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Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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[Enrollment] Zaire The Mahamba. Accepted!

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Cheekiebirdiee

Mysterious Kitten

PostPosted: Sat Oct 12, 2013 6:44 pm
User Image - Blocked by "Display Image" Settings. Click to show.AMITYVILLE ACADEMY ENROLLMENT FORM
Name: Zaire
Nicknames: Ari
Gender: Male
Age: 17

Faction: Monster
Race: Mahamba
Racial traits : Night vision, fast / strong swimmer and Homing instincts.

Natural Ability:
Iron Jaw / Stomach:
A Mahamba's immense size gives them a few advantages: their immense jaws and nearly iron stomachs, both which hold devastating strengths. With this in mind a range of things can be considered food for the Mahamba, or just fun to bite in half. Canoes, rafts, metal signs, discarded objects like shoes... the list goes on and on. Even in human form, Mahambas are able to consume nearly any material in front of them, though substances like metal are tricky. Thin signs can be gnawed on and broken down to manageable sizes. Hollow pipes can be punctured, and slowly taken apart. Anything thicker (solid bars, weapons, etc.) would be extremely difficult, if not impossible depending on the thickness. But generally, they have little thought to what they consume, since digestions of most these materials are easily taken care of.

Personality:
Composed: A calm creature he tends to be able to lock up most of his emotions and remain calm unless really provoked. Naturally a bit withdrawn he often can come off as rather cold, shy or even purposely distance since he wont actively approach others and tends not to expression himself when he should. Bottling up his emotions holds a heavy price though which he tends to unleash on anyone foolish enough to battle or spar with him.

Fickle : Another reason he doesn't really take much of a concern with people is because he tends to change his likes frequently. A little restless he likes to try new activities and such to keep himself from falling into route boredom. Much with his interest his affection also tends to change from time to time, one day he could be cuddling up to you then next he will most certainly give you the cold shoulder. Has been known to change his mind on a whim...

Flexibility : Thanks to his ever changing moods he's pretty easily bent to the will of others if they make a strong case. Not only that but he doesn't really like being hung up on things, so decisions are easier when other opinions are involved that he can simply roll with. Changes are more easily accepted with him and honestly he prefers the spontaneous, since the thrill of not knowing excites him even if he rarely shows this.

Selfish : Under his seemingly shy appearance lurks a very selfish boil. The needs of many do NOT outweigh his own. Zire wants what he wants and when he wants something bad enough his flexible nature is all but cast to the wind in favor of him obtaining whatever it is he's after. Hand in hand with his fickle nature he tends to do more things that will please himself even at the risk of displeasing those he considered friends and or lovers.

Why are they enrolled in Amityville Academy? Zaire comes from a particularly social group of Mahamba's and given his own mildly withdrawn nature the hierarchy of his clan decided it would be a good experience for the boil to go out and into a more diverse crowd of creatures. In other words the hierarchy was hoping to change him for the better by throwing him to the wolves to bring him out of his 'shell'.

FEAR Ability:
Bone Shatter Strike -- Battle Cry
Drawing on FEAR, Zaire is able to enhance his tail strength to a more lethal level than usual and lash out at an opponent with it.

Y2 - More powerful version of his first ability!
Y3 - Again same as first and second just more powerful.


Physical Description:
PREMADE  
PostPosted: Sat Oct 12, 2013 6:52 pm
* Rehoming from Kailey Koreco, approved by mule.  

Cheekiebirdiee

Mysterious Kitten


lizbot
Vice Captain

No Faun

PostPosted: Wed Oct 23, 2013 8:22 pm
BASIC CHARACTER KIT WHAT DO I DO NEXT


Welcome to This is Halloween!

Congratulations! Your character has passed the enrollment process and you're cleared to begin playing. Essentially, this means you can get your art certed, make your character's journal, and most importantly start RPing. If you're a little lost then don't worry, this guide is here to point you in the right direction.

gaia_crown [ Art Check! ]:

- Do you have your character's art? Great! Move onto the next crown.

- If you do NOT yet have your art, you may now contact your artist and let them know that they may now start on creating your character!

gaia_crown [ Certs & Emblems ]:

User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.


- If your character is a STUDENT, you may create a customized student pin for them. This is entirely optional (but fun!) special badge that is unique to your character's design! You can find more information about pins (also known as their emblem) here.

- Hallowen characters (Students & Horsemen) may bet their character certed here!

- Hunters may get their certs here!

gaia_crown [ Creating a Journal ]:

- A journal is a thread where you can keep track of your character's accomplishments, RPs, progress, relationships, etc!

- All HALLOWEEN characters (Students & Horsemen) may create one here!

- All Hunters may create one here!

gaia_crown [ Let's RP! ]:

- Don't be shy about RPing! As soon as your character has been enroll approved you can start! Check out this awesome information about The World of Halloween and Amityville Academy. All students start off in Amityville academy. Need more things to do? Check out this whole subforum! Anything labelled Activity is open for you! Occasionally GMs will promote and open CLASSROOM orps. These usually happen in the classroom subforum. All students are invited to participate!

- If you are a Hunter, you will want to read the Hunter Newbie Guide Occasionally GMs will promote and open MISSION orps. These usually happen in the main Deus subforum and be followed by a guild announcement. All Hunters are invited to participate!

- If you are a Horsemen, please refer to here and the handy links in the first post as well as the other posts for concurrent and quest information! Need more things to do? Check out this whole subforum! Anything labelled Activity is open for you! Occasionally GMs will promote and open CLASSROOM orps. These usually happen in the classroom subforum. All Horsemen are invited to participate!

gaia_crown [ What's happening currently? ]:
- We try to keep all important things happening regularily updated in the ANNOUNCEMENTS THREAD. This goes for ALL FACTIONS. Have a question? Ask it in the Q & A !

gaia_crown [ Still feeling a little lost or overwhelmed? That's okay! ]:
- Check out what was just mentioned in FULL DETAIL HERE! Don't be too overwhelmed, there's time to sort everything out. For now, just enjoy some simple RP!

gaia_crown [ Finding RP ]:
- There's a bunch of ways to find RP. You can just contact a friend or any shop regular OR one of our available GMS for help! Otherwise, there are a lot of people looking to plot with YOU in their plotting threads! You can even make your own and advertise in your sig/ in the main thread/ etc etc!

- In addition any thread marked ORP is open for you to join!

- If you ever feel lost as a newbie, our many GMs are more than happy to one on one RP with you to help your character get acquainted. Send a PM to WE ARE HALLOWEEN and we can get you started this way as well. Otherwise, enjoy immersing yourself in the many RPS in TiH! It is all about discovery after all!

 
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{ Halloween Subspace } --- Quests and character approval

 
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