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The Amazing Spider-Man Digimon Movie Contest Goto Page: 1 2 3 ... 4 ... 45 46 47 48 [>] [>>] [»|]

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Dstdnt

Gallant Knight

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PostPosted: Mon Sep 09, 2013 6:00 pm
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There will only be one section opened at a time, so there would be a sort of order, much like that of a movie. Each section shall be opened once the one(s) prior are won. Stay tuned to see how this Movie Themed Contest shall unravel, paying homage to the original movie series and intertwined with the new storyline and origins that were first conceived in the comics itself!


Along Came A Spider

Young, studious Wormmon had been bullied and seen quite a few others being bullied throughout its life as a Digimon by those who were simply stronger than others. Not like a bully would be really scared if one's IQ was extremely high to earn them the respect that they truly deserve, yet Wormmon managed to overcome all of these obstacles, while still having to face them at school. Having a few friends really helped Wormmon out, and with its interest in photography, it blossomed as a creative Digimon as well, in many aspects. By conquering its fears and having a few good friends, Wormmon grew in self confidence. Growing up also not knowing of its parent's disappearance, Wormmon had always been an outcast of sorts, but it always maintained the good hearted consideration it was brought up by its uncle and aunt. One day on a field trip, as Wormmon was taking photos and intrigued by the digital scientific splendor of the trip, it was bitten by a extremely small Zero Unit infused combined creation of KoDokugomon, mixed with the data of DoKunemon. Feeling out of sorts after the bite, it returned home, while on its way, discovered that the bite had awaken something new within Wormmon itself, with the Zero Unit embedded within it, this rather young Digimon was capable of Digivolving into Champion Level as Stingmon, while its power was raised to the extremes, and along with some unexpected powers as well. Being infused with such power, Wormmon almost lost itself in it, until the random violent attack that took away its only living father figure away, Wormmon's uncle. Remembering what its uncle had said to the Digimon, "With Great Power must also come Great Responsibility", Stingmon embarked on a duty to right the wrongs of those who commit evils in the Digital World. Armed with its Spider-sense, and ability to generate webbing with two miniature KoDokugmon constructed devices generally called web-shooters, constructed with the actual data of the very Digimon that had bitten it, and infusing Wormmon's own to provide amazing durability.

Web swing through the cities of the Digital World alongside Wormmon! Roll 10 10 sided dice and obtain only one of each in the roll: 1, 5 and 8. Then save a Digimon in danger by launching a web shot with precision, with Stingmon's web-shooters by rolling a 1 10 sided die and obtain 8.

Won by: Shadows of Miracles


Jackpot:

As Stingmon began its career as a superhero, it had a love interest, like many heroes would typically have. However, with being a hero, there also comes villains, and with inexperience, danger. One of Stingmon's greatest foes had struck, committing the ultimate act against Stingmon upon learning of its alter ego, and had destroyed the young hero's first love. Even it had attempted to rescue the falling Digimon that was dropped off a bridge to its demise, Stingmon's webbing provided no aid, only worsening its idea of that it had caused whiplash to the Digimon's body, feeling involved with the Digimon's death. As time went on, Stingmon had eventually become great friends with, and in love once more, with a certain Palmon who was a relative of Wormmon's aunt's friend Paly Jane Watson. The Digimon's first words to our hero was, "Face it, Tiger... you just hit the jackpot!" and became a rather iconic saying from then on out. With the experiences Stingmon had learnt, it knew how to protect Paly Jane much more effectively, and it discovered Stingmon's dual identity over time, the two grew close, and their relationship iconic in itself as well.

Meet the legendary love and guiding light of Stingmon's life! Roll 8 10 sided dice and obtain 3 8's. Then randomize a number from 1950 to 2000 and obtain either 1965 or 1966.

Won by: Cutter Knight


Green Goblin

Although living in overall seclusion, Wormmon had made quite a few friends over time, fewer before became Stingmon, then gaining to confidence to do so. As the saying goes however, keep your friends close and your enemies closer. Unbeknownst to Wormmon, its best friend's father would eventually turn out to be one of the greatest archenemies Stingmon would have to face due to a test of a concoction Osborn Industries had made. It transformed the businesswise powerful Digimon into a rather savage and chaotic being which ravaged the city with its high-tech Osborn Industries equipment the Digimon had at its disposable! Digivolving into at first a Goblimon, the Digimon gained notoriety as the Green Goblin flying around on a glider throwing Pumpkinmon bombs at the innocent, and was how Stingmon met this insane side of its closest friend's father. Once, as Goblimon, it had discovered that Wormmon and Stingmon were the exact same Digimon as the one its son had grown up with, Stingmon had managed to get Goblimon caught in a high voltage trap, inducing amnesia, and returning Goblimon back to its normal state. As time went on, the Green Goblin's memories return to it, and enabled it to become once more into Goblimon, as it then Digivolved into Ogremon, gaining more power as a result of concoction. Taking the knowledge of Stingmon's true identity, the insanity in the Ogremon's mind, and the enemity Stingmon had with it, the Green Goblin threatened the life of Stingmon's first love, a mutual friend of Stingmon, Palmon, and its son. This was how Stingmon met its first true loss, the first Digimon it loved, at the hands of the Green Goblin, marking it as the number one enemy of Stingmon.

Now is your chance to own this villainous Digimon! To keep it on its evil course, or enable it to find goodness, that is up to you! Fly into the sky on a glider like Green Goblin! Roll 3 10 sided dice and obtain 3 consecutive numbers. Then randomize a number from 1950 to 2000 and obtain 1964. Afterwards, spread some mayhem like only the Green Goblin can by rolling a 1 10 sided die and obtain 3.

Won by: ProphecyDestroyer


Doctor Octopus

A teacher and mentor to Wormmon at one point, Octomon was a Digimon who also enjoyed the good side of life and science, one of Wormmon's inspirations in fact. During a test however to enable other Digimon to have control over limbs akin to its own physiology, the sort of software that Octomon had absorbed into its very being corrupted its once stable mind, transforming the once peaceful Digimon of science into a rather aggravated Digimon, set on villainy. Unable to reverse the effects which the doctor had done to itself, as Stingmon Wormmon must save others from its prior scientific inspiration from the path of destruction Octomon is now set in, and seeing Stingmon as an enemy only, it is willing to defeat Stingmon at nearly any costs as well for foiling its plans time after time. In addition to being one of Stingmon's villains, it is also the one who was responsible for the death of the father of Stingmon's first love who worked as an officer, digitized after saving other young Digimon from falling debris before the horrific night the Green Goblin took away its daughter. Upon deletion, it requested Stingmon to take care of its daughter, somehow knowing that Stingmon and Wormmon were one in the same, and being unable to live up to the Digimon's dying wish shortly after is another reason Stingmon takes responsibility to its heart for all of its life.

Time to obtain this scientific villain! Test the safe to use software and control the 8 limbs of Octomon! Roll 2 20 sided dice and obtain 4, 8, 12, 16, 20, 24, 28, and 32. Finally fend off a simulation of a Stingmon battle by randomizing number from 1950 to 1975 and obtain 1963.

Won by: X Kaos X


Venom

One of the most iconic villains that Stingmon had ever faced was Venom, being a type of virus symbiote that latched onto the Digimon when saving citizens, the creature appeared from outer space. Infecting the hero, it caused it to do actions that were rather brute, near evil, and inconsiderate of those around it. Eventually once it realized the symbiote, which also enabled Wormmon to Digivolve much more efficiently, was in face using it for it's enhanced genetic powers to feed itself, Wormmon dispelled the symbiote, and it bonded with a simple being which was located nearby, creating Venom.

Now is your chance to get the symbiote as your own! In its base form, it is only a Kuramon that can Digivolve into its true level of power, and capable of bypassing Stingmon's Spider-sense after being connected upon its arrival to the Digital World. First randomize a number from 1980 to 1990 and obtain both 1984 and 1988. Then roll 1 10 sided die and obtain 8. Finally RP a situation of how Kuramon takes control of a Rookie Level Digimon of your own, enabling it to Digivolve into any form of Keramon or higher in its Digivolution line and how Stingmon aids in driving Kuramon out, being your first encounter with Venom!

Please PM me the RP, with the Subject: Venom. RPs must have a beginning paragraph, 3 body paragraphs, and a concluding paragraph, 5 paragraphs in all.

Won by: UnHolyFudge
Traded to: Levelknight
 
PostPosted: Tue Sep 10, 2013 6:53 pm
Shadow of Miracles
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Cutter Knight
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ProphecyDestroyer
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X Kaos X
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Levelknight
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Dstdnt

Gallant Knight

13,800 Points
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Shadow of Miracles rolled 10 10-sided dice: 7, 10, 10, 10, 8, 8, 8, 1, 6, 5 Total: 73 (10-100)

Shadow of Miracles

Friendly Seeker

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PostPosted: Sun Sep 15, 2013 11:30 am
Web swing through the cities of the Digital World alongside Wormmon! Roll 10 10 sided dice and obtain only one of each in the roll: 1, 5 and 8. Then save a Digimon in danger by launching a web shot with precision, with Stingmon's web-shooters by rolling a 1 10 sided die and obtain 8.  
Shadow of Miracles rolled 10 10-sided dice: 4, 10, 6, 10, 1, 8, 8, 6, 2, 2 Total: 57 (10-100)
PostPosted: Sun Sep 15, 2013 11:31 am
Shadow of Miracles
Web swing through the cities of the Digital World alongside Wormmon! Roll 10 10 sided dice and obtain only one of each in the roll: 1, 5 and 8. Then save a Digimon in danger by launching a web shot with precision, with Stingmon's web-shooters by rolling a 1 10 sided die and obtain 8.
 

Shadow of Miracles

Friendly Seeker

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Shadow of Miracles rolled 10 8-sided dice: 2, 3, 8, 3, 5, 6, 1, 4, 5, 7 Total: 44 (10-80)

Shadow of Miracles

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PostPosted: Sun Sep 15, 2013 11:32 am
Shadow of Miracles
Shadow of Miracles
Web swing through the cities of the Digital World alongside Wormmon! Roll 10 10 sided dice and obtain only one of each in the roll: 1, 5 and 8. Then save a Digimon in danger by launching a web shot with precision, with Stingmon's web-shooters by rolling a 1 10 sided die and obtain 8.
 
Shadow of Miracles rolled 10 10-sided dice: 2, 7, 2, 4, 4, 9, 4, 9, 3, 5 Total: 49 (10-100)
PostPosted: Sun Sep 15, 2013 11:33 am
Shadow of Miracles
Shadow of Miracles
Shadow of Miracles
Web swing through the cities of the Digital World alongside Wormmon! Roll 10 10 sided dice and obtain only one of each in the roll: 1, 5 and 8. Then save a Digimon in danger by launching a web shot with precision, with Stingmon's web-shooters by rolling a 1 10 sided die and obtain 8.
 

Shadow of Miracles

Friendly Seeker

6,800 Points
  • Member 100
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Shadow of Miracles rolled 10 10-sided dice: 3, 5, 8, 4, 2, 2, 4, 4, 9, 9 Total: 50 (10-100)

Shadow of Miracles

Friendly Seeker

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PostPosted: Sun Sep 15, 2013 11:34 am
Shadow of Miracles
Shadow of Miracles
Shadow of Miracles
Shadow of Miracles
Web swing through the cities of the Digital World alongside Wormmon! Roll 10 10 sided dice and obtain only one of each in the roll: 1, 5 and 8. Then save a Digimon in danger by launching a web shot with precision, with Stingmon's web-shooters by rolling a 1 10 sided die and obtain 8.
 
Shadow of Miracles rolled 10 10-sided dice: 8, 6, 3, 6, 1, 5, 6, 10, 2, 2 Total: 49 (10-100)
PostPosted: Sun Sep 15, 2013 11:36 am
Shadow of Miracles
Shadow of Miracles
Shadow of Miracles
Shadow of Miracles
Shadow of Miracles
Web swing through the cities of the Digital World alongside Wormmon! Roll 10 10 sided dice and obtain only one of each in the roll: 1, 5 and 8. Then save a Digimon in danger by launching a web shot with precision, with Stingmon's web-shooters by rolling a 1 10 sided die and obtain 8.
 

Shadow of Miracles

Friendly Seeker

6,800 Points
  • Member 100
  • Forum Explorer 100
  • Treasure Hunter 100
Shadow of Miracles rolled 1 10-sided dice: 5 Total: 5 (1-10)

Shadow of Miracles

Friendly Seeker

6,800 Points
  • Member 100
  • Forum Explorer 100
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PostPosted: Sun Sep 15, 2013 11:37 am
Web swing through the cities of the Digital World alongside Wormmon! Roll 10 10 sided dice and obtain only one of each in the roll: 1, 5 and 8.

http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24024699#358288365

Then save a Digimon in danger by launching a web shot with precision, with Stingmon's web-shooters by rolling a 1 10 sided die and obtain 8.  
Shadow of Miracles rolled 1 10-sided dice: 5 Total: 5 (1-10)
PostPosted: Sun Sep 15, 2013 11:38 am
Shadow of Miracles
Web swing through the cities of the Digital World alongside Wormmon! Roll 10 10 sided dice and obtain only one of each in the roll: 1, 5 and 8.
http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24024699#358288365

Then save a Digimon in danger by launching a web shot with precision, with Stingmon's web-shooters by rolling a 1 10 sided die and obtain 8.
 

Shadow of Miracles

Friendly Seeker

6,800 Points
  • Member 100
  • Forum Explorer 100
  • Treasure Hunter 100
Shadow of Miracles rolled 1 10-sided dice: 10 Total: 10 (1-10)

Shadow of Miracles

Friendly Seeker

6,800 Points
  • Member 100
  • Forum Explorer 100
  • Treasure Hunter 100
PostPosted: Sun Sep 15, 2013 11:47 am
Shadow of Miracles
Shadow of Miracles
Web swing through the cities of the Digital World alongside Wormmon! Roll 10 10 sided dice and obtain only one of each in the roll: 1, 5 and 8.
http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24024699#358288365

Then save a Digimon in danger by launching a web shot with precision, with Stingmon's web-shooters by rolling a 1 10 sided die and obtain 8.
 
Shadow of Miracles rolled 1 10-sided dice: 4 Total: 4 (1-10)
PostPosted: Sun Sep 15, 2013 11:48 am
Shadow of Miracles
Shadow of Miracles
Shadow of Miracles
Web swing through the cities of the Digital World alongside Wormmon! Roll 10 10 sided dice and obtain only one of each in the roll: 1, 5 and 8.
http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24024699#358288365

Then save a Digimon in danger by launching a web shot with precision, with Stingmon's web-shooters by rolling a 1 10 sided die and obtain 8.
 

Shadow of Miracles

Friendly Seeker

6,800 Points
  • Member 100
  • Forum Explorer 100
  • Treasure Hunter 100
Shadow of Miracles rolled 1 10-sided dice: 6 Total: 6 (1-10)

Shadow of Miracles

Friendly Seeker

6,800 Points
  • Member 100
  • Forum Explorer 100
  • Treasure Hunter 100
PostPosted: Sun Sep 15, 2013 11:49 am
Shadow of Miracles
Shadow of Miracles
Shadow of Miracles
Shadow of Miracles
Web swing through the cities of the Digital World alongside Wormmon! Roll 10 10 sided dice and obtain only one of each in the roll: 1, 5 and 8.
http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24024699#358288365

Then save a Digimon in danger by launching a web shot with precision, with Stingmon's web-shooters by rolling a 1 10 sided die and obtain 8.
 
Shadow of Miracles rolled 1 10-sided dice: 5 Total: 5 (1-10)
PostPosted: Sun Sep 15, 2013 11:51 am
Shadow of Miracles
Shadow of Miracles
Shadow of Miracles
Shadow of Miracles
Shadow of Miracles
Web swing through the cities of the Digital World alongside Wormmon! Roll 10 10 sided dice and obtain only one of each in the roll: 1, 5 and 8.
http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24024699#358288365

Then save a Digimon in danger by launching a web shot with precision, with Stingmon's web-shooters by rolling a 1 10 sided die and obtain 8.
 

Shadow of Miracles

Friendly Seeker

6,800 Points
  • Member 100
  • Forum Explorer 100
  • Treasure Hunter 100
Shadow of Miracles rolled 1 10-sided dice: 1 Total: 1 (1-10)

Shadow of Miracles

Friendly Seeker

6,800 Points
  • Member 100
  • Forum Explorer 100
  • Treasure Hunter 100
PostPosted: Sun Sep 15, 2013 11:54 am
Web swing through the cities of the Digital World alongside Wormmon! Roll 10 10 sided dice and obtain only one of each in the roll: 1, 5 and 8.
http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24024699#358288365

Then save a Digimon in danger by launching a web shot with precision, with Stingmon's web-shooters by rolling a 1 10 sided die and obtain 8.  
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