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Pixie Krysta Ordreg

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PostPosted: Sun Feb 03, 2013 3:08 am
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ENROLLMENT
For the next week, every gnome on the campus staggered around bearing strangely Bin-shaped bite marks on their limbs and torsos.


Enrollment Thread
Plot Thread
Critter Account

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Careful when your in this dorm...Wèi is always ready to strike.
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Post 1 Introduction
Post 2 Meet Rosmiera Vaughn
Post 3 Natural & Fear Abilities
Post 4 The Coven
Post 5 Dorm Room
Post 6 Activities
Post 7 Keepsake & Companions
Post 8 Friends & Enemies
Post 9 Photo Album
Post 10 RP Log
Post 11 Requirements
Post 12 Credits
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PostPosted: Sun Feb 03, 2013 3:12 am
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User Image - Blocked by "Display Image" Settings. Click to show.Name: Rosmiera Vaughn
Nicknames: Rosy
Gender: female
Year: Knob
Age: Appears to look 16 years old
Faction/Race: Ghost - Night Hag

Spoken Color: #64ae66

Personality:
Easy-going: Rosy isn't bothered by much – she's slow to anger and for the most part doesn't really get phased by insults. This is due to having formed a thick skin from dealing with her parents all the time. Her easy-going nature allows her to be adaptive and go with the flow when plans don't necessarily work out the way she intended. While she is more apt to goof off then engage in debates or arguments, that's not to say that she won't make her feelings know when her ire is finally raised. She's more likely to go off on you if you try to force her to do something she doesn't want to do - like study or go to class.

Fun-loving: Rosy just wants to have fun. Whatever she is doing – barring schoolwork – she tries to have as much fun as she can. The more time spent hanging out with good friends and goofing off, the better. She tends to interject that love of fun into any group she's with, and is often the first to suggest going and doing something entertaining. That's not to say that she won't buckle down when she has to – but it is rare.

Driven: When Rosy knows what she wants, she makes it her goal and she doesn't stop until she succeeds. Her drive pushes her to do what she wants to do, and ONLY what she wants to do. If there is an obstacle in the way of her goal, she will not rest until she has either gotten around it, over it, or through it. Her drive keeps her from floundering when she unsure of what to do, by allowing her to focus all of her energy into action, as long as she has a goal and her plan, she will follow-through until she wins the day.

Mischievous: Rosy has a tendency to be a bit on the mischievous side. Not above playing practical jokes or pranking her friends – or even better, her enemies. The more fun she can have making her mischief the more likely she'll go for something big and impressive. She rather enjoys seeing people's reactions to her tricks and her pranks, mainly because a lot of the time they get so flummoxed and flustered that they lose the ability to speak for a time.

Wary: Rosy is slow to trust and gives respect grudgingly. People must prove they are worth putting faith and effort into before she will be more than civil with them. However, once they have proven themselves worthy of her friendship she will warm up to them. However, she is not one to start flirting with someone – even if she does find them attractive. She'll flirt back, if she receives an advance from someone – but she will never make the opening move.

Slacker: If its not something Rosy wants to do, it will go to the very bottom of her list of things to do, and stay there until the very last minute. She would rather spend time having fun with friends than working on her schoolwork – so schoolwork tends to stay very low on her list of priorities – often to the danger point. She will get it done – somehow – but she's not inclined to work on anything that involves school with any great speed or sense of urgency.

Quick to Speak: Sometimes Rosy doesn't think before she speaks and her words just pop right out of her mouth. She often comes to regret these moments, as they are usually rather embarrassing or misinformed statements. That's not the say that Rosy lacks tact or other social graces – its just that at times, in her excitement, she forgets how to control her impulses and just says the first thing that comes to her head.

Physical Appearance:
Height: She is five feet five inches when standing. When in heels she is actually five feet seven inches.
Weight: When she is solid, she weight about roughly around one-hundred and thirty-five pounds.
Eye Color: Ruby red eyes, that seem to glow. When angry they almost seem like they are blazing.
Hair: Down to the shoulder blade curly black hair. Its often found half up and half down with a scarf tied around her head. When she playing casketball its often up in a full ponytail, and when she just relaxing, its completely down around her face.
Skin: Very light pale green in color. The skin is also cracked and peeling in various of places revealing a light red color beneath which looks to be her fear core.
Face: Freckles along her cheeks and over the bridge of her nose. Also she has very long pointy ears.
Body: Curves in the right places, she is a young ghoul who was just blooming into her body.








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Rebirth: Month of Storm October, Date is 22nd
It was an unseasonably cold, but seasonably wet night in March. The black haired girl wrapped the jacket tighter around her frame as she exited the stadium, heading back to her parent's car to go get the camera to take pictures of the basketball game that was about to start. A shiver ran down her spine as she passed by a dark shadow in the parking lot. The girl wrapped the hoodie jacket around her tighter.

“Come here child,” the voice was velvet and it made her freeze, her whole body going rigid as she turned on a heel and faced the woman who had emerged from the shadow she had just passed. “Come, come, we don't have all night now.”

The girl blinked and slowly approached the woman, she didn't know why but she felt close to her, like she could trust her. The woman brushed a lock of hair from her face once she got close enough and slowly she followed her into the shadow. “Uhm, where are we going?” the girl finally regained enough of her senses to ask.

“We're going home,” the woman said, turning to the girl with a smile and placing a hand lightly on her back.”

“But, I, uhm, already have a home...” The girl said, suddenly scared.

The woman seemed to stop for a moment and inhale slightly, before smiling wider. “Oh, but I am taking you to your real home now,”

“My real home... what do you me...” The girl stopped speaking as she felt the bright blossom of pain spark in her chest. Looking down, she saw the handle of a knife sticking out of her heart.

“Shhh... Shhh... You're coming home now....” The woman said before the light faded from the girls eyes.
––––––

She did not know how long she had been dead. The room was a small thing, but comfortable enough to wake up in. She sat up slowly, and turned to look at the door. A woman stood there, pale blue-green skin and dark black hair. She approached the girl and brushed a stray lock of black hair from her face.

"Welcome home, Rosmiera.”

The ghost girl blinked at the woman. “Is that my name?” she asked.

“Yes, your name is Rosmiera Vaughn, and this is your home. I am your mother.” She said softly.

“My mother?” Rosmiera asked, blinking for a moment.

“Yes, your mother. Now rest, I will introduce you to the rest of the family later.” The older woman smiled, laying the girl down.

“Okay...” Rosmiera said softly, laying back as directed, she discovered that she was really tired, and had soon drifted off to sleep.


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Pixie Krysta Ordreg

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PostPosted: Sun Feb 03, 2013 3:14 am
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Racial Abilities:
Tangibility - She can become intangible and translucent, but only up to 60% at the moment.
Levitation - She can float up to five inches off of the ground.
Luminosity - She has a soft glow around her all the time.

Natural Abilities:
Y1 Natural: Dream Haunting - Rosy can visit the dreams of individuals through the use of a special trinket called a heartstone. The heartstone allows her to slip into the dreams of her “victim" provided she has come into physical contact with them at least once (Skin to skin contact or whatever amounts for skin). While within their dreams, she can interact with their dreamself, but is limited to interacting with just the person dreaming and not the dreamscape itself, her heartstone also appears in the dream and if the dreamer "destroys" it she is forcibly kicked out and unable to enter their dreams again for at least a month. Rosy can only maintain the Dream Haunting until dawn or the dreamer wakes up. Dream Haunting tends to feel like a very lucid dream when the dreamer wakes, sometimes leaving them tired and drawn out like they didn't' really sleep.

FEAR:
Y1 Fear: Demon Fever - Tainted Fang - Rosy bites her foe causing damage over time and inflicting them with a fever that makes them feel weak.
Y2 Fear: Demon Fever - Tainted Fang - Rosy bites her foe causing damage over time and inflicting them with a fever that reduces their stamina and strength.

Y3 Fear: Demon Fever - Rosy bites her foe causing damage over time and inflicting them with a fever that reduces their stamina, strength and speed.

Learned Abilities:
Beginner Scavenger
To use this ability, you must take one battle turn to roll 1d4 (and ICly look for something nearby that can help you in your fight). The result of this role determines what happens on your next turn. You can only do this ONCE per battle, and cannot use it in GM/meta boss fights.
Roll a 1: You don't find anything, and your scrambled search throws you off - on your next turn, roll the melee dice for the year below you. (If you are Y1, roll 2d4; Y2, roll 2d6, Y3, roll 2d8.)
Roll a 2: You don't find anything that looks better than YOUR OWN FISTS. On your next turn, attack as normal with your usual dice. (No special effect.)
Roll a 3-4: You find something! (Item must be logical for the environment you are in, i.e. no finding a torch if you're underwater.) On your next turn, add the value of your YEAR to your roll! [Meaning Y1 = +1, Y2 = +2, etc.!]
Beginner First Aid
Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. This is the amount that the player heals themselves or another target for. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can heal small wounds or cuts of other players or themselves, and know how to do basic stitching.
Beginner Speed Boost
Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. Their accuracy is raised +1 for the next rolled amount of turns. For example, if I state this used effect and roll a 4, for the next 4 turns, my damage calculated is now -5 instead of -6. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can obtain a small speed boost/ speed surge to seemingly "teleport" a foot, but it can only be used once without them getting super tired.
Beginner Stealth
Battle Effect: Once per battle, you may choose to roll a 6-sided dice. If the result is a 6, their damage taken this round is halved. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character acquires the ability to walk around sneakily
Beginner Summon Object
Battle Effect: Once per battle, you may choose to use your Crafts skill to summon a small craft-and-paper created guardian. Roll a six-sided dice. If odd, the guardian will defend you for two damage for the next three turns. If even, it does nothing. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: You can create and summon a small craft-and-paper created guardian from any piece of paper/napkin/ etc. It doesn't do much but float around, and it's a little less entertaining than a minipet...


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PostPosted: Sun Feb 03, 2013 3:15 am
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Night Hags gather into family groups known as Covens. Each Coven is lead by a single female elder, known as the Matriarch, who is usually the strongest Night Hag. A Coven can encompass many different generations of Night Hags and their Hagspawn, or just a single family unit. Larger Covens tend to operate more like a confederation of multiple Covens than single body, the strongest Night Hag of each meeting with the others to discuss policy, while the strongest of all of them makes the final decision based on the general consensus.

Night Hags view their male offspring as a necessary evil – while they would prefer to produce only female offspring and therefore more Night Hags, they understand the need of a readily available labor force. Hagspawn are in most cases, treated as lessor children, often saddled with the responsibility of day to day upkeep and heavy lifting for the Covens in which they are born. Many are also groomed as a specific Night Hag's protector or servant, usually taking on the responsibility as soon as that Night Hag is born.

Inside a Coven, power and skill are respected above all else, as well as how close one's relationship to the Matriarch is. Generally the first daughter of a Matriarch is groomed to become the next Matriarch, or to go and start her own coven with her cousins or younger sisters. Depending on the size of the coven.

The Matriarch's word is law, and the punishment for disobedience varies from Coven to Coven, but generally is corporal in nature. Doubly so for Hagspawn, who are generally punished in such ways for failure to complete tasks the way they are prescribed.

The Laws of the Coven:

The Matriarch's Word is Law
The needs of the coven are greater than your own
Obey those above you, command those below
Defiance is Failure and Failure is punished

Hierarchy of the Coven:

Matriarch – Rosy's Mother | Evira Vaughn
Matriarch's Steward – Rosy and Darren's Father (Dissipated) | Desmond Vaughn
Council of Elders – Rosy's Aunts
Council Stewards – Rosy's Elder Male Cousins.
First Daughter – Rosy
First Daughter's Steward – Darren (Answers only to Rosy, the council, and Matriarch)
Coven Proper – Rosy's younger sisters and Cousins
Coven Servants – Rosy's younger male cousins.



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Pixie Krysta Ordreg

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PostPosted: Sun Feb 03, 2013 3:16 am
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As one enters, they see a Eraseboard hanging off the ghoul's dorm room door.
Looks to be rather new actually...


Rosmeira's room is located close to the surface of the Ghost dorms. The room appears lived in, somewhat ironically for a ghost, and the stone walls and cobblestone floors give an old-world appeal, like the halls of a castle. Even with the warmer temperature natural to the ghost dorms, guests in Rosy's room are more apt to feel cozy than spooked.

A bookshelf lines the wall near the door, though most of the books go untouched. There a few well worn volumes that are obvious favorites of their owner, and these are all placed on a single shelf at eye level of the bookshelf, the titles are mostly about casketball and some famous casketball players.

Next to the bookshelf, pressed against the wall is a desk with Rosy's PreeCee. It's first intent is to be used for studying (haha, Rosy would rather die first... oh, wait...). Mainly it is used for Rosy to get on the Interwebs and Facespook when she is in her room and chat with her friends there. A large plush throw rug covers a part of the floor with a small sofa pushed against the wall behind the desk with a small ottoman resting in front of it.

Further into the room, Rosy's bed, dresser and wardrobe stand next to her collection of tomes her mother requires her to keep safe for the Coven. This collection of books is small and normally untouched, as Rosy has very little interest in these things, but she does keep them safe out of respect for her heritage.

A large mirror hangs from the wall in front of the dresser, allowing Rosy to get a good look at what she's choosing to wear before she heads to class each day. Rosy uses it often before heading out to make sure she looks just right.

Her bed is usually unmade, the blankets thrown haphazardly back on the bed after she done relaxing, and a small nightstand and desk lamp complete the room. She has no Catalarm, preferring to do things when she feels like it.


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PostPosted: Sun Feb 03, 2013 3:17 am
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Why are they enrolled in Amityville Academy?
To put it frankly – Rosy's mother, was sick and tired of Rosy not wanting to learn how to be more scary than she already was. Anything that even smelled of work was ignored or pushed until the last moment. She chose Amnityville Academy for Rosy because she didn't know where else to go. Rosy's mother worries for her daughter's future if she doesn't learn how to harness her FEAR to its full potential she'll never get anywhere in life and – the horror – live at home for the rest of her life.

This is Rosy's last chance to prove that she can be scary – that she isn't just going to goof off and leave the work to others. If Amnityville doesn't work, her mother don't know where else to go, leaving her no choice but to cut Rosy off until she learns how to be a proper citizen.

Classes/Statues
Intro to Natural Form - Professor Selene - Passed
Inkjar: Transmogrification - Professor Malcom & Ren - Passed
Scavenging - Professor Moira - Passed
First Aid 101 - Professor Cricket - Passed
How to Not be Seen - Ninja-San - Failed
Thunder Road or Bust! - Breaker - Passed
Trials of Stealth - Invictus - Passed
Arts & Craft 101 - Professor Zixil Braxton - Passed
Most Potent Potion - Professor Z - Passed

After School Clubs
The Amityville Minipet Hangout - Co-President
Scario Kart Club - member
Aegis Animus - Diamond Table Member

Hobbies Outside of School
Pranking – Rosy likes to play practical jokes – the more creative the better. If her pranks can keep people confused and on edge for days she loves it. Just the look on their face every day – not knowing what is going on, or better yet, dreading what might come next, is some of the best entertainment she can find.

Facespook and Eyephone – Rosy spends a lot of time chatting on Facespook and playing with her eyephone, often both at the same time. She usually does this to keep in touch with her friends and set up when they are going to go hang out. As well as let them in on her latest pranks and high-scores at the Scarecade.

Hanging out at the Maul and Scarecade – Rosy loves hanging out at the Maul and the Scarecade. She enjoys nothing more than taking on any new challengers that would attempt to defeat her at her favorite games. If nothing else, to give her new targets for her pranking.

Casketball – Rosy loves to play Casketball. Not really interested in trying out for any sort of team – she just loves to spend an entire afternoon or evening with the game. She also enjoys watching Casketball on Skellyvision, but would rather play than watch if she gets the chance.

Bootube - When she got in trouble alot, she was pretty much locked away until her mum saw fit that she could come out again. So during these times she spent alot of time on her PreCee checking out Bootube. Thanks to it, she got a pretty nice collection of music she likes to dance to. She also self taught herself to dance because of Bootube.

Minipets - Since coming to Amity, Rosy love for minipets has gotten better or worse? She loves seeing what she can find, and even meeting other who have a love for minipets much like herself.


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Pixie Krysta Ordreg

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PostPosted: Sun Feb 03, 2013 3:19 am
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Personal Pin
Given to her upon entering school
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Given to:
Spinar


Pin Collection
Pins given to her by other via friendship or battles
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Keepsakes
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Her heartstone, in which it allows her to slip into dreams. She always has this around her neck, just so she is never without it.
She has given this to Spinar as a gift...and safe keeping..


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A Promise ring..given to her by Spinar.
That one day soon, he will make good on his promise.


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Companions

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Himitsu -------------------- Wèi
Himitsu and Wèi are Rosy's guardian companions.
She has had them since she she was brought to the coven by her mother.
Himitsu actually guards the necklace around Rosy's neck, so you can bet she is always around Rosy, just hidden.
Wèi is very much a guard dog, as he is very protective over Rosy. He often found growling at anyone he doesn't know or comes around her.


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Shīluò -------------------- Henkō -------------------- Hakai
These three randomly appears right before Rosy enrolled into Amity.
They are her newest companions, and most stay by her side when out.
Shīluò is is a very quiet, but will fight anything that harms Rosy.
Henkō is playful and enjoys wrestling with the other minipets when Rosy isn't around.
Hakai is aloof, but also very curious by nature. She enjoys just relaxing and sleeping all day.


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Yūrei
Yūrei was given to Rosy by Spinar.
This little girl is always with her, hidden in her curls or in her bag.
She very special to Rosy, and keeps her close just because she never wants anything to happen to her.
She very sweet, and very friendly. It doesn't take much to get on this one good side.

Rest of her clan
The rest of the minipets that can be found in her dorm room.



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PostPosted: Sun Feb 03, 2013 3:20 am
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Family
Darren - My brother, need I say more? He overprotective, and annoys me alot. But, I'm glad he here at the academy with me. Its comforting to know that he here. I just hope, while he is here, he can grow himself.

Boilfriend
Spinar - He is my lover, my best friend, and every things I want. I love him, and he loves me. Not to mention I have the ring to prove it! heart heart heart

Friends
Zel - We met at Halloween, then again in class. He actually is pretty open now, and I think that might be because of his ghoul. Either way, I hope he stays that way, cause maybe we can become friends. He seems like a pretty nice boil. He slowly becoming one of my closest friends that I can count on. He easy to talk to, and just fun to be around. I wish he would smile though, and learn there is more then just studying and the library though.
Seiji - Seiji is a ghost like myself, and very handsome one at that. He help me with dancing and well, sort of stole my first kiss. But that is behind us, and already, I can see myself wanting to talk to him alot. Not to mention we need to dance more often, he promise to teach me how to swing.
Xiu - XIU! She a dream walker, just like me. I really like her, we seem to click instantly. Though it doesn't help that I had a huge feeling as if I knew her. No matter, I'm glad I know her now. She become someone I see as a close friend, in a very small amount of time.
Tavi - Is it bad I wanna snuggle him all the time? He so cute, and always so happy. I can't help it. Not to mention were teaming up to start a club! I can't wait honestly. He gonna become one of my close friends, I just know it.
Aedan - Aedan, I don't even know where to start with him. I felt sort of drawn to him, and we just started talking. He a really sweet boil, and cute too. He fun to talk to, more so about minipets as we both love them. I do hope we can hang out again soon. It will be fun.


Acquaintance
Agsilved - We met back during the Halloween Celebration, then crossed paths here at school. I really don't get her, and just just doesn't seem to like me. Whatever, her lost.
Kettil - We met in class, and already I like him. Sweet talker this boil is, and I wanna hang out with him. Maybe pull some pranks with him, see how well that goes at this academy. I see a good friend in him, but I have to wait and see.
Amarus - We crossed paths at the Scaretine Festival, and she slightly scared me at first. Then the next time I saw her was in class. Turns out, she is Zel's ghoulfriend. Not a bad pick, she actually pretty decent. And she likes throwing firecrackers, talk about the best way to prank people. I might have to get to know her, as she might be a good person to call friend.


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Pixie Krysta Ordreg

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PostPosted: Sun Feb 03, 2013 3:21 am
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Official Art
Year 1
Year 2


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Click Rosy to see the rest of her Artwork

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PostPosted: Sun Feb 03, 2013 3:22 am
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☐ = Work in Progress
☑ = Complete
☒ = Abandoned

Before Enrolling

Trick of Treat Helper [ORP]
Halloween Celebration [ORP]


Year One: Snots

We're Not in the Coven Anymore..
Not so Alone Anymore?
Scaretine Festival
Class: Intro to Natural Form
SKC: Get Ready to Rumble!
[FIELD CLASS] Inkjar: Transmogrification
And the Rainow Champ is..?
Foxfire Aftermath
Wait, do I know you?
Casketball Anyone?
Thankgiving Land Trip!
Things just Keep getting Akward
[FIELD CLASS] Scavenging with Moira!
[Open Class] First Aid 101
Public Relations
From Coffee to Book...and More..
Open Class: How to Not be Seen
Open Class: Thunder Road or Bust!
Open Class: Trials of Stealth
Drinks Sound Nice
So about that Dance
Retreat to Tea
Playdate
Teasing gone Wrong
Its NOT a date..
First Thing First
CAREER APTITUDE TEST
Floating About
Open Class: Arts and Craft 101
Post Test Spar
Dark Carnival Prom
Friends Hanging out...Right?
[CLASS] Most Potent Potions
Friendly Competition
No Regrets...
Giving & Getting
Target Acquired
Tis the Season for Mauling..?
Starting on New Terms
Amityville House Cup
Aegis Meeting 001
Night Out in Halloweentown
[XMAS CLASS] Dance of the Sugar Plum Fairy
[XMAS CLASS] Let it Bake!
Let it Snow! Let it Snow!
This is New Years!
EXAM: Shadow of a Doubt

Year Two: Knob

Meta: Wonderland
Another Dream to be Told
[QUEST] Aegis Animus Goes Spelunking


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Pixie Krysta Ordreg

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PostPosted: Sun Feb 03, 2013 3:26 am
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Year 2 to Year 3: *(There is a 6 month IC cooldown from Y2 to Y3)
75 growth points + final exam (pass or fail) + teacher battle (pass or fail) = graduation to Year 3

Year 3 to Alumni: *TBA
100 growth points + final exam (pass or fail) + teacher battle (pass only) = graduation from Amityville Academy

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


Total Points :: 68 / 75

Final Exam :: Pass / Fail

Fanart :: 5 / 5
[x]
[x]
[x]
[x]
[x]

Complete RP ::
(at least 800 words // one point a piece )
[x] :: 1652 Words :: 1pt
[x] :: 1846 Words :: 1pt
[x] :: 1663 Words :: 1pt
[x] :: 1623 Words :: 1pt
[x]

Complete classroom RP ::
( at least 800 words // one point a piece)
[x] :: 2pts
[x]
[x]
[x]
[x]
[x]

Complete Homework ::
( 'homework' that involves growing a minipet from a class, you must do an RP or solo (of at least 800 words) involving that pet to get a point.)
[x]
[x]
[x]

Complete battle, with just rolls ::
(one point)
[x]
[x]
[x]
[x]
[x]
[x]
[x]

Five minipets ::
(You get one point for every five minipets; you can claim a maximum of 5 points per year this way.)
[x]
[x]
[x]
[x]
[x]

Complete solo ::
( At least 800 words)
[x] :: 1004 Words :: 1pt
[x]
[x]
[x]
[x]

Complete battle, filled out actions and rolls ::
(two point)
[x] :: 1551 Words :: 2pts
[x]
[x]
[x]
[x]
[x]
[x]

Character 'plot assistance' ::
[x] Scaretine Card = 1pt
[x] Wonderland Dream = 12pts
[x] The Purge = 14pts
[x] Carinval Booth = 10pts
[x]


Year 1 to Year 2: *( There is a 4 month IC cooldown from Y1 to Y2)
50 growth points + final exam (pass or fail) = graduation to Year 2

Total Points :: 59 / 50

Final Exam :: Pass

Fanart :: 5 / 5 x x x x x

Complete RP ::
(at least 800 words // one point a piece )
[x] 1pt
[x] 1pt
[x] 1pt
[x] 1pt
[x] 1pt
[x] 1pt
[x] 1pt
[x] 1pt
[x] 1pt
[x] 1pt
[x] 1pt


Complete classroom RP ::
( at least 800 words // one point a piece)
[x] 2pts
[x] 3pts
[x] 1pt
[x] 2pts
[x] 2pts
[x] 2pts
[x] 2pts
[x] 1pt
[x] 3pts


Complete Homework ::
( 'homework' that involves growing a minipet from a class, you must do an RP or solo (of at least 800 words) involving that pet to get a point.)
[x] 1pt


Complete battle, with just rolls :: [x] [x] [x] [x] [x] [x] [x]
(one point)

Five minipets :: [x] [x] [x] [x] [x]
(You get one point for every five minipets; you can claim a maximum of 5 points per year this way.)

Complete solo ::
( At least 800 words)
[x] 1pt

Complete battle, filled out actions and rolls :: [x] [x] [x] [x] [x] [x] [x]
(two point)

Character 'plot assistance' ::
[x] 7pts
[x] 7pts
[x] 4pts



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PostPosted: Sun Feb 03, 2013 3:27 am
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This is Halloween - Chibizoo, Lizbot, & Maru
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Rosy's concept belongs to me
All other Rosy Art - to their respective owners
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Pixie Krysta Ordreg

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