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Vampire Basics and Information

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PostPosted: Wed Oct 24, 2012 11:22 pm
Vampire Basics and Information


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Basic Information


A vampire is a magical hominid that is well known for biting people on the neck and sucking their blood. They are part of a family of beings known as the Living Dead. Little is known about them, though they have been widely integrated into Muggle literature.

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Vampire Rules and Guidelines


+ They are usually pale and gaunt with sharp fangs for puncturing the throat.
+ Have an aversion to garlic and can be kept at bay by its presence.
+ They drink blood, though they are able to eat things such as pasties.
+ Must avoid sunlight.
+ Do not age physically, but can be killed by other means.
+ Vampires age twice as fast as people (e.g. when one year passes in-guild, it counts as two for vampires).
+ Can have half-vampire children, though frowned upon (the process is very complicated).
+ Cannot drink the blood of others or change others without their consent.
+ Gets one special power.
+ Have great senses of hearing and smell and are stronger than the average human, but these get better as they age.
+ Not allowed a wand [x] unless they were a witch/wizard before being changed.
+ Can still be a student/professor/Shop Owner/working adult, but must request a MTA spot.
+ Cannot stay awake during the day for long without bleeding.
+ Students changed will need to work even harder to keep up with being a student and a vampire.
+ The blood is used in potions and wands, and can heal wounds with a single drop.
+ A wand with vampire blood of a particular vampire has no power against that vampire.
+ Being staked paralyzes them.
+ See next post for information and guidelines for Clans and being changed.



Half-Vampire Basics and Information


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Basic Information


A half vampire is a type of halfbreed coming from a vampire father and a wizard or Muggle mother. Female vampires do not have the cell structure to reproduce themselves. They have traits from both gene pools as normal though how this effects them can be different.

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Half-Vampire Rules and Guidelines



+ The Father must be an existing vampire in the guild currently. (Must get permission from that role player)
+ Mother cannot be a vampire due to the fact that vampire cells can hardly sustain their own life, much less a child's.
+ Can still be a student/professor/Shop Owner/working adult, but must request a MTA spot.
+ Half-vampires are not easily accepted by the Vampire Council and vampires in general.
+ Have an aversion to garlic and sunlight, though not nearly as bad.
+ They are usually pale and gaunt with small, yet sharp fangs for puncturing the throat.
+ Do not need to feed.
+ Aging is slowed, but not stopped.
+ Have slightly heightened senses, but not nearly as great as a vampire.
+ Do not have a power.
+ Cannot make vampires, thus cannot be clan leaders.
+ They must be in the same Clan as their father.
+ See next post for information and guidelines for Clans.
 
PostPosted: Sat Oct 27, 2012 10:59 pm
Clan Information and Basics


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Basic Information


In the vampire community, there are such things as clans. These clans are created by older vampires. The eldest vampire in a clan is the leader of that particular clan and is called the Clan Leader.

In order to add more vampires to a clan, the Clan Leader must turn people into vampires. Only a Clan Leader can create vampires. In order to have a vampire character, they must be turned by a pre-existing, Clan Leader vampire. Whenever a Clan Leader has turned someone, the Clan Leader must take the new vampire under their wing (they don't have to, but it is considered a crime to the Council if they don't and are found out) and it is up to the jurisdiction of the Clan Leader as to when to stop looking after the fledgling vampire.

Every clan has their own rules, called Tenets. The Clan Leader will describe them to their fledgling.

Whenever a Clan Leader turns someone into a vampire, the fledgling automatically joins their clan. Clan Leaders cannot change anyone under the age of 15. Also, any other vampire that is not a Clan Leader caught turning people is considered betraying their Clan Leader and becomes an enemy of the Council.

If something happens, a fledgling vampire or a Clan Leader can appeal to the Council and request to have a new overseer for the fledgling vampire. A vampire can also appeal to the Council to be a part of another clan. This is only accepted on rare occasions.

To form a new clan, the younger vampire must prove their worth and capability to the Clan Leader of their current clan. The requirements needed to be met will be different between each clan. For the most part, most Clan Leaders will look for responsible and capable vampires.

The Clan Leader is also a Council Member, which means that they will be called upon to represent their clan during a Council Meeting. The oldest vampire in existence will direct the Council Meeting.


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Current Existing Clans

Clan Name
Clan Leader
Clan Leader name and link
Members
Member names and links


Striker's Clan
Clan Leader
Adrian "Strike" Johnson
Members
Jack "Arachnid" Terran
Zane "Phantom" Acacia
Cinq Moreau
Lotus Venice
Grace McHalen

Dragon Clan
Clan Leader
"Dragon"
Members
Christopher "Jedi" Whitethorne
Unknown others
 

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PostPosted: Sat Oct 27, 2012 11:04 pm
Profile Updating


In order to become a vampire, you must be turned. The only exceptions to this rule are the starter vampires, Strike and Jack.

You must keep in mind that you will either choose to be a vampire as well as a student/professor/Hogsmeade shop owner/working adult witch/wizard, or give up the life of a student/professor/Hogsmeade shop owner/working adult witch/wizard. It is not an easy choice and it is a huge decision to make.

If you decide to continue being a student/professor/Hogsmeade shop owner/working adult witch/wizard...
All the luck to you, mate! It won't be easy. You have to avoid the sunlight, be watched over by your elder vampire, and do all that's required of you from your clan, all while keeping your life going. It's your choice, nonetheless, and we wish you the best of luck. You must request a More-Than-Average slot.

This means that you will be adding info to your existing character and requesting an MTA slot. You will not need to make a new profile in Magical Creatures subforum.

If you decide to live the life of a vampire...
You will still have responsibilities required of you by the vampire who turned you until you can prove to be capable on your own. There is also the clan to keep in mind. Once you're on your own two feet without an elder vampire assisting you, you can choose to do whatever you want (as long as it doesn't break clan code) or even make a new clan of your own.

This means that you will be making a new profile in Magical Creatures subforum.

If you are for sure a changed vampire, add this in your profile right underneath gender:
[b]I am a vampire, turned by[/b] (Who turned you? What clan are they? e.g. Adrian "Strike" Johnson of the Striker's Clan)

[b]My special power is[/b] (you only get one, and try to make it creative! Be unique compared to the other vampires)


And then add this in place of your age:
[b]I'm[/b] (Vampire Age) [b]years old, but look around[/b] (Age when turned. This never changes)
 
PostPosted: Thu Dec 27, 2012 11:30 pm
Powers Already Taken

Adrian "Strike" Johnson
Keen Eyesight and Accuracy

Jack "Arachnid" Terran
Ability to walk on any surface

Zane "Phantom" Acacia
Invisibility

Cinq Moreau
Unknown

Lotus Venice
Unknown

Grace McHalen
Unknown

"Dragon"
Scales and Claws

Christopher "Jedi" Whitethorne
Telekinesis
 

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