Name: Xiomara Gender: Female Race: Horseman Former Clan: War Job: Executioner Status: Citizenship Granted
Welcome to Halloweentown! You are cleared to enter the Lost Clans Sanctuary. Yo Xio, I'm really happy for you, and I'ma let chu finish but -- the following phrase seems to have been hastily scratched out several times.
Please ignore the previous line and please don't hunt me down. Thank you.
Job Role: Executioner - Executioners are War Clan members specifically in charge of harvesting Fear, though they also show strong capabilities in the weapons arts, specifically with close range and bladed weapons. Executioners have very strong close range combat, and are the fastest of their tribe, capable of rendering a fatal kill with a single blow.
Personality:
Xio is the most beautiful, the most perfect, your superior in every way. And should you doubt this fact, she will make you pay for your folly, severely. She is a formidable fighter who happens to be beautiful and take pride in that fact. To Xio there is no one more beautiful or talented than her. She believes that she just dosen't happen to be beautiful and talented, but that she's beautiful because she's talented, and vice versa. She is selfish, vain and confident of herself, and condescending to anyone and everyone else.
Xio doesn't really have any friends, few allies and innumerable enemies. She see no one as her equal and any alliance will one of convenience.
Whatever the cost, these Xio has to be the center of attention. She doesn't even care about embarrassing herself.. Even if gets her more attention... negative or positive, as long as all eyes are on her. And if whatever the situation is whether it's a conversation or the world about to end Xio will make sure she puts herself somewhere there to be a part of it.
Have you ever heard of the term "b***h in sheeps clothering?" well thats Xio for you. She is two-faced, and fake. She'll laugh and talk with you with a fake smile on her face and when you turn your back she'll go and talk about you to other people.
There has to be good points right?............
While other horsemens hate humans and think of them as nothing but cattle and should all be eliminated Xio feels sorry for them. the fact that they are weaker then her and the other horsemen and the for the fact they grow old
She is sadend by the fact that her wold was destroyed and looks forward to rebuilding a new and better one.
You earn 1 point for every: - One piece of fanart drawn OR commissioned by you for anything related to the shop. (max 5 points per year this way) - One complete RP; you must have written at least 800 words in that RP for it to count as a point. - One complete classroom RP; you must have written at least 800 words in that RP for it to count as a point. - One complete homework assignment for a class that assigned it. -----NOTE: For 'homework' that involves growing a minipet from a class, you must do an RP or solo (of at least 800 words) involving that pet to get apoint. Merely growing the minipet does not count! - One complete battle, with just rolls (800 word count not required) - Five minipets grown to their final stage. You get one point for every five minipets; you can claim a maximum of 5 points per year this way. - One complete solo, at least 800 words long.
You earn 2 points for every: - One complete battle RP; must have filled-out RP actions, not just dice rolls. - Character 'plot assistance' (ie for events) - One complete GM'd classroom rp
b]You may earn ??? points for: - Special events run by GMs may have point prizes for participants; to claim these in your tally, make sure to link to the post where points were awarded. Be sure to also link to your post that fulfills the requirements on the tally.
Quote:
You may earn bonus points for: - EXTREEEEEEME! WORDCOUNT! Those who choose to write particularly prolifically - perhaps an involved solo plotline, or avery involved single RP, may earn bonus points. You can get +1 bonus rp point for every 10k words you write in a single RP/solo, up to 50k words. (So the most you could get from any RP/solo would be 6 points: +1 for over 800words, +1 more when you hit 10k, and +1 more point for every 10k you hit after that point.) Please note that GM/event ORPs do not count for these bonuses.
Requirements to take job class test: - Must have completed 1 horsemen task from the NEW given tasks - Must have interacted with at least one Halloween citizen or Hunter - Must have over 25 RP points (10/25)
Executioner passive ability: Your horsemen may carry TWO weapons with them at a time. These can be summoned in and out of battle/ can appear on the official art. - In battle, you may summon that extra weapon into battle. Roll an extra 1d6 once per battle as additional damage you do to your opponent.
The TEST:
[size=11]Executioners must be swift to strike where needed, and excel in all forms of battle. They must navigate the great plains and locate and eliminate five wooden targets.
[b]Time:[/b] If your time reaches zero it is GAME OVER. [b]THE MAP:[/b] Your horsemen starts at [b]120 seconds[/b] (make a mental tally this is their starting zone in the event. Their goal is to get ten books before 0 seconds hits.
- Roll 1d10. Every time you roll a dice, subtract 5 seconds from your tally. Match your dice roll to the events below. [b]Rolling 1-2:[/b] You find what looks like a wooden target but it is actually just a log.... [b]Rolling 3:[/b] You find a wooden target! [b]Rolling 4:[/b] You find a wooden target! [b]Rolling 5:[/b] You find a great hidden book that whispers to you and promises power, but it is really not what you are looking for in this text. [b]Rolling a 6:[/b] A giant axe lands and neatly beheads you causing the course to reset! [b]Rolling a 7:[/b] You find a wooden target! [b]Rolling a 8:[/b] You find a wooden target! [b]Rolling a 9:[/b] You manage to find a piece of treasure that is just buried too deep in the sand. You waste time trying to dig for it. -10 seconds. [b]Rolling 10:[/b] You find 2 wooden targets!
[b]GOAL:[/b] Find 10 wooden targets before time runs out! [b]UPON COMPLETION:[/b] You have done it! Your horseman gains the [b]SCAVENGER PASSIVE ABILITY:[/b]
[b]Executioner passive ability:[/b] Your horsemen may carry TWO weapons with them at a time. These can be summoned in and out of battle/ can appear on the official art. - In battle, you may summon that extra weapon into battle. Roll an extra 1d6 once per battle as additional damage you do to your opponent. [/size]