Posted: Thu May 02, 2013 1:57 pm
Name: Indu ibn Qurra Nicknames: None for now! Gender: Female Age: 15
Faction: Reaper Race: Sorceress
Natural Ability: Divination - Given something to rattle, toss, or draw from a deck, Indu can use her sorceress powers to catch a glimpse into the future of whoever has approached her for a reading. Of course, they're usually suitably vague, open to interpretation and applicable to anyone, or at least she presents them that way. Because that's traditional. The only person she cannot read the future of, to her dismay, is herself.
Personality: Indu loves the limelight. From the moment she emerged from her pumpkin, this ghoul worked hard to be the largest personality in the room. Loud and dramatic, with a habit of overacting and overreacting, she's happiest when everyone is listening to her. If her flamboyant personality can't get her what she wants however, Indu has no problems rolling up her sleeves and getting to work. She orders and pushes other people around, flatters where necessary, bribes, blackmails, and when all else fails pesters people stubbornly until they give in to her. If there's one ghoul who could herd cats, it would be Indu.
While she can hold her own with the most bossy, hard-headed ghouls out there, most of the time Indu is much more personable. She loves positive attention and flattery, and can be as sweet as sugar when things are going well and she's content. She also enjoys worming her way into projects that she can help with, of course to receive credit and compliments at the end, but also genuinely working her hardest. If nothing, she dislikes not being worthy of praise, and makes sure that she does enough to earn it. So on the surface, she's quite helpful. Just don't expect her to remain anonymous when the prizes get handed out at the end.
While Indu works her hardest for the spotlight, she isn't blessed with any actual talent in an area. She's become a good actress because she's worked for it, every day of her life. The same goes for the rest of her skill set, and because of that, she's wary of putting herself in new situations that she hasn't had time to prepare for. While she does love the praise and attention of success, she is also acutely aware of the humiliation and snubbing of failure, probably more so than most other teens. Due to this, while she's fine with organizing and directing others, or doing tasks that she's experienced in, Indu is not one to jump for high profile jobs trying out new and risky things. In fact, she's so much against it that it's built a prejudice against the whole concept in her mind. Though she doesn't consciously realize this, of course.
Her fear of failure trying something new displays itself as Indu being great believer in tradition. Traditional appearances, traditional actions, if an evil villain doesn't monologue and inevitably let the hero escape, in Indu's mind, they're doing it wrong. If a human breaks a mirror and isn't cursed, then that's wrong as well. Appearances have to be kept up, otherwise how else will humans know what they're supposed to be afraid of? Monsters should look like monsters, demons should look like demons, grim reapers should always use a scythe. Indu has no problem chastising those who try and think outside the box, or try something new. After all, why risk it when there's a guaranteed way that has worked time and time again?
Why are they enrolled in Amityville Academy? Why wouldn't Indu enroll at Amityville? Such a prestigious school, even with the recent attention on it, especially with the recent attention on it, is the perfect place for a ghoul who wants to be in the middle of things. And when she graduates at the top of her class, she can become a famous ToTer and go around sticking her nose into everything!
FEAR Ability & Combat Info: Y1 hp: 30
Full Moon (Double Take) - Her meteor hammers light up and glow like two full moons. Combined with her spinning them, this can get pretty distracting and even hypnotic! She then whacks you with each of them. Ow. Tier One: DT1 Roll 4d6. First Two Dice: Add the first two dice and subtract 6. This is the damage of the first attack. Last Two Dice: Add these two dice together and subtract 6. This is the damage of your second attack.
(y2 y3 abilities will have her hammers lighting up like different phases of the moon, and having different effects~~the barrier?? the eye?? if i want the eye get it in y2 so by y3 i wont ******** up and help the enemy lmao)
Misc Trinkets & Abilities:
Indu's student pin
LEARNED ABILITY: Sweet Sinnamon By the infusion of evilly delicious spices, you student can now outside of battle, make any food they touch palatable and vaguely taste like there is a bit of a sweet kick to it. In battle they just smell good. Which is nice if they start to get a bit sweaty I suppose.
LEARNED ABILITY: Insta-Costume You can now magically transform into your halloween costume instantly! (Witch's hat, witch's robe, witch's broom.)
LEARNED ABILITY: Spice Up Your Life You can now passably pumpkin spice flavour/scent anything.
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