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Posted: Tue May 08, 2012 5:42 am
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Posted: Tue May 08, 2012 5:44 am
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Posted: Tue May 08, 2012 5:45 am
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![User Image](https://img.photobucket.com/albums/v446/Jetalmeara/Jet 2/molcharacterban.jpg)
![User Image](https://img.photobucket.com/albums/v446/Jetalmeara/Jet 2/molbannercopy-1.jpg)
Name: Molpadia Nicknames: Mol, Molly Gender: Female Age: -- N/A
Original Clan: War
Job Role: Queens Soldier : : They are not only in charge of warding off hostile forces, but of course, also the protection and safeguarding of their clans. In the Human world, they are the ones who will set the traps against potential opposing forces. Soldiers work together in groups, and perform well with other classes, well versed in their ability to manipulate all obstacles and environments.
Personality:
The Destruction of the Islands hit Molpadia particularly hard, as a Queen's Solider it had been her duty to protect the land and the clan...and in that it seems she utterly failed. Of course it is unlikely that anything could have saved the Islands and in time Molpadia will come to realize that but for the time being this survivors guilt weighs heavily upon her conscience.
Perhaps because of this guilt Molpadia has a hard time thinking of herself as a member of 'The Lost Clan' and still frequently finds herself falling back in old habits and old mindsets. It's not uncommon to hear her state she is of the War Clan and she can't really help the preference she has for her fellow War Clan survivors over those of any other Clan. When it comes time to band together against the Hunters however Molpadia couldn't care less about which clans member is standing beside her - as long as the enemy is obliterated and she'll happily protect any Clans member - or Halloweener if it comes down to that - if doing so means she gets to fight.
It can probably be said that Molpadia is really only happy when she's fighting, the rest of the time she's generally thinking about training to fight, tactics to try her next fight or the intricacies of weapons and armor and throws herself wholeheartedly into these subjects as a way of holding onto her identity. Perhaps in a way to hold onto what was lost Molpadia seems rather obsessed with making sure that no one forgets just what the War Clan stood for. She eagerly helps with whatever works needs to be done about the reserve, but seems to do a better job when that chore has to do with rebuilding the Canopy homes of her fellow War Clan survivors or anything else to do with her former clan. She can't help it..she's just horribly biased.
While the destruction of the Islands has certainly not improved her mood by any means it could hardly be said that Molpedia was a pleasant sort of clansmen to begin with, serious about her job and sometimes a bit testy she was prone to sarcastic comments and 'object lessons' when it came time to teach someone something. If you don't listen to her advice well then by all means go ahead with your idea and see what happens..she'll just wait around and rescue you when everything goes sour. Probably with an 'I told you so' tacked on for good measure.
Despite these rather unpleasant traits Molpadia is none the less a good person to have standing at your back. She might be hard to get to know but once you've managed to traverse your way to friendship she'll stick around and help you out till the end.
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Posted: Tue May 08, 2012 5:46 am
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Furious Blades In a fit of anger Molpadia strikes with a series of swift blade strokes in an attempt to incapacitate her foe. These strokes are designed not to cause mass damage..but to cause damage to specific key points in order to hinder whomever it is she is fighting.
Swift Strikes Year One: 7d4 First Dice: xxxxx 1: Miss xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt. xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt. Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending. Average Damage: 7 (50%), 11 (80%) Year Two/Hunter Trainees: 9d4 First Dice: xxxxx 1: Miss xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt. xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt. Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending. Average Damage: 10 (50%), 16 (80%) Year Three/Hunters: 11d4 First Dice: xxxxx 1: Miss xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt. xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt. Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending. Average Damage: 13 (50%), 20 (80%)
![User Image](https://img.photobucket.com/albums/v446/Jetalmeara/Jet 2/molmountbanner.jpg)
-image & Description coming soon-
![User Image](https://img.photobucket.com/albums/v446/Jetalmeara/Jet 2/molweaponbanner.jpg)
Weapon Form: A pair of Xiphos, a double-edged, single-hand sword used by the ancient Greeks whose leaf shaped design lends itself to both cutting and thrusting, making it a versatile weapon whose simplistic design is none the less very effective and thusly appealing to Molpadia who believes in utility over looks. Example
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Posted: Tue May 08, 2012 5:48 am
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Posted: Tue May 08, 2012 5:49 am
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Posted: Tue May 08, 2012 5:50 am
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Posted: Tue May 08, 2012 5:51 am
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Posted: Tue May 08, 2012 5:52 am
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