ARE HERE

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum