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[OPEN CLASS] Learn The Art Of Healing (Millie) [Pass]

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Alicia Firestar

Fluffy Shapeshifter

PostPosted: Sat Dec 01, 2012 1:07 pm
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NAME OF CLASS: First Aid 101
PROFESSOR NAME: Professor Cricket

General information: A general overview on basic illnesses a student might run into, as well as symptoms and quick fixes to things like breaks and deep cuts while on the go!

Each student is given a dummy to work on, though they may choose to partner up in fixing it.

Mechanics:
Roll 1 20-sided dice, what you roll is what your student gets to work with...

Dice Rolls and What they Mean!
1-4 - Broken Bone
4-8 - Fever
9-12 - Heat Stroke
13-16 - Hypothermia
17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.


After this, please roll 4, 4-sided Dice. Take into account their total and any repeating numbers

Total Results and their Meaning

1-6 - You do a rather poor job patching up your dummy, you might not want to try and heal anybody anytime soon!
7-12 - You do an average job, nothing extraordinary, but passable!
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!


What Repeating Numbers Mean

No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all.
Repeating 1s or 2s - You didn't use enough supplies, that's rather lazy and Cricket obviously disapproves of it.
Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!


If you work as a group, split up the dice between yourselves as evenly as possible. So if you're paired up, each person rolls a 10 sided dice and you add up the results to get your dummy!

Then you split up your 4 sided dice to work on fixing it up!


Bonus Mechanics:
For every 3 times you attempt this course, your student may add +1 to their 4d4 dice roll's total to improve how well they patched up the dummy.



YOU LOSE/FINISH THIS CLASS WHEN...

- You are finished rolling both sets of dice and rping out the results. That means you have to make ANOTHER rp to try again!
 
Alicia Firestar rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Sat Dec 01, 2012 1:09 pm
Learning how to heal herself would be a very useful thing indeed.
At least she hoped it would. Millie had a habit of getting banged up, so theoretically learning how to heal herself would be useful.

Millie set up her dummy and found that it wheezed constantly. How odd.
[Lack of Bodily Function]  

Alicia Firestar

Fluffy Shapeshifter

Alicia Firestar rolled 4 4-sided dice: 4, 4, 4, 2 Total: 14 (4-16)

Alicia Firestar

Fluffy Shapeshifter

PostPosted: Sat Dec 01, 2012 1:14 pm
Millie wasn't quite sure what to do with it at first. Maybe it just needed some tea.

She got up and left to make some tea for her dummy. She wasn't quite sure how it would help a dummy, but if a dummy could breathe, surely it could drink too?

Bringing two hot cups of tea, Millie gave one to the dummy. It didn't seem to improve, so she gave it the other even though she secretly wanted one for herself.

It was still wheezing and started to show signs of distress. Clearly this wasn't the right answer. She contemplated whether or not if the dummy maybe had something stuck in it's throat but then it wouldn't be able to drink, would it?

Abandoning her earlier theory, Millie brought a hot towel and wrapped it around the dummy's neck and placed a couple of steaming buckets next to the dummy. The dummy coughed a couple of times, but the crude humidifier Millie had put together seemed to have worked.

Quote:
Extra good work! Your student can now heal surface wounds! but with too many supplies used.


OOC
Sorry, player really has no idea what she's doing either!
 
Alicia Firestar rolled 1 20-sided dice: 1 Total: 1 (1-20)
PostPosted: Sat Dec 01, 2012 1:25 pm
Millie decided to try again. Maybe with a different dummy this time?  

Alicia Firestar

Fluffy Shapeshifter

Alicia Firestar rolled 4 4-sided dice: 3, 4, 4, 1 Total: 12 (4-16)

Alicia Firestar

Fluffy Shapeshifter

PostPosted: Sat Dec 01, 2012 1:26 pm
Grabbing a new dummy, it didn't take long for Millie to realize it had a broken bone.

Starting with a long piece of wood for a splint, it was the right size for Millie but not for the dummy. It needed to be cut.

Instead of marking the piece of wood with a marker where it needed to be cut, Millie decided such a thing would take too much time. She wanted to do this quickly, so she simply cut the piece of wood and returned to the dummy only to find she had cut it too short.

"That won't do." Millie said to the piece of wood and found a new piece that was better suited to the dummy. Thankfully, it didn't need any more cutting.

Wrapping it up was pretty simple, but Millie used too much tape making the splint look very bulky, but adequate.

Quote:
You do an average job, nothing extraordinary, but passable with too many supplies used.
 
Alicia Firestar rolled 1 20-sided dice: 5 Total: 5 (1-20)
PostPosted: Sat Dec 01, 2012 1:38 pm
Trying one more time wasn't a bad idea. Millie grabbed another dummy to find it quite warm to the touch.  

Alicia Firestar

Fluffy Shapeshifter

Alicia Firestar rolled 4 4-sided dice: 4, 3, 3, 4 Total: 14 (4-16)

Alicia Firestar

Fluffy Shapeshifter

PostPosted: Sat Dec 01, 2012 1:40 pm
A fever sounded easy enough to treat.

Millie started by piling a few blankets on the dummy and adding a cold compress to it's head.

By changing the compress frequently and waiting a bit, Millie's dummy soon showed signs of significant improvement.
Millie smiled at her dummy. Maybe this stuff wasn't so difficult after all.

Quote:
Extra good work! Your student can now heal surface wounds! But with too many supplies used.
 
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