▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬ Full Name: Hashgroth the Wild Nickname: The Howling Fury
Age: 37 Birthdate: Unknown Gender: Male
Height: 5'7" Weight: 198 lbs
Nindo: "Devour Everything" Personality:Eratic
Village: Ex-Konohagakure Rank: Jounin First Class: Tamer Second Class: Taijutsu
▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬ Bloodline: Kaguya
Chakra Pool: 219 Stamina Pool: 451 Chakra Element: Doton Chakra Color: Gray Chakra Materialization: A pressure on the mind that makes those in the area feel as if they are being hounded and watched, boxed in even, with the outline of a beast almost seeming to materialize over him.
Strengths: • Hunting • Tearing apart people with ease • Senses → Due to his animal pairing, he has the senses of a Shadowjungle Cat, half again as sensitive as the best known cat today. • Is a talented and well seasoned hunter and survivor • If more than a master at using traps and camouflage Weaknesses: • Ice • Cities • Brutality Fears: • Loss of his animal companion • Death in the form of burning alive Class Disciplines : • Berserker → Your external training and devotion to taijutsu has allowed your attacks to have great strength, speed, and power behind them, making them overwhelm physical taijutsu techniques of the same rank or lower. Additionally, your hardened body allows you to defend against ninjutsu attacks 2 ranks lower than a physical taijutsu defensive technique, taking little to no damage from it, and defend against ninjutsu attacks 1 rank below a complex taijutsu defensive technique unharmed. • Eternal Partners → The user is able to nurture, grow, and bond with a single animal, almost becoming an animal themselves with traits, characteristics, and natural weaponry. This single animal will be exactly the same at the user's level in chakra and stamina pool, and able to manipulate any two elements, perform 3 activations a post (max of 2 offensive), and gaining +8 jutsu slots a rank.. For every rank the user increases, they can claim a trait associated with their chosen animal (communicate with species, natural weaponry, senses, ect) to be approved in the custom jutsu thread, and add it to their character. Reductions: • Taijutsu → 5 Posts • Bukijutsu → 1 Post Personal Attributes: • Soul of a Predator → Chakra and Life Energy cannot be sensed in any way • Devour the Flesh and Bones → Is able to absorb the nutrients and matter from the bones and flesh of his enemies to allow use of Predator techniques. For each bone of fingertip length or ounce of blood drank, 1 Predator Totem is bestowed upon Hashgroth. These Totems last for 3 posts before 1 is subtracted from the total. Gaining 1 Totem resets the reduction counter. Note: Hashgroth may eat his own bones, but requires twice as much a quantity to attain a Totem.
▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬ Ryo: 両{Money} {Start at zero} AC: {Advancement credit} {Start at zero} {Additional information in mission board subforum}
Missions Complete: D Rank :: 306 C Rank :: 105 B Rank :: 42 A Rank :: 18 S Rank :: 9
▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬ Weapon Type: Weapon Range: Weapon Weight: Weapon Location:
▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬ • Twenty Paper Bomb Kunai • Animal Skins • Silent Boots → Allow for complete silencing of footsteps • Two Hundred Foot Wheel of Razor Wire on Rist → Deals C - ranked damage to those who grab it unprotected. • Hunting Knife • Camouflage Paint • Scent Breaking Paint → Allows the hiding of scents.
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬ ▬▬┤|N i n j u t s u Maruton: {Start with the following six only} • Henge no Jutsu [ Transformation Technique ] • Kawarimi no Jutsu [ Substitution Technique ] • Bushin no Jutsu [ Clone Technique ] • Suimen Hokou no Waza [ Act of Water Surface Walking ] • Kinobori no Waza [ Act of Tree Climbing ] • Kai [ Release ]
Doton • Jihibiki Kansei no Jutsu [ Earth Tremor Sense Technique ] |→| C - Ranked → By touching the ground, the user can sense tremors or vibrations in the ground. These tremors indicate movement, which the user can sense, although he doesn't know who exactly it is. The range is half a mile. • Chikyuu no Myakuhaku [ Pulsating Earth ] |→| B - Ranked → The user sends a pulse of strange chakra signals through the ground that will eventually knock the opponent out temporarily. If the target is in contact with earth, i.e. dirt, on the first turn this technique is activated they lose chakra control for two turns, making it hard to cast Jutsu (Does not effect a Kage level nin). If the target is in continuous contact for two posts then they are knocked out for 1 post. In that period of time the user of the jutsu is allowed to take their opponent host • Dochuu Senkou [ Underground Submarine Voyage ] |→| C - Rank → After forming the needed hand seals, Kisame can sink below ground and quickly travel through the earth. By extending his Samehada above ground, he gives off the appearance of a shark traveling underground. • Dochūbaku [ Landslide ] |→| A - Ranked → Causes earth to explode powerfully upward. The explosions move across the ground in a straight line, causing the earth to burst upward with enough force to demolish small forests. • Tsuchi Gunjikoudou no Jutsu [ Earth Military Movement Technique ] |→| E - Ranked • Iwagakure: Shunshin no Jutsu [ Hidden Earth: Instantaneous Body Skill ] |→| D - Ranked → An ability which allows the user to transport from one area to another by lowering his body to the ground and eventually become "buried" in it. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport him there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat. This jutsu requires a single handsign to activate the official description.
Maruton • Oboro Bunshin no Jutsu [ Haze Clone Technique ] |→| D - Ranked • Meisai Gakure no Jutsu [ Camouflage Concealment Technique ] |→| A - Ranked • Hari Jizou [ Underworld Guardian Spikes ] |→| B - Ranked → Official Description: Ninpou - Hari Jizou is a Ninjutsu technique used by Jiraiya. After forming the needed hand seals, Jiraiya's hair will grow in length to surround and protect his body. In this form it also becomes ridged and spiked, forming a layer of protection from direct strikes and blows. Protects from Ninjutsu, Taijutsu, and Bukijutsu below B-Rank.
Bloodline All Mastered
Predator // Custom Techniques • Way of the Devourer |→| Null - Ranked (Takes S - Ranked Slot) →Requires 1 Predator Totem to Initiate Rite →The Way of the Devourer is a ritual formed from the many long years of living in the jungles at the edges of the Land of Water. By eating the flesh or bones of others, certain abilities are granted, certain benefits, which both depend on the amount of flesh or bone eaten, and which one of those two categories it falls under: __Bone ______Fingertip → Bloodline Cost -5 CP/SP ______Finger Bone → Bone Growth Incrase 1.5x ______Hand → Bloodline Cost -10 CP/SP ______Forearm → Bloodline Techniques +1 Rank ______Arm → Bloodline Cost -15 CP/SP // Bones Turn black and become half again as dense/strong __Flesh ______Fingertip → Gains Scent Distortion (Smells like blood's owner) // Scent Enhanced Marginally ______Finger Bone → Gains Vocal Distortion (Sounds like Blood's Owner) // Sight Enhanced Marginally ______Hand → Strength/Agility Increased Marginally ______Forearm → Flensing Spittle (Spit is Acidic) // Synchronization (Animal Companion Think as One) ______Arm → Lupine Transformation *Notes* → While any above are active, each turn 1 activation is used up. If Hashgroth chooses to suppress the benefits, the 1 activation is returned that same post. Each stage 1 Ability lasts 4 posts, stage 2 lasts 6, etc., though stages 4 and 5 last no more than 6 posts.
• Bonded Savagery → Requires 1 Predator Totem → Lasts 2 posts per Predator Totem spent → By activating this particular ability, Hashgroth is able to take upon himself the feral rage of his animal companion. His hands and feet alter, sprouting claws that can rend flesh from bone. These claws are made from the bones of the Kaguya, but count as B - ranked for damage concerns. Reflexes are enhanced, as are the five senses, though only slightly. Damage can be increased by 1 rank for the cost of 2 Totems, but no higher.
• Feral Fangs → Requires 1 Predator Totem → Lasts for 2 posts per Predator Totem spent → During the activation of this particular ability, the jaw muscles and bone structure alter, allowing the growing of an increased number of canines and a bite that can match that of an alligator's. Bite damage is considered B rank, though this can be increased 1 rank with the addition of 2 Totems, but only one rank.
• Feral Roar → Requires 1 Predator Totems → Instantaneous Effect, Victim Duration is 1 Post per additional Totem spent → By throwing back his head, or simply opening his mouth, Hashgroth can release an incredibly powerful and ferocious roar, not unlike the roar of his animal companion! This roar has two effects: 1. It unnerves the opponent, subjecting them to fear easier 2. Causes all stamina techniques to require 1.25x the base amount due to mental stress from the unnerving.
• Absolute Silence → Requires 3 Predator Totems → Duration is a base 2 posts, with 1 post per Additional Totem → During this particular ability, the feet are altered, and Hashgroth's body is loosened in such a way as to become graceful. His body chemistry has altered, and no longer puts out any signals from his body such as scent, and all noise coming from him ceases a mere inch from his form.
• Savage King → Requires 5 Predator Totems → Duration is base 2 posts, with 1 post per 2 additional Totems → By reaching into the deepest part of the Predator's spirit, Hashgroth's body changes, become far more animalistic. The bones and flesh alter, sometimes growing fur, sometimes simply gaining muscle. In each case certain abilities can be gained, such as claws or teeth. In the case of natural weapons, all are considered A ranked in damage, and attacks are made at A ranked speed and finesse. In this form, all Predator Tokens gained automatically count as two. He ceases to gain any benefits from eating his own bones, however, until after the state ends. All damage and attacks can be increased to S rank with the spending of 3 Totems, though this cannot go beyond S rank.
▬▬┤|T a i j u t s u Haraise • All Stages Mastered
Jing Shen Jie Fang • All Stages Mastered ▬▬┤|B u k i j u t s u {Style name here} • {Stage progression / techniques learned}
▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬ {Your character's background. Please have at least three sentences when submitting character}
Posted: Wed Feb 12, 2014 7:09 am
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬ Full Name: Thenal'fan Nickname: The Wild Claw
Age: - Birthdate: - Gender: Female
Height: 4 Feet at the Shoulder, 12 Feet Long Weight: 707 Lbs
Nindo: - Personality: Analytical, with wisdom and savagery to make her an enormous danger to all things living. She is almost insane with the wildness within her, but she has the intelligence of a well-off human, and thus is able to control it through sheer willpower.
Village: - Rank: Jounin First Class: Tamer Second Class: -
▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬ Chakra Pool:319 Stamina Pool: 551 Chakra Element: Fire // Wind Chakra Color: Scarlet Red, Bordering Black Chakra Materialization: Crackles like fire in the outline of a much larger and terrifying beast.
Strengths: • Ninjutsu • Taijutsu Weaknesses: • Genjutsu • Traps Fears: • Death threw fire • Trapped in stone
Class Disciplines : • - • - Reductions: • - • - Personal Attributes: • Incarnate Knowledge → Able to cast jutsu through growls, roars, or gesticulations of the body • Focused Caster → 50% Reduction to Wind Jutsu
▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬ Ryo: 両 AC:
Missions Complete: D Rank :: - C Rank :: - B Rank :: - A Rank :: - S Rank :: -
Limitations: {How many of each technique you can learn. Refer to class info} • Ninjutsu : : - / 27 • Genjutsu : : 00 / 00 • Taijutsu Styles: : 00 / 00 • Bukijutsu Styles: : 00 / 00
▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬ • Nothing • More Nothing
▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬ ▬▬┤|N i n j u t s u Maruton: {Start with the following six only} • Henge no Jutsu [ Transformation Technique ] • Kawarimi no Jutsu [ Substitution Technique ] • Bushin no Jutsu [ Clone Technique ] • Suimen Hokou no Waza [ Act of Water Surface Walking ] • Kinobori no Waza [ Act of Tree Climbing ] • Kai [ Release ]
Fuuton • Shinkūken [ Vacuum Sword ] || → E - Rank → The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user. • Boufuu Kyuuzou [ Gale Surge ] ||→ D - Rank → A defensive technique. The user distils the air around him or her and, at the exact moment an attack is about to hit, releases a large burst of air. The blast of wind goes out three feet, knocks a victim back at least five feet, and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction and a cool-down period of three posts is required before it can be used again. • Daitoppa [ Great Breakthrough ] || → C - Rank → Fuuton • Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After bringing his hand to his mouth, Orochimaru will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame. The user brings a hand toward the mouth and exhales a powerful stream of wind. The wind created by this technique is flammable. ] • Kaze no Yoroi [ Armor of Wind ] || → D - Rank → The user creates a spinning tornado around himself or herself to defend against attacks. The wind forms a circle around the user ten feet in diameter and picks up debris and projectiles in addition to acting as armor for the user. Shinobi and projectile Ninjutsu below C-Rank are repelled. The wind armor lasts for five posts. • Atsugai [ Pressure Damage ] || → B - Rank → Fuuton • Atsugai is a Ninjutsu technique utilizing the Wind Element. After releasing his black Wind elemental from his body, Kakuzu will use the spirit to release a large wind blast. Working in conjunction with his partner Hidan, they can make use of Hidan's immortality to have Hidan get in close to their target and pin them down while the blast hits them both. Hidan will survive the blast but their target will normally not be as lucky. ► Guild Description: The user inhales, and then releases a large projectile made of compressed Fuuton Chakra. When the projectile makes contact with anything, it explodes in to a swirling vortex of wind powerful enough to decimate buildings. • Ressenpū [ Violent Whirlwind ] || → B - Rank → [ihe user produces a powerful stream of wind from their mouth. This technique was powerful enough to dispel several shadow clones in an instant. ►Guild Description: A simple handsign & then blowing across it produces the jutsu, which general lifts people & objects up into the air and then cuts them. ] • Mugen Sajin Daitoppa [ Infinite Dust Great Breakthrough ] || → A - Rank → Fuuton • Mugen Sajin Daitoppa is a Ninjutsu technique utilizing the Wind Element. While in his partially transformed Shukaku form, Gaara can inhale a large amount of air into the Shukaku chest cavity. He can then exhale the air in a large gust capable of turning back an incoming attack. ► Guild Description: After inhaling deeply, the user expels a large gust of wind capable of stopping armies in their tracks and turning back attacks A-Ranked and lower. Requires the ability to expand the chest beyond normal limitations. • Hirogari Tei Ihen [ Spreading Air Disaster ] || → S - Rank → A skill where the user hones in a great amount of wind chakra within their body, taking the chakra within their lungs, focusing it and refining the chakra to a much higher level. The user’s chest expands as they finally then release the Jutsu, sending forth a great and terrible blast of wind. This wind had no cutting power, but has a pure destructive power behind it. Able to tear through a large plot of land within moments and sending even things firmly attached away in its wake.
Katon • Ichi [ One ] || → E - Rank → The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their Chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s Chakra is so minimal that this technique can only be used by one finger and essentially has no combat use. • Hi Shinten no Jutsu [ Flame Spread Technique ] || → D - Rank → This Jutsu allows the user to extend the flame from their hand to any weapon or item they may be holding. This creates a surrounding layer of flame around the object, but the object is unharmed. This can only extend to a length of 3 feet maximum, or the length of a medium sized sword. • Shi [ Four ] || → C - Rank → Much unchanged from Katon: San, the most noticeable change here is the strength of the heat effect set off by the user’s fingers. Now able to melt through various objects of higher density than glass (not including metals), the only drawback is that this intensity is only attainable through one hand at the moment. One could compare the effect of this technique to being stabbed with a searing hot kunai. Essentially, this is just a much more combat effective version of Katon: Ni. • Gōryūka no Jutsu [ Great Dragon Fire Technique ] || → B - Rank → Katon • Gouryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After forming the needed hand seals, the Shinobi will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete. • Haisekishou [ Burning Ash Accumulation ] || → B - Rank → Katon • Haisekishou is a Ninjutsu technique utilizing the Fire Element. After forming the needed handseals, Asuma will expel an ash from his mouth. This large cloud begins to envelope his foe and when Asuma clicks his teeth, the cloud will ignite in an explosion. • Yurika no Jutsu [ Fire Lily Technique ] || → A - Rank → Comparable to the Katon Housenka no Jutsu but different still, this technique is obviously kept within only the most seasoned Shinobi of the Leaf. Breathing in and expanding their lungs to an almost impossible size, the user breaths out gigantic fireballs (of comparable make and strength of the Katon Goukakyu). A highly draining technique, it more than makes up for the Chakra consumption in potency. Entire engagements have both started and ended with this one technique, easily felling multiple enemies in one ferocious attack. • Myaku Hitofuki no Jutsu [ Pulse Blast Technique ] || → B - Rank → An extremely useful Jutsu, this one has the effect of flushing out or separating multiple opponents. Hurling a fireball about the size of a basketball, it is meant to be dodged in order to be effective. For at center of this fireball is a gaseous core which, when the spherical attack finally makes contact with something, will explode and this gas will expand rapidly in a loud bang. The bang is simply a precursor though, as instantly afterwards a sharp concussive force will issue out all around the center of the blast. Though the explosion of the attack itself is not very strong, the force it sends out is enough to knock anyone who is within a certain radius of it flying.
┎┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄ Ș ɏ r ɨ α ɧ ℓ • Ĝ α ɢ α ȵ є α ɢ є :: 1 7 ▌ɢ є η ∂ є r :: {ӎαℓє//ʄєӎαℓє} ▌ɢ ҿ ȵ ɨ ȵ ▌ȿ ʊ η α ɢ α к ʊ r є ηɨɳנυтsυ ▌ӎʋȿɨϲɨɑɳ ▌cℓαηℓєȿȿ ▌
"Death Lays Claim to Us at Any Moment, Regardless of Action Taken..."
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«"Live Life to the Fullest and Dance the Dark Away..."»
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r y σ :: 両 0 , 0 0 0 α c :: 0 , 0 0 0 ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄ c н α к r α • ρ σ σ ℓ :: 4 9 5 // 4 9 5 ѕ т α м ι η α • ρ σ σ ℓ :: 6 5 // 6 5
• Aphrodite Incarnate → Somehow, perhaps through some defect of birth, Syriahl possesses an overwhelming level of pheromones, of most varieties. Unfortunately, this is not under his control, not naturally. With her pheromones at nearly one thousand times the normal level of someone of her body type, he finds himself far too often on the receiving end of someone's love, lust, or hatred. For roleplay purposes, those who interact with Syriahl will either outright desire him, hate her, or find an intense desire to ignore them. More often than not, a sexual attraction is felt beyond the control of the victim, no matter the gender, yet with intense willpower the effects can be minimized. The only defense against this is a tonic designed by a medic to help counter the effects. • +0 Chakra/ +0 Stamina [Training] • Seamless Combat → All jutsu performed through dances are increased by one [1] rank without increase in chakra requirements • •
• Painting Pictures: → The user is able to perform on their insturment like they are performing hand seals, making brilliant ninjutsu appear. This ability comes at the cost of not being able to perform genjutsu through performance or instrument. Can perform B rank ninjutsu and lower at gennin, A rank at Chunnin, and S rank at Jounin. At Konin, all ninjutsu cost 5 less chakra to perform if performed through an instrument or performance. at Sannin, ninjutsu cost 10 less chakra if performed through instrument or performance. • •
All of the following is to be air dropped in to your current rpc's position:
1 ryou 1 x Useless Key??? 1 x Gimmicks Grab Bag 1 x Ninja Chewing Gum: Takes 20 stamina to chew, makes a C-ranked bubble. Includes 5 pieces. 5 x Dud Bouncy Balls: Feeding them 5 Chakra makes it so they won't bounce for a post.