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Aquos Dragoa

PostPosted: Sat Dec 15, 2012 4:37 am
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Keila Myato
Nickname: Kei, Mya

Age: 16
Birthdate: Feb 12th
Gender: Female

Height: 5'6"
Weight: 134 Lb

Nindo: "I may not be strong, but that doesn't mean I'm not powerful"
Personality: Keila is quite calm in nature. She rarely does anything in a hasty manner and puts thought into what she is going to do before she does it. She is the type of person who usually does not speak unless she has something important to contribute or is spoken too. Kei is a hard working and determined person who will seflishlessly help those she cares for without a secone thought.

When in battle and with her bloodline activated a more sadistic side of her tends to come up. She fears what it can develop into and does her best to keep it hidden from those close to her.

Village: Kumo
Rank: Genin
First Class: Genjutsu
Second Class: Musician

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Sakkakugan

Chakra Pool: 490 + (120 T.S)
Stamina Pool: 30 + (120 T.S)
Chakra Element: Fuuton and Raiton
Chakra Color: Red
Chakra Materialization: Aura, wild

Strengths:
• Mid-Long distance combat
• Her calm nature allows her to evaluate things in battle more accurately
Weaknesses:
• Fact she has to be stationary in certain situations
• Powerful physical attacks
Fears:
• Canines
• Losing her sanity

Class Disciplines :
• Mental Defenses
• Grand Performance
Reductions:
•Sakkakugan: all sakkakugan users learn genjutsu one [1] post faster.

Personal Attributes:
• Melody: able to use voice(singing) as an instrument to perform jutsus
• Genjustus specialist: Learn Genjutsu 1 post faster [-1]

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両 700
AC: 1800

Missions Complete:
D Rank :: 3
C Rank :: 2
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 00 / 07
• Genjutsu : : 11 / 11
• Taijutsu Styles: : 00 / 00
• Bukijutsu Styles: : 00 / 00

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type:
Weapon Range:
Weapon Weight:
Weapon Location:


Summoning Type:
Summon Sage:
Pacts:


▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• Shuriken 15
• Kunai 15
•Pouch around her waist
•Flute (instrument)
•Ocarina (instrument)
•Photo of her family
•Notebook and pencil
•Red Cloak

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Genso Bushin no Jutsu [ Illusion Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]
Bunshin no Jutsu: Shadow Clone Technique B

Fuuton
Kaze no Yoroi: Armor of Wind learned D
Kaze Nori: Wind Riding C
Atsugai [ Pressure Damage ] B
Raiton
Teikou no Kuntou: electrical Resistance Training E]
Hachidori no Mure no Jutsu: Swarm of Hummingbirds C
Dendou Enmu no Jutsu: Electric Fog Technique B

Bloodline
Senkou no Jaku [ Flash of Weakness ] C
Di no Jaku [ Day of Weakness ] B
Henjou [ Relinquish ] B


▬▬┤|G e n j u t s u

Kiri no Jutsu [ Mist Technique ] E
Onkyou no Jutsu [ Sound Technique ] E
Tsutaurushi no Jutsu [ Poison Ivy Technique ] E
Buki Hanshoku [ Weapon Multiply ] D
Pesuto [ Plague of Rats ] D
Magen: Chō Ko [ Demonic Illusion: Butterfly Evolution ] D
Henka no Kumoyuki [ Change of Weather ] D
Ushi-Oni Kakekomi [ Ushi-Oni Stampede ] C
Karada no Rinchi [ Beating of the Body ] C
Doku Kumo no Jutsu [ Poison Cloud Technique ] B
Raikou Ame no Jutsu [ Lightning Rain Technique ] B


▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Keila was raises as a regular child within a somewhat normal family. Her mother was a stay at home wife so her father could freely go on missions. It was her mother that taught her music and her father that taught her ninja skills. She revealed herself to be not very strong physically but her mind was something to be fearful of. When it became known she had inheritated and old bloodline that would sometimes reveal itself in their blood they took extra caution in her training. She wouldnt been the first of her family to fall victim to her bloodlines side effect.
 
PostPosted: Sat Dec 15, 2012 5:00 am
User Image



||| Chakra: ||| Stamina: |||
Kumogakure Genin ||| Genjutsu ||| Musician
Sakakugan

words here



Show me your dreams
Tell me your fears
And I will create
A beautiful nightmare






[imgright]http://i1134.photobucket.com/albums/m610/draga7/0f9dd0de-b15a-45f9-8d1b-afb2a6a7c6c4_zps036c33c5.jpg[/imgright]


[align=center][size=9]
||| Chakra: ||| Stamina: |||
Kumogakure Genin ||| Genjutsu ||| Musician
Sakakugan
[color=firebrick]
words here[/color][/size][/align]


[align=left][size=9][color=silver]Show me your dreams
Tell me your fears
And I will create
A beautiful nightmare[/color][/size][/align]

[spoiler]
[/spoiler]
 

Aquos Dragoa


Aquos Dragoa

PostPosted: Sun Sep 15, 2013 10:44 am
Jutsus

Bloodline
Senkou no Jaku [ Flash of Weakness ] Rank C
A blaring dark green light will erupt from the user's eyes, momentarily disabling the active doujutsu of those who gaze into its range. It should be noted that this technique does not work against other Sakkakugan owners.
• Lasts [2] posts.

Di no Jaku [ Day of Weakness ] Rank B
A blaring red light will erupt from the user's eyes, disabling the active doujutsu of those who gaze into its range for awhile. It should be noted that this technique does not work against other Sakkakugan owners.
• Lasts [4] posts.

Henjou [ Relinquish ] Rank B
A highly advanced anti-genjutsu technique. This developed technique is capable of shattering genjutsu thought to be "unbreakable." ( This includes even those modified by Kugai. )



Fuuton
Kaze no Yoroi [ Armor of Wind ] Rank: D
Official Description: The user creates a spinning tornado around himself or herself to defend against attacks.
Guild Description: The wind forms a circle around the user ten feet in diameter and picks up debris and projectiles in addition to acting as armor for the user. Shinobi and projectile Ninjutsu below C-Rank are repelled. The wind armor lasts for five posts.

Kaze Nori [ Wind Riding ] Rank: C
Official Description: Creates a ball of air which can carry the user at great speeds.
Guild Description: The user form a ball of rapidly swirling air beneath the feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball. Due to the nature of the ball and its speed, it is quite natural for users of this technique to move across walls and ceilings. Lasts for three posts.

Atsugai [ Pressure Damage ] Rank: B
Official Description: Fuuton • Atsugai is a Ninjutsu technique utilizing the Wind Element. After releasing his black Wind elemental from his body, Kakuzu will use the spirit to release a large wind blast. Working in conjunction with his partner Hidan, they can make use of Hidan's immortality to have Hidan get in close to their target and pin them down while the blast hits them both. Hidan will survive the blast but their target will normally not be as lucky.
Guild Description: The user inhales, and then releases a large projectile made of compressed Fuuton Chakra. When the projectile makes contact with anything, it explodes in to a swirling vortex of wind powerful enough to decimate buildings.



Raiton

Teikou no Kuntou [ Electrical Resistance Training ] Rank: E
Official Description: A passive skill that prevents the user from being harmed inadvertently from the creation of the Raiton Chakra used in his or her own techniques. A person who doesn't learn this skill will generally feel pain when performing their own Raiton techniques, whereas one who learns this ability tends to notice that minor shocks generally do not hurt them as badly.
Guild Description: See official description.

Hachidori no Mure no Jutsu [ Swarm of Hummingbirds Technique ] Rank: C
Official Description: After activation, the technique causes various sparks of lightning to appear in the air. Within moments they transform into humming birds, giving off a loud humming sound. The humming birds will then rush the opponent, and can spread out to hit multiple targets. Creates between 5 and 10 birds.
Guild Description: See official description.

Dendou Enmu no Jutsu [ Electric Fog Technique ] Rank: B
Official Description: A two-part technique that can cover a large amount of area or hit one person specifically. After performing a few hand seals, the Shinobi blankets the area in a natural, cloudy fog ending his or her first post. The fog in itself is not very thick; one could see through it and very much fight as if they were not in fog at all. Once this fog has been summoned, the user is able to send an electrical current through the droplets of condensed water that composes this fog, essentially creating a series of small, but powerful, electrical shocks. These shocks can cause physical debilitation and at the worst unconsciousness. This technique can be used with pre-existing fog.
Guild Description: See official description.




Genjutsu

Kiri no Jutsu [ Mist Technique ]
Rank: E — Sight
Official Description: An illusionary clone that charges towards the enemy, jumps, then explodes in a fog of mist, flower petals, leaves, or anything the caster can think of to confuse their opponent.
Guild Description: See official description.
Base Duration: --

Onkyou no Jutsu [ Sound Technique ]
Rank: E— Sound
Official Description: A distraction Genjutsu that causes the target to hear random sounds of the user's discretion.
Guild Description: See official description. Can be instanced.
Base Duration: --

Tsutaurushi no Jutsu [ Poison Ivy Technique ]
Rank: E - Touch
Official Description: A Genjutsu inspired by the poison ivy and oak plentiful in the forests of the Earth Country, it causes the victim to feel as if they were slathered in poison ivy. The user feels an irritating itching, pain on/under their skin, and begins to scratch away.
Guild Description: See official description.
Base Duration: --

Buki Hanshoku [ Weapon Multiply ]
Rank: D — Sight
Official Description: Making a single hand sign, the user must first throw a Senbon, Kunai, or other projectile weapon, and then the Genjutsu takes effect. Working on the perception of the target, the weapon becomes many, turning anything from one Senbon into one hundred, in the target's eyes. Mainly used to get the opponent to get caught up with the oncoming weapons, it is a good distraction Jutsu, but can be dodged if the opponent can get away from the one weapon thrown.
Guild Description: See official description.
Base Duration: --

Pesuto [ Plague of Rats ]
Rank: D — Sight
Official Description: The caster creates the illusion of them becoming a large swarm of rats that covers the target. The Jutsu makes it so the target is made to believe that they are slowly being devoured alive by the rats.
Guild Description: See official description.
Base Duration: --

Magen: Chō Ko [ Demonic Illusion: Butterfly Evolution ]
Rank: D — Sight
Official Description: An illusion in which countless butterflies surround the enemy. This gives the caster the chance to place an exploding tag on the victim's body before cutting off the illusion, revealing that all the butterflies were exploding tags that all detonate alongside the original.
Guild Description: See official description.
Base Duration: --

Ushi-Oni Kakekomi [ Ushi-Oni Stampede ]
Rank: C — Sight
Official Description: The caster appears to unleash a stampede of Ushi-Oni by opening the gates of hell. The Ushi-Oni appear to chase the target, eventually catching up and impaling the target in the most horrific ways possible.
Guild Description: See official description.
Base Duration: --

Karada no Rinchi [ Beating of the Body ]
Rank: C — Sight
Official Description: After making eye contact after concluding hand seals, this Jutsu makes the target feel like physical blows are being landed all over their body, while no actual damage is done, the user may twitch uncontrollably in reaction to this Jutsu. Cannot be used again until after a three post cool down.
Guild Description: See official description.
Base Duration: --

Doku Kumo no Jutsu [ Poison Cloud Technique ]
Rank: B — Sight
Official Description: When this technique is used against a target, the first thing the target will see is a cloud descending from the sky and blanketing the battlefield. The target immediately begins to smell a very strong chemical stench that burns at the eyes, nose, and throat. Shortly after that, the targets' skin will begin to feel the effects of the cloud, a sensation not unlike that of weak acid burning away at the skin and/or clothing. The pain is terrible, and attempts to run out of the cloud or blow it away somehow will only provide short periods of relief as it returns.
Guild Description: See official description.
Base Duration: --

Raikou Ame no Jutsu [ Lightning Rain Technique ]
Rank: B — Sight
Official Description: This skill calls on a lightning storm, similar to the Electric Hummingbirds Technique. Lightning appears to rain down everywhere, just missing the target by mere inches. The lightning appears to respond to movement by the target and will strike closer if they should dare to move. This technique is highly effective as it seems to produce all the smells, sounds, and effect of actual lightning. Its most dangerous aspect comes in to play if and when the target makes a lot of movements. (more than jogging) The lightning will ‘strike’ the target causing pain and even seeming to cause burns, along with the smell of burnt flesh.
Guild Description: See official description.
Base Duration: --



Maruton






 
PostPosted: Sun Sep 29, 2013 3:27 pm
for future reference learning maybe

Sei Kyuuten no Jutsu [ Gender Sudden Change Technique ]
Rank: D - Visual
Official Description: A rather humorous Genjutsu, this Genjutsu makes it so that the opponent imagines everyone they see as the opposite gender. This can cause major confusion to the opponent, as well as shock.
Guild Description: See official description.
Base Duration: --

Sekkin Kyoushoukoku no Jutsu [ Approaching Allies Technique ]
Rank: D - Sound
Official Description: A simple Genjutsu in which the opponent hears the sound and feels the Chakra of approaching Shinobi, presumably allies of the user. This Jutsu can be used as an intimidation tactic, for stalling if necessary. Easy ways to start this genjutsu include tossing random shuriken about, shouting loudly, or setting off explosion tags.
Guild Description: See official description.
Base Duration: --

Suna Arashi no Odokemono [ Trickster’s Sand Storm ]
Rank: E — Sight
Official Description: This Jutsu causes the opponent to believe that a sandstorm is kicking up, blinding his vision, irritating his eyes, getting into his nose and mouth. Mostly used for distractions, as the enemy will catch on to the Genjutsu fairly quickly most of the time. Simply rubbing their eyes will usually end the Genjutsu, though it is still quite useful if one can take use of the temporary blindness the target may suffer.
Guild Description: See official description.
Base Duration: --

Suna no Akushumi [ Taste of Sand ]
Rank: D — Taste
Official Description: Performing a few seals the user performs a Genjutsu in which the user will imagine their mouth filled with sand. While not a particularly deadly Jutsu the taste of the sand is quite disgusting and will usually cause the victim to stop what they are doing to spit the imaginary sand out. The sand will however remain until the Jutsu ends regardless of what the target does to spit out the sand.
Guild Description: See official description.
Base Duration: --

Kuuden [ Static ]
Rank: E — Sound
Official Description: This Jutsu targets the sense of hearing of a foe. While under the effect of this skill, the victim constantly hears the sound of static in his ears, making it difficult for one suffering from this affliction to hear sounds over the annoying noise. Often used to hamper communication between foes, as well as a distraction. The effect is doubled if the target is wearing/using a communication device.
Guild Description: See official description.
Base Duration: --

Okuyuki Katawa [ Depth Distortion ]
Rank: E — Sound
Official Description: This Jutsu adversely affects the depth perception of a target, making them unable to accurately judge the distance between themselves and an object. For example, an opponent under the influence of this technique would have trouble determining the speed of an incoming projectile, or may misjudge a quarry’s position as being further away.
Guild Description: See official description.
Base Duration: --

Shihouhapou [ All Directions ]
Rank: E — Sound
Official Description: This Jutsu distorts the hearing of the opponent, causing the sounds of the user to appear to be coming from every direction. Commonly used to confuse the target concerning his foe’s location, or used to intimidate the one’s adversary by convincing him that he is surrounded.
Guild Description: See official description. Is able to be reduced to particular directions, 1 specified direction per post if so chosen.
Base Duration: --

Shimaru Shikaku [ Closed Sight ]
Rank: E — Sight
Official Description: This Jutsu targets the peripheral vision of the target. While under the effects of this Jutsu, the victim's range of vision will be reduced from roughly 180 to 60 degrees; essentially causing them to see only what is directly in front of their eyes. Due to this, the afflicted will find themselves unable to register attacks coming from either flank, and will in turn also find targeting foes for attack more difficult than normal.
Guild Description: See official description.
Base Duration: --

Kugurinukeru Meikyou [ Through the Looking Glass ]
Rank: D — Sight
Official Description: With a few hand seals the user shatters their opponent's vision. For the next 4 posts the target will see the world as if they were looking through a pane of broken glass. This type of compound vision tends to make it a lot harder to decide exactly where something is by presenting a multitude of images and if nothing else it is extremely annoying but it isn't inherently dangerous.
Guild Description: See official description. Does not need to be maintained with a handsign for the full 4 posts. Additional posts beyond that will need it, though.
Base Duration: 4

Magen: Jigoku Kōka no Jutsu [ Demonic Illusion: Descending Hell Technique ]
Rank: E — Sight
Official Description: Demonic Illusion: Jigoku Gouka no Jutsu is a Genjutsu technique that causes its target to see a vision of fire. After Yoroi forms the needed hand seals, a huge ball of fire will descend from the sky to envelope his target. The victims of the Genjutsu will believe they are being engulfed by a torrent of fire and flee their location for safety.
Guild Description: See official description. Effects include the feeling of intense heat bearing down upon them.
Base Duration: --

Kasumi Juusha no Jutsu [ Mist Servant Technique ]
Rank: D — Sight
Official Description: Kasumi Juusha no Jutsu is a Genjutsu techinque that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual Shinobi is able to remain hidden and throw Kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servant’s illusion body but not destroy it.
Guild Description: See official description.
Base Duration: --

Magen: Narakumi no Jutsu [ Demonic Illusion: Hell Viewing Technique ]
Rank: D — Sight
Official Description: Magen: Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The Shinobi will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.
Guild Description: See official description.
Base Duration: 2 posts

Kaiteki Uta [ Comfort Song ]
Rank: E— Sound
Official Description: This technique lulls the enemy into a false state of comfort as the user plays an instrument.
Guild Description: See official description. Requires an instrument, and does not differentiate between friend and foe.
Base Duration: --

Saikederikku [ Psychedelic ]
Rank: E— Sight
Official Description: The colors of the world around the opponent appear to change randomly.
Guild Description: See official description.
Base Duration: --  

Aquos Dragoa

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