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[Open Classroom] I Can't Even SAVE MYSELF (Terra) PASS!

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Ice Queen

Dapper Lunatic

PostPosted: Sat Dec 01, 2012 7:11 am
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NAME OF CLASS: First Aid 101
PROFESSOR NAME: Professor Cricket

General information: A general overview on basic illnesses a student might run into, as well as symptoms and quick fixes to things like breaks and deep cuts while on the go!

Each student is given a dummy to work on, though they may choose to partner up in fixing it.

Mechanics:
Roll 1 20-sided dice, what you roll is what your student gets to work with...

Dice Rolls and What they Mean!
1-4 - Broken Bone
4-8 - Fever
9-12 - Heat Stroke
13-16 - Hypothermia
17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.


After this, please roll 4, 4-sided Dice. Take into account their total and any repeating numbers

Total Results and their Meaning

1-6 - You do a rather poor job patching up your dummy, you might not want to try and heal anybody anytime soon!
7-12 - You do an average job, nothing extraordinary, but passable!
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!


What Repeating Numbers Mean

No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all.
Repeating 1s or 2s - You didn't use enough supplies, that's rather lazy and Cricket obviously disapproves of it.
Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!


If you work as a group, split up the dice between yourselves as evenly as possible. So if you're paired up, each person rolls a 10 sided dice and you add up the results to get your dummy!

Then you split up your 4 sided dice to work on fixing it up!


Bonus Mechanics:
For every 3 times you attempt this course, your student may add +1 to their 4d4 dice roll's total to improve how well they patched up the dummy.



YOU LOSE/FINISH THIS CLASS WHEN...

- You are finished rolling both sets of dice and rping out the results. That means you have to make ANOTHER rp to try again!
 
Ice Queen rolled 1 20-sided dice: 18 Total: 18 (1-20)
PostPosted: Sat Dec 01, 2012 7:13 am
Terra headed to the strange creature with hesitation, wondering how she would be able to tell what was wrong with it. There could be nothing--but this was not that sort of test. Did these dolls breathe? She wasn't sure--skeletons didn't, but SHE did--so what standard should she hold it to?

But there wasn't anything else that seemed to be wrong, she thought as she quickly ran a hand over the body. No broken bones, no apparent wounds--so it had to be lack of breathing. With that in mind she set to work trying to get the poor fellow breathing again.  

Ice Queen

Dapper Lunatic

Ice Queen rolled 4 4-sided dice: 3, 4, 4, 3 Total: 14 (4-16)

Ice Queen

Dapper Lunatic

PostPosted: Sat Dec 01, 2012 7:25 am
Terra started searching through the things set to the side, pulling up two small potions (that were just alike) and two small spells--applied them liberally, and when that didn't work, did the Heimlich on the doll.

She'd absolutely wasted too many things, she thought, but the doll was breathing so... "I pass!" she declared to the world. Yes, so modest was this little reaper ghoul. "I will be going now, thank you!"

She'd deal with the whole too much supplies thing later, she thought as she headed out of the room.

Pass: 1  
Ice Queen rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Sat Dec 01, 2012 7:35 am
Round 2

It turned out that Terra needed to pass the trial two more times before she was allowed to properly heal other students and herself--without using her FEAR. Sigh. But it was still somewhat fascinating to the ghoul--of course she knew she really should be studying how to fight, she had come here to seek revenge on her padre, but--

She liked this ever so much better crying

The reaper ghoul headed into the room to check out the doll she had been given, and see if she could not pull off what she had done before--but better.  

Ice Queen

Dapper Lunatic

Ice Queen rolled 4 4-sided dice: 3, 1, 2, 4 Total: 10 (4-16)

Ice Queen

Dapper Lunatic

PostPosted: Sat Dec 01, 2012 7:39 am
"Pobrecita, you are FREEZING!" she said as she got closer to the doll. "We need blankets and warm water!" she declared, heading for the supplies (which she was having to help pay for, she had been told) and dug out as many things as she could find, including a heated water bottle, a blanket, and a small warming spell. Then she started massaging the fellow's hands and feet to help get the circulation back in.

This time she did it perfectly, without too many supplies.

Pass: 2  
Ice Queen rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Sat Dec 01, 2012 7:45 am
Round 3

"Is there a freezer where they stick you poor things?" Terra asked, her hands on her hips for a second as she surveyed the doll with a shake of her head. "Okay, we will warm you up now, senor! You will forget that you were ever frozen!"  

Ice Queen

Dapper Lunatic

Ice Queen rolled 4 4-sided dice: 1, 3, 4, 1 Total: 9 (4-16)

Ice Queen

Dapper Lunatic

PostPosted: Sat Dec 01, 2012 7:57 am
She'd forgotten something, she thought as she looked at the still freezing doll. Terra frowned and went through her checklist--but it was too late. Her chance was over.

"Blast it," she complained as she left the room. "I will return!"

Pass: 2
Fail: 1  
Ice Queen rolled 1 20-sided dice: 5 Total: 5 (1-20)
PostPosted: Sat Dec 01, 2012 8:04 am
Round 4

The fever... she'd never encountered one before. Seriously. Terra started sorting through the things, almost panicking as she tried to figure out how you dealt with a fever. This was something that never happened to her (she was ridiculously healthy) and never happened that she knew of to the people back home. Her madre had chosen to pass--she had not been sick!  

Ice Queen

Dapper Lunatic

Ice Queen rolled 4 4-sided dice: 2, 1, 4, 2 Total: 9 (4-16)

Ice Queen

Dapper Lunatic

PostPosted: Sat Dec 01, 2012 8:35 am
She almost got it right. She stared at the things a bit hopelessly, wondering if there was something she had missed amongst them that would have finished the healing. She was about to head back to the supplies to search again when the timer went off. She had run out of time.

She had failed a second time, in her mind. It was frustrating, she thought as she headed out of the room.

Pass: 2
Fail: 2  
Ice Queen rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Sat Dec 01, 2012 8:45 am
Round 5

Again, she thought as she let out a sigh, there was yet another frozen body in front of her--but at least she knew somewhat what to do in this case. She hoped. She headed for the supply table and started gathering all that she could. If she overdid it, well, at least she will have done it, she decided.  

Ice Queen

Dapper Lunatic

Ice Queen rolled 4 4-sided dice: 2, 3, 4, 3 Total: 12 (4-16)

Ice Queen

Dapper Lunatic

PostPosted: Sat Dec 01, 2012 9:15 am
Terra gritted her teeth, gathered her things, and went to work doing her very, very, VERYYYYY best. Or close enough. She was worried about having to pay for the extra supplies, so she cut back on them slightly--and still probably used too many of them.

But the doll warmed up easily and she let out a sight of relief. She had passed her third time. That meant she was capable as a healer!

Well... sort of.

Pass: 3
Fail: 2

Course passed!  
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