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[Open Class] First Aid 101 [Amarus - PASS]

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Face your demons


Magnetic Detective

PostPosted: Mon Apr 02, 2012 4:48 pm
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NAME OF CLASS: First Aid 101
PROFESSOR NAME: Professor Cricket

General information: A general overview on basic illnesses a student might run into, as well as symptoms and quick fixes to things like breaks and deep cuts while on the go!

Each student is given a dummy to work on, though they may choose to partner up in fixing it.

Mechanics:
Roll 1 20-sided dice, what you roll is what your student gets to work with...

Dice Rolls and What they Mean!
1-4 - Broken Bone
4-8 - Fever
9-12 - Heat Stroke
13-16 - Hypothermia
17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.


After this, please roll 4, 4-sided Dice. Take into account their total and any repeating numbers

Total Results and their Meaning

1-6 - You do a rather poor job patching up your dummy, you might not want to try and heal anybody anytime soon!
7-12 - You do an average job, nothing extraordinary, but passable!
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!


What Repeating Numbers Mean

No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all.
Repeating 1s or 2s - You didn't use enough supplies, that's rather lazy and Cricket obviously disapproves of it.
Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!


If you work as a group, split up the dice between yourselves as evenly as possible. So if you're paired up, each person rolls a 10 sided dice and you add up the results to get your dummy!

Then you split up your 4 sided dice to work on fixing it up!


Bonus Mechanics:
For every 3 times you attempt this course, your student may add +1 to their 4d4 dice roll's total to improve how well they patched up the dummy.



YOU LOSE/FINISH THIS CLASS WHEN...

- You are finished rolling both sets of dice and rping out the results. That means you have to make ANOTHER rp to try again!
 
Face your demons rolled 1 20-sided dice: 18 Total: 18 (1-20)
PostPosted: Mon Apr 02, 2012 4:53 pm


This was not her forte. Amarus stared at the dummies, and thought about all the things she'd rather be doing right now:

Oh yeah, almost anything. Except trying to figure out how scarephones were supposed to work. She hadn't quite figured out the finer points of technology yet, even with Mort's attempted assistance at explaining what robots were. Amarus needed to get past this whole ordeal. In fact, she'd heard of a place where ghosts gathered and sold and traded trinkets... She kind of wanted to see what it was like. It was hard not to wonder who she might have been.

And she'd probably never know. She did know, however, that she may as well learn some first aid, because the chances of having someone around who could heal her were not very significant.
 


Face your demons


Magnetic Detective

Face your demons rolled 4 4-sided dice: 2, 2, 2, 3 Total: 9 (4-16)


Face your demons


Magnetic Detective

PostPosted: Mon Apr 02, 2012 4:55 pm
Okay, so it was one that had... what, a missing pulse? Amarus pressed her fingers onto the dummy in a way she thought was supposed to indicate whether or not it had a pulse. Well, that was certainly what this one was missing. Time to... repair it?

Okay, well... she honestly had no clue how to repair this thing. She kind of pounded on its chest for a while, poked it a bit... stared at the wall. Finally, she opted for shoving it with her Kuji-kiri to try to resuscitate it. Apparently she did an okay job.

Except she didn't really use many supplies, soooo... that was apparently a bad thing. At least she hadn't failed...!
 
Face your demons rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Mon Apr 02, 2012 5:02 pm
Okay, since she'd only done an average job, Amarus was back a second time. It wasn't like she had anywhere better to be at the moment; all of her friends were either preoccupied or unreachable. It was her own damn fault for sucking at technology so bad.

Eventually she would recruit one of them to explain the scarephones and junk. Well, she'd have to beg them, and strap the phone to her hand so she wouldn't hurl it to the ground... not to mention she'd have to find a way to keep herself awake for the duration of the event. Anyway. That was not really that relevant. For now, she was about to try to patch up a second dummy.

Please let it be broken or something, she thought to herself. Last time, it had just... not been breathing, which didn't make a whole lot of sense to her in the first place, since it was a dummy.

 


Face your demons


Magnetic Detective

Face your demons rolled 4 4-sided dice: 1, 2, 3, 1 Total: 7 (4-16)


Face your demons


Magnetic Detective

PostPosted: Mon Apr 02, 2012 5:03 pm
Wow. It had a pulse, but it wasn't breathing. This was just as bad, and just as annoying, as the last one. She more or less repeated similar steps. Basically, she barely repaired it, used even fewer supplies than she had last time, and was amazed that she'd managed to pull it off with a pass.

A bare pass. But a pass nonetheless.

 
Face your demons rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Mon Apr 02, 2012 5:09 pm

Third time was the charm? Amarus was back. Yet again. Come on, how hard could it be to repair a damn dummy? IF she could just get something that resembled what she was used to in combat. She'd never had to try to resuscitate the fallen, so she wasn't particularly good at the past two assignments. Even if she'd ever been good at healing. Amarus tried to bore holes into the dummies with her eyes, as if she could command the assignment of one with a more convenient medical problem.

Why was this even necessary? Somehow, she longed for the ridiculous battles of the other open classes, even if some of them were quite painful. Well, it was necessary because she couldn't be in combat without knowing at least one technique for patching others up. Others, and herself. Especially after all that had happened in the trials...

Amarus closed her eyes briefly, dismissing the fear she'd felt then. Her Lotus Eater aura flickered as she concentrated on being calm.
 


Face your demons


Magnetic Detective

Face your demons rolled 4 4-sided dice: 1, 4, 2, 1 Total: 8 (4-16)


Face your demons


Magnetic Detective

PostPosted: Mon Apr 02, 2012 5:11 pm
Hypothermia. She could do this. She could do this-- wait. She was a damn ghost. Did they have blankets, or something? Warm water? She couldn't exactly use her body heat, so she rifled through supplies for something that would help slowly warm the dummy up. She knew that there was some kind of danger about shock if she warmed it up too fast, so...

 
Face your demons rolled 1 20-sided dice: 13 Total: 13 (1-20)
PostPosted: Mon Apr 02, 2012 5:14 pm
Apparently Amarus was a creature of half-measures. She had now been vaguely successful, three times. The fourth time, man, it had to work. Because honestly, she was starting to get really sick of this class. Really sick. With an irritable grumble, Amarus thought that if she continued having to show up to this healing thing she would rapidly need someone to cure her of infinite boredom. In fact, Amarus was fighting the strong urge to fall asleep this time, while waiting to figure out what dummy was hers this time.

Please let it not be hypothermia... or lacking a pulse... or not breathing. Amarus was rapidly assembling a list of things she didn't like to attempt to heal.

 


Face your demons


Magnetic Detective

Face your demons rolled 5 4-sided dice: 4, 4, 1, 3, 3 Total: 15 (5-20)


Face your demons


Magnetic Detective

PostPosted: Mon Apr 02, 2012 5:15 pm
Jacking son of a Jack. Hypothermia again. Okay, last time she'd taken too long to find the supplies. Maybe this time if she hurried up, grabbed the same stuff as before but was more efficient, she'd be successful.

She was definitely successful! Finally! Amarus nearly let out a cheer as she finished warming it up properly. It could be so much worse. And she'd gotten so into fixing the dummy up, that she'd used... okay, well, too many supplies. But she'd been way more effective than last time.

Score one for Amarus! ... Even if the course had kicked her a** more than once before she finally beat it.

[[ PASS -- RP Wound-Repair Ability Obtained o uo ]]

 
Face your demons rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Mon Apr 02, 2012 7:54 pm
Okay, well... just because she did well at the previous dummy didn't mean she'd successfully learned first aid, yet. Good job, Amarus.

She had to come back yet again, and try... yet again. For what was the hundredth time, if you were to ask her personally. Before she started, she definitely snuck a brief nap.

Okay, now she would try.

 


Face your demons


Magnetic Detective

Face your demons rolled 5 4-sided dice: 3, 4, 4, 4, 2 Total: 17 (5-20)


Face your demons


Magnetic Detective

PostPosted: Mon Apr 02, 2012 7:56 pm
What would break a fever, again? Amarus thought that maybe some kind of tea would help. She rifled through supplies, looking for something that she thought would be the right thing.

Certainly not a good idea to chill it, right? Ugh, if only she was better at this. At least she was slowly learning that it wasn't actually that she was bad at specific types of illnesses, she was bad at pretty much all of them.

Good thing she had no intention of becoming a nurse... Apparently the tea was a good idea. Even if she had used way too much of it, and spilled some and had to remake it, etc.

 
Face your demons rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Mon Apr 02, 2012 7:58 pm
This had to be it. Please, please, let it be it. Amarus was really sick of doing this, by now, even if she hadn't particularly liked it in the first place.

Well, at least she was learning things. Her learning had improved dramatically, given she had to work so hard at this to be any good at it at all. Most of it appeared to be sheer luck; it wasn't like she knew that much about the topic before this class.

So luck had gotten her by, vaguely, at first. Now it was time for skill, hopefully.

 


Face your demons


Magnetic Detective

Face your demons rolled 5 4-sided dice: 1, 1, 3, 1, 2 Total: 8 (5-20)


Face your demons


Magnetic Detective

PostPosted: Mon Apr 02, 2012 8:00 pm
"YES, a broken bone...!" Amarus cheered, and then realized what she'd said, and how loud. She returned her composure to its usual near-blank state, looking at the situation with more hope than she'd looked at any of the others.

It was a broken bone. She could set this! At least, she thought she could. It seemed like such a familiar task... even if, as a ghost, she really didn't need to set bones any more. Which had apparently hindered her ability to do so. Turned out that while she thought she remembered how... she was really bad at it. Amarus sighed. She'd passed, sure... but not well.

 
Face your demons rolled 1 20-sided dice: 12 Total: 12 (1-20)
PostPosted: Mon Apr 02, 2012 8:03 pm
FORGET THIS CLASS. FORGET HEALING THINGS. Amarus would just destroy everything all at once and not need to heal anything ever. Ever at all.

Well, that wasn't really very realistic, so... irritatedly, Amarus was back again. This time she would kick its a**. Please, jacking please, let her do this properly.

And no more broken bones >B(

 


Face your demons


Magnetic Detective

Face your demons rolled 6 4-sided dice: 3, 3, 1, 2, 4, 1 Total: 14 (6-24)


Face your demons


Magnetic Detective

PostPosted: Mon Apr 02, 2012 8:05 pm
Oh, good. Heat stroke.

She hadn't dealt with this one before, but she sincerely hoped she would do a good job, because if she could succeed this time around, maybe she could actually be of use. After all, that meant she'd treated... every illness the dummies were capable of having, didn't it? She tried to count them on her fingers, but realized she was supposed to be helping the dummy with... heat stroke.

Water? Shade? She dug through the supplies, looking for maybe a cold compress or something.

 
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