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Hogwarts School of Witchcraft and Wizardry Roleplay Guild

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A school of magic, based on J.K. Rowling's books. In need of Professors and Students! Join Now for the February - May year! 

Tags: Harry Potter, Hogwarts, Hogsmeade, J.K. Rowling, Roleplay 

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How the Professor Games Work

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Sir Spazalots

Fashionable Lover

PostPosted: Sat Jun 01, 2013 8:21 pm
Basics

The Goal of the Professor Games is to get the highest points in each event. Depending on the event the scoring system will be different.
There are four teams of four, each member having their own stats.


Rules

1. Players must not stray over the boundary lines of the arena.
2. Players are allowed a wand, no other items are allowed, unless obtained by use of a spell.
3. All members of teams must participate in each event, failure to do so will disqualify that member.

 
PostPosted: Sat Jun 01, 2013 8:34 pm
How to Play!

You will be rolling one dice with 20 sides on it when you post. This can be done whenever you go to post a new post, scroll down to where it says Post Action, and select Roll Dice. Where it says Select Dice, select 20 sided. Where it says number of dice, put in 1. Just like the old system, you roll the dice, roleplaying the action that you want to achieve; your next post can be a reaction to the successful/failed roll.

Attributes


Strength
(ST) ~ A measure of the character's physical power and bulk, ability to lift, carry, and do damage

Dexterity
(DX) ~ A measure of the character's physical agility, coordination, and manual dexterity

Intelligence
(IQ) ~ A measure of the character's mental capacity, acuity and sense of the world

Health
(HT) ~ A measure of the character's physical stamina, recovery speed, energy and vitality, ability to resist disease


These attributes will be determined by your NEWT scores. Everyone starts with a basic of ten points in each category. You will use the points you receive from Spaz to add on to the current stats.

Now depending on what Scores were achieved by said user did in their NEWT, you will get the appropriate points added to each of those sections.

Outstanding +3
Exceeds Expectations +2
Acceptable +1
Poor -1
Dreadful -2
Troll -3

Subject Taught +2 to appropriate Category.

Difficulty of Arena:
Bad weather will obviously take away current points.
More complex arena can take away points.

Current Stats:
Go unaffected by crew, But higher they are higher others can be:
Higher strength adds more to damage they can deal.
Higher Dexterity adds to longer time they can go without fatigue.
Hit Points: Start off with an even 100, you will add on current health.


Healing Charms can add +5 to hit points


What subjects affect what areas

Strength
(ST) ~ A measure of the character's physical power and bulk, ability to lift, carry, and do damage
* Defence Against the Dark Arts
* Advanced Flying*
* Transfiguration
* Care of Magical Creatures
* Cursebreaking
* Wandless Magic Practice Class

Dexterity
(DX) ~ A measure of the character's physical agility, coordination, and manual dexterity
* Charms
* Flying*
* Art
* Muggle Art
* Muggle Music
* Music

Intelligence
(IQ) ~ A measure of the character's mental capacity, acuity and sense of the world
* Astronomy
* History of Magic
* Ancient Studies
* Arithmancy
* Divination
* Mind Magic
* Muggle Mythology
* Muggle Studies
* Mythology
* Study of Ancient Runes
* Wizard Law
* World Studies

Health
(HT) ~ A measure of the character's physical stamina, recovery speed, energy and vitality, ability to resist disease
* Herbology
* Potions
* Alchemy
* Cooking with Magic
* Ghoul and Ghost Studies
* Healing Class


Depending on your NEWT score on each course you will add the appropriate number of points to each category,


Points should appear like so:


Beginning Stats

Strength ~ 10
Dexterity ~ 10
Intelligence ~ 10
Health ~ 10
Hit Points ~ 100



*Flying and Advanced Flying will be assumed score of Acceptable for everyone.
 

Sir Spazalots

Fashionable Lover

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